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SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/GameClasses/SpeciesDefaults.cs
2026-01-11 20:59:55 +04:00

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using _2DGAMELIB;
using SlaveMatrix.GameClasses;
using System.Drawing;
namespace SlaveMatrix
{
public static class SpeciesDefaults
{
public static double = 0.8;
public static void AdjustScale(this WaistD Waist, HeadD )
{
foreach (EleD item in .EnumEleD())
{
if (!(item is 0D) && !(item is BackHair1D) && !(item is SideHairD) && !(item is D))
{
item.B *= 0.98;
}
}
foreach (EleD item2 in Waist.EnumEleD())
{
item2.B *= 1.065;
}
}
public static void SetLowerHair(this WaistD Waist)
{
D eleD = Waist._接続.GetEleD<D>();
if (eleD._獣毛_表示)
{
if (RNG.XS.NextBool())
{
eleD._獣毛_表示 = false;
eleD._表示 = true;
}
}
else if (eleD._表示)
{
if (0.023.Lot())
{
eleD._表示 = false;
}
}
else if (0.023.Inverse().Lot())
{
eleD._表示 = true;
}
}
public static ChaD GetHarpy()
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
switch (RNG.XS.Next(4))
{
case 0:
D2.Set耳人();
break;
case 1:
D2.Set耳尖();
break;
case 2:
D2.Set耳獣();
break;
default:
D2.Set耳羽();
break;
}
_鳥D _鳥D2 = new _鳥D
{
= RNG.XS.NextDouble()
};
LowerArm_鳥D LowerArm_鳥D2 = new LowerArm_鳥D
{
= _鳥D2.
};
LowerArm_鳥D2.(_鳥D2);
UpperArm_鳥D UpperArm_鳥D2 = new UpperArm_鳥D
{
= LowerArm_鳥D2.
};
UpperArm_鳥D2.LowerArm接続(LowerArm_鳥D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_鳥D2);
ChestD2.(ShoulderD2);
ChestD2.(ShoulderD2.Get逆());
ChestD2.(new _羽D());
_鳥D e = new _鳥D();
Leg_鳥D Leg_鳥D2 = new Leg_鳥D();
Leg_鳥D2.(e);
_鳥D _鳥D2 = new _鳥D();
_鳥D2.Leg接続(Leg_鳥D2);
WaistD2.(_鳥D2);
WaistD2.(_鳥D2.Get逆());
WaistD2.(new _鳥D());
bool flag = D2.EnumEleD().IsEleD<_羽D>() || D2.EnumEleD().IsEleD<_獣D>();
WaistD2.EnumEleD().SetValuesD("獣性", flag);
WaistD2.EnumEleD().SetValuesD<D>("髭", false);
if (flag)
{
WaistD2.EnumEleD().SetValuesD<D>("表示", RNG.XS.NextBool());
}
else
{
WaistD2.EnumEleD().SetValuesD<D>("表示", false);
}
WaistD2.EnumEleD().SetValuesD<D>("獣性", true);
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
WaistD2.EnumEleD().SetValuesD("身長", D2.);
WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
WaistD2.SetLowerHair();
WaistD2.AdjustScale(D2);
return new ChaD(WaistD2, new (RNG.XS.NextBool()));
}
public static ChaD Getアフール()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻R();
D2.Set口人();
D2.Set舌短();
EleD eleD2 = new D
{
B = 1.2
};
eleD.(eleD2);
eleD.(eleD2.Get逆());
_蝙D e = new _蝙D();
LowerArm_蝙D LowerArm_蝙D2 = new LowerArm_蝙D();
LowerArm_蝙D2.(e);
UpperArm_蝙D UpperArm_蝙D2 = new UpperArm_蝙D();
UpperArm_蝙D2.LowerArm接続(LowerArm_蝙D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_蝙D2);
obj2.(ShoulderD2);
obj2.(ShoulderD2.Get逆());
_獣D e2 = new _獣D();
Leg_獣D Leg_獣D2 = new Leg_獣D();
Leg_獣D2.(e2);
_獣D _獣D2 = new _獣D();
_獣D2.Leg接続(Leg_獣D2);
obj.(_獣D2);
obj.(_獣D2.Get逆());
obj.(new _悪D());
obj.EnumEleD().SetValuesD("獣性", true);
obj.EnumEleD().SetValuesD<D>("髭", false);
obj.EnumEleD().SetValuesD<D>("表示", RNG.XS.NextBool());
obj.EnumEleD().SetValuesD<_通常D>("牙", true);
obj.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
obj.EnumEleD().SetValuesD("身長", D2.);
obj.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
obj.SetLowerHair();
obj.AdjustScale(D2);
return new ChaD(obj, new (b0: false));
}
public static ChaD Getハルピュイア()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
if (RNG.XS.NextBool())
{
D2.Set耳人();
}
else
{
D2.Set耳尖();
}
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj2.(ShoulderD2);
obj2.(ShoulderD2.Get逆());
_蝙D e2 = new _蝙D
{
= 1.0
};
LowerArm_蝙D LowerArm_蝙D2 = new LowerArm_蝙D();
LowerArm_蝙D2.(e2);
UpperArm_蝙D UpperArm_蝙D2 = new UpperArm_蝙D();
UpperArm_蝙D2.LowerArm接続(LowerArm_蝙D2);
obj2.(UpperArm_蝙D2);
obj2.(UpperArm_蝙D2.Get逆());
_鯨D _鯨D2 = new _鯨D();
obj.(_鯨D2);
_鯨D2.(new _鯨D());
obj.EnumEleD().SetValuesD<UpperArm_人D>("獣毛1", true);
obj.EnumEleD().SetValuesD<LowerArm_人D>("獣腕", true);
obj.EnumEleD().SetValuesD<_人D>("獣性", true);
obj.EnumEleD().SetValuesD<_人D>("肉球", false);
obj.EnumEleD().SetValuesD<LowerArm_人D>("配色指定", .B0);
obj.EnumEleD().SetValuesD<_人D>("配色指定", .B0);
obj.EnumEleD().SetValuesD("柄", false);
obj.EnumEleD().SetValuesD("紋柄", true);
obj.EnumEleD().SetValuesD<D>("紋柄", false);
obj.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
obj.EnumEleD().SetValuesD("身長", D2.);
obj.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
obj.SetLowerHair();
obj.AdjustScale(D2);
return new ChaD(obj, new (RNG.XS.NextBool()));
}
public static ChaD GetPhoenix()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
D2.Set耳羽();
_鳥D _鳥D2 = new _鳥D
{
= RNG.XS.NextDouble()
};
LowerArm_鳥D LowerArm_鳥D2 = new LowerArm_鳥D
{
= _鳥D2.
};
LowerArm_鳥D2.(_鳥D2);
UpperArm_鳥D UpperArm_鳥D2 = new UpperArm_鳥D
{
= LowerArm_鳥D2.
};
UpperArm_鳥D2.LowerArm接続(LowerArm_鳥D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_鳥D2);
obj2.(ShoulderD2);
obj2.(ShoulderD2.Get逆());
obj2.(new _羽D());
_鳥D e = new _鳥D();
Leg_鳥D Leg_鳥D2 = new Leg_鳥D();
Leg_鳥D2.(e);
_鳥D _鳥D2 = new _鳥D();
_鳥D2.Leg接続(Leg_鳥D2);
obj.(_鳥D2);
obj.(_鳥D2.Get逆());
obj.(new D());
obj.(new D());
obj.(new D());
obj.(new D());
obj.(new D());
obj.(new _鳥D());
obj.EnumEleD().SetValuesD("獣性", true);
obj.EnumEleD().SetValuesD<D>("髭", false);
obj.EnumEleD().SetValuesD("隈取", true);
D2._タトゥ_表示 = false;
obj.EnumEleD().SetValuesD("淫", true);
obj.EnumEleD().SetValuesD("ハート", false);
obj.SetValuesD("悪", true);
obj.EnumEleD().SetValuesD("植", true);
obj.EnumEleD().SetValuesD<_鳥D>("竜性", true);
obj.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
obj.EnumEleD().SetValuesD("身長", D2.);
obj.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
obj.SetLowerHair();
obj.AdjustScale(D2);
return new ChaD(obj, new (b0: false));
}
public static ChaD Getラミア()
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌長();
if (RNG.XS.NextBool())
{
D2.Set耳人();
}
else
{
D2.Set耳尖();
}
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj.(ShoulderD2);
obj.(ShoulderD2.Get逆());
_蛇D _蛇D2 = new _蛇D();
WaistD2.(_蛇D2);
_蛇D2. = 1.0;
_蛇D2. = false;
Torso_蛇D Torso_蛇D2 = new Torso_蛇D();
_蛇D2.(Torso_蛇D2);
for (int i = 0; i < 40; i++)
{
Torso_蛇D2.Torso接続(Torso_蛇D2 = new Torso_蛇D());
}
Torso_蛇D2.Torso接続(new _ヘD());
WaistD2.EnumEleD().SetValuesD<_通常D>("牙", true);
WaistD2.EnumEleD().SetValuesD<_長D>("股舌表示", true);
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
WaistD2.EnumEleD().SetValuesD("身長", D2.);
WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
WaistD2.SetLowerHair();
WaistD2.AdjustScale(D2);
return new ChaD(WaistD2, new (RNG.XS.NextBool()));
}
public static ChaD Getシーラミア()
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌長();
D2.Set耳鰭();
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj.(ShoulderD2);
obj.(ShoulderD2.Get逆());
_蛇D _蛇D2 = new _蛇D();
WaistD2.(_蛇D2);
if (RNG.XS.NextBool())
{
_蛇D2. = 1.0;
_蛇D2. = false;
}
Torso_蛇D _蛇D2 = new Torso_蛇D();
_蛇D2.(_蛇D2);
for (int i = 0; i < 40; i++)
{
_蛇D2.Torso接続(_蛇D2 = new Torso_蛇D());
}
_蛇D2.Torso接続(new _ウD());
WaistD2.EnumEleD().SetValuesD<_通常D>("牙", true);
WaistD2.EnumEleD().SetValuesD<_長D>("股舌表示", true);
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
WaistD2.EnumEleD().SetValuesD("身長", D2.);
WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
WaistD2.AdjustScale(D2);
return new ChaD(WaistD2, new (RNG.XS.NextBool()));
}
public static ChaD Getオケンタウレ()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
D2.Set耳獣();
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj2.(ShoulderD2);
obj2.(ShoulderD2.Get逆());
D D2 = Uni.();
obj.(D2);
D D2 = Uni.();
D2.(D2);
D D2 = Uni.();
D2.(D2);
_馬D e2 = new _馬D();
LowerArm_蹄D LowerArm_蹄D2 = new LowerArm_蹄D();
LowerArm_蹄D2.(e2);
UpperArm_蹄D UpperArm_蹄D2 = new UpperArm_蹄D();
UpperArm_蹄D2.LowerArm接続(LowerArm_蹄D2);
D D2 = new D();
D2.UpperArm接続(UpperArm_蹄D2);
D2.(D2);
D2.(D2.Get逆());
_馬D e3 = new _馬D();
Leg_蹄D Leg_蹄D2 = new Leg_蹄D();
Leg_蹄D2.(e3);
_蹄D _蹄D2 = new _蹄D();
_蹄D2.Leg接続(Leg_蹄D2);
D2.(_蹄D2);
D2.(_蹄D2.Get逆());
D2.(new _牛D());
obj.EnumEleD().SetValuesD<_人D>("表示", false);
obj.EnumEleD().SetValuesD<_人D>("表示", false);
obj.EnumEleD().SetValuesD<D>("獣性", true);
D2.EnumEleD().SetValuesD<D>("獣性", false);
obj.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
obj.EnumEleD().SetValuesD("身長", 0.0);
obj.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
obj.SetLowerHair();
obj.AdjustScale(D2);
return new ChaD(obj, new (RNG.XS.NextBool()));
}
public static ChaD Getヒッポケンタウレ()
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
if (RNG.XS.Next(2) == 0)
{
D2.Set耳人();
}
else
{
D2.Set耳尖();
}
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
ChestD2.(ShoulderD2);
ChestD2.(ShoulderD2.Get逆());
D D2 = Uni.();
WaistD2.(D2);
D D2 = Uni.();
D2.(D2);
D D2 = Uni.();
D2.(D2);
_馬D e2 = new _馬D();
LowerArm_蹄D LowerArm_蹄D2 = new LowerArm_蹄D();
LowerArm_蹄D2.(e2);
UpperArm_蹄D UpperArm_蹄D2 = new UpperArm_蹄D();
UpperArm_蹄D2.LowerArm接続(LowerArm_蹄D2);
D D2 = new D();
D2.UpperArm接続(UpperArm_蹄D2);
D2.(D2);
D2.(D2.Get逆());
_馬D e3 = new _馬D();
Leg_蹄D Leg_蹄D2 = new Leg_蹄D();
Leg_蹄D2.(e3);
_蹄D _蹄D2 = new _蹄D();
_蹄D2.Leg接続(Leg_蹄D2);
D2.(_蹄D2);
D2.(_蹄D2.Get逆());
D2.(new _馬D());
if (RNG.XS.NextBool())
{
WaistD2.EnumEleD().SetValuesD<HeadD>("馬", RNG.XS.NextBool());
}
WaistD2.EnumEleD().SetValuesD<_人D>("表示", false);
WaistD2.EnumEleD().SetValuesD<_人D>("表示", false);
WaistD2.EnumEleD().SetValuesD<D>("獣性", true);
D2.EnumEleD().SetValuesD<D>("獣性", false);
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
WaistD2.EnumEleD().SetValuesD("身長", D2.);
WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
WaistD2.SetLowerHair();
WaistD2.AdjustScale(D2);
return new ChaD(WaistD2, new (RNG.XS.NextBool()));
}
public static ChaD Getブケンタウレ()
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
D2.Set耳獣();
EleD eleD2 = RNG.XS.Next(4) switch
{
0 => new 2_1D(),
1 => new 2_2D(),
2 => new 2_3D(),
_ => new 2_4D(),
};
eleD.(eleD2);
eleD.(eleD2.Get逆());
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
ChestD2.(ShoulderD2);
ChestD2.(ShoulderD2.Get逆());
D D2 = Uni.();
WaistD2.(D2);
D D2 = Uni.();
D2.(D2);
D D2 = Uni.();
D2.(D2);
_牛D e2 = new _牛D();
LowerArm_蹄D LowerArm_蹄D2 = new LowerArm_蹄D();
LowerArm_蹄D2.(e2);
UpperArm_蹄D UpperArm_蹄D2 = new UpperArm_蹄D();
UpperArm_蹄D2.LowerArm接続(LowerArm_蹄D2);
D D2 = new D();
D2.UpperArm接続(UpperArm_蹄D2);
D2.(D2);
D2.(D2.Get逆());
_牛D e3 = new _牛D();
Leg_蹄D Leg_蹄D2 = new Leg_蹄D();
Leg_蹄D2.(e3);
_蹄D _蹄D2 = new _蹄D();
_蹄D2.Leg接続(Leg_蹄D2);
D2.(_蹄D2);
D2.(_蹄D2.Get逆());
D2.(new _牛D());
if (RNG.XS.NextBool())
{
WaistD2.EnumEleD().SetValuesD<D>("牛", true);
WaistD2.EnumEleD().SetValuesD<D>("配色指定", .H0);
}
WaistD2.EnumEleD().SetValuesD<_人D>("表示", false);
WaistD2.EnumEleD().SetValuesD<_人D>("表示", false);
WaistD2.EnumEleD().SetValuesD<D>("獣性", true);
D2.EnumEleD().SetValuesD<D>("獣性", false);
WaistD2.EnumEleD().SetValuesD("バスト", 1.0);
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
WaistD2.EnumEleD().SetValuesD("身長", D2.);
WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
WaistD2.SetLowerHair();
WaistD2.AdjustScale(D2);
return new ChaD(WaistD2, new (RNG.XS.NextBool()));
}
public static ChaD Getカプラケンタウレ()
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
D2.Set耳獣();
EleD eleD2 = RNG.XS.Next(4) switch
{
0 => new 2_1D(),
1 => new 2_2D(),
2 => new 2_3D(),
_ => new 2_D(),
};
eleD.(eleD2);
eleD.(eleD2.Get逆());
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
ChestD2.(ShoulderD2);
ChestD2.(ShoulderD2.Get逆());
D D2 = Uni.();
WaistD2.(D2);
D D2 = Uni.();
D2.(D2);
D D2 = Uni.();
D2.(D2);
D2.(new _羽D
{
= true
});
_牛D e2 = new _牛D();
LowerArm_蹄D LowerArm_蹄D2 = new LowerArm_蹄D();
LowerArm_蹄D2.(e2);
UpperArm_蹄D UpperArm_蹄D2 = new UpperArm_蹄D();
UpperArm_蹄D2.LowerArm接続(LowerArm_蹄D2);
D D2 = new D();
D2.UpperArm接続(UpperArm_蹄D2);
D2.(D2);
D2.(D2.Get逆());
_牛D e3 = new _牛D();
Leg_蹄D Leg_蹄D2 = new Leg_蹄D();
Leg_蹄D2.(e3);
_蹄D _蹄D2 = new _蹄D();
_蹄D2.Leg接続(Leg_蹄D2);
D2.(_蹄D2);
D2.(_蹄D2.Get逆());
D2.(new _犬D());
D2.SetValuesD("獣毛", true);
WaistD2.EnumEleD().SetValuesD("胸毛", true);
WaistD2.EnumEleD().SetValuesD<D>("獣毛", true);
WaistD2.EnumEleD().SetValuesD<_人D>("表示", false);
WaistD2.EnumEleD().SetValuesD<_人D>("表示", false);
WaistD2.EnumEleD().SetValuesD<D>("蛸目", RNG.XS.NextBool());
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
WaistD2.EnumEleD().SetValuesD("身長", D2.);
WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
WaistD2.SetLowerHair();
WaistD2.AdjustScale(D2);
return new ChaD(WaistD2, new (RNG.XS.NextBool()));
}
public static ChaD Getマーメイド()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
D2.Set耳人();
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj2.(ShoulderD2);
obj2.(ShoulderD2.Get逆());
_魚D _魚D2 = new _魚D();
obj.(_魚D2);
_魚D _魚D2 = new _魚D();
_魚D2.(_魚D2);
_魚D2.(new _魚D());
obj.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
obj.EnumEleD().SetValuesD("身長", D2.);
obj.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
obj.AdjustScale(D2);
return new ChaD(obj, new (RNG.XS.NextBool()));
}
public static ChaD Getドルフィンマーメイド()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
D2.Set耳尖();
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj2.(ShoulderD2);
obj2.(ShoulderD2.Get逆());
_鯨D _鯨D2 = new _鯨D();
obj.(_鯨D2);
_鯨D _鯨D2 = new _鯨D();
_鯨D2.(_鯨D2);
_鯨D2.(new _鯨D());
obj.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
obj.EnumEleD().SetValuesD("身長", D2.);
obj.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
obj.AdjustScale(D2);
return new ChaD(obj, new (RNG.XS.NextBool()));
}
public static ChaD Getオールドマーメイド()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
D2.Set耳人();
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj2.(ShoulderD2);
obj2.(ShoulderD2.Get逆());
_魚D _魚D2 = new _魚D();
_魚D2.B = 1.2;
_魚D2.YB = 1.5;
_魚D2.0_ = false;
_魚D2.0__鱗1_表示 = false;
_魚D2.0__鱗2_表示 = false;
_魚D2.(new _魚D());
obj.(_魚D2);
obj.(_魚D2.Get逆());
obj.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
obj.EnumEleD().SetValuesD("身長", D2.);
obj.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
obj.AdjustScale(D2);
return new ChaD(obj, new (RNG.XS.NextBool()));
}
public static ChaD Getイクテュオケンタウレ(bool b)
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
D2.Set耳鰭();
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj.(ShoulderD2);
obj.(ShoulderD2.Get逆());
if (b)
{
_魚D _魚D2 = new _魚D();
WaistD2.(_魚D2);
EleD eleD = new _魚D();
_魚D2.0(eleD);
_魚D2.0(eleD.Get逆());
_魚D _魚D2 = new _魚D();
_魚D2.(_魚D2);
_魚D2.(new _魚D());
}
else
{
_蛇D _蛇D2 = new _蛇D();
WaistD2.(_蛇D2);
if (RNG.XS.NextBool())
{
_蛇D2. = 1.0;
_蛇D2. = false;
}
EleD eleD = new _魚D();
_蛇D2.(eleD);
_蛇D2.(eleD.Get逆());
Torso_蛇D Torso_蛇D2 = new Torso_蛇D();
_蛇D2.(Torso_蛇D2);
_ヘD _ヘD2 = new _ヘD();
Torso_蛇D2.Torso接続(_ヘD2);
_ヘD2.(new _魚D());
}
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
WaistD2.EnumEleD().SetValuesD("身長", D2.);
WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
WaistD2.AdjustScale(D2);
return new ChaD(WaistD2, new (RNG.XS.NextBool()));
}
public static ChaD Getデルピヌスケンタウレ()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
D2.Set耳尖();
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj2.(ShoulderD2);
obj2.(ShoulderD2.Get逆());
_鯨D _鯨D2 = new _鯨D();
obj.(_鯨D2);
EleD eleD = new _豚D();
_鯨D2.0(eleD);
_鯨D2.0(eleD.Get逆());
_鯨D _鯨D2 = new _鯨D();
_鯨D2.(_鯨D2);
_鯨D2.(new _鯨D());
obj.EnumEleD().SetValuesD<D>("豹", true);
obj.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
obj.EnumEleD().SetValuesD("身長", D2.);
obj.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
obj.AdjustScale(D2);
return new ChaD(obj, new (RNG.XS.NextBool()));
}
public static ChaD Getスキュラ()
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
if (RNG.XS.NextBool())
{
D2.Set耳尖();
}
else
{
D2.Set耳人();
}
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj.(ShoulderD2);
obj.(ShoulderD2.Get逆());
_蛸D _蛸D2 = new _蛸D();
WaistD2.(_蛸D2);
_軟D _軟D2 = new _軟D
{
= true
};
_軟D _軟D3 = new _軟D
{
= true
};
if (RNG.XS.NextBool())
{
_軟D2.SetValuesD("鎧", true);
_軟D3.SetValuesD("鎧", true);
}
_蛸D2.(_軟D2.Copy());
_蛸D2.(_軟D2.Get逆());
_蛸D2.(_軟D3.Copy());
_蛸D2.(_軟D3.Get逆());
_蛸D2.(_軟D3.Copy());
_蛸D2.(_軟D3.Get逆());
_蛸D2.(_軟D3.Copy());
_蛸D2.(_軟D3.Get逆());
if (RNG.XS.NextBool())
{
WaistD2.EnumEleD().SetValuesD("紋柄", true);
}
if (RNG.XS.NextBool())
{
WaistD2.EnumEleD().SetValuesD<D>("紋柄", false);
}
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
WaistD2.EnumEleD().SetValuesD("身長", D2.);
WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
WaistD2.AdjustScale(D2);
return new ChaD(WaistD2, new (RNG.XS.NextBool()));
}
public static ChaD Getオールドスキュラ(bool b)
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
if (RNG.XS.NextBool())
{
D2.Set耳尖();
}
else
{
D2.Set耳人();
}
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj2.(ShoulderD2);
obj2.(ShoulderD2.Get逆());
_犬D _犬D2 = new _犬D();
_犬D2.SetValuesD("Leg", b);
if (b)
{
_犬D2.SetValuesD("鰭", RNG.XS.NextBool());
}
obj.(_犬D2.Copy());
obj.(_犬D2.Get逆());
obj.(_犬D2.Copy());
obj.(_犬D2.Get逆());
obj.(_犬D2.Copy());
obj.(_犬D2.Get逆());
_魚D _魚D2 = new _魚D();
obj.(_魚D2);
_魚D _魚D2 = new _魚D();
_魚D2.(_魚D2);
_魚D2.(new _魚D());
obj.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
obj.EnumEleD().SetValuesD("身長", D2.);
obj.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
obj.AdjustScale(D2);
return new ChaD(obj, new (RNG.XS.NextBool()));
}
public static ChaD Getカリュブディス()
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口裂();
D2.Set舌長();
D2.Set耳鰭();
EleD eleD2 = RNG.XS.Next(4) switch
{
0 => new 2_1D(),
1 => new 2_2D(),
2 => new 2_3D(),
_ => new 2_4D(),
};
eleD.(eleD2);
eleD.(eleD2.Get逆());
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
ChestD2.(ShoulderD2);
ChestD2.(ShoulderD2.Get逆());
_鯨D _鯨D2 = new _鯨D();
WaistD2.(_鯨D2);
eleD2 = new _鯨D();
_鯨D2.0(eleD2);
_鯨D2.0(eleD2.Get逆());
_鯨D _鯨D2 = new _鯨D();
_鯨D2.(_鯨D2);
_鯨D2.(new _鯨D());
WaistD2.EnumEleD().SetValuesD("水掻", true);
WaistD2.EnumEleD().SetValuesD("竜性", true);
WaistD2.EnumEleD().SetValuesD("獣毛", true);
WaistD2.EnumEleD().SetValuesD<D>("表示", true);
WaistD2.EnumEleD().SetValuesD("悪", true);
WaistD2.EnumEleD().SetValuesD<LowerArm_人D>("悪", false);
WaistD2.EnumEleD().SetValuesD<_人D>("悪", false);
WaistD2.EnumEleD().SetValuesD("逆十字", false);
WaistD2.EnumEleD().SetValuesD<UpperArm_人D>("淫", true);
WaistD2.EnumEleD().SetValuesD<WaistD>("鱗", false);
WaistD2.EnumEleD().SetValuesD<WaistD>("毛", false);
WaistD2.EnumEleD().SetValuesD<D>("鱗", false);
WaistD2.EnumEleD().SetValuesD<D>("毛", false);
WaistD2.EnumEleD().SetValuesD<_人D>("配色", .S0);
WaistD2.EnumEleD().SetValuesD("肥大", 1.0);
WaistD2.EnumEleD().SetValuesD("身長", D2.);
WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
WaistD2.AdjustScale(D2);
return new ChaD(WaistD2, new (b0: false));
}
public static ChaD Getアラクネ(bool b)
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
if (RNG.XS.NextBool())
{
D2.Set耳尖();
}
else
{
D2.Set耳人();
}
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj.(ShoulderD2);
obj.(ShoulderD2.Get逆());
if (RNG.XS.NextBool())
{
EleD eleD = new D();
D2.(eleD);
D2.(eleD.Get逆());
}
_蜘D _蜘D2 = new _蜘D();
WaistD2.(_蜘D2);
_蜘D _蜘D2 = new _蜘D();
_蜘D2. = RNG.XS.NextBool();
_蜘D2.(_蜘D2);
_肢蜘D _肢蜘D2 = new _肢蜘D();
_足蜘D _足蜘D2 = new _足蜘D();
_足蜘D2. = b;
EleD eleD2 = _足蜘D2.Copy();
EleD eleD3 = _足蜘D2.Copy();
eleD3.Y = !_蜘D2.;
EleD eleD4 = _足蜘D2.Copy();
eleD4.Y = eleD3.Y;
_蜘D2.(_肢蜘D2);
_蜘D2.1(_足蜘D2);
_蜘D2.2(eleD2);
_蜘D2.3(eleD3);
_蜘D2.4(eleD4);
_蜘D2.(_肢蜘D2.Get逆());
_蜘D2.1(_足蜘D2.Get逆());
_蜘D2.2(eleD2.Get逆());
_蜘D2.3(eleD3.Get逆());
_蜘D2.4(eleD4.Get逆());
if (RNG.XS.NextBool())
{
WaistD2.EnumEleD().SetValuesD<_通常D>("牙", true);
}
if (RNG.XS.NextBool())
{
_蜘D2.EnumEleD().SetValuesD("柄", true);
}
WaistD2.EnumEleD().SetValuesD<HeadD>("蜘", D2._接続.IsEleD<D>() || RNG.XS.NextBool());
WaistD2.EnumEleD().SetValuesD<D>("蜘", RNG.XS.NextBool());
WaistD2.EnumEleD().SetValuesD<D>("蜘", RNG.XS.NextBool());
if (D2._接続.IsEleD<D>())
{
WaistD2.EnumEleD().SetValuesD<D>("蜘", false);
}
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
WaistD2.EnumEleD().SetValuesD("身長", D2.);
WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
WaistD2.SetLowerHair();
WaistD2.AdjustScale(D2);
return new ChaD(WaistD2, new (RNG.XS.NextBool()));
}
public static ChaD Getギルタブリル()
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
if (RNG.XS.NextBool())
{
D2.Set耳尖();
}
else
{
D2.Set耳人();
}
if (RNG.XS.NextBool())
{
EleD eleD = new D();
D2.(eleD);
D2.(eleD.Get逆());
}
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj.(ShoulderD2);
obj.(ShoulderD2.Get逆());
_蠍D _蠍D2 = new _蠍D();
WaistD2.(_蠍D2);
_蠍D2._腹節3_節線_表示 = RNG.XS.NextBool();
_蠍D2._腹節4_節線_表示 = _蠍D2._腹節3_節線_表示;
_蠍D2._腹節5_節線_表示 = _蠍D2._腹節3_節線_表示;
_蠍D2._腹節6_節線_表示 = _蠍D2._腹節3_節線_表示;
_肢蠍D _肢蠍D2 = new _肢蠍D();
_足蠍D _足蠍D2 = new _足蠍D();
_足蠍D2. = RNG.XS.NextBool();
EleD eleD2 = _足蠍D2.Copy();
EleD eleD3 = _足蠍D2.Copy();
EleD eleD4 = _足蠍D2.Copy();
_蠍D2.(_肢蠍D2);
_蠍D2.1(_足蠍D2);
_蠍D2.2(eleD2);
_蠍D2.3(eleD3);
_蠍D2.4(eleD4);
_蠍D2.(_肢蠍D2.Get逆());
_蠍D2.1(_足蠍D2.Get逆());
_蠍D2.2(eleD2.Get逆());
_蠍D2.3(eleD3.Get逆());
_蠍D2.4(eleD4.Get逆());
if (RNG.XS.NextBool())
{
EleD eleD = new _蠍D();
_蠍D2.(eleD);
_蠍D2.(eleD.Get逆());
}
_蠍D2.(new _蠍D());
WaistD2.EnumEleD().SetValuesD("タトゥ", true);
WaistD2.EnumEleD().SetValuesD("ハート", false);
WaistD2.EnumEleD().SetValuesD("逆十字", false);
WaistD2.EnumEleD().SetValuesD<UpperArm_人D>("淫", false);
WaistD2.EnumEleD().SetValuesD<UpperArm_人D>("植", false);
WaistD2.EnumEleD().SetValuesD<D>("タトゥ", false);
WaistD2.EnumEleD().SetValuesD<ChestD>("植", false);
WaistD2.EnumEleD().SetValuesD<_人D>("悪", false);
if (RNG.XS.NextBool())
{
WaistD2.EnumEleD().SetValuesD<_通常D>("牙", true);
}
if (RNG.XS.NextBool())
{
_蠍D2.EnumEleD().SetValuesD("柄", true);
}
WaistD2.EnumEleD().SetValuesD<HeadD>("蜘", D2._接続.IsEleD<D>() || RNG.XS.NextBool());
WaistD2.EnumEleD().SetValuesD<D>("蜘", RNG.XS.NextBool());
if (D2._接続.IsEleD<D>())
{
WaistD2.EnumEleD().SetValuesD<D>("蜘", false);
}
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
WaistD2.EnumEleD().SetValuesD("身長", D2.);
WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
WaistD2.SetLowerHair();
WaistD2.AdjustScale(D2);
return new ChaD(WaistD2, new (RNG.XS.NextBool()));
}
public static ChaD Getギルタブルル()
{
WaistD obj = Uni.Waist();
TorsoD D2 = obj.SetTorso();
ChestD ChestD2 = D2.SetChestR();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
D2.Set耳尖();
D2.(new 1_D());
EleD eleD2 = new 2_D();
eleD2.SetValuesD("棘", true);
eleD.(eleD2);
eleD.(eleD2.Get逆());
_甲D e = new _甲D();
D2.(e);
_人D e2 = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e2);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
ChestD2.(ShoulderD2);
ChestD2.(ShoulderD2.Get逆());
if (RNG.XS.NextBool())
{
_鳥D e3 = new _鳥D();
LowerArm_鳥D LowerArm_鳥D2 = new LowerArm_鳥D();
LowerArm_鳥D2.(e3);
UpperArm_鳥D UpperArm_鳥D2 = new UpperArm_鳥D();
UpperArm_鳥D2.LowerArm接続(LowerArm_鳥D2);
ChestD2.(UpperArm_鳥D2);
ChestD2.(UpperArm_鳥D2.Get逆());
}
_鳥D e4 = new _鳥D();
Leg_鳥D Leg_鳥D2 = new Leg_鳥D();
Leg_鳥D2.(e4);
_鳥D _鳥D2 = new _鳥D();
_鳥D2.Leg接続(Leg_鳥D2);
obj.(_鳥D2);
obj.(_鳥D2.Get逆());
obj.(new _鳥D());
obj.(new _蛇D());
eleD2 = new _蠍D();
D2.(eleD2);
D2.(eleD2.Get逆());
obj.EnumEleD().SetValuesD("タトゥ", true);
obj.EnumEleD().SetValuesD("ハート", false);
obj.EnumEleD().SetValuesD<_人D>("タトゥ", false);
obj.EnumEleD().SetValuesD<ChestD>("植", false);
obj.EnumEleD().SetValuesD<D>("植", false);
obj.EnumEleD().SetValuesD<HeadD>("逆十字", false);
obj.EnumEleD().SetValuesD<HeadD>("顎下", true);
obj.EnumEleD().SetValuesD<WaistD>("獣", true);
obj.EnumEleD().SetValuesD<D>("獣", true);
obj.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
obj.EnumEleD().SetValuesD("身長", D2.);
obj.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
obj.SetLowerHair();
obj.AdjustScale(D2);
return new ChaD(obj, new (b0: false));
}
public static ChaD Getアルラウネ()
{
WaistD obj = Uni.Waist();
TorsoD obj2 = obj.SetTorso();
ChestD obj3 = obj2.SetChestR();
HeadD D2 = obj3.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
D2.Set耳尖();
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj3.(ShoulderD2);
obj3.(ShoulderD2.Get逆());
D D2 = new D();
EleD eleD2 = SlaveMatrix.GameClasses._Con.Get花R(: false);
D2.(eleD2);
bool flag = RNG.XS.NextBool();
if (eleD2 is _百D)
{
((_百D)eleD2)._萼_表示 = !flag;
}
D2.1__表示 = flag;
D2.1__表示 = flag;
D2.2__表示 = flag;
D2.2__表示 = flag;
D2.3__表示 = flag;
D2.3__表示 = flag;
D2.4__表示 = flag;
D2.4__表示 = flag;
D2.1__表示 = !flag;
D2.1__表示 = !flag;
D2.2__表示 = !flag;
D2.2__表示 = !flag;
D2.3__表示 = !flag;
D2.3__表示 = !flag;
D2.4__表示 = !flag;
D2.4__表示 = !flag;
eleD.(D2);
eleD.(D2.Get逆());
_蔦D _蔦D2 = new _蔦D
{
= RNG.XS.NextBool()
};
_蔦D2.SetValuesD("棘", RNG.XS.NextBool());
EleD eleD3 = (flag ? ((D)new _披D()) : ((D)new _心D()));
eleD3.B *= 1.2;
_蔦D2.3(eleD3);
eleD3.B *= ;
_蔦D2.5(eleD3 = eleD3.Copy());
eleD3.B *= ;
_蔦D2.7(eleD3 = eleD3.Copy());
eleD3.B *= ;
_蔦D2.9(eleD3 = eleD3.Copy());
eleD3.B *= ;
_蔦D2.11(eleD3 = eleD3.Copy());
eleD3.B *= ;
_蔦D2.13(eleD3 = eleD3.Copy());
eleD3.B *= ;
_蔦D2.15(eleD3 = eleD3.Copy());
eleD3.B *= ;
_蔦D2.17(eleD3 = eleD3.Copy());
eleD3.B *= ;
_蔦D2.19(eleD3 = eleD3.Copy());
eleD3.B *= ;
EleD eleD4 = _蔦D2.Copy();
obj2.(_蔦D2);
obj2.(_蔦D2.Get逆());
obj.(eleD4);
obj.(eleD4.Get逆());
_人D _人D2 = new _人D();
obj.(_人D2);
obj.(_人D2.Get逆());
_植D _植D2 = new _植D();
obj.(_植D2);
EleD eleD5 = new _根D();
_植D2.(eleD5);
_植D2.(eleD5.Copy());
_植D2.(eleD5.Copy());
_植D2.(eleD5.Copy());
_植D2.(eleD5.Copy());
_植D2.(eleD5.Copy());
_植D2.(eleD5.Copy());
_植D2.(eleD5.Copy());
_植D2.(eleD5.Copy());
_植D2.(eleD5.Copy());
obj.EnumEleD().SetValuesD("植", true);
obj.EnumEleD().SetValuesD("淫", true);
obj.EnumEleD().SetValuesD<LowerArm_人D>("淫", false);
obj.EnumEleD().SetValuesD("ハート", false);
obj.EnumEleD().SetValuesD("隈取", true);
obj.EnumEleD().SetValuesD<D>("隈取", false);
obj.EnumEleD().SetValuesD<_人D>("悪", true);
obj.EnumEleD().SetValuesD<_人D>("葉1", false);
obj.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
obj.EnumEleD().SetValuesD("身長", D2.);
obj.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
obj.SetLowerHair();
obj.AdjustScale(D2);
return new ChaD(obj, new (b0: false));
}
public static ChaD Getサキュバス()
{
WaistD WaistD2 = Uni.Waist();
TorsoD TorsoD2 = WaistD2.SetTorso();
ChestD ChestD2 = TorsoD2.SetChestR();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
D2.Set耳長();
EleD eleD2 = RNG.XS.Next(5) switch
{
0 => new 2_2D
{
B = 0.9
},
1 => new 2_D
{
B = 0.9
},
2 => new 2_1D
{
B = 0.9
},
3 => new 2_2D
{
B = 0.9
},
_ => new 2_4D
{
B = 0.9
},
};
eleD.(eleD2);
eleD.(eleD2.Get逆());
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
ChestD2.(ShoulderD2);
ChestD2.(ShoulderD2.Get逆());
_蝙D e2 = new _蝙D
{
= 1.0
};
LowerArm_蝙D LowerArm_蝙D2 = new LowerArm_蝙D();
LowerArm_蝙D2.(e2);
UpperArm_蝙D UpperArm_蝙D2 = new UpperArm_蝙D();
UpperArm_蝙D2.LowerArm接続(LowerArm_蝙D2);
TorsoD2.(UpperArm_蝙D2);
TorsoD2.(UpperArm_蝙D2.Get逆());
_人D e3 = new _人D();
Leg_人D Leg_人D2 = new Leg_人D();
Leg_人D2.(e3);
_人D _人D2 = new _人D();
_人D2.Leg接続(Leg_人D2);
WaistD2.(_人D2);
WaistD2.(_人D2.Get逆());
WaistD2.(new _淫D());
WaistD2.EnumEleD().SetValuesD("淫", true);
WaistD2.EnumEleD().SetValuesD<ChestD>("植", true);
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
WaistD2.EnumEleD().SetValuesD("身長", D2.);
WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
WaistD2.SetLowerHair();
WaistD2.AdjustScale(D2);
return new ChaD(WaistD2, new (RNG.XS.NextBool()))
{
= 0.0
};
}
public static ChaD Getデビル()
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口R();
D2.Set舌短();
if (RNG.XS.NextBool())
{
D2.Set耳尖();
}
else
{
D2.Set耳長();
}
EleD eleD2 = RNG.XS.Next(8) switch
{
0 => new 2_1D(),
1 => new 2_2D(),
2 => new 2_3D(),
3 => new 2_1D(),
4 => new 2_2D(),
5 => new 2_3D(),
6 => new 2_4D(),
_ => new 2_D(),
};
eleD.(eleD2);
eleD.(eleD2.Get逆());
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
ChestD2.(ShoulderD2);
ChestD2.(ShoulderD2.Get逆());
if (RNG.XS.NextBool())
{
_蝙D e2 = new _蝙D
{
= RNG.XS.NextDouble()
};
LowerArm_蝙D LowerArm_蝙D2 = new LowerArm_蝙D();
LowerArm_蝙D2.(e2);
UpperArm_蝙D UpperArm_蝙D2 = new UpperArm_蝙D();
UpperArm_蝙D2.LowerArm接続(LowerArm_蝙D2);
ChestD2.(UpperArm_蝙D2);
ChestD2.(UpperArm_蝙D2.Get逆());
}
else
{
_鳥D e3 = new _鳥D();
LowerArm_鳥D LowerArm_鳥D2 = new LowerArm_鳥D();
LowerArm_鳥D2.(e3);
UpperArm_鳥D UpperArm_鳥D2 = new UpperArm_鳥D();
UpperArm_鳥D2.LowerArm接続(LowerArm_鳥D2);
ChestD2.(UpperArm_鳥D2);
ChestD2.(UpperArm_鳥D2.Get逆());
}
if (RNG.XS.NextBool())
{
_人D e4 = new _人D();
Leg_人D Leg_人D2 = new Leg_人D();
Leg_人D2.(e4);
_人D _人D2 = new _人D();
_人D2.Leg接続(Leg_人D2);
WaistD2.(_人D2);
WaistD2.(_人D2.Get逆());
}
else
{
_牛D e5 = new _牛D();
Leg_蹄D Leg_蹄D2 = new Leg_蹄D();
Leg_蹄D2.(e5);
_蹄D _蹄D2 = new _蹄D();
_蹄D2.Leg接続(Leg_蹄D2);
WaistD2.(_蹄D2);
WaistD2.(_蹄D2.Get逆());
WaistD2.EnumEleD().SetValuesD<D>("獣性", true);
WaistD2.EnumEleD().SetValuesD<D>("髭", false);
}
WaistD2.(RNG.XS.NextM(4) switch
{
0 => new _犬D(),
1 => new _馬D(),
2 => new _牛D(),
_ => new _悪D(),
});
WaistD2.EnumEleD().SetValuesD("悪", true);
WaistD2.EnumEleD().SetValuesD<_通常D>("牙", true);
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
WaistD2.EnumEleD().SetValuesD("身長", D2.);
WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
WaistD2.SetLowerHair();
WaistD2.AdjustScale(D2);
return new ChaD(WaistD2, new (b0: false));
}
public static ChaD Getエンジェル(bool b)
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
D2.Set耳人();
if (b)
{
D2.(new _天D());
}
else
{
ChestD2.(new _光D());
}
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
ChestD2.(ShoulderD2);
ChestD2.(ShoulderD2.Get逆());
_鳥D _鳥D2 = new _鳥D
{
= RNG.XS.NextDouble()
};
LowerArm_鳥D LowerArm_鳥D2 = new LowerArm_鳥D
{
= _鳥D2.
};
LowerArm_鳥D2.(_鳥D2);
UpperArm_鳥D UpperArm_鳥D2 = new UpperArm_鳥D
{
= LowerArm_鳥D2.
};
UpperArm_鳥D2.LowerArm接続(LowerArm_鳥D2);
for (int i = 0; i < RNG.XS.Next(2) + 1; i++)
{
ChestD2.(UpperArm_鳥D2.Copy());
ChestD2.(UpperArm_鳥D2.Get逆());
}
_人D e2 = new _人D();
Leg_人D Leg_人D2 = new Leg_人D();
Leg_人D2.(e2);
_人D _人D2 = new _人D();
_人D2.Leg接続(Leg_人D2);
WaistD2.(_人D2);
WaistD2.(_人D2.Get逆());
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
WaistD2.EnumEleD().SetValuesD("身長", D2.);
WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
WaistD2.SetLowerHair();
WaistD2.AdjustScale(D2);
return new ChaD(WaistD2, new (RNG.XS.NextBool()));
}
public static ChaD Getウェアキャット()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻R();
D2.Set口人();
D2.Set舌短();
EleD eleD2 = new D();
eleD.(eleD2);
eleD.(eleD2.Get逆());
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj2.(ShoulderD2);
obj2.(ShoulderD2.Get逆());
_人D e2 = new _人D();
Leg_人D Leg_人D2 = new Leg_人D();
Leg_人D2.(e2);
_人D _人D2 = new _人D();
_人D2.Leg接続(Leg_人D2);
obj.(_人D2);
obj.(_人D2.Get逆());
obj.(new _猫D());
obj.EnumEleD().SetValuesD("獣性", true);
obj.EnumEleD().SetValuesD<LowerArm_人D>("獣腕", false);
obj.EnumEleD().SetValuesD<_人D>("獣性", false);
obj.EnumEleD().SetValuesD<_人D>("獣毛", true);
obj.EnumEleD().SetValuesD<_人D>("肉球", true);
obj.EnumEleD().SetValuesD("胸毛", false);
obj.EnumEleD().SetValuesD<D>("髭", D2._接続.IsEleD<_獣D>());
obj.EnumEleD().SetValuesD<D>("猫目", true);
obj.EnumEleD().SetValuesD<_通常D>("牙", true);
obj.EnumEleD().SetValuesD<LowerArm_人D>("配色指定", .B0);
obj.EnumEleD().SetValuesD<_人D>("配色指定", .B0);
obj.EnumEleD().SetValuesD<Leg_人D>("配色指定", .B0);
obj.EnumEleD().SetValuesD<_人D>("配色指定", .B0);
obj.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
obj.EnumEleD().SetValuesD("身長", D2.);
obj.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
obj.SetLowerHair();
obj.AdjustScale(D2);
return new ChaD(obj, new (RNG.XS.NextBool()));
}
public static ChaD Getウェアフォックス()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻R();
D2.Set口人();
D2.Set舌短();
EleD eleD2 = new D
{
YB = 1.2
};
eleD.(eleD2);
eleD.(eleD2.Get逆());
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj2.(ShoulderD2);
obj2.(ShoulderD2.Get逆());
_人D e2 = new _人D();
Leg_人D Leg_人D2 = new Leg_人D();
Leg_人D2.(e2);
_人D _人D2 = new _人D();
_人D2.Leg接続(Leg_人D2);
obj.(_人D2);
obj.(_人D2.Get逆());
obj.(new _狐D());
obj.EnumEleD().SetValuesD("獣性", true);
obj.EnumEleD().SetValuesD<LowerArm_人D>("獣腕", false);
obj.EnumEleD().SetValuesD<_人D>("獣性", false);
obj.EnumEleD().SetValuesD<_人D>("獣毛", true);
obj.EnumEleD().SetValuesD<_人D>("肉球", true);
obj.EnumEleD().SetValuesD<D>("髭", D2._接続.IsEleD<_獣D>());
obj.EnumEleD().SetValuesD<D>("猫目", true);
obj.EnumEleD().SetValuesD<_通常D>("牙", true);
obj.EnumEleD().SetValuesD<LowerArm_人D>("配色指定", .B0);
obj.EnumEleD().SetValuesD<_人D>("配色指定", .B0);
obj.EnumEleD().SetValuesD<Leg_人D>("配色指定", .B0);
obj.EnumEleD().SetValuesD<_人D>("配色指定", .B0);
obj.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
obj.EnumEleD().SetValuesD("身長", D2.);
obj.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
obj.SetLowerHair();
obj.AdjustScale(D2);
return new ChaD(obj, new (RNG.XS.NextBool()));
}
public static ChaD Getウェアウルフ()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻R();
D2.Set口人();
D2.Set舌短();
EleD eleD2 = new D();
eleD.(eleD2);
eleD.(eleD2.Get逆());
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj2.(ShoulderD2);
obj2.(ShoulderD2.Get逆());
_人D e2 = new _人D();
Leg_人D Leg_人D2 = new Leg_人D();
Leg_人D2.(e2);
_人D _人D2 = new _人D();
_人D2.Leg接続(Leg_人D2);
obj.(_人D2);
obj.(_人D2.Get逆());
obj.(new _犬D());
obj.EnumEleD().SetValuesD("獣性", true);
obj.EnumEleD().SetValuesD<D>("髭", false);
obj.EnumEleD().SetValuesD<_通常D>("牙", true);
obj.EnumEleD().SetValuesD<LowerArm_人D>("配色指定", .B0);
obj.EnumEleD().SetValuesD<_人D>("配色指定", .B0);
obj.EnumEleD().SetValuesD<Leg_人D>("配色指定", .B0);
obj.EnumEleD().SetValuesD<_人D>("配色指定", .B0);
obj.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
obj.EnumEleD().SetValuesD("身長", D2.);
obj.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
obj.SetLowerHair();
obj.AdjustScale(D2);
return new ChaD(obj, new (RNG.XS.NextBool()));
}
public static ChaD Getリザードマン()
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口R();
D2.Set舌短();
D2.Set耳尖();
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj.(ShoulderD2);
obj.(ShoulderD2.Get逆());
_人D e2 = new _人D();
Leg_人D Leg_人D2 = new Leg_人D();
Leg_人D2.(e2);
_人D _人D2 = new _人D();
_人D2.Leg接続(Leg_人D2);
WaistD2.(_人D2);
WaistD2.(_人D2.Get逆());
EleD eleD;
if (RNG.XS.Next(2) == 0)
{
eleD = new _ヘD();
eleD.B = 0.6;
}
else
{
eleD = new _龍D();
}
WaistD2.(eleD);
WaistD2.EnumEleD().SetValuesD("竜性", true);
WaistD2.EnumEleD().SetValuesD<LowerArm_人D>("棘", false);
WaistD2.EnumEleD().SetValuesD<LowerArm_人D>("肘2", false);
WaistD2.EnumEleD().SetValuesD<_人D>("鱗", true);
WaistD2.EnumEleD().SetEleDs(delegate(_人D f)
{
f. = false;
});
WaistD2.EnumEleD().SetValuesD<Leg_人D>("棘", false);
WaistD2.EnumEleD().SetValuesD<D>("猫目", true);
WaistD2.EnumEleD().SetValuesD<_通常D>("牙", true);
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
WaistD2.EnumEleD().SetValuesD("身長", D2.);
WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
WaistD2.SetLowerHair();
WaistD2.AdjustScale(D2);
return new ChaD(WaistD2, new (RNG.XS.NextBool()));
}
public static ChaD Getドラゴニュート()
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
EleD e;
if (RNG.XS.NextBool())
{
e = ((RNG.XS.Next(2) != 0) ? ((1D)new 1_D()) : ((1D)new 1_D()));
D2.(e);
}
e = RNG.XS.Next(8) switch
{
0 => new 2_1D(),
1 => new 2_2D(),
2 => new 2_3D(),
3 => new 2_D(),
4 => new 2_1D(),
5 => new 2_2D(),
6 => new 2_3D(),
_ => new 2_4D(),
};
eleD.(e);
eleD.(e.Get逆());
_人D e2 = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e2);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
ChestD2.(ShoulderD2);
ChestD2.(ShoulderD2.Get逆());
if (RNG.XS.NextBool())
{
if (RNG.XS.NextBool())
{
_蝙D e3 = new _蝙D
{
= RNG.XS.NextDouble()
};
LowerArm_蝙D LowerArm_蝙D2 = new LowerArm_蝙D();
LowerArm_蝙D2.(e3);
UpperArm_蝙D UpperArm_蝙D2 = new UpperArm_蝙D();
UpperArm_蝙D2.LowerArm接続(LowerArm_蝙D2);
ChestD2.(UpperArm_蝙D2);
ChestD2.(UpperArm_蝙D2.Get逆());
D2.Set耳長();
}
else
{
_鳥D _鳥D2 = new _鳥D
{
= RNG.XS.NextDouble()
};
LowerArm_鳥D LowerArm_鳥D2 = new LowerArm_鳥D
{
= _鳥D2.
};
LowerArm_鳥D2.(_鳥D2);
UpperArm_鳥D UpperArm_鳥D2 = new UpperArm_鳥D
{
= LowerArm_鳥D2.
};
UpperArm_鳥D2.LowerArm接続(LowerArm_鳥D2);
ChestD2.(UpperArm_鳥D2);
ChestD2.(UpperArm_鳥D2.Get逆());
D2.Set耳獣();
}
}
else
{
D2.Set耳尖();
}
_人D e4 = new _人D();
Leg_人D Leg_人D2 = new Leg_人D();
Leg_人D2.(e4);
_人D _人D2 = new _人D();
_人D2.Leg接続(Leg_人D2);
WaistD2.(_人D2);
WaistD2.(_人D2.Get逆());
switch (RNG.XS.Next(3))
{
case 0:
e = new _ヘD();
e.B = 0.6;
break;
case 1:
e = new _竜D();
break;
default:
e = new _龍D();
break;
}
WaistD2.(e);
WaistD2.EnumEleD().SetValuesD("竜性", true);
WaistD2.EnumEleD().SetValuesD<_人D>("竜性", false);
WaistD2.EnumEleD().SetValuesD<_人D>("鱗", true);
WaistD2.EnumEleD().SetValuesD<D>("猫目", RNG.XS.NextBool());
WaistD2.EnumEleD().SetValuesD<_通常D>("牙", true);
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
WaistD2.EnumEleD().SetValuesD("身長", D2.);
WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
WaistD2.SetLowerHair();
WaistD2.AdjustScale(D2);
return new ChaD(WaistD2, new (RNG.XS.NextBool()));
}
public static ChaD Getドラゴン()
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口R();
D2.Set舌短();
EleD e;
if (RNG.XS.NextBool())
{
e = ((RNG.XS.Next(2) != 0) ? ((1D)new 1_D()) : ((1D)new 1_D()));
D2.(e);
}
e = RNG.XS.Next(8) switch
{
0 => new 2_1D(),
1 => new 2_2D(),
2 => new 2_3D(),
3 => new 2_D(),
4 => new 2_1D(),
5 => new 2_2D(),
6 => new 2_3D(),
_ => new 2_4D(),
};
eleD.(e);
eleD.(e.Get逆());
_人D e2 = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e2);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
ChestD2.(ShoulderD2);
ChestD2.(ShoulderD2.Get逆());
D D2 = Uni.();
WaistD2.(D2);
D D2 = Uni.();
D2.(D2);
D D2 = Uni.();
D2.(D2);
if (RNG.XS.NextBool())
{
_蝙D e3 = new _蝙D();
LowerArm_蝙D LowerArm_蝙D2 = new LowerArm_蝙D();
LowerArm_蝙D2.(e3);
UpperArm_蝙D UpperArm_蝙D2 = new UpperArm_蝙D();
UpperArm_蝙D2.LowerArm接続(LowerArm_蝙D2);
D2.(UpperArm_蝙D2);
D2.(UpperArm_蝙D2.Get逆());
D2.Set耳鰭();
}
else
{
_鳥D e4 = new _鳥D();
LowerArm_鳥D LowerArm_鳥D2 = new LowerArm_鳥D();
LowerArm_鳥D2.(e4);
UpperArm_鳥D UpperArm_鳥D2 = new UpperArm_鳥D();
UpperArm_鳥D2.LowerArm接続(LowerArm_鳥D2);
D2.(UpperArm_鳥D2);
D2.(UpperArm_鳥D2.Get逆());
WaistD2.EnumEleD().SetValuesD<D>("獣毛", true);
D2.Set耳羽();
}
_獣D e5 = new _獣D();
LowerArm_獣D LowerArm_獣D2 = new LowerArm_獣D();
LowerArm_獣D2.(e5);
UpperArm_獣D UpperArm_獣D2 = new UpperArm_獣D();
UpperArm_獣D2.LowerArm接続(LowerArm_獣D2);
D D2 = new D();
D2.UpperArm接続(UpperArm_獣D2);
D2.(D2);
D2.(D2.Get逆());
_竜D e6 = new _竜D();
Leg_竜D Leg_竜D2 = new Leg_竜D();
Leg_竜D2.(e6);
_竜D _竜D2 = new _竜D();
_竜D2.Leg接続(Leg_竜D2);
D2.(_竜D2);
D2.(_竜D2.Get逆());
switch (RNG.XS.Next(5))
{
case 0:
e = new _ヘD();
e.B = 0.6;
break;
case 1:
e = new _竜D();
break;
case 2:
e = new _龍D();
break;
default:
e = new _悪D();
break;
}
D2.(e);
WaistD2.EnumEleD().SetValuesD("竜性", true);
D2.EnumEleD().SetValuesD<D>("鱗", false);
WaistD2.EnumEleD().SetValuesD<_人D>("配色", .S0);
WaistD2.EnumEleD().SetValuesD<D>("猫目", true);
WaistD2.EnumEleD().SetValuesD<_通常D>("牙", true);
WaistD2.EnumEleD().SetValuesD<_人D>("表示", false);
WaistD2.EnumEleD().SetValuesD<_人D>("表示", false);
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
WaistD2.EnumEleD().SetValuesD("身長", D2.);
WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
WaistD2.SetLowerHair();
WaistD2.AdjustScale(D2);
return new ChaD(WaistD2, new (b0: false));
}
public static ChaD Getドラコケンタウレ()
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口R();
D2.Set舌短();
EleD e;
if (RNG.XS.NextBool())
{
e = ((RNG.XS.Next(2) != 0) ? ((1D)new 1_D()) : ((1D)new 1_D()));
D2.(e);
}
e = RNG.XS.Next(8) switch
{
0 => new 2_1D(),
1 => new 2_2D(),
2 => new 2_3D(),
3 => new 2_D(),
4 => new 2_1D(),
5 => new 2_2D(),
6 => new 2_3D(),
_ => new 2_4D(),
};
eleD.(e);
eleD.(e.Get逆());
_人D e2 = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e2);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
ChestD2.(ShoulderD2);
ChestD2.(ShoulderD2.Get逆());
D D2 = Uni.();
WaistD2.(D2);
D D2 = Uni.();
D2.(D2);
D D2 = Uni.();
D2.(D2);
D2.Set耳長();
_獣D e3 = new _獣D();
LowerArm_獣D LowerArm_獣D2 = new LowerArm_獣D();
LowerArm_獣D2.(e3);
UpperArm_獣D UpperArm_獣D2 = new UpperArm_獣D();
UpperArm_獣D2.LowerArm接続(LowerArm_獣D2);
D D2 = new D();
D2.UpperArm接続(UpperArm_獣D2);
D2.(D2);
D2.(D2.Get逆());
_竜D e4 = new _竜D();
Leg_竜D Leg_竜D2 = new Leg_竜D();
Leg_竜D2.(e4);
_竜D _竜D2 = new _竜D();
_竜D2.Leg接続(Leg_竜D2);
D2.(_竜D2);
D2.(_竜D2.Get逆());
switch (RNG.XS.Next(5))
{
case 0:
e = new _ヘD();
e.B = 0.6;
break;
case 1:
e = new _竜D();
break;
case 2:
e = new _龍D();
break;
default:
e = new _悪D();
break;
}
D2.(e);
WaistD2.EnumEleD().SetValuesD("竜性", true);
D2.EnumEleD().SetValuesD<D>("鱗", false);
WaistD2.EnumEleD().SetValuesD<_人D>("配色", .S0);
WaistD2.EnumEleD().SetValuesD<D>("猫目", true);
WaistD2.EnumEleD().SetValuesD<_通常D>("牙", true);
WaistD2.EnumEleD().SetValuesD<_人D>("表示", false);
WaistD2.EnumEleD().SetValuesD<_人D>("表示", false);
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
WaistD2.EnumEleD().SetValuesD("身長", D2.);
WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
WaistD2.SetLowerHair();
WaistD2.AdjustScale(D2);
return new ChaD(WaistD2, new (RNG.XS.NextBool()));
}
public static ChaD Getワイバーン()
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口R();
D2.Set舌短();
EleD e;
if (RNG.XS.NextBool())
{
e = ((RNG.XS.Next(2) != 0) ? ((1D)new 1_D()) : ((1D)new 1_D()));
D2.(e);
}
e = RNG.XS.Next(6) switch
{
0 => new 2_1D(),
1 => new 2_2D(),
2 => new 2_3D(),
3 => new 2_2D(),
4 => new 2_3D(),
_ => new 2_4D(),
};
eleD.(e);
eleD.(e.Get逆());
if (RNG.XS.NextBool())
{
_蝙D e2 = new _蝙D
{
B = 1.1
};
LowerArm_蝙D LowerArm_蝙D2 = new LowerArm_蝙D
{
B = 1.1
};
LowerArm_蝙D2.(e2);
UpperArm_蝙D UpperArm_蝙D2 = new UpperArm_蝙D
{
B = 1.1
};
UpperArm_蝙D2.LowerArm接続(LowerArm_蝙D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_蝙D2);
ChestD2.(ShoulderD2);
ChestD2.(ShoulderD2.Get逆());
D2.Set耳長();
}
else
{
_鳥D e3 = new _鳥D
{
B = 1.1,
_表示 = true
};
LowerArm_鳥D LowerArm_鳥D2 = new LowerArm_鳥D
{
B = 1.1
};
LowerArm_鳥D2.(e3);
UpperArm_鳥D UpperArm_鳥D2 = new UpperArm_鳥D
{
B = 1.1
};
UpperArm_鳥D2.LowerArm接続(LowerArm_鳥D2);
ShoulderD ShoulderD3 = new ShoulderD();
ShoulderD3.UpperArm接続(UpperArm_鳥D2);
ChestD2.(ShoulderD3);
ChestD2.(ShoulderD3.Get逆());
ChestD2.(new _羽D());
D2.Set耳獣();
}
_鳥D e4 = new _鳥D();
Leg_竜D Leg_竜D2 = new Leg_竜D();
Leg_竜D2.(e4);
_竜D _竜D2 = new _竜D();
_竜D2.Leg接続(Leg_竜D2);
WaistD2.(_竜D2);
WaistD2.(_竜D2.Get逆());
WaistD2.(RNG.XS.Next(5) switch
{
0 => new _ヘD
{
B = 0.6
},
1 => new _竜D(),
2 => new _龍D(),
3 => new _蠍D
{
B = 1.3
},
_ => new _悪D
{
B = 1.5
},
});
WaistD2.EnumEleD().SetValuesD("竜性", true);
WaistD2.EnumEleD().SetValuesD<D>("猫目", true);
WaistD2.EnumEleD().SetValuesD<_通常D>("牙", true);
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
WaistD2.EnumEleD().SetValuesD("身長", D2.);
WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
WaistD2.SetLowerHair();
WaistD2.AdjustScale(D2);
return new ChaD(WaistD2, new (b0: false));
}
public static ChaD Getワーム()
{
WaistD WaistD2 = Uni.Waist();
HeadD D2 = WaistD2.SetTorso().SetChestR().SetNeck()
.Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口裂();
D2.Set舌長();
D2.Set耳鰭();
D2.Set耳尖();
EleD e;
if (RNG.XS.NextBool())
{
e = ((RNG.XS.Next(2) != 0) ? ((1D)new 1_D()) : ((1D)new 1_D()));
D2.(e);
}
e = RNG.XS.Next(5) switch
{
0 => new 2_1D(),
1 => new 2_2D(),
2 => new 2_2D(),
3 => new 2_4D(),
_ => new 2_D(),
};
eleD.(e);
eleD.(e.Get逆());
_蛇D _蛇D2 = new _蛇D();
WaistD2.(_蛇D2);
Torso_蛇D Torso_蛇D2 = new Torso_蛇D();
_蛇D2.(Torso_蛇D2);
for (int i = 0; i < 40; i++)
{
Torso_蛇D2.Torso接続(Torso_蛇D2 = new Torso_蛇D());
}
Torso_蛇D2.Torso接続(new _ヘD());
WaistD2.EnumEleD().SetValuesD("竜性", true);
WaistD2.EnumEleD().SetValuesD<D>("竜性", false);
WaistD2.EnumEleD().SetValuesD<D>("猫目", RNG.XS.NextBool());
WaistD2.EnumEleD().SetValuesD<_長D>("股舌表示", true);
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
WaistD2.EnumEleD().SetValuesD("身長", D2.);
WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
WaistD2.SetLowerHair();
WaistD2.AdjustScale(D2);
return new ChaD(WaistD2, new (b0: false));
}
public static ChaD Getサンドワーム()
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口裂();
D2.Set舌短();
D2.Set耳人();
EleD eleD2 = RNG.XS.Next(5) switch
{
0 => new 2_1D(),
1 => new 2_2D(),
2 => new 2_2D(),
3 => new 2_4D(),
_ => new 2_D(),
};
eleD.(eleD2);
eleD.(eleD2.Get逆());
D2.(new _皿D
{
= true
});
D D2 = new D();
eleD2 = new D();
D2.(eleD2);
D2.(eleD2.Get逆());
D2.(D2);
_蟲D e = new _蟲D();
D2.(e);
if (RNG.XS.NextBool())
{
eleD2 = new D
{
B = 1.1
};
D2.(eleD2);
D2.(eleD2.Get逆());
}
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
LowerArm_人D2.(new D());
ChestD2.(ShoulderD2);
ChestD2.(ShoulderD2.Get逆());
ChestD2.(ShoulderD2.Copy());
ChestD2.(ShoulderD2.Get逆());
ChestD2.(ShoulderD2.Copy());
ChestD2.(ShoulderD2.Get逆());
_蟲D _蟲D2 = new _蟲D();
WaistD2.(_蟲D2);
Torso_蟲D _蟲D2 = new Torso_蟲D();
_蟲D2.(_蟲D2);
for (int i = 0; i < 21; i++)
{
_蟲D2.Torso接続(_蟲D2 = new Torso_蟲D());
}
_蟲D _蟲D2 = new _蟲D();
D D2 = (RNG.XS.NextBool() ? ((D)new _曳航D()) : ((D)new _鋏D()));
_蟲D2.(D2);
_蟲D2.(D2.Get逆());
_蟲D2.Torso接続(_蟲D2);
WaistD2.EnumEleD().SetValuesD("虫性", true);
WaistD2.EnumEleD().SetValuesD("配色", .C0);
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
WaistD2.EnumEleD().SetValuesD("身長", D2.);
WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
WaistD2.AdjustScale(D2);
return new ChaD(WaistD2, new (b0: false));
}
public static ChaD Getリュウ()
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口裂();
D2.Set舌長();
D2.Set耳鰭();
D2.Set耳尖();
EleD eleD2 = new 2_2D();
eleD.(eleD2);
eleD.(eleD2.Get逆());
_蛇D _蛇D2 = new _蛇D();
WaistD2.(_蛇D2);
_鳥D e = new _鳥D
{
B = 1.1
};
Leg_竜D Leg_竜D2 = new Leg_竜D
{
B = 1.1
};
Leg_竜D2.(e);
D D2 = new D
{
B = 1.1
};
D2.UpperArm接続(Leg_竜D2);
WaistD2.(D2);
WaistD2.(D2.Get逆());
Torso_蛇D Torso_蛇D2 = new Torso_蛇D();
_蛇D2.(Torso_蛇D2);
for (int i = 0; i < 50; i++)
{
Torso_蛇D2.Torso接続(Torso_蛇D2 = new Torso_蛇D());
}
e = new _鳥D();
Leg_竜D2 = new Leg_竜D();
Leg_竜D2.(e);
_竜D _竜D2 = new _竜D();
_竜D2.Leg接続(Leg_竜D2);
Torso_蛇D2.(_竜D2);
Torso_蛇D2.(_竜D2.Get逆());
_ヘD _ヘD2 = new _ヘD();
_ヘD2.(new _魚D());
Torso_蛇D2.Torso接続(_ヘD2);
WaistD2.EnumEleD().SetValuesD<HeadD>("馬", true);
ChestD2._接続.SetValuesD<D>("表示", true);
WaistD2.EnumEleD().SetValuesD("竜性", true);
WaistD2.EnumEleD().SetValuesD<D>("竜性", false);
WaistD2.EnumEleD().SetValuesD<D>("猫目", true);
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
WaistD2.EnumEleD().SetValuesD("身長", D2.);
WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
WaistD2.SetLowerHair();
WaistD2.AdjustScale(D2);
return new ChaD(WaistD2, new (b0: false));
}
public static ChaD Getスライム()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set口人();
D2.Set舌短();
D2.Set耳人();
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj2.(ShoulderD2);
obj2.(ShoulderD2.Get逆());
_人D _人D2 = new _人D
{
= true
};
obj.(_人D2);
obj.(_人D2.Get逆());
obj.(new _粘D());
obj.EnumEleD().SetValuesD("スライム", true);
obj.EnumEleD().SetValuesD("ハイライト", true);
obj.EnumEleD().SetValuesD<_人D>("表示", false);
obj.EnumEleD().SetValuesD("眼", false);
obj.EnumEleD().SetValuesD("コア", false);
obj.EnumEleD().SetValuesD("秘石", false);
obj.EnumEleD().SetValuesD<D>("ハイライト下", false);
obj.EnumEleD().SetValuesD("コア1", RNG.XS.NextBool());
obj.EnumEleD().SetValuesD("コア2", RNG.XS.NextBool());
obj.EnumEleD().SetValuesD<D>("瞳孔", false);
obj.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
obj.EnumEleD().SetValuesD("身長", D2.);
obj.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
obj.AdjustScale(D2);
return new ChaD(obj, new (b0: false));
}
public static ChaD Getフェアリー(bool b1, bool b2)
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
switch (RNG.XS.Next(3))
{
case 0:
D2.Set耳人();
break;
case 1:
D2.Set耳尖();
break;
default:
D2.Set耳長();
break;
}
D D2 = new D();
EleD eleD2 = SlaveMatrix.GameClasses._Con.Get花R(: false);
D2.(eleD2);
bool flag = RNG.XS.NextBool();
if (eleD2 is _百D)
{
((_百D)eleD2)._萼_表示 = !flag;
}
D2.1__表示 = flag;
D2.1__表示 = flag;
D2.2__表示 = flag;
D2.2__表示 = flag;
D2.3__表示 = flag;
D2.3__表示 = flag;
D2.4__表示 = flag;
D2.4__表示 = flag;
D2.1__表示 = !flag;
D2.1__表示 = !flag;
D2.2__表示 = !flag;
D2.2__表示 = !flag;
D2.3__表示 = !flag;
D2.3__表示 = !flag;
D2.4__表示 = !flag;
D2.4__表示 = !flag;
eleD.(D2);
eleD.(D2.Get逆());
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
ChestD2.(ShoulderD2);
ChestD2.(ShoulderD2.Get逆());
if (b1)
{
EleD eleD3 = new _羽D
{
B = 0.9
};
ChestD2.(eleD3);
ChestD2.(eleD3.Get逆());
eleD3 = new _羽D
{
B = 0.9
};
ChestD2.(eleD3);
ChestD2.(eleD3.Get逆());
}
else
{
EleD eleD3 = new _蝶D
{
B = 0.9,
= b2
};
ChestD2.(eleD3);
ChestD2.(eleD3.Get逆());
eleD3 = new _蝶D
{
B = 0.9,
= b2
};
ChestD2.(eleD3);
ChestD2.(eleD3.Get逆());
}
if (RNG.XS.NextBool())
{
if (b1)
{
EleD eleD3 = new _線D();
eleD3.YB = 0.4;
D2.(eleD3);
D2.(eleD3.Get逆());
}
else if (b2)
{
EleD eleD3 = new _蛾D();
D2.(eleD3);
D2.(eleD3.Get逆());
}
else
{
EleD eleD3 = new _蝶D();
D2.(eleD3);
D2.(eleD3.Get逆());
}
}
_人D e2 = new _人D();
Leg_人D Leg_人D2 = new Leg_人D();
Leg_人D2.(e2);
_人D _人D2 = new _人D();
_人D2.Leg接続(Leg_人D2);
WaistD2.(_人D2);
WaistD2.(_人D2.Get逆());
WaistD2.EnumEleD().SetValuesD("肥大", 0.0);
WaistD2.EnumEleD().SetValuesD("身長", 0.0);
WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
WaistD2.SetLowerHair();
WaistD2.AdjustScale(D2);
return new ChaD(WaistD2, new (RNG.XS.NextBool()));
}
public static ChaD Getオーグリス(bool b)
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.SetTorso().SetChestR();
NeckD D2 = obj.SetNeck();
HeadD D2;
if (b)
{
D2 = D2.Set頭R1();
D2.EnumEleD().GetEleD<D>();
D2.(new 1_D());
}
else
{
D2 = D2.Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
EleD eleD2 = new 2_D();
eleD.(eleD2);
eleD.(eleD2.Get逆());
}
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
if (RNG.XS.NextBool())
{
D2.Set耳人();
}
else
{
D2.Set耳尖();
}
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj.(ShoulderD2);
obj.(ShoulderD2.Get逆());
_人D e2 = new _人D();
Leg_人D Leg_人D2 = new Leg_人D();
Leg_人D2.(e2);
_人D _人D2 = new _人D();
_人D2.Leg接続(Leg_人D2);
WaistD2.(_人D2);
WaistD2.(_人D2.Get逆());
if (RNG.XS.NextBool())
{
WaistD2.EnumEleD().SetValuesD("隈取", true);
D2._タトゥ_表示 = false;
WaistD2.EnumEleD().SetValuesD<D>("豹", true);
WaistD2.EnumEleD().SetValuesD("淫", true);
WaistD2.EnumEleD().SetValuesD("ハート", false);
WaistD2.SetValuesD("悪", true);
WaistD2.EnumEleD().SetValuesD<ChestD>("植", true);
WaistD2.EnumEleD().SetValuesD<TorsoD>("植", true);
WaistD2.EnumEleD().SetValuesD<ChestD>("タトゥ2", false);
WaistD2.EnumEleD().SetValuesD<LowerArm_人D>("手首", false);
WaistD2.EnumEleD().SetValuesD<Leg_人D>("足首", false);
}
WaistD2.EnumEleD().SetValuesD<_通常D>("牙", true);
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
WaistD2.EnumEleD().SetValuesD("身長", D2.);
WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
WaistD2.SetLowerHair();
WaistD2.AdjustScale(D2);
return new ChaD(WaistD2, new (RNG.XS.NextBool()));
}
public static ChaD Getサイクロプス()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.SetNeck().Set頭R1();
D2.EnumEleD().GetEleD<D>();
D2.Set単目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
if (RNG.XS.NextBool())
{
D2.Set耳人();
}
else
{
D2.Set耳尖();
}
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj2.(ShoulderD2);
obj2.(ShoulderD2.Get逆());
_人D e2 = new _人D();
Leg_人D Leg_人D2 = new Leg_人D();
Leg_人D2.(e2);
_人D _人D2 = new _人D();
_人D2.Leg接続(Leg_人D2);
obj.(_人D2);
obj.(_人D2.Get逆());
obj.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
obj.EnumEleD().SetValuesD("身長", 1.0);
obj.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
obj.SetLowerHair();
obj.AdjustScale(D2);
return new ChaD(obj, new (RNG.XS.NextBool()));
}
public static ChaD Getエイリアン()
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set目宇R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
D2.Set耳尖();
_宇D _宇D2 = new _宇D();
_宇D2.(new _宇D());
D2.(_宇D2);
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
LowerArm_人D2.(new D());
obj.(ShoulderD2);
obj.(ShoulderD2.Get逆());
_蛸D _蛸D2 = new _蛸D();
WaistD2.(_蛸D2);
_軟D _軟D2 = new _軟D
{
= true
};
_軟D _軟D3 = new _軟D
{
= true
};
_蛸D2.(_軟D2.Copy());
_蛸D2.(_軟D2.Get逆());
_蛸D2.(_軟D3.Copy());
_蛸D2.(_軟D3.Get逆());
_蛸D2.(_軟D3.Copy());
_蛸D2.(_軟D3.Get逆());
_蛸D2.(_軟D3.Copy());
_蛸D2.(_軟D3.Get逆());
WaistD2.EnumEleD().SetValuesD("コア1", true);
WaistD2.EnumEleD().SetValuesD("虫性", true);
WaistD2.EnumEleD().SetValuesD<HeadD>("虫性", false);
WaistD2.EnumEleD().SetValuesD<ChestD>("器官", false);
WaistD2.EnumEleD().SetValuesD<_人D>("宇手", true);
if (RNG.XS.NextBool())
{
WaistD2.EnumEleD().SetValuesD("紋柄", true);
}
WaistD2.EnumEleD().SetValuesD("吸盤", false);
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
WaistD2.EnumEleD().SetValuesD("身長", D2.);
WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
WaistD2.AdjustScale(D2);
return new ChaD(WaistD2, new (b0: false));
}
public static ChaD Getクラーケン()
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口裂();
D2.Set舌短();
D2.Set耳長();
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj.(ShoulderD2);
obj.(ShoulderD2.Get逆());
_蛸D _蛸D2 = new _蛸D();
WaistD2.(_蛸D2);
_軟D _軟D2 = new _軟D
{
= true
};
_軟D _軟D3 = new _軟D
{
= true
};
_触D _触D2 = new _触D();
_触D2.SetValuesD("爪", RNG.XS.NextBool());
_蛸D2.(_軟D2.Copy());
_蛸D2.(_軟D2.Get逆());
_蛸D2.(_触D2.Copy());
_蛸D2.(_触D2.Get逆());
_蛸D2.(_軟D3.Copy());
_蛸D2.(_軟D3.Get逆());
_蛸D2.(_軟D3.Copy());
_蛸D2.(_軟D3.Get逆());
_蛸D2.(_軟D3.Copy());
_蛸D2.(_軟D3.Get逆());
if (RNG.XS.NextBool())
{
WaistD2.EnumEleD().SetValuesD("紋柄", true);
_蛸D2.EnumEleD().SetValuesD<_触D>("柄", RNG.XS.NextBool());
}
WaistD2.EnumEleD().SetValuesD<D>("蛸目", RNG.XS.NextBool());
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
WaistD2.EnumEleD().SetValuesD("身長", D2.);
WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
WaistD2.AdjustScale(D2);
return new ChaD(WaistD2, new (b0: false));
}
public static ChaD Getセイレーン(int i)
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口R();
D2.Set舌短();
D2.Set耳尖();
switch (i)
{
case 0:
{
if (RNG.XS.NextBool())
{
_人D e4 = new _人D();
LowerArm_人D LowerArm_人D4 = new LowerArm_人D();
LowerArm_人D4.(e4);
UpperArm_人D UpperArm_人D4 = new UpperArm_人D();
UpperArm_人D4.LowerArm接続(LowerArm_人D4);
ShoulderD ShoulderD4 = new ShoulderD();
ShoulderD4.UpperArm接続(UpperArm_人D4);
ChestD2.(ShoulderD4);
ChestD2.(ShoulderD4.Get逆());
}
_鳥D e5 = new _鳥D
{
= 1.0
};
LowerArm_鳥D LowerArm_鳥D3 = new LowerArm_鳥D
{
= 1.0
};
LowerArm_鳥D3.(e5);
UpperArm_鳥D UpperArm_鳥D3 = new UpperArm_鳥D
{
= 1.0
};
UpperArm_鳥D3.LowerArm接続(LowerArm_鳥D3);
ChestD2.(UpperArm_鳥D3);
ChestD2.(UpperArm_鳥D3.Get逆());
_鳥D e6 = new _鳥D();
Leg_鳥D Leg_鳥D3 = new Leg_鳥D();
Leg_鳥D3.(e6);
_鳥D _鳥D3 = new _鳥D();
_鳥D3.Leg接続(Leg_鳥D3);
WaistD2.(_鳥D3);
WaistD2.(_鳥D3.Get逆());
WaistD2.EnumEleD().SetValuesD<D>("獣毛", true);
WaistD2.(new _鳥D());
break;
}
case 1:
{
_人D e3 = new _人D();
LowerArm_人D LowerArm_人D3 = new LowerArm_人D();
LowerArm_人D3.(e3);
UpperArm_人D UpperArm_人D3 = new UpperArm_人D();
UpperArm_人D3.LowerArm接続(LowerArm_人D3);
ShoulderD ShoulderD3 = new ShoulderD();
ShoulderD3.UpperArm接続(UpperArm_人D3);
ChestD2.(ShoulderD3);
ChestD2.(ShoulderD3.Get逆());
_魚D _魚D2 = new _魚D
{
B = 1.2,
YB = 1.5
};
_魚D2.0_ = false;
_魚D2.0__鱗1_表示 = false;
_魚D2.0__鱗2_表示 = false;
_魚D2.(new _魚D());
WaistD2.(_魚D2);
WaistD2.(_魚D2.Get逆());
WaistD2.EnumEleD().SetValuesD<WaistD>("鱗", true);
WaistD2.EnumEleD().SetValuesD<D>("鱗", true);
break;
}
default:
{
WaistD2.EnumEleD().SetValuesD<D>("獣毛", true);
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
ChestD2.(ShoulderD2);
ChestD2.(ShoulderD2.Get逆());
D D2 = Uni.();
WaistD2.(D2);
D D2 = Uni.();
D2.(D2);
D D2 = Uni.();
D2.(D2);
D2.SetValuesD("尺度YB", 0.9);
D2.SetValuesD("尺度YB", 0.8);
D2.SetValuesD("尺度YB", 0.8);
_鳥D _鳥D2 = new _鳥D();
_鳥D2. = 1.0;
LowerArm_鳥D LowerArm_鳥D2 = new LowerArm_鳥D();
LowerArm_鳥D2.(_鳥D2);
LowerArm_鳥D2. = 1.0;
UpperArm_鳥D UpperArm_鳥D2 = new UpperArm_鳥D();
UpperArm_鳥D2.LowerArm接続(LowerArm_鳥D2);
UpperArm_鳥D2. = 1.0;
D2.(UpperArm_鳥D2);
D2.(UpperArm_鳥D2.Get逆());
_鳥D e2 = new _鳥D();
Leg_鳥D Leg_鳥D2 = new Leg_鳥D();
Leg_鳥D2.(e2);
_鳥D _鳥D2 = new _鳥D();
_鳥D2.Leg接続(Leg_鳥D2);
D2.(_鳥D2);
D2.(_鳥D2.Get逆());
D2.(new _鳥D());
D2.SetValuesD("獣毛", true);
WaistD2.EnumEleD().SetValuesD<_人D>("表示", false);
WaistD2.EnumEleD().SetValuesD<_人D>("表示", false);
break;
}
}
WaistD2.EnumEleD().SetValuesD<_通常D>("牙", true);
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
WaistD2.EnumEleD().SetValuesD("身長", D2.);
WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
WaistD2.SetLowerHair();
WaistD2.AdjustScale(D2);
return new ChaD(WaistD2, new (RNG.XS.NextBool()));
}
public static ChaD Getユニコーン()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.SetNeck().Set頭R1();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
D2.Set耳獣();
D2.(new 1_D());
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj2.(ShoulderD2);
obj2.(ShoulderD2.Get逆());
D D2 = Uni.();
obj.(D2);
D D2 = Uni.();
D2.(D2);
D D2 = Uni.();
D2.(D2);
_馬D e2 = new _馬D();
LowerArm_蹄D LowerArm_蹄D2 = new LowerArm_蹄D();
LowerArm_蹄D2.(e2);
UpperArm_蹄D UpperArm_蹄D2 = new UpperArm_蹄D();
UpperArm_蹄D2.LowerArm接続(LowerArm_蹄D2);
D D2 = new D();
D2.UpperArm接続(UpperArm_蹄D2);
D2.(D2);
D2.(D2.Get逆());
_馬D e3 = new _馬D();
Leg_蹄D Leg_蹄D2 = new Leg_蹄D();
Leg_蹄D2.(e3);
_蹄D _蹄D2 = new _蹄D();
_蹄D2.Leg接続(Leg_蹄D2);
D2.(_蹄D2);
D2.(_蹄D2.Get逆());
D2.(new _馬D());
obj.EnumEleD().SetValuesD<HeadD>("馬", RNG.XS.NextBool());
obj.EnumEleD().SetValuesD<_人D>("表示", false);
obj.EnumEleD().SetValuesD<_人D>("表示", false);
obj.EnumEleD().SetValuesD<D>("獣性", true);
D2.EnumEleD().SetValuesD<D>("獣性", false);
obj.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
obj.EnumEleD().SetValuesD("身長", D2.);
obj.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
obj.SetLowerHair();
obj.AdjustScale(D2);
return new ChaD(obj, new (RNG.XS.NextBool()));
}
public static ChaD Getモケロス()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.SetNeck().Set頭R1();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
D2.Set耳獣();
D2.(new 1_D
{
YB = 2.0
});
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj2.(ShoulderD2);
obj2.(ShoulderD2.Get逆());
D D2 = Uni.();
obj.(D2);
D D2 = Uni.();
D2.(D2);
D D2 = Uni.();
D2.(D2);
D2.(new _羽D
{
= true
});
_牛D e2 = new _牛D();
LowerArm_蹄D LowerArm_蹄D2 = new LowerArm_蹄D();
LowerArm_蹄D2.(e2);
UpperArm_蹄D UpperArm_蹄D2 = new UpperArm_蹄D();
UpperArm_蹄D2.LowerArm接続(LowerArm_蹄D2);
D D2 = new D();
D2.UpperArm接続(UpperArm_蹄D2);
D2.(D2);
D2.(D2.Get逆());
_牛D e3 = new _牛D();
Leg_蹄D Leg_蹄D2 = new Leg_蹄D();
Leg_蹄D2.(e3);
_蹄D _蹄D2 = new _蹄D();
_蹄D2.Leg接続(Leg_蹄D2);
D2.(_蹄D2);
D2.(_蹄D2.Get逆());
D2.(new _牛D());
obj.EnumEleD().SetValuesD<HeadD>("馬", true);
obj.EnumEleD().SetValuesD("胸毛", true);
obj.EnumEleD().SetValuesD<D>("獣毛", true);
obj.EnumEleD().SetValuesD<ChestD>("獣毛", true);
obj.EnumEleD().SetValuesD<WaistD>("獣毛", true);
obj.EnumEleD().SetValuesD<_人D>("表示", false);
obj.EnumEleD().SetValuesD<_人D>("表示", false);
obj.EnumEleD().SetValuesD<D>("獣性", true);
obj.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
obj.EnumEleD().SetValuesD("身長", D2.);
obj.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
obj.SetLowerHair();
obj.AdjustScale(D2);
return new ChaD(obj, new (b0: false));
}
public static ChaD Getアリコーン()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.SetNeck().Set頭R1();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
D2.Set耳獣();
D2.(new 1_D());
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj2.(ShoulderD2);
obj2.(ShoulderD2.Get逆());
D D2 = Uni.();
obj.(D2);
D D2 = Uni.();
D2.(D2);
D D2 = Uni.();
D2.(D2);
_鳥D _鳥D2 = new _鳥D
{
= RNG.XS.NextDouble()
};
LowerArm_鳥D LowerArm_鳥D2 = new LowerArm_鳥D
{
= _鳥D2.
};
LowerArm_鳥D2.(_鳥D2);
UpperArm_鳥D UpperArm_鳥D2 = new UpperArm_鳥D
{
= LowerArm_鳥D2.
};
UpperArm_鳥D2.LowerArm接続(LowerArm_鳥D2);
D2.(UpperArm_鳥D2);
D2.(UpperArm_鳥D2.Get逆());
_馬D e2 = new _馬D();
LowerArm_蹄D LowerArm_蹄D2 = new LowerArm_蹄D();
LowerArm_蹄D2.(e2);
UpperArm_蹄D UpperArm_蹄D2 = new UpperArm_蹄D();
UpperArm_蹄D2.LowerArm接続(LowerArm_蹄D2);
D D2 = new D();
D2.UpperArm接続(UpperArm_蹄D2);
D2.(D2);
D2.(D2.Get逆());
_馬D e3 = new _馬D();
Leg_蹄D Leg_蹄D2 = new Leg_蹄D();
Leg_蹄D2.(e3);
_蹄D _蹄D2 = new _蹄D();
_蹄D2.Leg接続(Leg_蹄D2);
D2.(_蹄D2);
D2.(_蹄D2.Get逆());
D2.(new _馬D());
obj.EnumEleD().SetValuesD<HeadD>("馬", RNG.XS.NextBool());
obj.EnumEleD().SetValuesD<_人D>("表示", false);
obj.EnumEleD().SetValuesD<_人D>("表示", false);
obj.EnumEleD().SetValuesD<D>("獣性", true);
D2.EnumEleD().SetValuesD<D>("獣性", false);
obj.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
obj.EnumEleD().SetValuesD("身長", D2.);
obj.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
obj.SetLowerHair();
obj.AdjustScale(D2);
return new ChaD(obj, new (b0: false));
}
public static ChaD Getバイコーン()
{
WaistD obj = Uni.Waist();
ChestD ChestD2 = obj.SetTorso().SetChestR();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
D2.Set耳獣();
EleD eleD2 = new 2_2D
{
YB = 1.5
};
eleD.(eleD2);
eleD.(eleD2.Get逆());
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
ChestD2.(ShoulderD2);
ChestD2.(ShoulderD2.Get逆());
D D2 = Uni.();
obj.(D2);
D D2 = Uni.();
D2.(D2);
D D2 = Uni.();
D2.(D2);
_馬D e2 = new _馬D();
LowerArm_蹄D LowerArm_蹄D2 = new LowerArm_蹄D();
LowerArm_蹄D2.(e2);
UpperArm_蹄D UpperArm_蹄D2 = new UpperArm_蹄D();
UpperArm_蹄D2.LowerArm接続(LowerArm_蹄D2);
D D2 = new D();
D2.UpperArm接続(UpperArm_蹄D2);
D2.(D2);
D2.(D2.Get逆());
_馬D e3 = new _馬D();
Leg_蹄D Leg_蹄D2 = new Leg_蹄D();
Leg_蹄D2.(e3);
_蹄D _蹄D2 = new _蹄D();
_蹄D2.Leg接続(Leg_蹄D2);
D2.(_蹄D2);
D2.(_蹄D2.Get逆());
D2.(new _馬D());
obj.EnumEleD().SetValuesD<HeadD>("馬", RNG.XS.NextBool());
ChestD2._接続.SetValuesD("胸毛", true);
obj.EnumEleD().SetValuesD<_人D>("表示", false);
obj.EnumEleD().SetValuesD<_人D>("表示", false);
obj.EnumEleD().SetValuesD<D>("獣性", true);
D2.EnumEleD().SetValuesD<D>("獣性", false);
obj.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
obj.EnumEleD().SetValuesD("身長", D2.);
obj.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
obj.SetLowerHair();
obj.AdjustScale(D2);
return new ChaD(obj, new (b0: false));
}
public static ChaD Getペガサス()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
D2.Set耳獣();
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj2.(ShoulderD2);
obj2.(ShoulderD2.Get逆());
D D2 = Uni.();
obj.(D2);
D D2 = Uni.();
D2.(D2);
D D2 = Uni.();
D2.(D2);
_鳥D _鳥D2 = new _鳥D
{
= RNG.XS.NextDouble()
};
LowerArm_鳥D LowerArm_鳥D2 = new LowerArm_鳥D
{
= _鳥D2.
};
LowerArm_鳥D2.(_鳥D2);
UpperArm_鳥D UpperArm_鳥D2 = new UpperArm_鳥D
{
= LowerArm_鳥D2.
};
UpperArm_鳥D2.LowerArm接続(LowerArm_鳥D2);
D2.(UpperArm_鳥D2);
D2.(UpperArm_鳥D2.Get逆());
_馬D e2 = new _馬D();
LowerArm_蹄D LowerArm_蹄D2 = new LowerArm_蹄D();
LowerArm_蹄D2.(e2);
UpperArm_蹄D UpperArm_蹄D2 = new UpperArm_蹄D();
UpperArm_蹄D2.LowerArm接続(LowerArm_蹄D2);
D D2 = new D();
D2.UpperArm接続(UpperArm_蹄D2);
D2.(D2);
D2.(D2.Get逆());
_馬D e3 = new _馬D();
Leg_蹄D Leg_蹄D2 = new Leg_蹄D();
Leg_蹄D2.(e3);
_蹄D _蹄D2 = new _蹄D();
_蹄D2.Leg接続(Leg_蹄D2);
D2.(_蹄D2);
D2.(_蹄D2.Get逆());
D2.(new _馬D());
obj.EnumEleD().SetValuesD<HeadD>("馬", RNG.XS.NextBool());
obj.EnumEleD().SetValuesD<_人D>("表示", false);
obj.EnumEleD().SetValuesD<_人D>("表示", false);
obj.EnumEleD().SetValuesD<D>("獣性", true);
D2.EnumEleD().SetValuesD<D>("獣性", false);
obj.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
obj.EnumEleD().SetValuesD("身長", D2.);
obj.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
obj.SetLowerHair();
obj.AdjustScale(D2);
return new ChaD(obj, new (RNG.XS.NextBool()));
}
public static ChaD Getグリフォン()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
D2.Set耳羽();
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj2.(ShoulderD2);
obj2.(ShoulderD2.Get逆());
D D2 = Uni.();
obj.(D2);
D D2 = Uni.();
D2.(D2);
D D2 = Uni.();
D2.(D2);
D2.(new _羽D
{
= true
});
_鳥D _鳥D2 = new _鳥D();
LowerArm_鳥D LowerArm_鳥D2 = new LowerArm_鳥D();
LowerArm_鳥D2.(_鳥D2);
UpperArm_鳥D UpperArm_鳥D2 = new UpperArm_鳥D();
UpperArm_鳥D2.LowerArm接続(LowerArm_鳥D2);
if (RNG.XS.NextBool())
{
_鳥D2. = 1.0;
LowerArm_鳥D2. = 1.0;
UpperArm_鳥D2. = 1.0;
}
D2.(UpperArm_鳥D2);
D2.(UpperArm_鳥D2.Get逆());
D2.(new _羽D());
_鳥D e2 = new _鳥D();
Leg_鳥D Leg_鳥D2 = new Leg_鳥D();
Leg_鳥D2.(e2);
Leg_鳥D2.B = 1.3;
D D2 = new D();
D2.UpperArm接続(Leg_鳥D2);
D2.(D2);
D2.(D2.Get逆());
_獣D e3 = new _獣D();
Leg_獣D Leg_獣D2 = new Leg_獣D();
Leg_獣D2.(e3);
_獣D _獣D2 = new _獣D();
_獣D2.Leg接続(Leg_獣D2);
D2.(_獣D2);
D2.(_獣D2.Get逆());
D2.(new _牛D());
D2.SetValuesD("獣毛", true);
obj.EnumEleD().SetValuesD<D>("獣毛", true);
obj.EnumEleD().SetValuesD<D>("表示", true);
obj.EnumEleD().SetValuesD<_人D>("表示", false);
obj.EnumEleD().SetValuesD<_人D>("表示", false);
obj.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
obj.EnumEleD().SetValuesD("身長", D2.);
obj.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
obj.SetLowerHair();
obj.AdjustScale(D2);
return new ChaD(obj, new (b0: false));
}
public static ChaD Getヒッポグリフ()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
D2.Set耳羽();
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj2.(ShoulderD2);
obj2.(ShoulderD2.Get逆());
D D2 = Uni.();
obj.(D2);
D D2 = Uni.();
D2.(D2);
D D2 = Uni.();
D2.(D2);
D2.(new _羽D
{
= true
});
_鳥D _鳥D2 = new _鳥D();
LowerArm_鳥D LowerArm_鳥D2 = new LowerArm_鳥D();
LowerArm_鳥D2.(_鳥D2);
UpperArm_鳥D UpperArm_鳥D2 = new UpperArm_鳥D();
UpperArm_鳥D2.LowerArm接続(LowerArm_鳥D2);
if (RNG.XS.NextBool())
{
_鳥D2. = 1.0;
LowerArm_鳥D2. = 1.0;
UpperArm_鳥D2. = 1.0;
}
D2.(UpperArm_鳥D2);
D2.(UpperArm_鳥D2.Get逆());
D2.(new _羽D());
_鳥D e2 = new _鳥D();
Leg_鳥D Leg_鳥D2 = new Leg_鳥D
{
B = 1.3
};
Leg_鳥D2.(e2);
D D2 = new D();
D2.UpperArm接続(Leg_鳥D2);
D2.(D2);
D2.(D2.Get逆());
_馬D e3 = new _馬D();
Leg_蹄D Leg_蹄D2 = new Leg_蹄D();
Leg_蹄D2.(e3);
_蹄D _蹄D2 = new _蹄D();
_蹄D2.Leg接続(Leg_蹄D2);
D2.(_蹄D2);
D2.(_蹄D2.Get逆());
D2.(new _馬D());
obj.EnumEleD().SetValuesD<HeadD>("馬", RNG.XS.NextBool());
D2.SetValuesD("獣毛", true);
obj.EnumEleD().SetValuesD<D>("獣毛", true);
obj.EnumEleD().SetValuesD<D>("表示", true);
obj.EnumEleD().SetValuesD<_人D>("表示", false);
obj.EnumEleD().SetValuesD<_人D>("表示", false);
D2.SetValuesD("獣性", false);
D2.EnumEleD().SetValuesD<D>("獣性", false);
obj.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
obj.EnumEleD().SetValuesD("身長", D2.);
obj.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
obj.SetLowerHair();
obj.AdjustScale(D2);
return new ChaD(obj, new (b0: false));
}
public static ChaD Getキマイラ()
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻R();
D2.Set口人();
D2.Set舌短();
EleD eleD2 = new D();
eleD.(eleD2);
eleD.(eleD2.Get逆());
eleD2 = RNG.XS.Next(3) switch
{
0 => new 2_1D(),
1 => new 2_2D(),
_ => new 2_3D(),
};
eleD.(eleD2);
eleD.(eleD2.Get逆());
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
ChestD2.(ShoulderD2);
ChestD2.(ShoulderD2.Get逆());
D D2 = Uni.();
WaistD2.(D2);
D D2 = Uni.();
D2.(D2);
D D2 = Uni.();
D2.(D2);
D2.(new _羽D
{
= true
});
_獣D e2 = new _獣D();
LowerArm_獣D LowerArm_獣D2 = new LowerArm_獣D();
LowerArm_獣D2.(e2);
UpperArm_獣D UpperArm_獣D2 = new UpperArm_獣D();
UpperArm_獣D2.LowerArm接続(LowerArm_獣D2);
D D2 = new D();
D2.UpperArm接続(UpperArm_獣D2);
D2.(D2);
D2.(D2.Get逆());
_牛D e3 = new _牛D();
Leg_蹄D Leg_蹄D2 = new Leg_蹄D();
Leg_蹄D2.(e3);
_蹄D _蹄D2 = new _蹄D();
_蹄D2.Leg接続(Leg_蹄D2);
D2.(_蹄D2);
D2.(_蹄D2.Get逆());
D2.(new _蛇D());
WaistD2.EnumEleD().SetValuesD("獣性", true);
WaistD2.EnumEleD().SetValuesD<_人D>("配色指定", .B0);
WaistD2.EnumEleD().SetValuesD<D>("髭", D2._接続.IsEleD<_獣D>());
WaistD2.EnumEleD().SetValuesD<_通常D>("牙", true);
WaistD2.EnumEleD().SetValuesD<_人D>("表示", false);
WaistD2.EnumEleD().SetValuesD<_人D>("表示", false);
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
WaistD2.EnumEleD().SetValuesD("身長", D2.);
WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
WaistD2.SetLowerHair();
WaistD2.AdjustScale(D2);
return new ChaD(WaistD2, new (b0: false));
}
public static ChaD Getスフィンクス(bool b)
{
WaistD WaistD2 = Uni.Waist();
TorsoD e = WaistD2.SetTorso();
ChestD ChestD2 = e.SetChestR();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
D2.Set耳人();
if (b)
{
EleD e2 = (RNG.XS.NextBool() ? ((D)new _牛D()) : ((D)new _蛇D()));
WaistD2.(e2);
ChestD2.(new _羽D
{
= true
});
_鳥D e3 = new _鳥D();
LowerArm_鳥D LowerArm_鳥D2 = new LowerArm_鳥D();
LowerArm_鳥D2.(e3);
UpperArm_鳥D UpperArm_鳥D2 = new UpperArm_鳥D();
UpperArm_鳥D2.LowerArm接続(LowerArm_鳥D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_鳥D2);
ChestD2.(ShoulderD2);
ChestD2.(ShoulderD2.Get逆());
_獣D e4 = new _獣D
{
B = 0.9
};
LowerArm_獣D LowerArm_獣D2 = new LowerArm_獣D
{
B = 0.9
};
LowerArm_獣D2.(e4);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_獣D2);
ShoulderD ShoulderD3 = new ShoulderD();
ShoulderD3.UpperArm接続(UpperArm_人D2);
UpperArm_人D2.EnumEleD().SetValuesD("獣性", true);
ChestD2.(ShoulderD3);
ChestD2.(ShoulderD3.Get逆());
_獣D e5 = new _獣D();
Leg_獣D Leg_獣D2 = new Leg_獣D();
Leg_獣D2.(e5);
_獣D _獣D2 = new _獣D();
_獣D2.Leg接続(Leg_獣D2);
WaistD2.(_獣D2);
WaistD2.(_獣D2.Get逆());
ChestD2._接続.SetValuesD<D>("表示", true);
ChestD2.SetValuesD("獣性", true);
e.SetValuesD("獣性", true);
WaistD2.SetValuesD("獣性", true);
}
else
{
_鳥D e6 = new _鳥D();
LowerArm_鳥D LowerArm_鳥D3 = new LowerArm_鳥D();
LowerArm_鳥D3.(e6);
UpperArm_鳥D UpperArm_鳥D3 = new UpperArm_鳥D();
UpperArm_鳥D3.LowerArm接続(LowerArm_鳥D3);
ShoulderD ShoulderD4 = new ShoulderD();
ShoulderD4.UpperArm接続(UpperArm_鳥D3);
ChestD2.(ShoulderD4);
ChestD2.(ShoulderD4.Get逆());
D D2 = Uni.();
WaistD2.(D2);
D D2 = Uni.();
D2.(D2);
D D2 = Uni.();
D2.(D2);
D2.(new _羽D
{
= true
});
_獣D e7 = new _獣D();
LowerArm_獣D LowerArm_獣D3 = new LowerArm_獣D();
LowerArm_獣D3.(e7);
UpperArm_獣D UpperArm_獣D2 = new UpperArm_獣D();
UpperArm_獣D2.LowerArm接続(LowerArm_獣D3);
D D2 = new D();
D2.UpperArm接続(UpperArm_獣D2);
D2.(D2);
D2.(D2.Get逆());
_獣D e8 = new _獣D();
Leg_獣D Leg_獣D3 = new Leg_獣D();
Leg_獣D3.(e8);
_獣D _獣D3 = new _獣D();
_獣D3.Leg接続(Leg_獣D3);
D2.(_獣D3);
D2.(_獣D3.Get逆());
EleD e2 = (RNG.XS.NextBool() ? ((D)new _牛D()) : ((D)new _蛇D()));
D2.(e2);
D2.SetValuesD("獣毛", true);
D2._接続.SetValuesD<D>("表示", true);
WaistD2.EnumEleD().SetValuesD<_人D>("表示", false);
WaistD2.EnumEleD().SetValuesD<_人D>("表示", false);
}
WaistD2.EnumEleD().SetValuesD<_通常D>("牙", true);
WaistD2.EnumEleD().SetValuesD<D>("獣性", true);
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
WaistD2.EnumEleD().SetValuesD("身長", D2.);
WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
WaistD2.SetLowerHair();
WaistD2.AdjustScale(D2);
return new ChaD(WaistD2, new (RNG.XS.NextBool()));
}
public static ChaD Getレオントケンタウレ()
{
WaistD obj = Uni.Waist();
ChestD ChestD2 = obj.SetTorso().SetChestR();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻R();
D2.Set口人();
D2.Set舌短();
EleD eleD2 = new D();
eleD.(eleD2);
eleD.(eleD2.Get逆());
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
ChestD2.(ShoulderD2);
ChestD2.(ShoulderD2.Get逆());
D D2 = Uni.();
obj.(D2);
D D2 = Uni.();
D2.(D2);
D D2 = Uni.();
D2.(D2);
D2.(new _羽D
{
= true
});
_獣D e2 = new _獣D();
LowerArm_獣D LowerArm_獣D2 = new LowerArm_獣D();
LowerArm_獣D2.(e2);
UpperArm_獣D UpperArm_獣D2 = new UpperArm_獣D();
UpperArm_獣D2.LowerArm接続(LowerArm_獣D2);
D D2 = new D();
D2.UpperArm接続(UpperArm_獣D2);
D2.(D2);
D2.(D2.Get逆());
_獣D e3 = new _獣D();
Leg_獣D Leg_獣D2 = new Leg_獣D();
Leg_獣D2.(e3);
_獣D _獣D2 = new _獣D();
_獣D2.Leg接続(Leg_獣D2);
D2.(_獣D2);
D2.(_獣D2.Get逆());
D2.(new _牛D());
obj.EnumEleD().SetValuesD("獣性", true);
obj.EnumEleD().SetValuesD<LowerArm_人D>("配色指定", .B0);
obj.EnumEleD().SetValuesD<_人D>("配色指定", .B0);
ChestD2._接続.SetValuesD("胸毛", false);
obj.EnumEleD().SetValuesD<D>("髭", D2._接続.IsEleD<_獣D>());
obj.EnumEleD().SetValuesD<_通常D>("牙", true);
obj.EnumEleD().SetValuesD<_人D>("表示", false);
obj.EnumEleD().SetValuesD<_人D>("表示", false);
obj.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
obj.EnumEleD().SetValuesD("身長", D2.);
obj.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
obj.SetLowerHair();
obj.AdjustScale(D2);
return new ChaD(obj, new (RNG.XS.NextBool()));
}
public static ChaD Getティグリスケンタウレ()
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻R();
D2.Set口人();
D2.Set舌短();
EleD eleD2 = new D();
eleD.(eleD2);
eleD.(eleD2.Get逆());
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj.(ShoulderD2);
obj.(ShoulderD2.Get逆());
D D2 = Uni.();
WaistD2.(D2);
D D2 = Uni.();
D2.(D2);
D D2 = Uni.();
D2.(D2);
_獣D e2 = new _獣D();
LowerArm_獣D LowerArm_獣D2 = new LowerArm_獣D();
LowerArm_獣D2.(e2);
UpperArm_獣D UpperArm_獣D2 = new UpperArm_獣D();
UpperArm_獣D2.LowerArm接続(LowerArm_獣D2);
D D2 = new D();
D2.UpperArm接続(UpperArm_獣D2);
D2.(D2);
D2.(D2.Get逆());
_獣D e3 = new _獣D();
Leg_獣D Leg_獣D2 = new Leg_獣D();
Leg_獣D2.(e3);
_獣D _獣D2 = new _獣D();
_獣D2.Leg接続(Leg_獣D2);
D2.(_獣D2);
D2.(_獣D2.Get逆());
D2.(new _猫D());
WaistD2.EnumEleD().SetValuesD("獣性", true);
WaistD2.EnumEleD().SetValuesD<LowerArm_人D>("配色指定", .B0);
WaistD2.EnumEleD().SetValuesD<_人D>("配色指定", .B0);
if (RNG.XS.NextBool())
{
WaistD2.EnumEleD().SetValuesD<D>("配色指定", .T0);
WaistD2.EnumEleD().SetValuesD<_猫D>("配色指定", .T0);
}
else
{
WaistD2.EnumEleD().SetValuesD<D>("配色指定", .T1);
WaistD2.EnumEleD().SetValuesD<_猫D>("配色指定", .T1);
}
D2._接続.SetValuesD("胸毛", false);
WaistD2.EnumEleD().SetValuesD("虎", true);
WaistD2.EnumEleD().SetValuesD<D>("隈取", true);
WaistD2.EnumEleD().SetValuesD<D>("獣性", false);
WaistD2.EnumEleD().SetValuesD<UpperArm_人D>("淫", true);
WaistD2.EnumEleD().SetValuesD<UpperArm_人D>("ハート", false);
WaistD2.EnumEleD().SetValuesD<D>("髭", D2._接続.IsEleD<_獣D>());
WaistD2.EnumEleD().SetValuesD<_通常D>("牙", true);
WaistD2.EnumEleD().SetValuesD<_人D>("表示", false);
WaistD2.EnumEleD().SetValuesD<_人D>("表示", false);
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
WaistD2.EnumEleD().SetValuesD("身長", D2.);
WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
WaistD2.SetLowerHair();
WaistD2.AdjustScale(D2);
return new ChaD(WaistD2, new (RNG.XS.NextBool()));
}
public static ChaD Getパンテーラケンタウレ()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻R();
D2.Set口人();
D2.Set舌短();
EleD eleD2 = new D();
eleD.(eleD2);
eleD.(eleD2.Get逆());
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj2.(ShoulderD2);
obj2.(ShoulderD2.Get逆());
D D2 = Uni.();
obj.(D2);
D D2 = Uni.();
D2.(D2);
D D2 = Uni.();
D2.(D2);
_獣D e2 = new _獣D();
LowerArm_獣D LowerArm_獣D2 = new LowerArm_獣D();
LowerArm_獣D2.(e2);
UpperArm_獣D UpperArm_獣D2 = new UpperArm_獣D();
UpperArm_獣D2.LowerArm接続(LowerArm_獣D2);
D D2 = new D();
D2.UpperArm接続(UpperArm_獣D2);
D2.(D2);
D2.(D2.Get逆());
_獣D e3 = new _獣D();
Leg_獣D Leg_獣D2 = new Leg_獣D();
Leg_獣D2.(e3);
_獣D _獣D2 = new _獣D();
_獣D2.Leg接続(Leg_獣D2);
D2.(_獣D2);
D2.(_獣D2.Get逆());
D2.(new _猫D());
obj.EnumEleD().SetValuesD("獣性", true);
obj.EnumEleD().SetValuesD<LowerArm_人D>("配色指定", .B0);
obj.EnumEleD().SetValuesD<_人D>("配色指定", .B0);
obj.EnumEleD().SetValuesD("胸毛", false);
obj.EnumEleD().SetValuesD("紋柄", true);
obj.EnumEleD().SetValuesD<D>("紋柄", false);
obj.EnumEleD().SetValuesD<D>("獣性", false);
obj.EnumEleD().SetValuesD<D>("髭", D2._接続.IsEleD<_獣D>());
obj.EnumEleD().SetValuesD<_通常D>("牙", true);
obj.EnumEleD().SetValuesD<_人D>("表示", false);
obj.EnumEleD().SetValuesD<_人D>("表示", false);
obj.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
obj.EnumEleD().SetValuesD("身長", D2.);
obj.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
obj.SetLowerHair();
obj.AdjustScale(D2);
return new ChaD(obj, new (RNG.XS.NextBool()));
}
public static ChaD Getチータケンタウレ()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻R();
D2.Set口人();
D2.Set舌短();
EleD eleD2 = new D();
eleD.(eleD2);
eleD.(eleD2.Get逆());
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj2.(ShoulderD2);
obj2.(ShoulderD2.Get逆());
double num = 0.95;
D D2 = Uni.();
obj.(D2);
D D2 = Uni.();
D2.(D2);
D D2 = Uni.();
D2.(D2);
D2.EnumEleD().SetValuesD("尺度XB", num);
_獣D e2 = new _獣D();
LowerArm_獣D LowerArm_獣D2 = new LowerArm_獣D();
LowerArm_獣D2.(e2);
UpperArm_獣D UpperArm_獣D2 = new UpperArm_獣D();
UpperArm_獣D2.LowerArm接続(LowerArm_獣D2);
D D2 = new D();
D2.UpperArm接続(UpperArm_獣D2);
num = 1.035;
LowerArm_獣D2.EnumEleD().SetValuesD("尺度YB", num);
UpperArm_獣D2.XB = num;
D2.(D2);
D2.(D2.Get逆());
_獣D e3 = new _獣D();
Leg_獣D Leg_獣D2 = new Leg_獣D();
Leg_獣D2.(e3);
_獣D _獣D2 = new _獣D();
_獣D2.Leg接続(Leg_獣D2);
Leg_獣D2.EnumEleD().SetValuesD("尺度YB", num);
_獣D2.XB = num;
D2.(_獣D2);
D2.(_獣D2.Get逆());
D2.(new _猫D());
D2.EnumEleD().SetValuesD("肥大", 0.5);
obj.EnumEleD().SetValuesD("獣性", true);
obj.EnumEleD().SetValuesD<LowerArm_人D>("獣腕", false);
obj.EnumEleD().SetValuesD<_人D>("獣性", false);
obj.EnumEleD().SetValuesD<_人D>("獣毛", true);
obj.EnumEleD().SetValuesD<_人D>("肉球", true);
obj.EnumEleD().SetValuesD<_人D>("配色指定", .B0);
obj.EnumEleD().SetValuesD<LowerArm_人D>("配色指定", .B0);
obj.EnumEleD().SetValuesD("胸毛", false);
obj.EnumEleD().SetValuesD("紋柄", true);
obj.EnumEleD().SetValuesD<D>("紋柄", false);
obj.EnumEleD().SetValuesD<D>("獣性", false);
obj.EnumEleD().SetValuesD<D>("豹", true);
obj.EnumEleD().SetValuesD<D>("髭", D2._接続.IsEleD<_獣D>());
obj.EnumEleD().SetValuesD<_通常D>("牙", true);
obj.EnumEleD().SetValuesD<_人D>("表示", false);
obj.EnumEleD().SetValuesD<_人D>("表示", false);
obj.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
obj.EnumEleD().SetValuesD("身長", D2.);
obj.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
obj.SetLowerHair();
obj.AdjustScale(D2);
return new ChaD(obj, new (RNG.XS.NextBool()));
}
public static ChaD Getウェアドラゴンフライ()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口R();
D2.Set舌短();
D2.Set耳尖();
EleD eleD = new D();
D2.(eleD);
D2.(eleD.Get逆());
_虫D _虫D2 = new _虫D();
eleD = new _線D
{
YB = 0.4
};
_虫D2.(eleD);
_虫D2.(eleD.Get逆());
D2.(_虫D2);
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj2.(ShoulderD2);
obj2.(ShoulderD2.Get逆());
obj2.(ShoulderD2.Copy());
obj2.(ShoulderD2.Get逆());
eleD = new _羽D();
obj2.(eleD);
obj2.(eleD.Get逆());
eleD = new _羽D();
obj2.(eleD);
obj2.(eleD.Get逆());
_人D e2 = new _人D();
Leg_人D Leg_人D2 = new Leg_人D();
Leg_人D2.(e2);
_人D _人D2 = new _人D();
_人D2.Leg接続(Leg_人D2);
obj.(_人D2);
obj.(_人D2.Get逆());
eleD = new _竜D();
obj.(eleD);
obj.EnumEleD().SetValuesD("虫性", true);
obj.EnumEleD().SetValuesD("虫手", true);
obj.EnumEleD().SetValuesD("虫足", true);
obj.EnumEleD().SetValuesD("虫鎌節", false);
obj.EnumEleD().SetValuesD<_人D>("鱗", true);
obj.EnumEleD().SetValuesD<_人D>("鱗", true);
obj.EnumEleD().SetValuesD("配色", .C0);
obj.EnumEleD().SetValuesD<D>("瞳孔", false);
obj.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
obj.EnumEleD().SetValuesD("身長", D2.);
obj.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
obj.AdjustScale(D2);
return new ChaD(obj, new (b0: false));
}
public static ChaD Getウェアビートル()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
D2.Set耳尖();
D2.(new 1_D());
EleD eleD = new D();
D2.(eleD);
D2.(eleD.Get逆());
_甲D _甲D2 = new _甲D();
eleD = new _甲D();
_甲D2.(eleD);
_甲D2.(eleD.Get逆());
D2.(_甲D2);
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj2.(ShoulderD2);
obj2.(ShoulderD2.Get逆());
obj2.(ShoulderD2.Copy());
obj2.(ShoulderD2.Get逆());
eleD = new _甲D();
obj2.(eleD);
obj2.(eleD.Get逆());
eleD = new _甲D();
eleD.SetValuesD("紋", RNG.XS.NextBool());
obj2.(eleD);
obj2.(eleD.Get逆());
_人D e2 = new _人D();
Leg_人D Leg_人D2 = new Leg_人D();
Leg_人D2.(e2);
_人D _人D2 = new _人D();
_人D2.Leg接続(Leg_人D2);
obj.(_人D2);
obj.(_人D2.Get逆());
obj.EnumEleD().SetValuesD("虫性", true);
obj.EnumEleD().SetValuesD("虫手", true);
obj.EnumEleD().SetValuesD("虫足", true);
obj.EnumEleD().SetValuesD("虫鎌節", false);
obj.EnumEleD().SetValuesD<_人D>("鱗", true);
obj.EnumEleD().SetValuesD<_人D>("鱗", true);
obj.EnumEleD().SetValuesD("配色", .C0);
obj.EnumEleD().SetValuesD("棘3", false);
obj.EnumEleD().SetValuesD("棘4", false);
obj.EnumEleD().SetValuesD<D>("瞳孔", false);
obj.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
obj.EnumEleD().SetValuesD("身長", D2.);
obj.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
obj.AdjustScale(D2);
return new ChaD(obj, new (b0: false));
}
public static ChaD Getウェアスタッグビートル()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
D2.Set耳尖();
EleD eleD = new _尖D();
D2.(eleD);
D2.(eleD.Get逆());
D D2 = new D();
eleD = new D();
D2.(eleD);
D2.(eleD.Get逆());
D2.(D2);
_甲D _甲D2 = new _甲D();
eleD = new _甲D();
_甲D2.(eleD);
_甲D2.(eleD.Get逆());
D2.(_甲D2);
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj2.(ShoulderD2);
obj2.(ShoulderD2.Get逆());
obj2.(ShoulderD2.Copy());
obj2.(ShoulderD2.Get逆());
eleD = new _甲D();
obj2.(eleD);
obj2.(eleD.Get逆());
eleD = new _甲D();
eleD.SetValuesD("紋", RNG.XS.NextBool());
obj2.(eleD);
obj2.(eleD.Get逆());
_人D e2 = new _人D();
Leg_人D Leg_人D2 = new Leg_人D();
Leg_人D2.(e2);
_人D _人D2 = new _人D();
_人D2.Leg接続(Leg_人D2);
obj.(_人D2);
obj.(_人D2.Get逆());
obj.EnumEleD().SetValuesD("虫性", true);
obj.EnumEleD().SetValuesD("虫手", true);
obj.EnumEleD().SetValuesD("虫足", true);
obj.EnumEleD().SetValuesD("虫鎌節", false);
obj.EnumEleD().SetValuesD<_人D>("鱗", true);
obj.EnumEleD().SetValuesD<_人D>("鱗", true);
obj.EnumEleD().SetValuesD("配色", .C0);
obj.EnumEleD().SetValuesD<Leg_人D>("棘", false);
obj.EnumEleD().SetValuesD<D>("瞳孔", false);
obj.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
obj.EnumEleD().SetValuesD("身長", D2.);
obj.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
obj.AdjustScale(D2);
return new ChaD(obj, new (b0: false));
}
public static ChaD Getウェアマンティス()
{
WaistD obj = Uni.Waist();
TorsoD obj2 = obj.SetTorso();
ChestD obj3 = obj2.SetChestR();
HeadD D2 = obj3.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口R();
D2.Set舌短();
D2.Set耳尖();
EleD eleD = new D();
D2.(eleD);
D2.(eleD.Get逆());
_虫D _虫D2 = new _虫D();
eleD = new _線D();
_虫D2.(eleD);
_虫D2.(eleD.Get逆());
D2.(_虫D2);
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
LowerArm_人D2.(new D());
obj3.(ShoulderD2);
obj3.(ShoulderD2.Get逆());
eleD = new _草D();
eleD.SetValuesD("紋", RNG.XS.NextBool());
obj2.(eleD);
obj2.(eleD.Get逆());
eleD = new _草D();
obj2.(eleD);
obj2.(eleD.Get逆());
_人D e2 = new _人D();
Leg_人D Leg_人D2 = new Leg_人D();
Leg_人D2.(e2);
_人D _人D2 = new _人D();
_人D2.Leg接続(Leg_人D2);
obj.(_人D2);
obj.(_人D2.Get逆());
eleD = new _虫D();
obj.(eleD);
obj.EnumEleD().SetValuesD("虫性", true);
obj.EnumEleD().SetValuesD("虫手", true);
obj.EnumEleD().SetValuesD("虫足", true);
obj.EnumEleD().SetValuesD<_人D>("鱗", true);
obj.EnumEleD().SetValuesD<_人D>("鱗", true);
obj.EnumEleD().SetValuesD("配色", .C0);
obj.EnumEleD().SetValuesD<Leg_人D>("棘2", false);
obj.EnumEleD().SetValuesD<Leg_人D>("棘3", false);
obj.EnumEleD().SetValuesD<D>("瞳孔", false);
obj.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
obj.EnumEleD().SetValuesD("身長", D2.);
obj.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
obj.AdjustScale(D2);
return new ChaD(obj, new (b0: false));
}
public static ChaD Getエキドナ()
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌長();
if (RNG.XS.NextBool())
{
D2.Set耳人();
}
else
{
D2.Set耳尖();
}
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj.(ShoulderD2);
obj.(ShoulderD2.Get逆());
_鳥D _鳥D2 = new _鳥D
{
= RNG.XS.NextDouble()
};
LowerArm_鳥D LowerArm_鳥D2 = new LowerArm_鳥D
{
= _鳥D2.
};
LowerArm_鳥D2.(_鳥D2);
UpperArm_鳥D UpperArm_鳥D2 = new UpperArm_鳥D
{
= LowerArm_鳥D2.
};
UpperArm_鳥D2.LowerArm接続(LowerArm_鳥D2);
obj.(UpperArm_鳥D2);
obj.(UpperArm_鳥D2.Get逆());
_蛇D _蛇D2 = new _蛇D();
WaistD2.(_蛇D2);
Torso_蛇D Torso_蛇D2 = new Torso_蛇D();
_蛇D2.(Torso_蛇D2);
for (int i = 0; i < 45; i++)
{
Torso_蛇D2.Torso接続(Torso_蛇D2 = new Torso_蛇D());
}
Torso_蛇D2.Torso接続(RNG.XS.NextBool() ? ((D)new _ヘD()) : ((D)new _ガD()));
WaistD2.EnumEleD().SetValuesD<_通常D>("牙", true);
WaistD2.EnumEleD().SetValuesD<_長D>("股舌表示", true);
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
WaistD2.EnumEleD().SetValuesD("身長", D2.);
WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
WaistD2.SetLowerHair();
WaistD2.AdjustScale(D2);
return new ChaD(WaistD2, new (b0: false));
}
public static ChaD Getゴルゴン()
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
BackHair0_肢系D 0_D2 = new BackHair0_肢系D();
EleD eleD2 = new _蛇D();
0_D2.5(eleD2);
0_D2.4(eleD2.Copy());
0_D2.3(eleD2.Copy());
0_D2.2(eleD2.Copy());
0_D2.1(eleD2.Copy());
0_D2.1(eleD2.Copy());
0_D2.2(eleD2.Copy());
0_D2.3(eleD2.Copy());
0_D2.4(eleD2.Copy());
0_D2.5(eleD2.Copy());
eleD._接続.RemoveAt(0);
eleD._接続.Insert(0, 0_D2);
D2.Set双目R();
D2.Set鼻人();
D2.Set口裂();
D2.Set舌長();
D2.Set耳尖();
D2.(SlaveMatrix.GameClasses._Con.Get縦眼R());
eleD2 = SlaveMatrix.GameClasses._Con.Get頬眼R(: false);
D2.(eleD2);
D2.(eleD2.Get逆());
eleD2 = RNG.XS.Next(3) switch
{
0 => new 2_1D(),
1 => new 2_4D(),
_ => new 2_D(),
};
eleD.(eleD2);
eleD.(eleD2.Get逆());
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
ChestD2.(ShoulderD2);
ChestD2.(ShoulderD2.Get逆());
D D2 = Uni.();
WaistD2.(D2);
D D2 = Uni.();
D2.(D2);
D D2 = Uni.();
D2.(D2);
_鳥D _鳥D2 = new _鳥D
{
= RNG.XS.NextDouble()
};
LowerArm_鳥D LowerArm_鳥D2 = new LowerArm_鳥D
{
= _鳥D2.
};
LowerArm_鳥D2.(_鳥D2);
UpperArm_鳥D UpperArm_鳥D2 = new UpperArm_鳥D
{
= LowerArm_鳥D2.
};
UpperArm_鳥D2.LowerArm接続(LowerArm_鳥D2);
D2.(UpperArm_鳥D2);
D2.(UpperArm_鳥D2.Get逆());
_馬D e2 = new _馬D();
Leg_蹄D Leg_蹄D2 = new Leg_蹄D();
Leg_蹄D2.(e2);
_蹄D _蹄D2 = new _蹄D();
_蹄D2.Leg接続(Leg_蹄D2);
D2.(_蹄D2);
D2.(_蹄D2.Get逆());
D2.(new _馬D());
WaistD2.EnumEleD().SetValuesD<UpperArm_人D>("竜性", true);
WaistD2.EnumEleD().SetValuesD<LowerArm_人D>("竜性", true);
WaistD2.EnumEleD().SetValuesD<_人D>("鱗", true);
WaistD2.EnumEleD().SetValuesD<_人D>("配色", .S0);
WaistD2.EnumEleD().SetValuesD<_人D>("表示", false);
WaistD2.EnumEleD().SetValuesD<_人D>("表示", false);
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
WaistD2.EnumEleD().SetValuesD("身長", D2.);
WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
WaistD2.SetLowerHair();
WaistD2.AdjustScale(D2);
return new ChaD(WaistD2, new (b0: false));
}
public static ChaD Getヒュドラ()
{
WaistD WaistD2 = Uni.Waist();
HeadD D2 = WaistD2.SetTorso().SetChestR().SetNeck()
.Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
BackHair0_肢系D 0_D2 = new BackHair0_肢系D();
EleD eleD2 = new _蛇D();
0_D2.5(eleD2);
0_D2.4(eleD2.Copy());
0_D2.3(eleD2.Copy());
0_D2.2(eleD2.Copy());
0_D2.1(eleD2.Copy());
0_D2.1(eleD2.Copy());
0_D2.2(eleD2.Copy());
0_D2.3(eleD2.Copy());
0_D2.4(eleD2.Copy());
0_D2.5(eleD2.Copy());
eleD._接続.RemoveAt(0);
eleD._接続.Insert(0, 0_D2);
D2.Set双目R();
D2.Set鼻人();
D2.Set口裂();
D2.Set舌長();
D2.Set耳人();
_宇D _宇D2 = new _宇D
{
= true
};
_宇D2.(new _宇D());
D2.(_宇D2);
_蛇D _蛇D2 = new _蛇D();
WaistD2.(_蛇D2);
Torso_蛇D Torso_蛇D2 = new Torso_蛇D();
_蛇D2.(Torso_蛇D2);
for (int i = 0; i < 45; i++)
{
Torso_蛇D2.Torso接続(Torso_蛇D2 = new Torso_蛇D());
}
Torso_蛇D2.Torso接続(new _ヘD());
WaistD2.EnumEleD().SetValuesD("竜性", true);
WaistD2.EnumEleD().SetValuesD<D>("竜性", false);
WaistD2.EnumEleD().SetValuesD<_長D>("股舌表示", true);
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
WaistD2.EnumEleD().SetValuesD("身長", D2.);
WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
WaistD2.SetLowerHair();
WaistD2.AdjustScale(D2);
return new ChaD(WaistD2, new (b0: false));
}
public static ChaD Getウロボロス()
{
WaistD WaistD2 = Uni.Waist();
HeadD D2 = WaistD2.SetTorso().SetChestR().SetNeck()
.Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口裂();
D2.Set舌長();
D2.Set耳人();
D2.(new 1_D());
EleD eleD2 = new 2_D();
eleD.(eleD2);
eleD.(eleD2.Get逆());
_甲D e = new _甲D();
D2.(e);
_蛇D _蛇D2 = new _蛇D();
WaistD2.(_蛇D2);
Torso_蛇D Torso_蛇D2 = new Torso_蛇D();
_蛇D2.(Torso_蛇D2);
for (int i = 0; i < 40; i++)
{
Torso_蛇D2.Torso接続(Torso_蛇D2 = new Torso_蛇D());
}
Torso_蛇D2.Torso接続(new _ヘD());
WaistD2.EnumEleD().SetValuesD("竜性", true);
WaistD2.EnumEleD().SetValuesD<D>("竜性", false);
WaistD2.EnumEleD().SetValuesD("コア1", true);
WaistD2.EnumEleD().SetValuesD<_長D>("股舌表示", true);
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
WaistD2.EnumEleD().SetValuesD("身長", D2.);
WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
WaistD2.SetLowerHair();
WaistD2.AdjustScale(D2);
return new ChaD(WaistD2, new (b0: false));
}
public static ChaD Getカッパ()
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
D2.Set耳尖();
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj.(ShoulderD2);
obj.(ShoulderD2.Get逆());
D2.(new _皿D());
obj.(new _甲D
{
= RNG.XS.NextDouble()
});
_人D e2 = new _人D();
Leg_人D Leg_人D2 = new Leg_人D();
Leg_人D2.(e2);
_人D _人D2 = new _人D();
_人D2.Leg接続(Leg_人D2);
WaistD2.(_人D2);
WaistD2.(_人D2.Get逆());
if (RNG.XS.NextBool())
{
EleD e3 = new _短D();
WaistD2.(e3);
}
WaistD2.EnumEleD().SetValuesD("腹板", true);
WaistD2.EnumEleD().SetValuesD<D>("表示", true);
WaistD2.EnumEleD().SetValuesD<D>("表示", true);
WaistD2.EnumEleD().SetValuesD<D>("表示", false);
WaistD2.EnumEleD().SetValuesD("水掻", true);
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
WaistD2.EnumEleD().SetValuesD("身長", D2.);
WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
WaistD2.AdjustScale(D2);
return new ChaD(WaistD2, new (b0: false));
}
public static ChaD Getムカデジョウロウ()
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口R();
D2.Set舌短();
D2.Set耳人();
EleD eleD;
if (RNG.XS.NextBool())
{
eleD = new D
{
B = 1.1
};
D2.(eleD);
D2.(eleD.Get逆());
}
if (RNG.XS.NextBool())
{
eleD = new _節D
{
B = 1.4
};
D2.(eleD);
D2.(eleD.Get逆());
}
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
ChestD2.(ShoulderD2);
ChestD2.(ShoulderD2.Get逆());
if (RNG.XS.NextBool())
{
ChestD2.(ShoulderD2.Copy());
ChestD2.(ShoulderD2.Get逆());
ChestD2.(ShoulderD2.Copy());
ChestD2.(ShoulderD2.Get逆());
}
_蟲D _蟲D2 = new _蟲D();
WaistD2.(_蟲D2);
eleD = new _足百D();
_蟲D2.0(eleD);
_蟲D2.0(eleD.Get逆());
_蟲D2.1(eleD.Copy());
_蟲D2.1(eleD.Get逆());
Torso_蟲D Torso_蟲D2 = new Torso_蟲D();
_蟲D2.(Torso_蟲D2);
Torso_蟲D2.(eleD.Copy());
Torso_蟲D2.(eleD.Get逆());
for (int i = 0; i < 21; i++)
{
Torso_蟲D2.Torso接続(Torso_蟲D2 = new Torso_蟲D());
Torso_蟲D2.(eleD.Copy());
Torso_蟲D2.(eleD.Get逆());
}
_蟲D _蟲D2 = new _蟲D();
_曳航D _曳航D2 = new _曳航D();
_蟲D2.1(eleD.Copy());
_蟲D2.1(eleD.Get逆());
_蟲D2.2(eleD.Copy());
_蟲D2.2(eleD.Get逆());
_蟲D2.3(eleD.Copy());
_蟲D2.3(eleD.Get逆());
_蟲D2.4(eleD.Copy());
_蟲D2.4(eleD.Get逆());
_蟲D2.5(eleD.Copy());
_蟲D2.5(eleD.Get逆());
_蟲D2.(_曳航D2);
_蟲D2.(_曳航D2.Get逆());
Torso_蟲D2.Torso接続(_蟲D2);
WaistD2.EnumEleD().SetValuesD<_通常D>("牙", true);
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
WaistD2.EnumEleD().SetValuesD("身長", D2.);
WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
WaistD2.SetLowerHair();
WaistD2.AdjustScale(D2);
return new ChaD(WaistD2, new (RNG.XS.NextBool()));
}
public static ChaD Getカーバンクル()
{
WaistD WaistD2 = Uni.Waist();
ChestD obj = WaistD2.SetTorso().SetChestR();
HeadD D2 = obj.SetNeck().Set頭R1();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
EleD eleD2 = new D
{
B = 1.1,
YB = 1.2
};
eleD.(eleD2);
eleD.(eleD2.Get逆());
WaistD2.(new _馬D());
obj.(new _羽D
{
= true
});
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj.(ShoulderD2);
obj.(ShoulderD2.Get逆());
_獣D e2 = new _獣D();
Leg_獣D Leg_獣D2 = new Leg_獣D();
Leg_獣D2.(e2);
_獣D _獣D2 = new _獣D();
_獣D2.Leg接続(Leg_獣D2);
WaistD2.(_獣D2);
WaistD2.(_獣D2.Get逆());
WaistD2.EnumEleD().SetValuesD("獣性", true);
WaistD2.EnumEleD().SetValuesD("秘石", true);
WaistD2.EnumEleD().SetValuesD<LowerArm_人D>("配色指定", .B0);
WaistD2.EnumEleD().SetValuesD<_人D>("配色指定", .B0);
WaistD2.EnumEleD().SetValuesD<D>("髭", D2._接続.IsEleD<_獣D>());
WaistD2.EnumEleD().SetValuesD<_通常D>("牙", true);
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
WaistD2.EnumEleD().SetValuesD("身長", D2.);
WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
WaistD2.SetLowerHair();
WaistD2.AdjustScale(D2);
return new ChaD(WaistD2, new (b0: false));
}
public static ChaD Getバジリスク()
{
WaistD WaistD2 = Uni.Waist();
TorsoD obj = WaistD2.SetTorso();
HeadD D2 = obj.SetChestR().SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌長();
D2.Set耳人();
_宇D _宇D2 = new _宇D
{
= true
};
_宇D2.(new _宇D());
D2.(_宇D2);
D2.(new 1_D());
_鳥D _鳥D2 = new _鳥D
{
= RNG.XS.NextDouble()
};
LowerArm_鳥D LowerArm_鳥D2 = new LowerArm_鳥D
{
= _鳥D2.
};
LowerArm_鳥D2.(_鳥D2);
UpperArm_鳥D UpperArm_鳥D2 = new UpperArm_鳥D
{
= LowerArm_鳥D2.
};
UpperArm_鳥D2.LowerArm接続(LowerArm_鳥D2);
obj.(UpperArm_鳥D2);
obj.(UpperArm_鳥D2.Get逆());
_蛇D _蛇D2 = new _蛇D();
WaistD2.(_蛇D2);
_鳥D e = new _鳥D
{
B = 1.1
};
Leg_竜D Leg_竜D2 = new Leg_竜D
{
B = 1.1
};
Leg_竜D2.(e);
D D2 = new D
{
B = 1.1
};
D2.UpperArm接続(Leg_竜D2);
WaistD2.(D2);
WaistD2.(D2.Get逆());
Torso_蛇D Torso_蛇D2 = new Torso_蛇D();
_蛇D2.(Torso_蛇D2);
for (int i = 0; i < 30; i++)
{
Torso_蛇D2.Torso接続(Torso_蛇D2 = new Torso_蛇D());
}
Torso_蛇D2.Torso接続(new _ヘD());
WaistD2.EnumEleD().SetValuesD("竜性", true);
WaistD2.EnumEleD().SetValuesD<D>("竜性", false);
WaistD2.EnumEleD().SetValuesD<_通常D>("牙", true);
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
WaistD2.EnumEleD().SetValuesD("身長", D2.);
WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
WaistD2.SetLowerHair();
WaistD2.AdjustScale(D2);
return new ChaD(WaistD2, new (b0: false));
}
public static ChaD Getコカトリス()
{
WaistD WaistD2 = Uni.Waist();
TorsoD obj = WaistD2.SetTorso();
ChestD ChestD2 = obj.SetChestR();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌長();
D2.Set耳羽();
_蝙D e = new _蝙D();
LowerArm_蝙D LowerArm_蝙D2 = new LowerArm_蝙D();
LowerArm_蝙D2.(e);
UpperArm_蝙D UpperArm_蝙D2 = new UpperArm_蝙D();
UpperArm_蝙D2.LowerArm接続(LowerArm_蝙D2);
obj.(UpperArm_蝙D2);
obj.(UpperArm_蝙D2.Get逆());
ChestD2.(new _羽D
{
= true
});
_蛇D _蛇D2 = new _蛇D();
WaistD2.(_蛇D2);
_鳥D e2 = new _鳥D
{
B = 1.1
};
Leg_竜D Leg_竜D2 = new Leg_竜D
{
B = 1.1
};
Leg_竜D2.(e2);
D D2 = new D
{
B = 1.1
};
D2.UpperArm接続(Leg_竜D2);
WaistD2.(D2);
WaistD2.(D2.Get逆());
Torso_蛇D Torso_蛇D2 = new Torso_蛇D();
_蛇D2.(Torso_蛇D2);
for (int i = 0; i < 30; i++)
{
Torso_蛇D2.Torso接続(Torso_蛇D2 = new Torso_蛇D());
}
Torso_蛇D2.Torso接続(new _ヘD());
WaistD2.EnumEleD().SetValuesD("獣性", true);
WaistD2.EnumEleD().SetValuesD("竜性", true);
WaistD2.EnumEleD().SetValuesD<D>("竜性", false);
WaistD2.EnumEleD().SetValuesD<D>("髭", false);
WaistD2.EnumEleD().SetValuesD<_通常D>("牙", true);
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
WaistD2.EnumEleD().SetValuesD("身長", D2.);
WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
WaistD2.SetLowerHair();
WaistD2.AdjustScale(D2);
return new ChaD(WaistD2, new (b0: false));
}
public static ChaD Getカトブレパス()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
eleD._接続.RemoveAt(0);
eleD.(new _目隠れ1D());
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
D2.Set耳獣();
D2.(SlaveMatrix.GameClasses._Con.Get縦眼R());
EleD eleD2 = new 2_2D();
eleD.(eleD2);
eleD.(eleD2.Get逆());
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj2.(ShoulderD2);
obj2.(ShoulderD2.Get逆());
D D2 = Uni.();
obj.(D2);
D D2 = Uni.();
D2.(D2);
D D2 = Uni.();
D2.(D2);
_牛D e2 = new _牛D();
LowerArm_蹄D LowerArm_蹄D2 = new LowerArm_蹄D();
LowerArm_蹄D2.(e2);
UpperArm_蹄D UpperArm_蹄D2 = new UpperArm_蹄D();
UpperArm_蹄D2.LowerArm接続(LowerArm_蹄D2);
D D2 = new D();
D2.UpperArm接続(UpperArm_蹄D2);
D2.(D2);
D2.(D2.Get逆());
_牛D e3 = new _牛D();
Leg_蹄D Leg_蹄D2 = new Leg_蹄D();
Leg_蹄D2.(e3);
_蹄D _蹄D2 = new _蹄D();
_蹄D2.Leg接続(Leg_蹄D2);
D2.(_蹄D2);
D2.(_蹄D2.Get逆());
D2.(new _牛D());
obj.EnumEleD().SetValuesD("獣性", true);
obj.EnumEleD().SetValuesD<D>("髭", false);
obj.EnumEleD().SetValuesD("猫目", true);
obj.EnumEleD().SetValuesD<_人D>("表示", false);
obj.EnumEleD().SetValuesD<_人D>("表示", false);
obj.EnumEleD().SetValuesD<_人D>("肉球", false);
obj.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
obj.EnumEleD().SetValuesD("身長", D2.);
obj.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
obj.SetLowerHair();
obj.AdjustScale(D2);
return new ChaD(obj, new (b0: false));
}
public static ChaD Getミタウロス()
{
WaistD WaistD2 = Uni.Waist();
ChestD ChestD2 = WaistD2.SetTorso().SetChestR();
HeadD D2 = ChestD2.SetNeck().Set頭R();
D eleD = D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
D2.Set耳獣();
EleD eleD2 = RNG.XS.Next(4) switch
{
0 => new 2_1D(),
1 => new 2_2D(),
2 => new 2_3D(),
_ => new 2_4D(),
};
eleD.(eleD2);
eleD.(eleD2.Get逆());
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
ChestD2.(ShoulderD2);
ChestD2.(ShoulderD2.Get逆());
_人D e2 = new _人D();
Leg_人D Leg_人D2 = new Leg_人D();
Leg_人D2.(e2);
_人D _人D2 = new _人D();
_人D2.Leg接続(Leg_人D2);
WaistD2.(_人D2);
WaistD2.(_人D2.Get逆());
WaistD2.(new _牛D());
WaistD2.EnumEleD().SetValuesD("獣性", true);
WaistD2.EnumEleD().SetValuesD<D>("髭", false);
WaistD2.EnumEleD().SetValuesD<_人D>("肉球", false);
WaistD2.EnumEleD().SetValuesD("獣毛2", false);
WaistD2.EnumEleD().SetValuesD<LowerArm_人D>("配色指定", .B0);
WaistD2.EnumEleD().SetValuesD<Leg_人D>("配色指定", .B0);
WaistD2.EnumEleD().SetValuesD<_人D>("配色指定", .B0);
WaistD2.EnumEleD().SetValuesD("バスト", 1.0);
WaistD2.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
WaistD2.EnumEleD().SetValuesD("身長", D2.);
WaistD2.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
WaistD2.SetLowerHair();
WaistD2.AdjustScale(D2);
return new ChaD(WaistD2, new (RNG.XS.NextBool()));
}
public static ChaD Getリリン()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
D2.Set耳人();
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj2.(ShoulderD2);
obj2.(ShoulderD2.Get逆());
_人D e2 = new _人D();
Leg_人D Leg_人D2 = new Leg_人D();
Leg_人D2.(e2);
_人D _人D2 = new _人D();
_人D2.Leg接続(Leg_人D2);
obj.(_人D2);
obj.(_人D2.Get逆());
obj.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
obj.EnumEleD().SetValuesD("身長", D2.);
obj.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
obj.SetLowerHair();
obj.AdjustScale(D2);
return new ChaD(obj, new (RNG.XS.NextBool()));
}
public static ChaD Getエルフ()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
D2.Set耳長();
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj2.(ShoulderD2);
obj2.(ShoulderD2.Get逆());
_人D e2 = new _人D();
Leg_人D Leg_人D2 = new Leg_人D();
Leg_人D2.(e2);
_人D _人D2 = new _人D();
_人D2.Leg接続(Leg_人D2);
obj.(_人D2);
obj.(_人D2.Get逆());
obj.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
obj.EnumEleD().SetValuesD("身長", 1.0);
obj.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
obj.SetLowerHair();
obj.AdjustScale(D2);
return new ChaD(obj, new (b0: true));
}
public static ChaD Getドワーフ()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
D2.Set耳尖();
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj2.(ShoulderD2);
obj2.(ShoulderD2.Get逆());
_人D e2 = new _人D();
Leg_人D Leg_人D2 = new Leg_人D();
Leg_人D2.(e2);
_人D _人D2 = new _人D();
_人D2.Leg接続(Leg_人D2);
obj.(_人D2);
obj.(_人D2.Get逆());
obj.EnumEleD().SetValuesD("肥大", 1.0);
obj.EnumEleD().SetValuesD("身長", 0.0);
obj.EnumEleD().SetValuesD("鋭爪", 0.2 + RNG.XS.NextDouble(0.8));
obj.SetLowerHair();
obj.AdjustScale(D2);
return new ChaD(obj, new (b0: true));
}
public static ChaD GetViola()
{
WaistD waist_description = Uni.Waist();
TorsoD body_description = waist_description.SetTorso();
ChestD chest_description = body_description.SetChestR();
NeckD neck_description = chest_description.SetNeck();
HeadD head_description = Uni.();
neck_description.(head_description);
head_description. = 0.85;
D hair_description = (D)head_description._接続[0];
BackHair0_カルD backhair_description = new BackHair0_カルD
{
0 = 1.0,
1 = 1.0,
= 1.0,
= 1.0
};
hair_description.(backhair_description);
SideHair_カルD sidehair_description = new SideHair_カルD
{
1 = 1.0,
2 = 1.0,
= 1.0,
= 1.0
};
hair_description.(sidehair_description);
hair_description.(sidehair_description.Get逆());
hair_description.(new _目隠れ2D
{
= 1.0,
_表示 = false,
_表示 = false,
= false,
= false
});
D eyes_description = Uni.(: false);
_中D eyelids_discription = (_中D)eyes_description._接続[0];
eyelids_discription. = 0.5;
eyelids_discription.X = 0.8;
eyelids_discription.Y = 0.5;
eyelids_discription. = 0.5;
eyelids_discription._睫毛3_長さ = 0.5;
eyelids_discription._睫毛4_長さ = 0.5;
eyelids_discription._睫毛1_長さ = 0.5;
eyelids_discription._睫毛2_長さ = 0.5;
eyelids_discription. = 0.8;
head_description.(eyes_description);
head_description.(eyes_description.Get逆());
D eyebrow_description = new D
{
Y = 0.4
};
head_description.(eyebrow_description);
head_description.(eyebrow_description.Get逆());
head_description.Set鼻人();
head_description.Set口人();
head_description.Set舌短();
head_description.Set耳尖();
_人D hand_description = new _人D();
LowerArm_人D lowerarm_description = new LowerArm_人D();
lowerarm_description.(hand_description);
UpperArm_人D upperarm_description = new UpperArm_人D();
upperarm_description.LowerArm接続(lowerarm_description);
ShoulderD shoulder_description = new ShoulderD();
shoulder_description.UpperArm接続(upperarm_description);
chest_description.(shoulder_description);
chest_description.(shoulder_description.Get逆());
EleD eleD = new 2_4D();
hair_description.(eleD);
hair_description.(eleD.Get逆());
D D2 = new D();
_薔D _薔D2 = new _薔D();
D2.(_薔D2);
_薔D2.SetValuesD("表示", false);
_薔D2._萼_表示 = true;
_薔D2. = true;
bool flag = (D2.4__表示 = (D2.4__表示 = (D2.3__表示 = (D2.3__表示 = (D2.2__表示 = (D2.2__表示 = (D2.1__表示 = (D2.1__表示 = true))))))));
D2.1__表示 = !flag;
D2.1__表示 = !flag;
D2.2__表示 = !flag;
D2.2__表示 = !flag;
D2.3__表示 = !flag;
D2.3__表示 = !flag;
D2.4__表示 = !flag;
D2.4__表示 = !flag;
hair_description.(D2);
hair_description.(D2.Get逆());
_蝙D e3 = new _蝙D
{
= 1.0
};
LowerArm_蝙D LowerArm_蝙D2 = new LowerArm_蝙D();
LowerArm_蝙D2.(e3);
UpperArm_蝙D UpperArm_蝙D2 = new UpperArm_蝙D();
UpperArm_蝙D2.LowerArm接続(LowerArm_蝙D2);
chest_description.(UpperArm_蝙D2);
chest_description.(UpperArm_蝙D2.Get逆());
_蔦D _蔦D2 = new _蔦D
{
= true
};
_蔦D2.SetValuesD("棘", true);
EleD eleD2 = new _披D();
eleD2.B *= 1.25;
_蔦D2.3(eleD2 = eleD2.Copy());
eleD2.B *= ;
_蔦D2.5(eleD2 = eleD2.Copy());
eleD2.B *= ;
_蔦D2.7(eleD2 = eleD2.Copy());
eleD2.B *= ;
_蔦D2.9(eleD2 = eleD2.Copy());
eleD2.B *= ;
_蔦D2.11(eleD2 = eleD2.Copy());
eleD2.B *= ;
_蔦D2.13(eleD2 = eleD2.Copy());
eleD2.B *= ;
_蔦D2.15(eleD2 = eleD2.Copy());
eleD2.B *= ;
_蔦D2.17(eleD2 = eleD2.Copy());
eleD2.B *= ;
_蔦D2.19(eleD2 = eleD2.Copy());
eleD2.B *= ;
EleD eleD3 = _蔦D2.Copy();
body_description.(_蔦D2);
body_description.(_蔦D2.Get逆());
waist_description.(eleD3);
waist_description.(eleD3.Get逆());
_人D foot_description = new _人D();
Leg_人D legs_description = new Leg_人D();
legs_description.(foot_description);
_人D thigh_description = new _人D();
thigh_description.Leg接続(legs_description);
waist_description.(thigh_description);
waist_description.(thigh_description.Get逆());
waist_description.EnumEleD().SetValuesD("陰毛", true);
waist_description.EnumEleD().SetValuesD("植", true);
waist_description.EnumEleD().SetValuesD("淫", true);
waist_description.EnumEleD().SetValuesD<D>("植タトゥ", false);
waist_description.EnumEleD().SetValuesD<UpperArm_人D>("植タトゥ", false);
waist_description.EnumEleD().SetValuesD<LowerArm_人D>("淫", false);
waist_description.EnumEleD().SetValuesD<D>("ハート", false);
waist_description.EnumEleD().SetValuesD<D>("ハート", false);
waist_description.EnumEleD().SetValuesD<HeadD>("隈取", true);
waist_description.EnumEleD().SetValuesD<_人D>("悪", true);
waist_description.EnumEleD().SetValuesD<WaistD>("悪", true);
waist_description.EnumEleD().SetValuesD<_人D>("葉1", false);
waist_description.EnumEleD().SetValuesD("猫目", true);
waist_description.EnumEleD().SetValuesD("バスト", 0.85);
waist_description.EnumEleD().SetValuesD("肥大", 0.3);
waist_description.EnumEleD().SetValuesD("身長", 0.9);
waist_description.EnumEleD().SetValuesD("鋭爪", 0.6);
ChaD chaD = new ChaD(waist_description, new (b0: false)
{
= Color.FromArgb(255, 239, 241, 194).Add(0, 128, 0),
= Color.FromArgb(255, 239, 241, 194).Add(0, 128, 0),
0 = Color.DarkGreen,
1 = Color.Violet,
0 = Color.DarkGreen.Add(0, 0, -50),
1 = Color.DarkGreen,
= Color.FromArgb(255, 121, 200, 162),
= Color.LightPink,
= Color.LightPink,
= Color.FromArgb(255, 238, 248, 238),
= Color.Purple,
= Color.FromArgb(255, 134, 0, 62),
= Color.FromArgb(255, 134, 0, 62)
});
chaD.SetViola();
waist_description.AdjustScale(head_description);
return chaD;
}
public static ChaD Getヒューマン()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set双目R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
D2.Set耳人();
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj2.(ShoulderD2);
obj2.(ShoulderD2.Get逆());
_人D e2 = new _人D();
Leg_人D Leg_人D2 = new Leg_人D();
Leg_人D2.(e2);
_人D _人D2 = new _人D();
_人D2.Leg接続(Leg_人D2);
obj.(_人D2);
obj.(_人D2.Get逆());
obj.EnumEleD().SetValuesD("肥大", RNG.XS.NextDouble());
obj.EnumEleD().SetValuesD("身長", RNG.XS.NextDouble());
obj.EnumEleD().SetValuesD("鋭爪", 0.0);
obj.SetLowerHair();
obj.AdjustScale(D2);
return new ChaD(obj, new (b0: true));
}
public static ChaD Getプレーヤー()
{
WaistD obj = Uni.Waist();
ChestD obj2 = obj.SetTorso().SetChestR();
HeadD D2 = obj2.SetNeck().Set頭R();
D2.EnumEleD().GetEleD<D>();
D2.Set目弱R();
D2.Set鼻人();
D2.Set口人();
D2.Set舌短();
D2.Set耳人();
_人D e = new _人D();
LowerArm_人D LowerArm_人D2 = new LowerArm_人D();
LowerArm_人D2.(e);
UpperArm_人D UpperArm_人D2 = new UpperArm_人D();
UpperArm_人D2.LowerArm接続(LowerArm_人D2);
ShoulderD ShoulderD2 = new ShoulderD();
ShoulderD2.UpperArm接続(UpperArm_人D2);
obj2.(ShoulderD2);
obj2.(ShoulderD2.Get逆());
_人D e2 = new _人D();
Leg_人D Leg_人D2 = new Leg_人D();
Leg_人D2.(e2);
_人D _人D2 = new _人D();
_人D2.Leg接続(Leg_人D2);
obj.(_人D2);
obj.(_人D2.Get逆());
obj.EnumEleD().SetValuesD("肥大", Sta.GameData.);
obj.EnumEleD().SetValuesD("身長", Sta.GameData.);
obj.EnumEleD().SetValuesD("鋭爪", 0.0);
obj._接続.GetEleD<D>()._表示 = true;
obj.AdjustScale(D2);
return new ChaD(obj, new (b0: true)
{
= Sta.GameData..,
= Sta.GameData..,
= Sta.GameData..,
= Sta.GameData..,
= Sta.GameData..,
= Sta.GameData..,
= Sta.GameData..,
0 = Sta.GameData..,
= Sta.GameData..,
= Sta.GameData..,
= Color.PapayaWhip
});
}
}
}