- Add hair class KeyMap entries (基髪→BaseHair, 前髪→FrontHair, 胸毛→ChestHair)
- Implement cardinal spline → cubic Bezier SVG export for all 175 body parts
- Generate YAML sidecar files (part.yaml) per part with metadata
- Write Catalog.yaml index for runtime asset loading
- Output to SlaveMatrix/Assets/Parts/{EnglishName}/ structure
- Each part directory contains part.yaml + x{x}y{y}.svg morph variants
- 838 SVGs across 324 morph variants, 175 sidecars, 1 catalog
- Extraction tool now serves as the asset build pipeline step
51 lines
730 B
YAML
51 lines
730 B
YAML
id: 羽根箒
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original_key: 羽根箒
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resource: カーソル
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morph_x: 1
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morph_y: 1
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variants:
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- x: 0
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y: 0
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file: x0y0.svg
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fields:
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- name: 羽根1
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- name: 羽根2
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- name: 羽根3
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- name: 羽根4
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- name: 羽根5
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- name: 羽根
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- name: 柄
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joints:
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- position: [
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0.2630468763449424,
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0.29353895764985083
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]
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- position: [
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0.2645048960227844,
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0.2444700333174513
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]
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- position: [
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0.2598452193677602,
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0.25113386943765986
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]
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- position: [
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0.2555697159233386,
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0.25554641846963594
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]
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- position: [
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0.252280345465558,
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0.26005648940840986
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]
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- position: [
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0.249928475267765,
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0.2643595320473664
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]
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- position: [
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0.009302710415341274,
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0.0007441923450368609
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]
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- position: [
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0.009302710415341272,
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0.009302710415341276
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]
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