Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/調教鞭.cs
2025-05-05 19:40:03 -07:00

1447 lines
34 KiB
C#

using _2DGAMELIB;
namespace SlaveMatrix;
public class 調 : Ele
{
public Par X0Y0_先;
public Par X0Y0_柄;
public Par X0Y0_線1;
public Par X0Y0_線2;
public Par X0Y0_線3;
public Par X0Y0_線4;
public Par X0Y0_線5;
public Par X0Y0_線6;
public Par X0Y0_線7;
public Par X0Y0_線8;
public Par X0Y0_紐;
public Par X0Y1_先;
public Par X0Y1_柄;
public Par X0Y1_線1;
public Par X0Y1_線2;
public Par X0Y1_線3;
public Par X0Y1_線4;
public Par X0Y1_線5;
public Par X0Y1_線6;
public Par X0Y1_線7;
public Par X0Y1_線8;
public Par X0Y1_紐;
public Par X0Y2_先;
public Par X0Y2_柄;
public Par X0Y2_線1;
public Par X0Y2_線2;
public Par X0Y2_線3;
public Par X0Y2_線4;
public Par X0Y2_線5;
public Par X0Y2_線6;
public Par X0Y2_線7;
public Par X0Y2_線8;
public Par X0Y2_紐;
public Par X0Y3_先;
public Par X0Y3_柄;
public Par X0Y3_線1;
public Par X0Y3_線2;
public Par X0Y3_線3;
public Par X0Y3_線4;
public Par X0Y3_線5;
public Par X0Y3_線6;
public Par X0Y3_線7;
public Par X0Y3_線8;
public Par X0Y3_紐;
public Par X0Y4_先;
public Par X0Y4_柄;
public Par X0Y4_線1;
public Par X0Y4_線2;
public Par X0Y4_線3;
public Par X0Y4_線4;
public Par X0Y4_線5;
public Par X0Y4_線6;
public Par X0Y4_線7;
public Par X0Y4_線8;
public Par X0Y4_紐;
public Par X1Y0_先;
public Par X1Y0_柄;
public Par X1Y0_線1;
public Par X1Y0_線2;
public Par X1Y0_線3;
public Par X1Y0_線4;
public Par X1Y0_線5;
public Par X1Y0_線6;
public Par X1Y0_線7;
public Par X1Y0_線8;
public Par X1Y0_紐;
public Par X1Y0_鞭撃エフェクト1;
public Par X1Y0_鞭撃エフェクト2;
public Par X1Y1_先;
public Par X1Y1_柄;
public Par X1Y1_線1;
public Par X1Y1_線2;
public Par X1Y1_線3;
public Par X1Y1_線4;
public Par X1Y1_線5;
public Par X1Y1_線6;
public Par X1Y1_線7;
public Par X1Y1_線8;
public Par X1Y1_紐;
public Par X1Y1_鞭撃エフェクト1;
public Par X1Y1_鞭撃エフェクト2;
public Par X1Y2_先;
public Par X1Y2_柄;
public Par X1Y2_線1;
public Par X1Y2_線2;
public Par X1Y2_線3;
public Par X1Y2_線4;
public Par X1Y2_線5;
public Par X1Y2_線6;
public Par X1Y2_線7;
public Par X1Y2_線8;
public Par X1Y2_紐;
public Par X1Y2_鞭撃エフェクト1;
public Par X1Y2_鞭撃エフェクト2;
public Par X1Y3_先;
public Par X1Y3_柄;
public Par X1Y3_線1;
public Par X1Y3_線2;
public Par X1Y3_線3;
public Par X1Y3_線4;
public Par X1Y3_線5;
public Par X1Y3_線6;
public Par X1Y3_線7;
public Par X1Y3_線8;
public Par X1Y3_紐;
public Par X1Y4_先;
public Par X1Y4_柄;
public Par X1Y4_線1;
public Par X1Y4_線2;
public Par X1Y4_線3;
public Par X1Y4_線4;
public Par X1Y4_線5;
public Par X1Y4_線6;
public Par X1Y4_線7;
public Par X1Y4_線8;
public Par X1Y4_紐;
public Par X1Y4_鞭撃エフェクト1;
public Par X1Y4_鞭撃エフェクト2;
public ColorD CD;
public ColorD CD;
public ColorD 1CD;
public ColorD 2CD;
public ColorD 3CD;
public ColorD 4CD;
public ColorD 5CD;
public ColorD 6CD;
public ColorD 7CD;
public ColorD 8CD;
public ColorD CD;
public ColorD 1CD;
public ColorD 2CD;
public ColorP X0Y0_先CP;
public ColorP X0Y0_柄CP;
public ColorP X0Y0_線1CP;
public ColorP X0Y0_線2CP;
public ColorP X0Y0_線3CP;
public ColorP X0Y0_線4CP;
public ColorP X0Y0_線5CP;
public ColorP X0Y0_線6CP;
public ColorP X0Y0_線7CP;
public ColorP X0Y0_線8CP;
public ColorP X0Y0_紐CP;
public ColorP X0Y1_先CP;
public ColorP X0Y1_柄CP;
public ColorP X0Y1_線1CP;
public ColorP X0Y1_線2CP;
public ColorP X0Y1_線3CP;
public ColorP X0Y1_線4CP;
public ColorP X0Y1_線5CP;
public ColorP X0Y1_線6CP;
public ColorP X0Y1_線7CP;
public ColorP X0Y1_線8CP;
public ColorP X0Y1_紐CP;
public ColorP X0Y2_先CP;
public ColorP X0Y2_柄CP;
public ColorP X0Y2_線1CP;
public ColorP X0Y2_線2CP;
public ColorP X0Y2_線3CP;
public ColorP X0Y2_線4CP;
public ColorP X0Y2_線5CP;
public ColorP X0Y2_線6CP;
public ColorP X0Y2_線7CP;
public ColorP X0Y2_線8CP;
public ColorP X0Y2_紐CP;
public ColorP X0Y3_先CP;
public ColorP X0Y3_柄CP;
public ColorP X0Y3_線1CP;
public ColorP X0Y3_線2CP;
public ColorP X0Y3_線3CP;
public ColorP X0Y3_線4CP;
public ColorP X0Y3_線5CP;
public ColorP X0Y3_線6CP;
public ColorP X0Y3_線7CP;
public ColorP X0Y3_線8CP;
public ColorP X0Y3_紐CP;
public ColorP X0Y4_先CP;
public ColorP X0Y4_柄CP;
public ColorP X0Y4_線1CP;
public ColorP X0Y4_線2CP;
public ColorP X0Y4_線3CP;
public ColorP X0Y4_線4CP;
public ColorP X0Y4_線5CP;
public ColorP X0Y4_線6CP;
public ColorP X0Y4_線7CP;
public ColorP X0Y4_線8CP;
public ColorP X0Y4_紐CP;
public ColorP X1Y0_先CP;
public ColorP X1Y0_柄CP;
public ColorP X1Y0_線1CP;
public ColorP X1Y0_線2CP;
public ColorP X1Y0_線3CP;
public ColorP X1Y0_線4CP;
public ColorP X1Y0_線5CP;
public ColorP X1Y0_線6CP;
public ColorP X1Y0_線7CP;
public ColorP X1Y0_線8CP;
public ColorP X1Y0_紐CP;
public ColorP X1Y0_鞭撃エフェクト1CP;
public ColorP X1Y0_鞭撃エフェクト2CP;
public ColorP X1Y1_先CP;
public ColorP X1Y1_柄CP;
public ColorP X1Y1_線1CP;
public ColorP X1Y1_線2CP;
public ColorP X1Y1_線3CP;
public ColorP X1Y1_線4CP;
public ColorP X1Y1_線5CP;
public ColorP X1Y1_線6CP;
public ColorP X1Y1_線7CP;
public ColorP X1Y1_線8CP;
public ColorP X1Y1_紐CP;
public ColorP X1Y1_鞭撃エフェクト1CP;
public ColorP X1Y1_鞭撃エフェクト2CP;
public ColorP X1Y2_先CP;
public ColorP X1Y2_柄CP;
public ColorP X1Y2_線1CP;
public ColorP X1Y2_線2CP;
public ColorP X1Y2_線3CP;
public ColorP X1Y2_線4CP;
public ColorP X1Y2_線5CP;
public ColorP X1Y2_線6CP;
public ColorP X1Y2_線7CP;
public ColorP X1Y2_線8CP;
public ColorP X1Y2_紐CP;
public ColorP X1Y2_鞭撃エフェクト1CP;
public ColorP X1Y2_鞭撃エフェクト2CP;
public ColorP X1Y3_先CP;
public ColorP X1Y3_柄CP;
public ColorP X1Y3_線1CP;
public ColorP X1Y3_線2CP;
public ColorP X1Y3_線3CP;
public ColorP X1Y3_線4CP;
public ColorP X1Y3_線5CP;
public ColorP X1Y3_線6CP;
public ColorP X1Y3_線7CP;
public ColorP X1Y3_線8CP;
public ColorP X1Y3_紐CP;
public ColorP X1Y4_先CP;
public ColorP X1Y4_柄CP;
public ColorP X1Y4_線1CP;
public ColorP X1Y4_線2CP;
public ColorP X1Y4_線3CP;
public ColorP X1Y4_線4CP;
public ColorP X1Y4_線5CP;
public ColorP X1Y4_線6CP;
public ColorP X1Y4_線7CP;
public ColorP X1Y4_線8CP;
public ColorP X1Y4_紐CP;
public ColorP X1Y4_鞭撃エフェクト1CP;
public ColorP X1Y4_鞭撃エフェクト2CP;
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public bool _表示
{
get
{
return X0Y0_先.Dra;
}
set
{
X0Y0_先.Dra = value;
X0Y1_先.Dra = value;
X0Y2_先.Dra = value;
X0Y3_先.Dra = value;
X0Y4_先.Dra = value;
X1Y0_先.Dra = value;
X1Y1_先.Dra = value;
X1Y2_先.Dra = value;
X1Y3_先.Dra = value;
X1Y4_先.Dra = value;
X0Y0_先.Hit = value;
X0Y1_先.Hit = value;
X0Y2_先.Hit = value;
X0Y3_先.Hit = value;
X0Y4_先.Hit = value;
X1Y0_先.Hit = value;
X1Y1_先.Hit = value;
X1Y2_先.Hit = value;
X1Y3_先.Hit = value;
X1Y4_先.Hit = value;
}
}
public bool _表示
{
get
{
return X0Y0_柄.Dra;
}
set
{
X0Y0_柄.Dra = value;
X0Y1_柄.Dra = value;
X0Y2_柄.Dra = value;
X0Y3_柄.Dra = value;
X0Y4_柄.Dra = value;
X1Y0_柄.Dra = value;
X1Y1_柄.Dra = value;
X1Y2_柄.Dra = value;
X1Y3_柄.Dra = value;
X1Y4_柄.Dra = value;
X0Y0_柄.Hit = value;
X0Y1_柄.Hit = value;
X0Y2_柄.Hit = value;
X0Y3_柄.Hit = value;
X0Y4_柄.Hit = value;
X1Y0_柄.Hit = value;
X1Y1_柄.Hit = value;
X1Y2_柄.Hit = value;
X1Y3_柄.Hit = value;
X1Y4_柄.Hit = value;
}
}
public bool 1_
{
get
{
return X0Y0_線1.Dra;
}
set
{
X0Y0_線1.Dra = value;
X0Y1_線1.Dra = value;
X0Y2_線1.Dra = value;
X0Y3_線1.Dra = value;
X0Y4_線1.Dra = value;
X1Y0_線1.Dra = value;
X1Y1_線1.Dra = value;
X1Y2_線1.Dra = value;
X1Y3_線1.Dra = value;
X1Y4_線1.Dra = value;
X0Y0_線1.Hit = value;
X0Y1_線1.Hit = value;
X0Y2_線1.Hit = value;
X0Y3_線1.Hit = value;
X0Y4_線1.Hit = value;
X1Y0_線1.Hit = value;
X1Y1_線1.Hit = value;
X1Y2_線1.Hit = value;
X1Y3_線1.Hit = value;
X1Y4_線1.Hit = value;
}
}
public bool 2_
{
get
{
return X0Y0_線2.Dra;
}
set
{
X0Y0_線2.Dra = value;
X0Y1_線2.Dra = value;
X0Y2_線2.Dra = value;
X0Y3_線2.Dra = value;
X0Y4_線2.Dra = value;
X1Y0_線2.Dra = value;
X1Y1_線2.Dra = value;
X1Y2_線2.Dra = value;
X1Y3_線2.Dra = value;
X1Y4_線2.Dra = value;
X0Y0_線2.Hit = value;
X0Y1_線2.Hit = value;
X0Y2_線2.Hit = value;
X0Y3_線2.Hit = value;
X0Y4_線2.Hit = value;
X1Y0_線2.Hit = value;
X1Y1_線2.Hit = value;
X1Y2_線2.Hit = value;
X1Y3_線2.Hit = value;
X1Y4_線2.Hit = value;
}
}
public bool 3_
{
get
{
return X0Y0_線3.Dra;
}
set
{
X0Y0_線3.Dra = value;
X0Y1_線3.Dra = value;
X0Y2_線3.Dra = value;
X0Y3_線3.Dra = value;
X0Y4_線3.Dra = value;
X1Y0_線3.Dra = value;
X1Y1_線3.Dra = value;
X1Y2_線3.Dra = value;
X1Y3_線3.Dra = value;
X1Y4_線3.Dra = value;
X0Y0_線3.Hit = value;
X0Y1_線3.Hit = value;
X0Y2_線3.Hit = value;
X0Y3_線3.Hit = value;
X0Y4_線3.Hit = value;
X1Y0_線3.Hit = value;
X1Y1_線3.Hit = value;
X1Y2_線3.Hit = value;
X1Y3_線3.Hit = value;
X1Y4_線3.Hit = value;
}
}
public bool 4_
{
get
{
return X0Y0_線4.Dra;
}
set
{
X0Y0_線4.Dra = value;
X0Y1_線4.Dra = value;
X0Y2_線4.Dra = value;
X0Y3_線4.Dra = value;
X0Y4_線4.Dra = value;
X1Y0_線4.Dra = value;
X1Y1_線4.Dra = value;
X1Y2_線4.Dra = value;
X1Y3_線4.Dra = value;
X1Y4_線4.Dra = value;
X0Y0_線4.Hit = value;
X0Y1_線4.Hit = value;
X0Y2_線4.Hit = value;
X0Y3_線4.Hit = value;
X0Y4_線4.Hit = value;
X1Y0_線4.Hit = value;
X1Y1_線4.Hit = value;
X1Y2_線4.Hit = value;
X1Y3_線4.Hit = value;
X1Y4_線4.Hit = value;
}
}
public bool 5_
{
get
{
return X0Y0_線5.Dra;
}
set
{
X0Y0_線5.Dra = value;
X0Y1_線5.Dra = value;
X0Y2_線5.Dra = value;
X0Y3_線5.Dra = value;
X0Y4_線5.Dra = value;
X1Y0_線5.Dra = value;
X1Y1_線5.Dra = value;
X1Y2_線5.Dra = value;
X1Y3_線5.Dra = value;
X1Y4_線5.Dra = value;
X0Y0_線5.Hit = value;
X0Y1_線5.Hit = value;
X0Y2_線5.Hit = value;
X0Y3_線5.Hit = value;
X0Y4_線5.Hit = value;
X1Y0_線5.Hit = value;
X1Y1_線5.Hit = value;
X1Y2_線5.Hit = value;
X1Y3_線5.Hit = value;
X1Y4_線5.Hit = value;
}
}
public bool 6_
{
get
{
return X0Y0_線6.Dra;
}
set
{
X0Y0_線6.Dra = value;
X0Y1_線6.Dra = value;
X0Y2_線6.Dra = value;
X0Y3_線6.Dra = value;
X0Y4_線6.Dra = value;
X1Y0_線6.Dra = value;
X1Y1_線6.Dra = value;
X1Y2_線6.Dra = value;
X1Y3_線6.Dra = value;
X1Y4_線6.Dra = value;
X0Y0_線6.Hit = value;
X0Y1_線6.Hit = value;
X0Y2_線6.Hit = value;
X0Y3_線6.Hit = value;
X0Y4_線6.Hit = value;
X1Y0_線6.Hit = value;
X1Y1_線6.Hit = value;
X1Y2_線6.Hit = value;
X1Y3_線6.Hit = value;
X1Y4_線6.Hit = value;
}
}
public bool 7_
{
get
{
return X0Y0_線7.Dra;
}
set
{
X0Y0_線7.Dra = value;
X0Y1_線7.Dra = value;
X0Y2_線7.Dra = value;
X0Y3_線7.Dra = value;
X0Y4_線7.Dra = value;
X1Y0_線7.Dra = value;
X1Y1_線7.Dra = value;
X1Y2_線7.Dra = value;
X1Y3_線7.Dra = value;
X1Y4_線7.Dra = value;
X0Y0_線7.Hit = value;
X0Y1_線7.Hit = value;
X0Y2_線7.Hit = value;
X0Y3_線7.Hit = value;
X0Y4_線7.Hit = value;
X1Y0_線7.Hit = value;
X1Y1_線7.Hit = value;
X1Y2_線7.Hit = value;
X1Y3_線7.Hit = value;
X1Y4_線7.Hit = value;
}
}
public bool 8_
{
get
{
return X0Y0_線8.Dra;
}
set
{
X0Y0_線8.Dra = value;
X0Y1_線8.Dra = value;
X0Y2_線8.Dra = value;
X0Y3_線8.Dra = value;
X0Y4_線8.Dra = value;
X1Y0_線8.Dra = value;
X1Y1_線8.Dra = value;
X1Y2_線8.Dra = value;
X1Y3_線8.Dra = value;
X1Y4_線8.Dra = value;
X0Y0_線8.Hit = value;
X0Y1_線8.Hit = value;
X0Y2_線8.Hit = value;
X0Y3_線8.Hit = value;
X0Y4_線8.Hit = value;
X1Y0_線8.Hit = value;
X1Y1_線8.Hit = value;
X1Y2_線8.Hit = value;
X1Y3_線8.Hit = value;
X1Y4_線8.Hit = value;
}
}
public bool _表示
{
get
{
return X0Y0_紐.Dra;
}
set
{
X0Y0_紐.Dra = value;
X0Y1_紐.Dra = value;
X0Y2_紐.Dra = value;
X0Y3_紐.Dra = value;
X0Y4_紐.Dra = value;
X1Y0_紐.Dra = value;
X1Y1_紐.Dra = value;
X1Y2_紐.Dra = value;
X1Y3_紐.Dra = value;
X1Y4_紐.Dra = value;
X0Y0_紐.Hit = value;
X0Y1_紐.Hit = value;
X0Y2_紐.Hit = value;
X0Y3_紐.Hit = value;
X0Y4_紐.Hit = value;
X1Y0_紐.Hit = value;
X1Y1_紐.Hit = value;
X1Y2_紐.Hit = value;
X1Y3_紐.Hit = value;
X1Y4_紐.Hit = value;
}
}
public bool 1_
{
get
{
return X1Y0_鞭撃エフェクト1.Dra;
}
set
{
X1Y0_鞭撃エフェクト1.Dra = value;
X1Y1_鞭撃エフェクト1.Dra = value;
X1Y2_鞭撃エフェクト1.Dra = value;
X1Y4_鞭撃エフェクト1.Dra = value;
X1Y0_鞭撃エフェクト1.Hit = value;
X1Y1_鞭撃エフェクト1.Hit = value;
X1Y2_鞭撃エフェクト1.Hit = value;
X1Y4_鞭撃エフェクト1.Hit = value;
}
}
public bool 2_
{
get
{
return X1Y0_鞭撃エフェクト2.Dra;
}
set
{
X1Y0_鞭撃エフェクト2.Dra = value;
X1Y1_鞭撃エフェクト2.Dra = value;
X1Y2_鞭撃エフェクト2.Dra = value;
X1Y4_鞭撃エフェクト2.Dra = value;
X1Y0_鞭撃エフェクト2.Hit = value;
X1Y1_鞭撃エフェクト2.Hit = value;
X1Y2_鞭撃エフェクト2.Hit = value;
X1Y4_鞭撃エフェクト2.Hit = value;
}
}
public override bool
{
get
{
return _表示;
}
set
{
_表示 = value;
_表示 = value;
1_ = value;
2_ = value;
3_ = value;
4_ = value;
5_ = value;
6_ = value;
7_ = value;
8_ = value;
_表示 = value;
1_ = value;
2_ = value;
}
}
public override double
{
get
{
return CD.;
}
set
{
CD. = value;
CD. = value;
1CD. = value;
2CD. = value;
3CD. = value;
4CD. = value;
5CD. = value;
6CD. = value;
7CD. = value;
8CD. = value;
CD. = value;
1CD. = value;
2CD. = value;
}
}
public 調(double DisUnit, , , Med Med, 調D e)
{
ThisType = GetType();
= new Difs(Sta.["調教鞭"]);
Pars pars = [0][0];
X0Y0_先 = pars["先"].ToPar();
X0Y0_柄 = pars["柄"].ToPar();
X0Y0_線1 = pars["線1"].ToPar();
X0Y0_線2 = pars["線2"].ToPar();
X0Y0_線3 = pars["線3"].ToPar();
X0Y0_線4 = pars["線4"].ToPar();
X0Y0_線5 = pars["線5"].ToPar();
X0Y0_線6 = pars["線6"].ToPar();
X0Y0_線7 = pars["線7"].ToPar();
X0Y0_線8 = pars["線8"].ToPar();
X0Y0_紐 = pars["紐"].ToPar();
pars = [0][1];
X0Y1_先 = pars["先"].ToPar();
X0Y1_柄 = pars["柄"].ToPar();
X0Y1_線1 = pars["線1"].ToPar();
X0Y1_線2 = pars["線2"].ToPar();
X0Y1_線3 = pars["線3"].ToPar();
X0Y1_線4 = pars["線4"].ToPar();
X0Y1_線5 = pars["線5"].ToPar();
X0Y1_線6 = pars["線6"].ToPar();
X0Y1_線7 = pars["線7"].ToPar();
X0Y1_線8 = pars["線8"].ToPar();
X0Y1_紐 = pars["紐"].ToPar();
pars = [0][2];
X0Y2_先 = pars["先"].ToPar();
X0Y2_柄 = pars["柄"].ToPar();
X0Y2_線1 = pars["線1"].ToPar();
X0Y2_線2 = pars["線2"].ToPar();
X0Y2_線3 = pars["線3"].ToPar();
X0Y2_線4 = pars["線4"].ToPar();
X0Y2_線5 = pars["線5"].ToPar();
X0Y2_線6 = pars["線6"].ToPar();
X0Y2_線7 = pars["線7"].ToPar();
X0Y2_線8 = pars["線8"].ToPar();
X0Y2_紐 = pars["紐"].ToPar();
pars = [0][3];
X0Y3_先 = pars["先"].ToPar();
X0Y3_柄 = pars["柄"].ToPar();
X0Y3_線1 = pars["線1"].ToPar();
X0Y3_線2 = pars["線2"].ToPar();
X0Y3_線3 = pars["線3"].ToPar();
X0Y3_線4 = pars["線4"].ToPar();
X0Y3_線5 = pars["線5"].ToPar();
X0Y3_線6 = pars["線6"].ToPar();
X0Y3_線7 = pars["線7"].ToPar();
X0Y3_線8 = pars["線8"].ToPar();
X0Y3_紐 = pars["紐"].ToPar();
pars = [0][4];
X0Y4_先 = pars["先"].ToPar();
X0Y4_柄 = pars["柄"].ToPar();
X0Y4_線1 = pars["線1"].ToPar();
X0Y4_線2 = pars["線2"].ToPar();
X0Y4_線3 = pars["線3"].ToPar();
X0Y4_線4 = pars["線4"].ToPar();
X0Y4_線5 = pars["線5"].ToPar();
X0Y4_線6 = pars["線6"].ToPar();
X0Y4_線7 = pars["線7"].ToPar();
X0Y4_線8 = pars["線8"].ToPar();
X0Y4_紐 = pars["紐"].ToPar();
pars = [1][0];
X1Y0_先 = pars["先"].ToPar();
X1Y0_柄 = pars["柄"].ToPar();
X1Y0_線1 = pars["線1"].ToPar();
X1Y0_線2 = pars["線2"].ToPar();
X1Y0_線3 = pars["線3"].ToPar();
X1Y0_線4 = pars["線4"].ToPar();
X1Y0_線5 = pars["線5"].ToPar();
X1Y0_線6 = pars["線6"].ToPar();
X1Y0_線7 = pars["線7"].ToPar();
X1Y0_線8 = pars["線8"].ToPar();
X1Y0_紐 = pars["紐"].ToPar();
X1Y0_鞭撃エフェクト1 = pars["鞭撃エフェクト1"].ToPar();
X1Y0_鞭撃エフェクト2 = pars["鞭撃エフェクト2"].ToPar();
pars = [1][1];
X1Y1_先 = pars["先"].ToPar();
X1Y1_柄 = pars["柄"].ToPar();
X1Y1_線1 = pars["線1"].ToPar();
X1Y1_線2 = pars["線2"].ToPar();
X1Y1_線3 = pars["線3"].ToPar();
X1Y1_線4 = pars["線4"].ToPar();
X1Y1_線5 = pars["線5"].ToPar();
X1Y1_線6 = pars["線6"].ToPar();
X1Y1_線7 = pars["線7"].ToPar();
X1Y1_線8 = pars["線8"].ToPar();
X1Y1_紐 = pars["紐"].ToPar();
X1Y1_鞭撃エフェクト1 = pars["鞭撃エフェクト1"].ToPar();
X1Y1_鞭撃エフェクト2 = pars["鞭撃エフェクト2"].ToPar();
pars = [1][2];
X1Y2_先 = pars["先"].ToPar();
X1Y2_柄 = pars["柄"].ToPar();
X1Y2_線1 = pars["線1"].ToPar();
X1Y2_線2 = pars["線2"].ToPar();
X1Y2_線3 = pars["線3"].ToPar();
X1Y2_線4 = pars["線4"].ToPar();
X1Y2_線5 = pars["線5"].ToPar();
X1Y2_線6 = pars["線6"].ToPar();
X1Y2_線7 = pars["線7"].ToPar();
X1Y2_線8 = pars["線8"].ToPar();
X1Y2_紐 = pars["紐"].ToPar();
X1Y2_鞭撃エフェクト1 = pars["鞭撃エフェクト1"].ToPar();
X1Y2_鞭撃エフェクト2 = pars["鞭撃エフェクト2"].ToPar();
pars = [1][3];
X1Y3_先 = pars["先"].ToPar();
X1Y3_柄 = pars["柄"].ToPar();
X1Y3_線1 = pars["線1"].ToPar();
X1Y3_線2 = pars["線2"].ToPar();
X1Y3_線3 = pars["線3"].ToPar();
X1Y3_線4 = pars["線4"].ToPar();
X1Y3_線5 = pars["線5"].ToPar();
X1Y3_線6 = pars["線6"].ToPar();
X1Y3_線7 = pars["線7"].ToPar();
X1Y3_線8 = pars["線8"].ToPar();
X1Y3_紐 = pars["紐"].ToPar();
pars = [1][4];
X1Y4_先 = pars["先"].ToPar();
X1Y4_柄 = pars["柄"].ToPar();
X1Y4_線1 = pars["線1"].ToPar();
X1Y4_線2 = pars["線2"].ToPar();
X1Y4_線3 = pars["線3"].ToPar();
X1Y4_線4 = pars["線4"].ToPar();
X1Y4_線5 = pars["線5"].ToPar();
X1Y4_線6 = pars["線6"].ToPar();
X1Y4_線7 = pars["線7"].ToPar();
X1Y4_線8 = pars["線8"].ToPar();
X1Y4_紐 = pars["紐"].ToPar();
X1Y4_鞭撃エフェクト1 = pars["鞭撃エフェクト1"].ToPar();
X1Y4_鞭撃エフェクト2 = pars["鞭撃エフェクト2"].ToPar();
.SetJoints();
= new JointD();
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
_表示 = e._表示;
_表示 = e._表示;
1_ = e.1_;
2_ = e.2_;
3_ = e.3_;
4_ = e.4_;
5_ = e.5_;
6_ = e.6_;
7_ = e.7_;
8_ = e.8_;
_表示 = e._表示;
1_ = e.1_;
2_ = e.2_;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
base. = ;
();
X0Y0_先CP = new ColorP(X0Y0_先, CD, DisUnit, abj: true);
X0Y0_柄CP = new ColorP(X0Y0_柄, CD, DisUnit, abj: true);
X0Y0_線1CP = new ColorP(X0Y0_線1, 1CD, DisUnit, abj: true);
X0Y0_線2CP = new ColorP(X0Y0_線2, 2CD, DisUnit, abj: true);
X0Y0_線3CP = new ColorP(X0Y0_線3, 3CD, DisUnit, abj: true);
X0Y0_線4CP = new ColorP(X0Y0_線4, 4CD, DisUnit, abj: true);
X0Y0_線5CP = new ColorP(X0Y0_線5, 5CD, DisUnit, abj: true);
X0Y0_線6CP = new ColorP(X0Y0_線6, 6CD, DisUnit, abj: true);
X0Y0_線7CP = new ColorP(X0Y0_線7, 7CD, DisUnit, abj: true);
X0Y0_線8CP = new ColorP(X0Y0_線8, 8CD, DisUnit, abj: true);
X0Y0_紐CP = new ColorP(X0Y0_紐, CD, DisUnit, abj: true);
X0Y1_先CP = new ColorP(X0Y1_先, CD, DisUnit, abj: true);
X0Y1_柄CP = new ColorP(X0Y1_柄, CD, DisUnit, abj: true);
X0Y1_線1CP = new ColorP(X0Y1_線1, 1CD, DisUnit, abj: true);
X0Y1_線2CP = new ColorP(X0Y1_線2, 2CD, DisUnit, abj: true);
X0Y1_線3CP = new ColorP(X0Y1_線3, 3CD, DisUnit, abj: true);
X0Y1_線4CP = new ColorP(X0Y1_線4, 4CD, DisUnit, abj: true);
X0Y1_線5CP = new ColorP(X0Y1_線5, 5CD, DisUnit, abj: true);
X0Y1_線6CP = new ColorP(X0Y1_線6, 6CD, DisUnit, abj: true);
X0Y1_線7CP = new ColorP(X0Y1_線7, 7CD, DisUnit, abj: true);
X0Y1_線8CP = new ColorP(X0Y1_線8, 8CD, DisUnit, abj: true);
X0Y1_紐CP = new ColorP(X0Y1_紐, CD, DisUnit, abj: true);
X0Y2_先CP = new ColorP(X0Y2_先, CD, DisUnit, abj: true);
X0Y2_柄CP = new ColorP(X0Y2_柄, CD, DisUnit, abj: true);
X0Y2_線1CP = new ColorP(X0Y2_線1, 1CD, DisUnit, abj: true);
X0Y2_線2CP = new ColorP(X0Y2_線2, 2CD, DisUnit, abj: true);
X0Y2_線3CP = new ColorP(X0Y2_線3, 3CD, DisUnit, abj: true);
X0Y2_線4CP = new ColorP(X0Y2_線4, 4CD, DisUnit, abj: true);
X0Y2_線5CP = new ColorP(X0Y2_線5, 5CD, DisUnit, abj: true);
X0Y2_線6CP = new ColorP(X0Y2_線6, 6CD, DisUnit, abj: true);
X0Y2_線7CP = new ColorP(X0Y2_線7, 7CD, DisUnit, abj: true);
X0Y2_線8CP = new ColorP(X0Y2_線8, 8CD, DisUnit, abj: true);
X0Y2_紐CP = new ColorP(X0Y2_紐, CD, DisUnit, abj: true);
X0Y3_先CP = new ColorP(X0Y3_先, CD, DisUnit, abj: true);
X0Y3_柄CP = new ColorP(X0Y3_柄, CD, DisUnit, abj: true);
X0Y3_線1CP = new ColorP(X0Y3_線1, 1CD, DisUnit, abj: true);
X0Y3_線2CP = new ColorP(X0Y3_線2, 2CD, DisUnit, abj: true);
X0Y3_線3CP = new ColorP(X0Y3_線3, 3CD, DisUnit, abj: true);
X0Y3_線4CP = new ColorP(X0Y3_線4, 4CD, DisUnit, abj: true);
X0Y3_線5CP = new ColorP(X0Y3_線5, 5CD, DisUnit, abj: true);
X0Y3_線6CP = new ColorP(X0Y3_線6, 6CD, DisUnit, abj: true);
X0Y3_線7CP = new ColorP(X0Y3_線7, 7CD, DisUnit, abj: true);
X0Y3_線8CP = new ColorP(X0Y3_線8, 8CD, DisUnit, abj: true);
X0Y3_紐CP = new ColorP(X0Y3_紐, CD, DisUnit, abj: true);
X0Y4_先CP = new ColorP(X0Y4_先, CD, DisUnit, abj: true);
X0Y4_柄CP = new ColorP(X0Y4_柄, CD, DisUnit, abj: true);
X0Y4_線1CP = new ColorP(X0Y4_線1, 1CD, DisUnit, abj: true);
X0Y4_線2CP = new ColorP(X0Y4_線2, 2CD, DisUnit, abj: true);
X0Y4_線3CP = new ColorP(X0Y4_線3, 3CD, DisUnit, abj: true);
X0Y4_線4CP = new ColorP(X0Y4_線4, 4CD, DisUnit, abj: true);
X0Y4_線5CP = new ColorP(X0Y4_線5, 5CD, DisUnit, abj: true);
X0Y4_線6CP = new ColorP(X0Y4_線6, 6CD, DisUnit, abj: true);
X0Y4_線7CP = new ColorP(X0Y4_線7, 7CD, DisUnit, abj: true);
X0Y4_線8CP = new ColorP(X0Y4_線8, 8CD, DisUnit, abj: true);
X0Y4_紐CP = new ColorP(X0Y4_紐, CD, DisUnit, abj: true);
X1Y0_先CP = new ColorP(X1Y0_先, CD, DisUnit, abj: true);
X1Y0_柄CP = new ColorP(X1Y0_柄, CD, DisUnit, abj: true);
X1Y0_線1CP = new ColorP(X1Y0_線1, 1CD, DisUnit, abj: true);
X1Y0_線2CP = new ColorP(X1Y0_線2, 2CD, DisUnit, abj: true);
X1Y0_線3CP = new ColorP(X1Y0_線3, 3CD, DisUnit, abj: true);
X1Y0_線4CP = new ColorP(X1Y0_線4, 4CD, DisUnit, abj: true);
X1Y0_線5CP = new ColorP(X1Y0_線5, 5CD, DisUnit, abj: true);
X1Y0_線6CP = new ColorP(X1Y0_線6, 6CD, DisUnit, abj: true);
X1Y0_線7CP = new ColorP(X1Y0_線7, 7CD, DisUnit, abj: true);
X1Y0_線8CP = new ColorP(X1Y0_線8, 8CD, DisUnit, abj: true);
X1Y0_紐CP = new ColorP(X1Y0_紐, CD, DisUnit, abj: true);
X1Y0_鞭撃エフェクト1CP = new ColorP(X1Y0_鞭撃エフェクト1, 1CD, DisUnit, abj: true);
X1Y0_鞭撃エフェクト2CP = new ColorP(X1Y0_鞭撃エフェクト2, 2CD, DisUnit, abj: true);
X1Y1_先CP = new ColorP(X1Y1_先, CD, DisUnit, abj: true);
X1Y1_柄CP = new ColorP(X1Y1_柄, CD, DisUnit, abj: true);
X1Y1_線1CP = new ColorP(X1Y1_線1, 1CD, DisUnit, abj: true);
X1Y1_線2CP = new ColorP(X1Y1_線2, 2CD, DisUnit, abj: true);
X1Y1_線3CP = new ColorP(X1Y1_線3, 3CD, DisUnit, abj: true);
X1Y1_線4CP = new ColorP(X1Y1_線4, 4CD, DisUnit, abj: true);
X1Y1_線5CP = new ColorP(X1Y1_線5, 5CD, DisUnit, abj: true);
X1Y1_線6CP = new ColorP(X1Y1_線6, 6CD, DisUnit, abj: true);
X1Y1_線7CP = new ColorP(X1Y1_線7, 7CD, DisUnit, abj: true);
X1Y1_線8CP = new ColorP(X1Y1_線8, 8CD, DisUnit, abj: true);
X1Y1_紐CP = new ColorP(X1Y1_紐, CD, DisUnit, abj: true);
X1Y1_鞭撃エフェクト1CP = new ColorP(X1Y1_鞭撃エフェクト1, 1CD, DisUnit, abj: true);
X1Y1_鞭撃エフェクト2CP = new ColorP(X1Y1_鞭撃エフェクト2, 2CD, DisUnit, abj: true);
X1Y2_先CP = new ColorP(X1Y2_先, CD, DisUnit, abj: true);
X1Y2_柄CP = new ColorP(X1Y2_柄, CD, DisUnit, abj: true);
X1Y2_線1CP = new ColorP(X1Y2_線1, 1CD, DisUnit, abj: true);
X1Y2_線2CP = new ColorP(X1Y2_線2, 2CD, DisUnit, abj: true);
X1Y2_線3CP = new ColorP(X1Y2_線3, 3CD, DisUnit, abj: true);
X1Y2_線4CP = new ColorP(X1Y2_線4, 4CD, DisUnit, abj: true);
X1Y2_線5CP = new ColorP(X1Y2_線5, 5CD, DisUnit, abj: true);
X1Y2_線6CP = new ColorP(X1Y2_線6, 6CD, DisUnit, abj: true);
X1Y2_線7CP = new ColorP(X1Y2_線7, 7CD, DisUnit, abj: true);
X1Y2_線8CP = new ColorP(X1Y2_線8, 8CD, DisUnit, abj: true);
X1Y2_紐CP = new ColorP(X1Y2_紐, CD, DisUnit, abj: true);
X1Y2_鞭撃エフェクト1CP = new ColorP(X1Y2_鞭撃エフェクト1, 1CD, DisUnit, abj: true);
X1Y2_鞭撃エフェクト2CP = new ColorP(X1Y2_鞭撃エフェクト2, 2CD, DisUnit, abj: true);
X1Y3_先CP = new ColorP(X1Y3_先, CD, DisUnit, abj: true);
X1Y3_柄CP = new ColorP(X1Y3_柄, CD, DisUnit, abj: true);
X1Y3_線1CP = new ColorP(X1Y3_線1, 1CD, DisUnit, abj: true);
X1Y3_線2CP = new ColorP(X1Y3_線2, 2CD, DisUnit, abj: true);
X1Y3_線3CP = new ColorP(X1Y3_線3, 3CD, DisUnit, abj: true);
X1Y3_線4CP = new ColorP(X1Y3_線4, 4CD, DisUnit, abj: true);
X1Y3_線5CP = new ColorP(X1Y3_線5, 5CD, DisUnit, abj: true);
X1Y3_線6CP = new ColorP(X1Y3_線6, 6CD, DisUnit, abj: true);
X1Y3_線7CP = new ColorP(X1Y3_線7, 7CD, DisUnit, abj: true);
X1Y3_線8CP = new ColorP(X1Y3_線8, 8CD, DisUnit, abj: true);
X1Y3_紐CP = new ColorP(X1Y3_紐, CD, DisUnit, abj: true);
X1Y4_先CP = new ColorP(X1Y4_先, CD, DisUnit, abj: true);
X1Y4_柄CP = new ColorP(X1Y4_柄, CD, DisUnit, abj: true);
X1Y4_線1CP = new ColorP(X1Y4_線1, 1CD, DisUnit, abj: true);
X1Y4_線2CP = new ColorP(X1Y4_線2, 2CD, DisUnit, abj: true);
X1Y4_線3CP = new ColorP(X1Y4_線3, 3CD, DisUnit, abj: true);
X1Y4_線4CP = new ColorP(X1Y4_線4, 4CD, DisUnit, abj: true);
X1Y4_線5CP = new ColorP(X1Y4_線5, 5CD, DisUnit, abj: true);
X1Y4_線6CP = new ColorP(X1Y4_線6, 6CD, DisUnit, abj: true);
X1Y4_線7CP = new ColorP(X1Y4_線7, 7CD, DisUnit, abj: true);
X1Y4_線8CP = new ColorP(X1Y4_線8, 8CD, DisUnit, abj: true);
X1Y4_紐CP = new ColorP(X1Y4_紐, CD, DisUnit, abj: true);
X1Y4_鞭撃エフェクト1CP = new ColorP(X1Y4_鞭撃エフェクト1, 1CD, DisUnit, abj: true);
X1Y4_鞭撃エフェクト2CP = new ColorP(X1Y4_鞭撃エフェクト2, 2CD, DisUnit, abj: true);
= e.;
B = 1.01;
.JoinPAall();
}
public override void ()
{
if (.IndexX == 0)
{
switch (.IndexY)
{
case 0:
X0Y0_先CP.Update();
X0Y0_柄CP.Update();
X0Y0_線1CP.Update();
X0Y0_線2CP.Update();
X0Y0_線3CP.Update();
X0Y0_線4CP.Update();
X0Y0_線5CP.Update();
X0Y0_線6CP.Update();
X0Y0_線7CP.Update();
X0Y0_線8CP.Update();
X0Y0_紐CP.Update();
break;
case 1:
X0Y1_先CP.Update();
X0Y1_柄CP.Update();
X0Y1_線1CP.Update();
X0Y1_線2CP.Update();
X0Y1_線3CP.Update();
X0Y1_線4CP.Update();
X0Y1_線5CP.Update();
X0Y1_線6CP.Update();
X0Y1_線7CP.Update();
X0Y1_線8CP.Update();
X0Y1_紐CP.Update();
break;
case 2:
X0Y2_先CP.Update();
X0Y2_柄CP.Update();
X0Y2_線1CP.Update();
X0Y2_線2CP.Update();
X0Y2_線3CP.Update();
X0Y2_線4CP.Update();
X0Y2_線5CP.Update();
X0Y2_線6CP.Update();
X0Y2_線7CP.Update();
X0Y2_線8CP.Update();
X0Y2_紐CP.Update();
break;
case 3:
X0Y3_先CP.Update();
X0Y3_柄CP.Update();
X0Y3_線1CP.Update();
X0Y3_線2CP.Update();
X0Y3_線3CP.Update();
X0Y3_線4CP.Update();
X0Y3_線5CP.Update();
X0Y3_線6CP.Update();
X0Y3_線7CP.Update();
X0Y3_線8CP.Update();
X0Y3_紐CP.Update();
break;
default:
X0Y4_先CP.Update();
X0Y4_柄CP.Update();
X0Y4_線1CP.Update();
X0Y4_線2CP.Update();
X0Y4_線3CP.Update();
X0Y4_線4CP.Update();
X0Y4_線5CP.Update();
X0Y4_線6CP.Update();
X0Y4_線7CP.Update();
X0Y4_線8CP.Update();
X0Y4_紐CP.Update();
break;
}
return;
}
switch (.IndexY)
{
case 0:
X1Y0_先CP.Update();
X1Y0_柄CP.Update();
X1Y0_線1CP.Update();
X1Y0_線2CP.Update();
X1Y0_線3CP.Update();
X1Y0_線4CP.Update();
X1Y0_線5CP.Update();
X1Y0_線6CP.Update();
X1Y0_線7CP.Update();
X1Y0_線8CP.Update();
X1Y0_紐CP.Update();
X1Y0_鞭撃エフェクト1CP.Update();
X1Y0_鞭撃エフェクト2CP.Update();
break;
case 1:
X1Y1_先CP.Update();
X1Y1_柄CP.Update();
X1Y1_線1CP.Update();
X1Y1_線2CP.Update();
X1Y1_線3CP.Update();
X1Y1_線4CP.Update();
X1Y1_線5CP.Update();
X1Y1_線6CP.Update();
X1Y1_線7CP.Update();
X1Y1_線8CP.Update();
X1Y1_紐CP.Update();
X1Y1_鞭撃エフェクト1CP.Update();
X1Y1_鞭撃エフェクト2CP.Update();
break;
case 2:
X1Y2_先CP.Update();
X1Y2_柄CP.Update();
X1Y2_線1CP.Update();
X1Y2_線2CP.Update();
X1Y2_線3CP.Update();
X1Y2_線4CP.Update();
X1Y2_線5CP.Update();
X1Y2_線6CP.Update();
X1Y2_線7CP.Update();
X1Y2_線8CP.Update();
X1Y2_紐CP.Update();
X1Y2_鞭撃エフェクト1CP.Update();
X1Y2_鞭撃エフェクト2CP.Update();
break;
case 3:
X1Y3_先CP.Update();
X1Y3_柄CP.Update();
X1Y3_線1CP.Update();
X1Y3_線2CP.Update();
X1Y3_線3CP.Update();
X1Y3_線4CP.Update();
X1Y3_線5CP.Update();
X1Y3_線6CP.Update();
X1Y3_線7CP.Update();
X1Y3_線8CP.Update();
X1Y3_紐CP.Update();
break;
default:
X1Y4_先CP.Update();
X1Y4_柄CP.Update();
X1Y4_線1CP.Update();
X1Y4_線2CP.Update();
X1Y4_線3CP.Update();
X1Y4_線4CP.Update();
X1Y4_線5CP.Update();
X1Y4_線6CP.Update();
X1Y4_線7CP.Update();
X1Y4_線8CP.Update();
X1Y4_紐CP.Update();
X1Y4_鞭撃エフェクト1CP.Update();
X1Y4_鞭撃エフェクト2CP.Update();
break;
}
}
private void ( )
{
N0();
}
private void N0( )
{
Color2 = new Color2(ref Col.Black, ref Col.Empty);
CD = new ColorD(ref Col.Black, ref );
CD = new ColorD(ref Col.Black, ref );
CD = new ColorD();
CD. = Col.Black;
CD. = new Color2(ref Col.DimGray, ref Col.Black);
1CD = new ColorD(ref Col.Black, ref Color2.Empty);
2CD = new ColorD(ref Col.Black, ref Color2.Empty);
3CD = new ColorD(ref Col.Black, ref Color2.Empty);
4CD = new ColorD(ref Col.Black, ref Color2.Empty);
5CD = new ColorD(ref Col.Black, ref Color2.Empty);
6CD = new ColorD(ref Col.Black, ref Color2.Empty);
7CD = new ColorD(ref Col.Black, ref Color2.Empty);
8CD = new ColorD(ref Col.Black, ref Color2.Empty);
Col.GetGrad(ref Col.Silver, out );
1CD = new ColorD(ref Col.Empty, ref );
2CD = new ColorD(ref Col.Empty, ref );
}
}