Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/Torso_蟲D.cs

83 lines
1.7 KiB
C#

using System;
using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class Torso_蟲D : D
{
public bool Torso_背板_表示 = true;
public bool Torso_節_表示 = true;
public bool Torso_胸板_表示 = true;
public bool Torso_Torso_表示 = true;
public bool Torso_瘤左2_表示 = true;
public bool Torso_瘤左1_表示 = true;
public bool Torso_瘤右2_表示 = true;
public bool Torso_瘤右1_表示 = true;
public bool _革_表示 = true;
public bool _金具1_表示 = true;
public bool _金具2_表示 = true;
public bool _金具3_表示 = true;
public bool _金具左_表示 = true;
public bool _金具右_表示 = true;
public bool = true;
public bool = true;
public bool = true;
public bool = true;
public bool Torso = true;
public bool = true;
public bool ;
public Torso_蟲D()
{
ThisType = GetType();
}
public override void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Torso_蟲_左_接続;
}
public override void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Torso_蟲_右_接続;
}
public override void Torso接続(ElementData e)
{
Torso_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.Torso_蟲_Torso_接続;
}
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new Torso_蟲(DisUnit, , , Med, this);
}
}
}