83 lines
1.7 KiB
C#
83 lines
1.7 KiB
C#
using System;
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using _2DGAMELIB;
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namespace SlaveMatrix
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{
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[Serializable]
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public class Torso_蟲D : 長胴D
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{
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public bool Torso_背板_表示 = true;
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public bool Torso_節_表示 = true;
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public bool Torso_胸板_表示 = true;
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public bool Torso_Torso_表示 = true;
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public bool Torso_瘤左2_表示 = true;
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public bool Torso_瘤左1_表示 = true;
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public bool Torso_瘤右2_表示 = true;
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public bool Torso_瘤右1_表示 = true;
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public bool 輪_革_表示 = true;
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public bool 輪_金具1_表示 = true;
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public bool 輪_金具2_表示 = true;
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public bool 輪_金具3_表示 = true;
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public bool 輪_金具左_表示 = true;
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public bool 輪_金具右_表示 = true;
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public bool 輪表示 = true;
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public bool 背板 = true;
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public bool 節 = true;
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public bool 胸板 = true;
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public bool Torso = true;
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public bool 瘤 = true;
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public bool 鎖表示;
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public Torso_蟲D()
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{
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ThisType = GetType();
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}
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public override void 左接続(ElementData e)
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{
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左_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.Torso_蟲_左_接続;
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}
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public override void 右接続(ElementData e)
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{
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右_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.Torso_蟲_右_接続;
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}
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public override void Torso接続(ElementData e)
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{
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Torso_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.Torso_蟲_Torso_接続;
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}
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public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet 体配色)
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{
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return new Torso_蟲(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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}
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