Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/UpperArm_蝙.cs
2026-01-09 12:09:46 +05:00

681 lines
14 KiB
C#

using System;
using System.Linq;
using _2DGAMELIB;
namespace SlaveMatrix
{
public class UpperArm_蝙 : UpperArm
{
public Par X0Y0_獣翼UpperArm;
public Par X0Y0_竜性_鱗1;
public Par X0Y0_竜性_鱗2;
public Par X0Y0_竜性_鱗3;
public Par X0Y0_竜性_鱗4;
public Par X0Y0_竜性_鱗5;
public Par X0Y0_竜性_鱗6;
public _根 ;
public ColorD UpperArmCD;
public ColorD _鱗1CD;
public ColorD _鱗2CD;
public ColorD _鱗3CD;
public ColorD _鱗4CD;
public ColorD _鱗5CD;
public ColorD _鱗6CD;
public ColorP X0Y0_獣翼UpperArmCP;
public ColorP X0Y0_竜性_鱗1CP;
public ColorP X0Y0_竜性_鱗2CP;
public ColorP X0Y0_竜性_鱗3CP;
public ColorP X0Y0_竜性_鱗4CP;
public ColorP X0Y0_竜性_鱗5CP;
public ColorP X0Y0_竜性_鱗6CP;
public Func<Vector2D> ;
public override bool
{
get
{
return _;
}
set
{
_ = value;
. = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
. = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
. = value;
}
}
public bool UpperArm_表示
{
get
{
return X0Y0_獣翼UpperArm.Dra;
}
set
{
X0Y0_獣翼UpperArm.Dra = value;
X0Y0_獣翼UpperArm.Hit = value;
}
}
public bool _鱗1_表示
{
get
{
return X0Y0_竜性_鱗1.Dra;
}
set
{
X0Y0_竜性_鱗1.Dra = value;
X0Y0_竜性_鱗1.Hit = value;
}
}
public bool _鱗2_表示
{
get
{
return X0Y0_竜性_鱗2.Dra;
}
set
{
X0Y0_竜性_鱗2.Dra = value;
X0Y0_竜性_鱗2.Hit = value;
}
}
public bool _鱗3_表示
{
get
{
return X0Y0_竜性_鱗3.Dra;
}
set
{
X0Y0_竜性_鱗3.Dra = value;
X0Y0_竜性_鱗3.Hit = value;
}
}
public bool _鱗4_表示
{
get
{
return X0Y0_竜性_鱗4.Dra;
}
set
{
X0Y0_竜性_鱗4.Dra = value;
X0Y0_竜性_鱗4.Hit = value;
}
}
public bool _鱗5_表示
{
get
{
return X0Y0_竜性_鱗5.Dra;
}
set
{
X0Y0_竜性_鱗5.Dra = value;
X0Y0_竜性_鱗5.Hit = value;
}
}
public bool _鱗6_表示
{
get
{
return X0Y0_竜性_鱗6.Dra;
}
set
{
X0Y0_竜性_鱗6.Dra = value;
X0Y0_竜性_鱗6.Hit = value;
}
}
public bool _表示
{
get
{
return ._表示;
}
set
{
._表示 = value;
}
}
public override bool
{
get
{
return UpperArm_表示;
}
set
{
UpperArm_表示 = value;
_鱗1_表示 = value;
_鱗2_表示 = value;
_鱗3_表示 = value;
_鱗4_表示 = value;
_鱗5_表示 = value;
_鱗6_表示 = value;
_表示 = value;
}
}
public override double
{
get
{
return UpperArmCD.;
}
set
{
UpperArmCD. = value;
_鱗1CD. = value;
_鱗2CD. = value;
_鱗3CD. = value;
_鱗4CD. = value;
_鱗5CD. = value;
_鱗6CD. = value;
.CD. = value;
}
}
public override double
{
set
{
double num = value.Inverse();
double num2 = ( ? (-1.0) : 1.0);
X0Y0_獣翼UpperArm.AngleCont = num2 * -68.0 * num;
}
}
public bool _外線
{
get
{
return X0Y0_獣翼UpperArm.OP[ ? 3 : 0].Outline;
}
set
{
X0Y0_獣翼UpperArm.OP[ ? 3 : 0].Outline = value;
X0Y0_獣翼UpperArm.OP[(!) ? 1 : 2].Outline = value;
}
}
public bool _外線
{
get
{
return ._外線;
}
set
{
._外線 = value;
}
}
public override double B
{
get
{
return base.B;
}
set
{
base.B = value;
.B = value;
}
}
public override double C
{
get
{
return base.C;
}
set
{
base.C = value;
.C = value;
}
}
public override double XB
{
get
{
return base.XB;
}
set
{
base.XB = value;
.XB = value;
}
}
public override double XC
{
get
{
return base.XC;
}
set
{
base.XC = value;
.XC = value;
}
}
public override double YB
{
get
{
return base.YB;
}
set
{
base.YB = value;
.YB = value;
}
}
public override double YC
{
get
{
return base.YC;
}
set
{
base.YC = value;
.YC = value;
}
}
public override double
{
set
{
base. = value;
. = value;
}
}
public override double
{
set
{
base. = value;
. = value;
}
}
public override bool
{
get
{
return base.;
}
set
{
base. = value;
. = value;
}
}
public override bool X
{
get
{
return base.X;
}
set
{
base.X = value;
.X = value;
}
}
public override bool Y
{
get
{
return base.Y;
}
set
{
base.Y = value;
.Y = value;
}
}
public override double Xv
{
get
{
return base.Xv;
}
set
{
base.Xv = value;
.Xv = value;
}
}
public override double Yv
{
get
{
return base.Yv;
}
set
{
base.Yv = value;
.Yv = value;
}
}
public override int Xi
{
get
{
return base.Xi;
}
set
{
base.Xi = value;
.Xi = value;
}
}
public override int Yi
{
get
{
return base.Yi;
}
set
{
base.Yi = value;
.Yi = value;
}
}
public override double
{
get
{
return _;
}
set
{
base. = value;
. = value;
}
}
public override double X
{
get
{
return X_;
}
set
{
base.X = value;
.X = value;
}
}
public override double Y
{
get
{
return Y_;
}
set
{
base.Y = value;
.Y = value;
}
}
public bool _外線
{
get
{
return X0Y0_獣翼UpperArm.OP[(!) ? 1 : 2].Outline;
}
set
{
X0Y0_獣翼UpperArm.OP[(!) ? 1 : 2].Outline = value;
}
}
public JointS LowerArm_接続点 => new JointS(, X0Y0_獣翼UpperArm, 0);
public UpperArm_蝙(double DisUnit, , , ModeEventDispatcher Med, UpperArm_蝙D e)
{
UpperArm_蝙 UpperArm_蝙2 = this;
= new _根(DisUnit, , );
.Par = this;
ThisType = GetType();
= new Difs(Sta.["獣翼UpperArm"]);
Pars pars = [0][0];
X0Y0_獣翼UpperArm = pars["獣翼上腕"].ToPar();
Pars pars2 = pars["鱗"].ToPars();
X0Y0_竜性_鱗1 = pars2["鱗1"].ToPar();
X0Y0_竜性_鱗2 = pars2["鱗2"].ToPar();
X0Y0_竜性_鱗3 = pars2["鱗3"].ToPar();
X0Y0_竜性_鱗4 = pars2["鱗4"].ToPar();
X0Y0_竜性_鱗5 = pars2["鱗5"].ToPar();
X0Y0_竜性_鱗6 = pars2["鱗6"].ToPar();
Xasix = false;
.SetJoints();
= new JointD();
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
UpperArm_表示 = e.UpperArm_表示;
_鱗1_表示 = e._鱗1_表示;
_鱗2_表示 = e._鱗2_表示;
_鱗3_表示 = e._鱗3_表示;
_鱗4_表示 = e._鱗4_表示;
_鱗5_表示 = e._鱗5_表示;
_鱗6_表示 = e._鱗6_表示;
_表示 = e._表示;
= e.;
_外線 = e._外線;
_外線 = e._外線;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
if (e.LowerArm_接続.Count > 0)
{
Ele f;
LowerArm_接続 = e.LowerArm_接続.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = UpperArm_蝙2;
f.ConnectionType = ConnectionInfo.UpperArm_蝙_LowerArm_接続;
f.(UpperArm_蝙2.LowerArm_接続点);
return f;
}).ToArray();
}
base. = ;
();
X0Y0_獣翼UpperArmCP = new ColorP(X0Y0_獣翼UpperArm, UpperArmCD, DisUnit, abj: true);
X0Y0_竜性_鱗1CP = new ColorP(X0Y0_竜性_鱗1, _鱗1CD, DisUnit, abj: true);
X0Y0_竜性_鱗2CP = new ColorP(X0Y0_竜性_鱗2, _鱗2CD, DisUnit, abj: true);
X0Y0_竜性_鱗3CP = new ColorP(X0Y0_竜性_鱗3, _鱗3CD, DisUnit, abj: true);
X0Y0_竜性_鱗4CP = new ColorP(X0Y0_竜性_鱗4, _鱗4CD, DisUnit, abj: true);
X0Y0_竜性_鱗5CP = new ColorP(X0Y0_竜性_鱗5, _鱗5CD, DisUnit, abj: true);
X0Y0_竜性_鱗6CP = new ColorP(X0Y0_竜性_鱗6, _鱗6CD, DisUnit, abj: true);
= e.;
B = 1.02;
}
public override void SetAngle0()
{
double num = ( ? (-1.0) : 1.0);
X0Y0_獣翼UpperArm.AngleBase = num * 0.0;
.JoinPAall();
}
public override void Dispose()
{
base.Dispose();
.Dispose();
}
public void (LowerArm_蝙 LowerArm, _蝙 , Vector2D )
{
.(this, LowerArm, , );
}
public Vector2D Get飛膜接続点()
{
return X0Y0_獣翼UpperArm.ToGlobal( ? X0Y0_獣翼UpperArm.OP[0].ps[1] : X0Y0_獣翼UpperArm.OP[3].ps[4]);
}
public override void ()
{
X0Y0_獣翼UpperArmCP.Update();
X0Y0_竜性_鱗1CP.Update();
X0Y0_竜性_鱗2CP.Update();
X0Y0_竜性_鱗3CP.Update();
X0Y0_竜性_鱗4CP.Update();
X0Y0_竜性_鱗5CP.Update();
X0Y0_竜性_鱗6CP.Update();
}
private void ( )
{
switch ()
{
case .N0:
N0();
break;
case .T0:
T0();
break;
case .T1:
T1();
break;
default:
N0();
break;
}
}
private void N0( )
{
UpperArmCD = new ColorD(ref Col.Black, ref .0O);
_鱗1CD = new ColorD(ref Col.Black, ref .0O);
_鱗2CD = new ColorD(ref Col.Black, ref .0O);
_鱗3CD = new ColorD(ref Col.Black, ref .0O);
_鱗4CD = new ColorD(ref Col.Black, ref .0O);
_鱗5CD = new ColorD(ref Col.Black, ref .0O);
_鱗6CD = new ColorD(ref Col.Black, ref .0O);
}
private void T0( )
{
UpperArmCD = new ColorD(ref Col.Black, ref .0O);
_鱗1CD = new ColorD(ref Col.Black, ref .O);
_鱗2CD = new ColorD(ref Col.Black, ref .0O);
_鱗3CD = new ColorD(ref Col.Black, ref .O);
_鱗4CD = new ColorD(ref Col.Black, ref .0O);
_鱗5CD = new ColorD(ref Col.Black, ref .O);
_鱗6CD = new ColorD(ref Col.Black, ref .0O);
}
private void T1( )
{
UpperArmCD = new ColorD(ref Col.Black, ref .0O);
_鱗1CD = new ColorD(ref Col.Black, ref .0O);
_鱗2CD = new ColorD(ref Col.Black, ref .O);
_鱗3CD = new ColorD(ref Col.Black, ref .0O);
_鱗4CD = new ColorD(ref Col.Black, ref .O);
_鱗5CD = new ColorD(ref Col.Black, ref .0O);
_鱗6CD = new ColorD(ref Col.Black, ref .O);
}
}
}