Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/UpperArm_鳥D.cs
2026-01-09 12:09:46 +05:00

63 lines
1.3 KiB
C#

using System;
using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class UpperArm_鳥D : UpperArmD
{
public bool _羽3_表示 = true;
public bool _羽2_表示 = true;
public bool _羽1_表示 = true;
public bool _表示 = true;
public bool UpperArm_表示 = true;
public bool _表示 = true;
public bool _鱗1_表示;
public bool _鱗2_表示;
public bool _鱗3_表示;
public bool _鱗4_表示;
public double ;
public double ;
public bool UpperArm_外線;
public bool _外線;
public bool _外線;
public bool _羽1_外線;
public bool _羽2_外線;
public bool _羽3_外線;
public UpperArm_鳥D()
{
ThisType = GetType();
}
public override void LowerArm接続(EleD e)
{
LowerArm_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.UpperArm_鳥_LowerArm_接続;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, )
{
return new UpperArm_鳥(DisUnit, , , Med, this);
}
}
}