- Add hair class KeyMap entries (基髪→BaseHair, 前髪→FrontHair, 胸毛→ChestHair)
- Implement cardinal spline → cubic Bezier SVG export for all 175 body parts
- Generate YAML sidecar files (part.yaml) per part with metadata
- Write Catalog.yaml index for runtime asset loading
- Output to SlaveMatrix/Assets/Parts/{EnglishName}/ structure
- Each part directory contains part.yaml + x{x}y{y}.svg morph variants
- 838 SVGs across 324 morph variants, 175 sidecars, 1 catalog
- Extraction tool now serves as the asset build pipeline step
60 lines
868 B
YAML
60 lines
868 B
YAML
id: 頬肌左
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original_key: 頬肌左
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resource: 胴体
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morph_x: 1
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morph_y: 1
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variants:
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- x: 0
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y: 0
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file: x0y0.svg
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fields:
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- name: 淫タトゥ
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- name: 悪タトゥ
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- name: 隈取
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- name: 猟豹
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- name: 牛柄
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- name: 獣性
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- name: 紋柄
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- name: 鱗
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- name: 百足
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- name: 蜘蛛
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- name: 傷
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- name: 髭
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joints:
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- position: [
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-0.0014957944219115837,
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0.008105469171541388
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]
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- position: [
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0.05035769541395883,
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0.04346315328116932
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]
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- position: [
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0.05038074040652705,
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0.04412307552525584
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]
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- position: [
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0.051715138554187,
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0.047070880101016226
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]
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- position: [
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0.05173818354675522,
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0.04773080234510274
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]
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- position: [
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0.0545986291310103,
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0.04426074024106696
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]
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- position: [
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0.05462167412357852,
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0.04492066248515347
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]
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- position: [
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0.05048673132780686,
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0.04407256151519765
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]
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- position: [
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0.05048673132780685,
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0.04473288601112572
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]
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