Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/UpperArm_鳥.cs
2026-01-09 12:09:46 +05:00

601 lines
16 KiB
C#

using System.Linq;
using _2DGAMELIB;
namespace SlaveMatrix
{
public class UpperArm_鳥 : UpperArm
{
public Par X0Y0_風切羽_羽3;
public Par X0Y0_風切羽_羽2;
public Par X0Y0_風切羽_羽1;
public Par X0Y0_羽毛;
public Par X0Y0_鳥翼UpperArm;
public Par X0Y0_小雨覆;
public Par X0Y0_竜性_鱗1;
public Par X0Y0_竜性_鱗2;
public Par X0Y0_竜性_鱗3;
public Par X0Y0_竜性_鱗4;
public ColorD _羽3CD;
public ColorD _羽2CD;
public ColorD _羽1CD;
public ColorD CD;
public ColorD UpperArmCD;
public ColorD CD;
public ColorD _鱗1CD;
public ColorD _鱗2CD;
public ColorD _鱗3CD;
public ColorD _鱗4CD;
public ColorP X0Y0_風切羽_羽3CP;
public ColorP X0Y0_風切羽_羽2CP;
public ColorP X0Y0_風切羽_羽1CP;
public ColorP X0Y0_羽毛CP;
public ColorP X0Y0_鳥翼UpperArmCP;
public ColorP X0Y0_小雨覆CP;
public ColorP X0Y0_竜性_鱗1CP;
public ColorP X0Y0_竜性_鱗2CP;
public ColorP X0Y0_竜性_鱗3CP;
public ColorP X0Y0_竜性_鱗4CP;
public K ;
public W ;
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public bool _羽3_表示
{
get
{
return X0Y0_風切羽_羽3.Dra;
}
set
{
X0Y0_風切羽_羽3.Dra = value;
X0Y0_風切羽_羽3.Hit = value;
}
}
public bool _羽2_表示
{
get
{
return X0Y0_風切羽_羽2.Dra;
}
set
{
X0Y0_風切羽_羽2.Dra = value;
X0Y0_風切羽_羽2.Hit = value;
}
}
public bool _羽1_表示
{
get
{
return X0Y0_風切羽_羽1.Dra;
}
set
{
X0Y0_風切羽_羽1.Dra = value;
X0Y0_風切羽_羽1.Hit = value;
}
}
public bool _表示
{
get
{
return X0Y0_羽毛.Dra;
}
set
{
X0Y0_羽毛.Dra = value;
X0Y0_羽毛.Hit = value;
}
}
public bool UpperArm_表示
{
get
{
return X0Y0_鳥翼UpperArm.Dra;
}
set
{
X0Y0_鳥翼UpperArm.Dra = value;
X0Y0_鳥翼UpperArm.Hit = value;
}
}
public bool _表示
{
get
{
return X0Y0_小雨覆.Dra;
}
set
{
X0Y0_小雨覆.Dra = value;
X0Y0_小雨覆.Hit = value;
}
}
public bool _鱗1_表示
{
get
{
return X0Y0_竜性_鱗1.Dra;
}
set
{
X0Y0_竜性_鱗1.Dra = value;
X0Y0_竜性_鱗1.Hit = value;
}
}
public bool _鱗2_表示
{
get
{
return X0Y0_竜性_鱗2.Dra;
}
set
{
X0Y0_竜性_鱗2.Dra = value;
X0Y0_竜性_鱗2.Hit = value;
}
}
public bool _鱗3_表示
{
get
{
return X0Y0_竜性_鱗3.Dra;
}
set
{
X0Y0_竜性_鱗3.Dra = value;
X0Y0_竜性_鱗3.Hit = value;
}
}
public bool _鱗4_表示
{
get
{
return X0Y0_竜性_鱗4.Dra;
}
set
{
X0Y0_竜性_鱗4.Dra = value;
X0Y0_竜性_鱗4.Hit = value;
}
}
public override bool
{
get
{
return _羽3_表示;
}
set
{
_羽3_表示 = value;
_羽2_表示 = value;
_羽1_表示 = value;
_表示 = value;
UpperArm_表示 = value;
_表示 = value;
_鱗1_表示 = value;
_鱗2_表示 = value;
_鱗3_表示 = value;
_鱗4_表示 = value;
}
}
public override double
{
get
{
return _羽3CD.;
}
set
{
_羽3CD. = value;
_羽2CD. = value;
_羽1CD. = value;
CD. = value;
UpperArmCD. = value;
CD. = value;
_鱗1CD. = value;
_鱗2CD. = value;
_鱗3CD. = value;
_鱗4CD. = value;
}
}
public override double
{
set
{
double num = value.Inverse();
double num2 = ( ? (-1.0) : 1.0);
X0Y0_鳥翼UpperArm.AngleCont = num2 * -60.0 * num;
X0Y0_羽毛.AngleCont = num2 * 100.0 * num;
X0Y0_風切羽_羽1.AngleCont = num2 * 75.0 * num;
X0Y0_風切羽_羽2.AngleCont = num2 * 75.0 * num;
X0Y0_風切羽_羽3.AngleCont = num2 * 75.0 * num;
}
}
public double
{
set
{
double num = 0.05;
X0Y0_風切羽_羽3.SizeYBase *= 1.0 - num * value;
X0Y0_風切羽_羽2.SizeYBase *= 1.0 - num * value;
X0Y0_風切羽_羽1.SizeYBase *= 1.0 - num * value;
}
}
public bool UpperArm_外線
{
get
{
return X0Y0_鳥翼UpperArm.OP[ ? 3 : 0].Outline;
}
set
{
X0Y0_鳥翼UpperArm.OP[ ? 3 : 0].Outline = value;
X0Y0_鳥翼UpperArm.OP[(!) ? 1 : 2].Outline = value;
}
}
public bool _外線
{
get
{
return X0Y0_小雨覆.OP[ ? 2 : 3].Outline;
}
set
{
X0Y0_小雨覆.OP[ ? 2 : 3].Outline = value;
X0Y0_小雨覆.OP[ ? 1 : 4].Outline = value;
X0Y0_小雨覆.OP[(!) ? 5 : 0].Outline = value;
}
}
public bool _外線
{
get
{
return X0Y0_羽毛.OP[ ? 4 : 0].Outline;
}
set
{
X0Y0_羽毛.OP[ ? 4 : 0].Outline = value;
X0Y0_羽毛.OP[(!) ? 1 : 3].Outline = value;
X0Y0_羽毛.OP[ ? 2 : 2].Outline = value;
X0Y0_羽毛.OP[ ? 1 : 3].Outline = value;
X0Y0_羽毛.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽1_外線
{
get
{
return X0Y0_風切羽_羽1.OP[(!) ? 1 : 3].Outline;
}
set
{
X0Y0_風切羽_羽1.OP[(!) ? 1 : 3].Outline = value;
X0Y0_風切羽_羽1.OP[ ? 1 : 3].Outline = value;
X0Y0_風切羽_羽1.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽2_外線
{
get
{
return X0Y0_風切羽_羽2.OP[(!) ? 1 : 3].Outline;
}
set
{
X0Y0_風切羽_羽2.OP[(!) ? 1 : 3].Outline = value;
X0Y0_風切羽_羽2.OP[ ? 1 : 3].Outline = value;
X0Y0_風切羽_羽2.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _羽3_外線
{
get
{
return X0Y0_風切羽_羽3.OP[ ? 1 : 3].Outline;
}
set
{
X0Y0_風切羽_羽3.OP[ ? 1 : 3].Outline = value;
X0Y0_風切羽_羽3.OP[(!) ? 4 : 0].Outline = value;
}
}
public bool _外線
{
get
{
return X0Y0_鳥翼UpperArm.OP[(!) ? 1 : 2].Outline;
}
set
{
X0Y0_鳥翼UpperArm.OP[(!) ? 1 : 2].Outline = value;
}
}
public JointS LowerArm_接続点 => new JointS(, X0Y0_鳥翼UpperArm, 0);
public UpperArm_鳥(double DisUnit, , , ModeEventDispatcher Med, UpperArm_鳥D e)
{
UpperArm_鳥 UpperArm_鳥2 = this;
ThisType = GetType();
= new Difs(Sta.["鳥翼UpperArm"]);
Pars pars = [0][0];
Pars pars2 = pars["風切羽"].ToPars();
X0Y0_風切羽_羽3 = pars2["羽3"].ToPar();
X0Y0_風切羽_羽2 = pars2["羽2"].ToPar();
X0Y0_風切羽_羽1 = pars2["羽1"].ToPar();
X0Y0_羽毛 = pars["羽毛"].ToPar();
X0Y0_鳥翼UpperArm = pars["鳥翼上腕"].ToPar();
X0Y0_小雨覆 = pars["小雨覆"].ToPar();
pars2 = pars["鱗"].ToPars();
X0Y0_竜性_鱗1 = pars2["鱗1"].ToPar();
X0Y0_竜性_鱗2 = pars2["鱗2"].ToPar();
X0Y0_竜性_鱗3 = pars2["鱗3"].ToPar();
X0Y0_竜性_鱗4 = pars2["鱗4"].ToPar();
Xasix = false;
.SetJoints();
= new JointD();
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
_羽3_表示 = e._羽3_表示;
_羽2_表示 = e._羽2_表示;
_羽1_表示 = e._羽1_表示;
_表示 = e._表示;
UpperArm_表示 = e.UpperArm_表示;
_表示 = e._表示;
_鱗1_表示 = e._鱗1_表示;
_鱗2_表示 = e._鱗2_表示;
_鱗3_表示 = e._鱗3_表示;
_鱗4_表示 = e._鱗4_表示;
= e.;
= e.;
UpperArm_外線 = e.UpperArm_外線;
_外線 = e._外線;
_外線 = e._外線;
_羽1_外線 = e._羽1_外線;
_羽2_外線 = e._羽2_外線;
_羽3_外線 = e._羽3_外線;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
if (e.LowerArm_接続.Count > 0)
{
Ele f;
LowerArm_接続 = e.LowerArm_接続.Select(delegate(EleD g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = UpperArm_鳥2;
f.ConnectionType = ConnectionInfo.UpperArm_鳥_LowerArm_接続;
f.(UpperArm_鳥2.LowerArm_接続点);
return f;
}).ToArray();
}
base. = ;
();
X0Y0_風切羽_羽3CP = new ColorP(X0Y0_風切羽_羽3, _羽3CD, DisUnit, abj: true);
X0Y0_風切羽_羽2CP = new ColorP(X0Y0_風切羽_羽2, _羽2CD, DisUnit, abj: true);
X0Y0_風切羽_羽1CP = new ColorP(X0Y0_風切羽_羽1, _羽1CD, DisUnit, abj: true);
X0Y0_羽毛CP = new ColorP(X0Y0_羽毛, CD, DisUnit, abj: true);
X0Y0_鳥翼UpperArmCP = new ColorP(X0Y0_鳥翼UpperArm, UpperArmCD, DisUnit, abj: true);
X0Y0_小雨覆CP = new ColorP(X0Y0_小雨覆, CD, DisUnit, abj: true);
X0Y0_竜性_鱗1CP = new ColorP(X0Y0_竜性_鱗1, _鱗1CD, DisUnit, abj: true);
X0Y0_竜性_鱗2CP = new ColorP(X0Y0_竜性_鱗2, _鱗2CD, DisUnit, abj: true);
X0Y0_竜性_鱗3CP = new ColorP(X0Y0_竜性_鱗3, _鱗3CD, DisUnit, abj: true);
X0Y0_竜性_鱗4CP = new ColorP(X0Y0_竜性_鱗4, _鱗4CD, DisUnit, abj: true);
= e.;
}
public override void SetAngle0()
{
double num = ( ? (-1.0) : 1.0);
X0Y0_鳥翼UpperArm.AngleBase = num * 0.0;
X0Y0_羽毛.AngleBase = num * -122.9677794835592;
X0Y0_風切羽_羽1.AngleBase = num * -100.129973503791;
X0Y0_風切羽_羽2.AngleBase = num * -102.129973503791;
X0Y0_風切羽_羽3.AngleBase = num * -103.129973503791;
.JoinPAall();
}
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_風切羽_羽3);
Are.Draw(X0Y0_風切羽_羽2);
Are.Draw(X0Y0_風切羽_羽1);
Are.Draw(X0Y0_羽毛);
Are.Draw(X0Y0_鳥翼UpperArm);
Are.Draw(X0Y0_小雨覆);
.Draw(Are);
.Draw(Are);
Are.Draw(X0Y0_竜性_鱗1);
Are.Draw(X0Y0_竜性_鱗2);
Are.Draw(X0Y0_竜性_鱗3);
Are.Draw(X0Y0_竜性_鱗4);
}
public override void ()
{
X0Y0_風切羽_羽3CP.Update();
X0Y0_風切羽_羽2CP.Update();
X0Y0_風切羽_羽1CP.Update();
X0Y0_羽毛CP.Update();
X0Y0_鳥翼UpperArmCP.Update();
X0Y0_小雨覆CP.Update();
X0Y0_竜性_鱗1CP.Update();
X0Y0_竜性_鱗2CP.Update();
X0Y0_竜性_鱗3CP.Update();
X0Y0_竜性_鱗4CP.Update();
}
private void ( )
{
switch ()
{
case .N0:
N0();
break;
case .T0:
T0();
break;
case .T1:
T1();
break;
default:
N0();
break;
}
}
private void N0( )
{
_羽3CD = new ColorD(ref Col.Black, ref .1O);
_羽2CD = new ColorD(ref Col.Black, ref .1O);
_羽1CD = new ColorD(ref Col.Black, ref .1O);
CD = new ColorD(ref Col.Black, ref .1O);
UpperArmCD = new ColorD(ref Col.Black, ref .O);
CD = new ColorD(ref Col.Black, ref .0O);
_鱗1CD = new ColorD(ref Col.Black, ref .0O);
_鱗2CD = new ColorD(ref Col.Black, ref .0O);
_鱗3CD = new ColorD(ref Col.Black, ref .0O);
_鱗4CD = new ColorD(ref Col.Black, ref .0O);
}
private void T0( )
{
_羽3CD = new ColorD(ref Col.Black, ref .O);
_羽2CD = new ColorD(ref Col.Black, ref .1O);
_羽1CD = new ColorD(ref Col.Black, ref .O);
CD = new ColorD(ref Col.Black, ref .1O);
UpperArmCD = new ColorD(ref Col.Black, ref .O);
CD = new ColorD(ref Col.Black, ref .0O);
_鱗1CD = new ColorD(ref Col.Black, ref .O);
_鱗2CD = new ColorD(ref Col.Black, ref .0O);
_鱗3CD = new ColorD(ref Col.Black, ref .O);
_鱗4CD = new ColorD(ref Col.Black, ref .0O);
}
private void T1( )
{
_羽3CD = new ColorD(ref Col.Black, ref .1O);
_羽2CD = new ColorD(ref Col.Black, ref .O);
_羽1CD = new ColorD(ref Col.Black, ref .1O);
CD = new ColorD(ref Col.Black, ref .1O);
UpperArmCD = new ColorD(ref Col.Black, ref .O);
CD = new ColorD(ref Col.Black, ref .0O);
_鱗1CD = new ColorD(ref Col.Black, ref .0O);
_鱗2CD = new ColorD(ref Col.Black, ref .O);
_鱗3CD = new ColorD(ref Col.Black, ref .0O);
_鱗4CD = new ColorD(ref Col.Black, ref .O);
}
}
}