225 lines
4.4 KiB
C#
225 lines
4.4 KiB
C#
using System;
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using System.Collections.Generic;
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using _2DGAMELIB;
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namespace SlaveMatrix;
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[Serializable]
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public class 長物_鯨D : 半身D
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{
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public bool 胴6_表示 = true;
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public bool 胴6_柄_表示 = true;
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public bool 胴6_縦影_表示 = true;
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public bool 胴5_表示 = true;
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public bool 胴5_柄_表示 = true;
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public bool 胴5_縦影_表示 = true;
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public bool 輪2_革_表示 = true;
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public bool 輪2_金具1_表示 = true;
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public bool 輪2_金具2_表示 = true;
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public bool 輪2_金具3_表示 = true;
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public bool 輪2_金具左_表示 = true;
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public bool 輪2_金具右_表示 = true;
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public bool 胴4_表示 = true;
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public bool 胴4_柄_表示 = true;
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public bool 胴4_縦影_表示 = true;
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public bool 胴3_表示 = true;
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public bool 胴3_柄_表示 = true;
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public bool 胴3_縦影_表示 = true;
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public bool 胴2_表示 = true;
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public bool 胴2_柄_表示 = true;
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public bool 胴2_縦影_表示 = true;
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public bool 胴1_表示 = true;
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public bool 胴1_柄_表示 = true;
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public bool 胴1_縦影_表示 = true;
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public bool 輪1_革_表示 = true;
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public bool 輪1_金具1_表示 = true;
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public bool 輪1_金具2_表示 = true;
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public bool 輪1_金具3_表示 = true;
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public bool 輪1_金具左_表示 = true;
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public bool 輪1_金具右_表示 = true;
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public bool 輪1表示 = true;
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public bool 輪2表示 = true;
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public bool 柄 = true;
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public bool 縦影 = true;
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public bool 鎖表示;
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public List<EleD> 左0_接続 = new List<EleD>();
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public List<EleD> 右0_接続 = new List<EleD>();
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public List<EleD> 左1_接続 = new List<EleD>();
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public List<EleD> 右1_接続 = new List<EleD>();
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public List<EleD> 左2_接続 = new List<EleD>();
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public List<EleD> 右2_接続 = new List<EleD>();
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public List<EleD> 左3_接続 = new List<EleD>();
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public List<EleD> 右3_接続 = new List<EleD>();
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public List<EleD> 左4_接続 = new List<EleD>();
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public List<EleD> 右4_接続 = new List<EleD>();
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public List<EleD> 左5_接続 = new List<EleD>();
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public List<EleD> 右5_接続 = new List<EleD>();
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public List<EleD> 左6_接続 = new List<EleD>();
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public List<EleD> 右6_接続 = new List<EleD>();
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public List<EleD> 尾_接続 = new List<EleD>();
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public 長物_鯨D()
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{
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ThisType = GetType();
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}
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public void 左0接続(EleD e)
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{
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左0_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.長物_鯨_左0_接続;
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}
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public void 右0接続(EleD e)
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{
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右0_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.長物_鯨_右0_接続;
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}
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public void 左1接続(EleD e)
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{
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左1_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.長物_鯨_左1_接続;
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}
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public void 右1接続(EleD e)
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{
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右1_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.長物_鯨_右1_接続;
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}
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public void 左2接続(EleD e)
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{
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左2_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.長物_鯨_左2_接続;
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}
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public void 右2接続(EleD e)
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{
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右2_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.長物_鯨_右2_接続;
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}
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public void 左3接続(EleD e)
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{
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左3_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.長物_鯨_左3_接続;
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}
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public void 右3接続(EleD e)
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{
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右3_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.長物_鯨_右3_接続;
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}
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public void 左4接続(EleD e)
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{
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左4_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.長物_鯨_左4_接続;
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}
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public void 右4接続(EleD e)
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{
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右4_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.長物_鯨_右4_接続;
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}
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public void 左5接続(EleD e)
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{
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左5_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.長物_鯨_左5_接続;
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}
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public void 右5接続(EleD e)
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{
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右5_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.長物_鯨_右5_接続;
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}
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public void 左6接続(EleD e)
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{
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左6_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.長物_鯨_左6_接続;
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}
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public void 右6接続(EleD e)
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{
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右6_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.長物_鯨_右6_接続;
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}
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public void 尾接続(EleD e)
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{
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尾_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.長物_鯨_尾_接続;
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}
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public override Ele GetEle(double DisUnit, Med Med, 体配色 体配色)
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{
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return new 長物_鯨(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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