50 lines
1.0 KiB
C#
50 lines
1.0 KiB
C#
using System;
|
|
using _2DGAMELIB;
|
|
|
|
namespace SlaveMatrix
|
|
{
|
|
[Serializable]
|
|
public class ハンドD : EleD
|
|
{
|
|
public bool 親指_表示 = true;
|
|
|
|
public bool 手_表示 = true;
|
|
|
|
public bool 小指_表示 = true;
|
|
|
|
public bool 薬指_表示 = true;
|
|
|
|
public bool 中指_表示 = true;
|
|
|
|
public bool 人指_表示 = true;
|
|
|
|
public bool 呪印_輪1_輪外_表示 = true;
|
|
|
|
public bool 呪印_輪1_輪内_表示 = true;
|
|
|
|
public bool 呪印_輪2_輪外_表示 = true;
|
|
|
|
public bool 呪印_輪2_輪内_表示 = true;
|
|
|
|
public bool 呪印_輪3_輪外_表示 = true;
|
|
|
|
public bool 呪印_輪3_輪内_表示 = true;
|
|
|
|
public bool 呪印_鎖1_表示 = true;
|
|
|
|
public bool 呪印_鎖2_表示 = true;
|
|
|
|
public bool 呪印_鎖3_表示 = true;
|
|
|
|
public ハンドD()
|
|
{
|
|
ThisType = GetType();
|
|
}
|
|
|
|
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, 主人公配色 体配色)
|
|
{
|
|
return new ハンド(DisUnit, 配色指定, 体配色, Med, this);
|
|
}
|
|
}
|
|
}
|