Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_山3.cs
2025-05-05 19:40:03 -07:00

827 lines
18 KiB
C#

using _2DGAMELIB;
namespace SlaveMatrix;
public class 2_3 : 2
{
public Par X0Y0_根_根;
public Par X0Y0_根_凸1;
public Par X0Y0_根_凸2;
public Par X0Y0_根_凸3;
public Par X0Y0_根_凸4;
public Par X0Y0_根_凸5;
public Par X0Y0_根_凸6;
public Par X0Y0_根_凸7;
public Par X0Y0_根_凸8;
public Par X0Y0_根_凸9;
public Par X0Y0_根_凸10;
public Par X0Y0_先_先;
public Par X0Y0_先_凸1;
public Par X0Y0_先_凸2;
public Par X0Y0_先_凸3;
public Par X0Y0_先_凸4;
public Par X0Y0_先_凸5;
public Par X0Y0_先_凸6;
public Par X0Y1_根_根;
public Par X0Y1_根_折線1;
public Par X0Y1_根_折線2;
public Par X0Y1_根_凸1;
public Par X0Y1_根_凸2;
public Par X0Y1_根_凸3;
public Par X0Y1_根_凸4;
public Par X0Y1_根_凸5;
public Par X0Y1_根_凸6;
public ColorD _根CD;
public ColorD _凸1CD;
public ColorD _凸2CD;
public ColorD _凸3CD;
public ColorD _凸4CD;
public ColorD _凸5CD;
public ColorD _凸6CD;
public ColorD _凸7CD;
public ColorD _凸8CD;
public ColorD _凸9CD;
public ColorD _凸10CD;
public ColorD _先CD;
public ColorD _凸1CD;
public ColorD _凸2CD;
public ColorD _凸3CD;
public ColorD _凸4CD;
public ColorD _凸5CD;
public ColorD _凸6CD;
public ColorD _折線1CD;
public ColorD _折線2CD;
public ColorP X0Y0_根_根CP;
public ColorP X0Y0_根_凸1CP;
public ColorP X0Y0_根_凸2CP;
public ColorP X0Y0_根_凸3CP;
public ColorP X0Y0_根_凸4CP;
public ColorP X0Y0_根_凸5CP;
public ColorP X0Y0_根_凸6CP;
public ColorP X0Y0_根_凸7CP;
public ColorP X0Y0_根_凸8CP;
public ColorP X0Y0_根_凸9CP;
public ColorP X0Y0_根_凸10CP;
public ColorP X0Y0_先_先CP;
public ColorP X0Y0_先_凸1CP;
public ColorP X0Y0_先_凸2CP;
public ColorP X0Y0_先_凸3CP;
public ColorP X0Y0_先_凸4CP;
public ColorP X0Y0_先_凸5CP;
public ColorP X0Y0_先_凸6CP;
public ColorP X0Y1_根_根CP;
public ColorP X0Y1_根_折線1CP;
public ColorP X0Y1_根_折線2CP;
public ColorP X0Y1_根_凸1CP;
public ColorP X0Y1_根_凸2CP;
public ColorP X0Y1_根_凸3CP;
public ColorP X0Y1_根_凸4CP;
public ColorP X0Y1_根_凸5CP;
public ColorP X0Y1_根_凸6CP;
public Par[] Pars;
private Vector2D[] mm;
public override bool
{
get
{
return _;
}
set
{
_ = value;
.IndexY = (_ ? 1 : 0);
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public bool _根_表示
{
get
{
return X0Y0_根_根.Dra;
}
set
{
X0Y0_根_根.Dra = value;
X0Y1_根_根.Dra = value;
X0Y0_根_根.Hit = value;
X0Y1_根_根.Hit = value;
}
}
public bool _凸1_表示
{
get
{
return X0Y0_根_凸1.Dra;
}
set
{
X0Y0_根_凸1.Dra = value;
X0Y1_根_凸1.Dra = value;
X0Y0_根_凸1.Hit = value;
X0Y1_根_凸1.Hit = value;
}
}
public bool _凸2_表示
{
get
{
return X0Y0_根_凸2.Dra;
}
set
{
X0Y0_根_凸2.Dra = value;
X0Y1_根_凸2.Dra = value;
X0Y0_根_凸2.Hit = value;
X0Y1_根_凸2.Hit = value;
}
}
public bool _凸3_表示
{
get
{
return X0Y0_根_凸3.Dra;
}
set
{
X0Y0_根_凸3.Dra = value;
X0Y1_根_凸3.Dra = value;
X0Y0_根_凸3.Hit = value;
X0Y1_根_凸3.Hit = value;
}
}
public bool _凸4_表示
{
get
{
return X0Y0_根_凸4.Dra;
}
set
{
X0Y0_根_凸4.Dra = value;
X0Y1_根_凸4.Dra = value;
X0Y0_根_凸4.Hit = value;
X0Y1_根_凸4.Hit = value;
}
}
public bool _凸5_表示
{
get
{
return X0Y0_根_凸5.Dra;
}
set
{
X0Y0_根_凸5.Dra = value;
X0Y1_根_凸5.Dra = value;
X0Y0_根_凸5.Hit = value;
X0Y1_根_凸5.Hit = value;
}
}
public bool _凸6_表示
{
get
{
return X0Y0_根_凸6.Dra;
}
set
{
X0Y0_根_凸6.Dra = value;
X0Y1_根_凸6.Dra = value;
X0Y0_根_凸6.Hit = value;
X0Y1_根_凸6.Hit = value;
}
}
public bool _凸7_表示
{
get
{
return X0Y0_根_凸7.Dra;
}
set
{
X0Y0_根_凸7.Dra = value;
X0Y0_根_凸7.Hit = value;
}
}
public bool _凸8_表示
{
get
{
return X0Y0_根_凸8.Dra;
}
set
{
X0Y0_根_凸8.Dra = value;
X0Y0_根_凸8.Hit = value;
}
}
public bool _凸9_表示
{
get
{
return X0Y0_根_凸9.Dra;
}
set
{
X0Y0_根_凸9.Dra = value;
X0Y0_根_凸9.Hit = value;
}
}
public bool _凸10_表示
{
get
{
return X0Y0_根_凸10.Dra;
}
set
{
X0Y0_根_凸10.Dra = value;
X0Y0_根_凸10.Hit = value;
}
}
public bool _先_表示
{
get
{
return X0Y0_先_先.Dra;
}
set
{
X0Y0_先_先.Dra = value;
X0Y0_先_先.Hit = value;
}
}
public bool _凸1_表示
{
get
{
return X0Y0_先_凸1.Dra;
}
set
{
X0Y0_先_凸1.Dra = value;
X0Y0_先_凸1.Hit = value;
}
}
public bool _凸2_表示
{
get
{
return X0Y0_先_凸2.Dra;
}
set
{
X0Y0_先_凸2.Dra = value;
X0Y0_先_凸2.Hit = value;
}
}
public bool _凸3_表示
{
get
{
return X0Y0_先_凸3.Dra;
}
set
{
X0Y0_先_凸3.Dra = value;
X0Y0_先_凸3.Hit = value;
}
}
public bool _凸4_表示
{
get
{
return X0Y0_先_凸4.Dra;
}
set
{
X0Y0_先_凸4.Dra = value;
X0Y0_先_凸4.Hit = value;
}
}
public bool _凸5_表示
{
get
{
return X0Y0_先_凸5.Dra;
}
set
{
X0Y0_先_凸5.Dra = value;
X0Y0_先_凸5.Hit = value;
}
}
public bool _凸6_表示
{
get
{
return X0Y0_先_凸6.Dra;
}
set
{
X0Y0_先_凸6.Dra = value;
X0Y0_先_凸6.Hit = value;
}
}
public bool _折線1_表示
{
get
{
return X0Y1_根_折線1.Dra;
}
set
{
X0Y1_根_折線1.Dra = value;
X0Y1_根_折線1.Hit = value;
}
}
public bool _折線2_表示
{
get
{
return X0Y1_根_折線2.Dra;
}
set
{
X0Y1_根_折線2.Dra = value;
X0Y1_根_折線2.Hit = value;
}
}
public override bool
{
get
{
return _根_表示;
}
set
{
_根_表示 = value;
_凸1_表示 = value;
_凸2_表示 = value;
_凸3_表示 = value;
_凸4_表示 = value;
_凸5_表示 = value;
_凸6_表示 = value;
_凸7_表示 = value;
_凸8_表示 = value;
_凸9_表示 = value;
_凸10_表示 = value;
_先_表示 = value;
_凸1_表示 = value;
_凸2_表示 = value;
_凸3_表示 = value;
_凸4_表示 = value;
_凸5_表示 = value;
_凸6_表示 = value;
_折線1_表示 = value;
_折線2_表示 = value;
}
}
public override double
{
get
{
return _根CD.;
}
set
{
_根CD. = value;
_凸1CD. = value;
_凸2CD. = value;
_凸3CD. = value;
_凸4CD. = value;
_凸5CD. = value;
_凸6CD. = value;
_凸7CD. = value;
_凸8CD. = value;
_凸9CD. = value;
_凸10CD. = value;
_先CD. = value;
_凸1CD. = value;
_凸2CD. = value;
_凸3CD. = value;
_凸4CD. = value;
_凸5CD. = value;
_凸6CD. = value;
_折線1CD. = value;
_折線2CD. = value;
}
}
public 2_3(double DisUnit, , , Med Med, 2_3D e)
{
ThisType = GetType();
Dif dif = new Dif(Sta.["角"][2]);
= new Difs();
.Tag = dif.Tag;
.Add(dif);
Pars pars = [0][0];
Pars pars2 = pars["根"].ToPars();
X0Y0_根_根 = pars2["根"].ToPar();
X0Y0_根_凸1 = pars2["凸1"].ToPar();
X0Y0_根_凸2 = pars2["凸2"].ToPar();
X0Y0_根_凸3 = pars2["凸3"].ToPar();
X0Y0_根_凸4 = pars2["凸4"].ToPar();
X0Y0_根_凸5 = pars2["凸5"].ToPar();
X0Y0_根_凸6 = pars2["凸6"].ToPar();
X0Y0_根_凸7 = pars2["凸7"].ToPar();
X0Y0_根_凸8 = pars2["凸8"].ToPar();
X0Y0_根_凸9 = pars2["凸9"].ToPar();
X0Y0_根_凸10 = pars2["凸10"].ToPar();
pars2 = pars["先"].ToPars();
X0Y0_先_先 = pars2["先"].ToPar();
X0Y0_先_凸1 = pars2["凸1"].ToPar();
X0Y0_先_凸2 = pars2["凸2"].ToPar();
X0Y0_先_凸3 = pars2["凸3"].ToPar();
X0Y0_先_凸4 = pars2["凸4"].ToPar();
X0Y0_先_凸5 = pars2["凸5"].ToPar();
X0Y0_先_凸6 = pars2["凸6"].ToPar();
pars2 = [0][1]["根"].ToPars();
X0Y1_根_根 = pars2["根"].ToPar();
X0Y1_根_折線1 = pars2["折線1"].ToPar();
X0Y1_根_折線2 = pars2["折線2"].ToPar();
X0Y1_根_凸1 = pars2["凸1"].ToPar();
X0Y1_根_凸2 = pars2["凸2"].ToPar();
X0Y1_根_凸3 = pars2["凸3"].ToPar();
X0Y1_根_凸4 = pars2["凸4"].ToPar();
X0Y1_根_凸5 = pars2["凸5"].ToPar();
X0Y1_根_凸6 = pars2["凸6"].ToPar();
.SetJoints();
= new JointD();
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
_根_表示 = e._根_表示;
_凸1_表示 = e._凸1_表示;
_凸2_表示 = e._凸2_表示;
_凸3_表示 = e._凸3_表示;
_凸4_表示 = e._凸4_表示;
_凸5_表示 = e._凸5_表示;
_凸6_表示 = e._凸6_表示;
_凸7_表示 = e._凸7_表示;
_凸8_表示 = e._凸8_表示;
_凸9_表示 = e._凸9_表示;
_凸10_表示 = e._凸10_表示;
_先_表示 = e._先_表示;
_凸1_表示 = e._凸1_表示;
_凸2_表示 = e._凸2_表示;
_凸3_表示 = e._凸3_表示;
_凸4_表示 = e._凸4_表示;
_凸5_表示 = e._凸5_表示;
_凸6_表示 = e._凸6_表示;
_折線1_表示 = e._折線1_表示;
_折線2_表示 = e._折線2_表示;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
base. = ;
();
Pars = new Par[2] { X0Y0_根_根, X0Y0_先_先 };
X0Y0_根_根CP = new ColorP(X0Y0_根_根, _根CD, DisUnit, abj: true);
X0Y0_根_凸1CP = new ColorP(X0Y0_根_凸1, _凸1CD, DisUnit, abj: true);
X0Y0_根_凸2CP = new ColorP(X0Y0_根_凸2, _凸2CD, DisUnit, abj: true);
X0Y0_根_凸3CP = new ColorP(X0Y0_根_凸3, _凸3CD, DisUnit, abj: true);
X0Y0_根_凸4CP = new ColorP(X0Y0_根_凸4, _凸4CD, DisUnit, abj: true);
X0Y0_根_凸5CP = new ColorP(X0Y0_根_凸5, _凸5CD, DisUnit, abj: true);
X0Y0_根_凸6CP = new ColorP(X0Y0_根_凸6, _凸6CD, DisUnit, abj: true);
X0Y0_根_凸7CP = new ColorP(X0Y0_根_凸7, _凸7CD, DisUnit, abj: true);
X0Y0_根_凸8CP = new ColorP(X0Y0_根_凸8, _凸8CD, DisUnit, abj: true);
X0Y0_根_凸9CP = new ColorP(X0Y0_根_凸9, _凸9CD, DisUnit, abj: true);
X0Y0_根_凸10CP = new ColorP(X0Y0_根_凸10, _凸10CD, DisUnit, abj: true);
X0Y0_先_先CP = new ColorP(X0Y0_先_先, _先CD, DisUnit, abj: true);
X0Y0_先_凸1CP = new ColorP(X0Y0_先_凸1, _凸1CD, DisUnit, abj: true);
X0Y0_先_凸2CP = new ColorP(X0Y0_先_凸2, _凸2CD, DisUnit, abj: true);
X0Y0_先_凸3CP = new ColorP(X0Y0_先_凸3, _凸3CD, DisUnit, abj: true);
X0Y0_先_凸4CP = new ColorP(X0Y0_先_凸4, _凸4CD, DisUnit, abj: true);
X0Y0_先_凸5CP = new ColorP(X0Y0_先_凸5, _凸5CD, DisUnit, abj: true);
X0Y0_先_凸6CP = new ColorP(X0Y0_先_凸6, _凸6CD, DisUnit, abj: true);
X0Y1_根_根CP = new ColorP(X0Y1_根_根, _根CD, DisUnit, abj: true);
X0Y1_根_折線1CP = new ColorP(X0Y1_根_折線1, _折線1CD, DisUnit, abj: true);
X0Y1_根_折線2CP = new ColorP(X0Y1_根_折線2, _折線2CD, DisUnit, abj: true);
X0Y1_根_凸1CP = new ColorP(X0Y1_根_凸1, _凸1CD, DisUnit, abj: true);
X0Y1_根_凸2CP = new ColorP(X0Y1_根_凸2, _凸2CD, DisUnit, abj: true);
X0Y1_根_凸3CP = new ColorP(X0Y1_根_凸3, _凸3CD, DisUnit, abj: true);
X0Y1_根_凸4CP = new ColorP(X0Y1_根_凸4, _凸4CD, DisUnit, abj: true);
X0Y1_根_凸5CP = new ColorP(X0Y1_根_凸5, _凸5CD, DisUnit, abj: true);
X0Y1_根_凸6CP = new ColorP(X0Y1_根_凸6, _凸6CD, DisUnit, abj: true);
= e.;
}
public override void (Are Are)
{
if (.IndexY == 0)
{
Are.Draw(X0Y0_根_根);
Are.Draw(X0Y0_根_凸1);
Are.Draw(X0Y0_根_凸2);
Are.Draw(X0Y0_根_凸3);
Are.Draw(X0Y0_根_凸4);
Are.Draw(X0Y0_根_凸5);
Are.Draw(X0Y0_根_凸6);
Are.Draw(X0Y0_根_凸7);
Are.Draw(X0Y0_根_凸8);
Are.Draw(X0Y0_根_凸9);
Are.Draw(X0Y0_根_凸10);
}
else
{
Are.Draw(X0Y1_根_根);
Are.Draw(X0Y1_根_折線1);
Are.Draw(X0Y1_根_折線2);
Are.Draw(X0Y1_根_凸1);
Are.Draw(X0Y1_根_凸2);
Are.Draw(X0Y1_根_凸3);
Are.Draw(X0Y1_根_凸4);
Are.Draw(X0Y1_根_凸5);
Are.Draw(X0Y1_根_凸6);
}
}
public override void (Are Are)
{
if (.IndexY == 0)
{
Are.Draw(X0Y0_先_先);
Are.Draw(X0Y0_先_凸1);
Are.Draw(X0Y0_先_凸2);
Are.Draw(X0Y0_先_凸3);
Are.Draw(X0Y0_先_凸4);
Are.Draw(X0Y0_先_凸5);
Are.Draw(X0Y0_先_凸6);
}
}
public override void ()
{
if (.IndexY == 0)
{
Pars.GetMiY_MaY(out mm);
X0Y0_根_根CP.Update(mm);
X0Y0_根_凸1CP.Update();
X0Y0_根_凸2CP.Update();
X0Y0_根_凸3CP.Update();
X0Y0_根_凸4CP.Update();
X0Y0_根_凸5CP.Update();
X0Y0_根_凸6CP.Update();
X0Y0_根_凸7CP.Update();
X0Y0_根_凸8CP.Update();
X0Y0_根_凸9CP.Update();
X0Y0_根_凸10CP.Update();
X0Y0_先_先CP.Update(mm);
X0Y0_先_凸1CP.Update();
X0Y0_先_凸2CP.Update();
X0Y0_先_凸3CP.Update();
X0Y0_先_凸4CP.Update();
X0Y0_先_凸5CP.Update();
X0Y0_先_凸6CP.Update();
}
else
{
X0Y1_根_根CP.Update();
X0Y1_根_折線1CP.Update();
X0Y1_根_折線2CP.Update();
X0Y1_根_凸1CP.Update();
X0Y1_根_凸2CP.Update();
X0Y1_根_凸3CP.Update();
X0Y1_根_凸4CP.Update();
X0Y1_根_凸5CP.Update();
X0Y1_根_凸6CP.Update();
}
}
private void ( )
{
switch ()
{
case .N0:
N0();
break;
case .T0:
T0();
break;
case .T1:
T1();
break;
default:
N0();
break;
}
}
private void N0( )
{
_根CD = new ColorD(ref Col.Black, ref .0O);
_凸1CD = new ColorD(ref Col.Black, ref .1O);
_凸2CD = new ColorD(ref Col.Black, ref .1O);
_凸3CD = new ColorD(ref Col.Black, ref .1O);
_凸4CD = new ColorD(ref Col.Black, ref .1O);
_凸5CD = new ColorD(ref Col.Black, ref .1O);
_凸6CD = new ColorD(ref Col.Black, ref .1O);
_凸7CD = new ColorD(ref Col.Black, ref .1O);
_凸8CD = new ColorD(ref Col.Black, ref .1O);
_凸9CD = new ColorD(ref Col.Black, ref .1O);
_凸10CD = new ColorD(ref Col.Black, ref .1O);
_先CD = new ColorD(ref Col.Black, ref .0O);
_凸1CD = new ColorD(ref Col.Black, ref .1O);
_凸2CD = new ColorD(ref Col.Black, ref .1O);
_凸3CD = new ColorD(ref Col.Black, ref .1O);
_凸4CD = new ColorD(ref Col.Black, ref .1O);
_凸5CD = new ColorD(ref Col.Black, ref .1O);
_凸6CD = new ColorD(ref Col.Black, ref .1O);
_折線1CD = new ColorD(ref Col.Black, ref Color2.Empty);
_折線2CD = new ColorD(ref Col.Black, ref Color2.Empty);
}
private void T0( )
{
_根CD = new ColorD(ref Col.Black, ref .0O);
_凸1CD = new ColorD(ref Col.Black, ref .O);
_凸2CD = new ColorD(ref Col.Black, ref .O);
_凸3CD = new ColorD(ref Col.Black, ref .O);
_凸4CD = new ColorD(ref Col.Black, ref .O);
_凸5CD = new ColorD(ref Col.Black, ref .O);
_凸6CD = new ColorD(ref Col.Black, ref .O);
_凸7CD = new ColorD(ref Col.Black, ref .O);
_凸8CD = new ColorD(ref Col.Black, ref .O);
_凸9CD = new ColorD(ref Col.Black, ref .O);
_凸10CD = new ColorD(ref Col.Black, ref .O);
_先CD = new ColorD(ref Col.Black, ref .0O);
_凸1CD = new ColorD(ref Col.Black, ref .O);
_凸2CD = new ColorD(ref Col.Black, ref .O);
_凸3CD = new ColorD(ref Col.Black, ref .O);
_凸4CD = new ColorD(ref Col.Black, ref .O);
_凸5CD = new ColorD(ref Col.Black, ref .O);
_凸6CD = new ColorD(ref Col.Black, ref .O);
_折線1CD = new ColorD(ref Col.Black, ref Color2.Empty);
_折線2CD = new ColorD(ref Col.Black, ref Color2.Empty);
}
private void T1( )
{
_根CD = new ColorD(ref Col.Black, ref .O);
_凸1CD = new ColorD(ref Col.Black, ref .1O);
_凸2CD = new ColorD(ref Col.Black, ref .1O);
_凸3CD = new ColorD(ref Col.Black, ref .1O);
_凸4CD = new ColorD(ref Col.Black, ref .1O);
_凸5CD = new ColorD(ref Col.Black, ref .1O);
_凸6CD = new ColorD(ref Col.Black, ref .1O);
_凸7CD = new ColorD(ref Col.Black, ref .1O);
_凸8CD = new ColorD(ref Col.Black, ref .1O);
_凸9CD = new ColorD(ref Col.Black, ref .1O);
_凸10CD = new ColorD(ref Col.Black, ref .1O);
_先CD = new ColorD(ref Col.Black, ref .O);
_凸1CD = new ColorD(ref Col.Black, ref .1O);
_凸2CD = new ColorD(ref Col.Black, ref .1O);
_凸3CD = new ColorD(ref Col.Black, ref .1O);
_凸4CD = new ColorD(ref Col.Black, ref .1O);
_凸5CD = new ColorD(ref Col.Black, ref .1O);
_凸6CD = new ColorD(ref Col.Black, ref .1O);
_折線1CD = new ColorD(ref Col.Black, ref Color2.Empty);
_折線2CD = new ColorD(ref Col.Black, ref Color2.Empty);
}
}