565 lines
14 KiB
C#
565 lines
14 KiB
C#
using _2DGAMELIB;
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namespace SlaveMatrix
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{
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public class BackHair0_ジグ : 下ろし
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{
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public Par X0Y0_髪基;
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public Par X0Y0_髪中;
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public Par X0Y0_髪左1;
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public Par X0Y0_髪左2;
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public Par X0Y0_髪左3;
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public Par X0Y0_髪左4;
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public Par X0Y0_髪左5;
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public Par X0Y0_髪右1;
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public Par X0Y0_髪右2;
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public Par X0Y0_髪右3;
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public Par X0Y0_髪右4;
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public Par X0Y0_髪右5;
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public ColorD 髪基CD;
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public ColorD 髪中CD;
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public ColorD 髪左1CD;
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public ColorD 髪左2CD;
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public ColorD 髪左3CD;
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public ColorD 髪左4CD;
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public ColorD 髪左5CD;
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public ColorD 髪右1CD;
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public ColorD 髪右2CD;
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public ColorD 髪右3CD;
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public ColorD 髪右4CD;
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public ColorD 髪右5CD;
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public ColorP X0Y0_髪基CP;
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public ColorP X0Y0_髪中CP;
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public ColorP X0Y0_髪左1CP;
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public ColorP X0Y0_髪左2CP;
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public ColorP X0Y0_髪左3CP;
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public ColorP X0Y0_髪左4CP;
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public ColorP X0Y0_髪左5CP;
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public ColorP X0Y0_髪右1CP;
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public ColorP X0Y0_髪右2CP;
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public ColorP X0Y0_髪右3CP;
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public ColorP X0Y0_髪右4CP;
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public ColorP X0Y0_髪右5CP;
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public override bool 欠損
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{
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get
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{
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return 欠損_;
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}
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set
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{
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欠損_ = value;
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}
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}
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public override bool 筋肉
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{
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get
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{
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return 筋肉_;
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}
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set
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{
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筋肉_ = value;
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}
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}
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public override bool 拘束
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{
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get
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{
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return 拘束_;
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}
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set
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{
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拘束_ = value;
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}
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}
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public bool 髪基_表示
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{
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get
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{
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return X0Y0_髪基.Dra;
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}
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set
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{
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X0Y0_髪基.Dra = value;
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X0Y0_髪基.Hit = value;
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}
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}
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public bool 髪中_表示
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{
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get
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{
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return X0Y0_髪中.Dra;
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}
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set
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{
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X0Y0_髪中.Dra = value;
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X0Y0_髪中.Hit = value;
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}
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}
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public bool 髪左1_表示
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{
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get
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{
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return X0Y0_髪左1.Dra;
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}
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set
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{
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X0Y0_髪左1.Dra = value;
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X0Y0_髪左1.Hit = value;
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}
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}
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public bool 髪左2_表示
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{
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get
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{
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return X0Y0_髪左2.Dra;
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}
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set
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{
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X0Y0_髪左2.Dra = value;
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X0Y0_髪左2.Hit = value;
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}
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}
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public bool 髪左3_表示
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{
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get
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{
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return X0Y0_髪左3.Dra;
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}
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set
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{
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X0Y0_髪左3.Dra = value;
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X0Y0_髪左3.Hit = value;
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}
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}
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public bool 髪左4_表示
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{
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get
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{
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return X0Y0_髪左4.Dra;
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}
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set
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{
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X0Y0_髪左4.Dra = value;
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X0Y0_髪左4.Hit = value;
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}
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}
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public bool 髪左5_表示
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{
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get
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{
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return X0Y0_髪左5.Dra;
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}
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set
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{
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X0Y0_髪左5.Dra = value;
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X0Y0_髪左5.Hit = value;
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}
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}
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public bool 髪右1_表示
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{
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get
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{
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return X0Y0_髪右1.Dra;
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}
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set
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{
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X0Y0_髪右1.Dra = value;
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X0Y0_髪右1.Hit = value;
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}
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}
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public bool 髪右2_表示
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{
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get
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{
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return X0Y0_髪右2.Dra;
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}
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set
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{
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X0Y0_髪右2.Dra = value;
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X0Y0_髪右2.Hit = value;
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}
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}
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public bool 髪右3_表示
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{
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get
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{
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return X0Y0_髪右3.Dra;
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}
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set
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{
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X0Y0_髪右3.Dra = value;
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X0Y0_髪右3.Hit = value;
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}
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}
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public bool 髪右4_表示
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{
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get
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{
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return X0Y0_髪右4.Dra;
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}
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set
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{
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X0Y0_髪右4.Dra = value;
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X0Y0_髪右4.Hit = value;
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}
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}
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public bool 髪右5_表示
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{
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get
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{
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return X0Y0_髪右5.Dra;
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}
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set
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{
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X0Y0_髪右5.Dra = value;
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X0Y0_髪右5.Hit = value;
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}
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}
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public override bool 表示
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{
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get
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{
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return 髪基_表示;
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}
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set
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{
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髪基_表示 = value;
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髪中_表示 = value;
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髪左1_表示 = value;
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髪左2_表示 = value;
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髪左3_表示 = value;
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髪左4_表示 = value;
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髪左5_表示 = value;
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髪右1_表示 = value;
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髪右2_表示 = value;
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髪右3_表示 = value;
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髪右4_表示 = value;
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髪右5_表示 = value;
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}
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}
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public override double 濃度
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{
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get
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{
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return 髪基CD.不透明度;
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}
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set
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{
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髪基CD.不透明度 = value;
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髪中CD.不透明度 = value;
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髪左1CD.不透明度 = value;
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髪左2CD.不透明度 = value;
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髪左3CD.不透明度 = value;
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髪左4CD.不透明度 = value;
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髪左5CD.不透明度 = value;
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髪右1CD.不透明度 = value;
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髪右2CD.不透明度 = value;
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髪右3CD.不透明度 = value;
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髪右4CD.不透明度 = value;
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髪右5CD.不透明度 = value;
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}
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}
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public double 髪長0
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{
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set
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{
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double num = 0.7 + 0.3 * value;
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X0Y0_髪基.SizeYBase *= num;
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}
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}
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public double 髪長1
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{
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set
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{
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double num = 0.4 + 0.91 * value;
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X0Y0_髪中.SizeYBase *= num;
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X0Y0_髪左1.SizeYBase *= num;
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X0Y0_髪左2.SizeYBase *= num;
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X0Y0_髪左3.SizeYBase *= num;
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X0Y0_髪左4.SizeYBase *= num;
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X0Y0_髪左5.SizeYBase *= num;
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X0Y0_髪右1.SizeYBase *= num;
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X0Y0_髪右2.SizeYBase *= num;
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X0Y0_髪右3.SizeYBase *= num;
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X0Y0_髪右4.SizeYBase *= num;
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X0Y0_髪右5.SizeYBase *= num;
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}
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}
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public double 毛量
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{
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set
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{
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double num = 1.0 + 0.5 * value;
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X0Y0_髪中.SizeXBase *= num;
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X0Y0_髪左1.SizeXBase *= num;
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X0Y0_髪左2.SizeXBase *= num;
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X0Y0_髪左3.SizeXBase *= num;
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X0Y0_髪左4.SizeXBase *= num;
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X0Y0_髪左5.SizeXBase *= num;
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X0Y0_髪右1.SizeXBase *= num;
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X0Y0_髪右2.SizeXBase *= num;
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X0Y0_髪右3.SizeXBase *= num;
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X0Y0_髪右4.SizeXBase *= num;
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X0Y0_髪右5.SizeXBase *= num;
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}
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}
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public double 広がり
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{
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set
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{
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X0Y0_髪左1.AngleBase = 1.5 * value;
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X0Y0_髪左2.AngleBase = 3.0 * value;
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X0Y0_髪左3.AngleBase = 4.5 * value;
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X0Y0_髪左4.AngleBase = 6.0 * value;
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X0Y0_髪左5.AngleBase = 7.5 * value;
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X0Y0_髪右1.AngleBase = -1.5 * value;
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X0Y0_髪右2.AngleBase = -3.0 * value;
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X0Y0_髪右3.AngleBase = -4.5 * value;
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X0Y0_髪右4.AngleBase = -6.0 * value;
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X0Y0_髪右5.AngleBase = -7.5 * value;
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}
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}
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public BackHair0_ジグ(double DisUnit, 配色指定 配色指定, 体配色 体配色, ModeEventDispatcher Med, BackHair0_ジグD e)
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{
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ThisType = GetType();
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Dif dif = new Dif();
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dif.Tag = "ジグ";
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dif.Add(new Pars(Sta.胴体["BackHair0"][0][0]));
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Body = new Difs();
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Body.Tag = dif.Tag;
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Body.Add(dif);
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Pars pars = Body[0][0];
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X0Y0_髪基 = pars["髪基"].ToPar();
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X0Y0_髪中 = pars["髪中"].ToPar();
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X0Y0_髪左1 = pars["髪左1"].ToPar();
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X0Y0_髪左2 = pars["髪左2"].ToPar();
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X0Y0_髪左3 = pars["髪左3"].ToPar();
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X0Y0_髪左4 = pars["髪左4"].ToPar();
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X0Y0_髪左5 = pars["髪左5"].ToPar();
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X0Y0_髪右1 = pars["髪右1"].ToPar();
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X0Y0_髪右2 = pars["髪右2"].ToPar();
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X0Y0_髪右3 = pars["髪右3"].ToPar();
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X0Y0_髪右4 = pars["髪右4"].ToPar();
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X0Y0_髪右5 = pars["髪右5"].ToPar();
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Body.SetJoints();
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接続根 = new JointD(Body);
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右 = e.右;
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反転X = e.反転X;
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反転Y = e.反転Y;
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基準C = e.基準C;
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位置C = e.位置C;
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角度B = e.角度B;
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角度C = e.角度C;
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尺度B = e.尺度B;
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尺度C = e.尺度C;
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尺度XB = e.尺度XB;
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尺度XC = e.尺度XC;
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尺度YB = e.尺度YB;
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尺度YC = e.尺度YC;
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肥大 = e.肥大;
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身長 = e.身長;
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Xv = e.Xv;
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Yv = e.Yv;
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Xi = e.Xi;
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Yi = e.Yi;
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サイズ = e.サイズ;
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サイズX = e.サイズX;
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サイズY = e.サイズY;
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髪基_表示 = e.髪基_表示;
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髪中_表示 = e.髪中_表示;
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髪左1_表示 = e.髪左1_表示;
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髪左2_表示 = e.髪左2_表示;
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髪左3_表示 = e.髪左3_表示;
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髪左4_表示 = e.髪左4_表示;
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髪左5_表示 = e.髪左5_表示;
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髪右1_表示 = e.髪右1_表示;
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髪右2_表示 = e.髪右2_表示;
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髪右3_表示 = e.髪右3_表示;
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髪右4_表示 = e.髪右4_表示;
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髪右5_表示 = e.髪右5_表示;
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髪長0 = e.髪長0;
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髪長1 = e.髪長1;
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毛量 = e.毛量;
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広がり = e.広がり;
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if (e.スライム)
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{
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スライム();
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}
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欠損 = e.欠損;
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筋肉 = e.筋肉;
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拘束 = e.拘束;
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if (!e.表示)
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{
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表示 = false;
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}
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base.配色指定 = 配色指定;
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配色(体配色);
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X0Y0_髪基CP = new ColorP(X0Y0_髪基, 髪基CD, DisUnit, abj: false);
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X0Y0_髪中CP = new ColorP(X0Y0_髪中, 髪中CD, DisUnit, abj: false);
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X0Y0_髪左1CP = new ColorP(X0Y0_髪左1, 髪左1CD, DisUnit, abj: false);
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X0Y0_髪左2CP = new ColorP(X0Y0_髪左2, 髪左2CD, DisUnit, abj: false);
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X0Y0_髪左3CP = new ColorP(X0Y0_髪左3, 髪左3CD, DisUnit, abj: false);
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X0Y0_髪左4CP = new ColorP(X0Y0_髪左4, 髪左4CD, DisUnit, abj: false);
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X0Y0_髪左5CP = new ColorP(X0Y0_髪左5, 髪左5CD, DisUnit, abj: false);
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X0Y0_髪右1CP = new ColorP(X0Y0_髪右1, 髪右1CD, DisUnit, abj: false);
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X0Y0_髪右2CP = new ColorP(X0Y0_髪右2, 髪右2CD, DisUnit, abj: false);
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X0Y0_髪右3CP = new ColorP(X0Y0_髪右3, 髪右3CD, DisUnit, abj: false);
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X0Y0_髪右4CP = new ColorP(X0Y0_髪右4, 髪右4CD, DisUnit, abj: false);
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X0Y0_髪右5CP = new ColorP(X0Y0_髪右5, 髪右5CD, DisUnit, abj: false);
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濃度 = e.濃度;
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}
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public override void SetAngle0()
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{
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_ = 右;
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Body.JoinPAall();
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}
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public void スライム()
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{
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X0Y0_髪基.OP[右 ? 1 : 0].Outline = false;
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X0Y0_髪基.OP[(!右) ? 1 : 0].Outline = false;
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X0Y0_髪中.OP[右 ? 3 : 0].Outline = false;
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X0Y0_髪中.OP[(!右) ? 1 : 2].Outline = false;
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X0Y0_髪中.OP[右 ? 1 : 2].Outline = false;
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X0Y0_髪中.OP[(!右) ? 3 : 0].Outline = false;
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X0Y0_髪左1.OP[右 ? 3 : 0].Outline = false;
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X0Y0_髪左1.OP[(!右) ? 1 : 2].Outline = false;
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X0Y0_髪左1.OP[右 ? 1 : 2].Outline = false;
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X0Y0_髪左1.OP[(!右) ? 3 : 0].Outline = false;
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X0Y0_髪左2.OP[右 ? 3 : 0].Outline = false;
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X0Y0_髪左2.OP[(!右) ? 1 : 2].Outline = false;
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X0Y0_髪左2.OP[右 ? 1 : 2].Outline = false;
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X0Y0_髪左2.OP[(!右) ? 3 : 0].Outline = false;
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X0Y0_髪左3.OP[右 ? 3 : 0].Outline = false;
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X0Y0_髪左3.OP[(!右) ? 1 : 2].Outline = false;
|
|
X0Y0_髪左3.OP[右 ? 1 : 2].Outline = false;
|
|
X0Y0_髪左3.OP[(!右) ? 3 : 0].Outline = false;
|
|
X0Y0_髪左4.OP[右 ? 3 : 0].Outline = false;
|
|
X0Y0_髪左4.OP[(!右) ? 1 : 2].Outline = false;
|
|
X0Y0_髪左4.OP[右 ? 1 : 2].Outline = false;
|
|
X0Y0_髪左4.OP[(!右) ? 3 : 0].Outline = false;
|
|
X0Y0_髪左5.OP[右 ? 3 : 0].Outline = false;
|
|
X0Y0_髪左5.OP[(!右) ? 1 : 2].Outline = false;
|
|
X0Y0_髪左5.OP[右 ? 1 : 2].Outline = false;
|
|
X0Y0_髪左5.OP[(!右) ? 3 : 0].Outline = false;
|
|
X0Y0_髪右1.OP[右 ? 3 : 0].Outline = false;
|
|
X0Y0_髪右1.OP[(!右) ? 1 : 2].Outline = false;
|
|
X0Y0_髪右1.OP[右 ? 1 : 2].Outline = false;
|
|
X0Y0_髪右1.OP[(!右) ? 3 : 0].Outline = false;
|
|
X0Y0_髪右2.OP[右 ? 3 : 0].Outline = false;
|
|
X0Y0_髪右2.OP[(!右) ? 1 : 2].Outline = false;
|
|
X0Y0_髪右2.OP[右 ? 1 : 2].Outline = false;
|
|
X0Y0_髪右2.OP[(!右) ? 3 : 0].Outline = false;
|
|
X0Y0_髪右3.OP[右 ? 3 : 0].Outline = false;
|
|
X0Y0_髪右3.OP[(!右) ? 1 : 2].Outline = false;
|
|
X0Y0_髪右3.OP[右 ? 1 : 2].Outline = false;
|
|
X0Y0_髪右3.OP[(!右) ? 3 : 0].Outline = false;
|
|
X0Y0_髪右4.OP[右 ? 3 : 0].Outline = false;
|
|
X0Y0_髪右4.OP[(!右) ? 1 : 2].Outline = false;
|
|
X0Y0_髪右4.OP[右 ? 1 : 2].Outline = false;
|
|
X0Y0_髪右4.OP[(!右) ? 3 : 0].Outline = false;
|
|
X0Y0_髪右5.OP[右 ? 3 : 0].Outline = false;
|
|
X0Y0_髪右5.OP[(!右) ? 1 : 2].Outline = false;
|
|
X0Y0_髪右5.OP[右 ? 1 : 2].Outline = false;
|
|
X0Y0_髪右5.OP[(!右) ? 3 : 0].Outline = false;
|
|
}
|
|
|
|
public override void 色更新()
|
|
{
|
|
X0Y0_髪基CP.Update();
|
|
X0Y0_髪中CP.Update();
|
|
X0Y0_髪左1CP.Update();
|
|
X0Y0_髪左2CP.Update();
|
|
X0Y0_髪左3CP.Update();
|
|
X0Y0_髪左4CP.Update();
|
|
X0Y0_髪左5CP.Update();
|
|
X0Y0_髪右1CP.Update();
|
|
X0Y0_髪右2CP.Update();
|
|
X0Y0_髪右3CP.Update();
|
|
X0Y0_髪右4CP.Update();
|
|
X0Y0_髪右5CP.Update();
|
|
}
|
|
|
|
private void 配色(体配色 体配色)
|
|
{
|
|
配色N0(体配色);
|
|
}
|
|
|
|
private void 配色N0(体配色 体配色)
|
|
{
|
|
髪基CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
|
髪中CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
|
髪左1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
|
髪左2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
|
髪左3CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
|
髪左4CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
|
髪左5CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
|
髪右1CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
|
髪右2CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
|
髪右3CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
|
髪右4CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
|
髪右5CD = new ColorD(ref 体配色.髪線, ref 体配色.髪O);
|
|
}
|
|
}
|
|
}
|