63 lines
1.3 KiB
C#
63 lines
1.3 KiB
C#
using System;
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using _2DGAMELIB;
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namespace SlaveMatrix
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{
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[Serializable]
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public class UpperArm_鳥D : 翼UpperArmD
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{
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public bool 風切羽_羽3_表示 = true;
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public bool 風切羽_羽2_表示 = true;
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public bool 風切羽_羽1_表示 = true;
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public bool 羽毛_表示 = true;
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public bool 鳥翼UpperArm_表示 = true;
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public bool 小雨覆_表示 = true;
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public bool 竜性_鱗1_表示;
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public bool 竜性_鱗2_表示;
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public bool 竜性_鱗3_表示;
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public bool 竜性_鱗4_表示;
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public double 展開;
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public double シャープ;
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public bool UpperArm_外線;
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public bool 小雨覆_外線;
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public bool 羽毛_外線;
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public bool 風切羽_羽1_外線;
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public bool 風切羽_羽2_外線;
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public bool 風切羽_羽3_外線;
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public UpperArm_鳥D()
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{
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ThisType = GetType();
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}
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public override void LowerArm接続(EleD e)
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{
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LowerArm_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.UpperArm_鳥_LowerArm_接続;
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}
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public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, 体配色 体配色)
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{
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return new UpperArm_鳥(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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}
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