Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/前髪_パッツンD.cs

107 lines
2.7 KiB
C#

using System;
using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class _パッツンD : D
{
public bool 1_ = true;
public bool 2_ = true;
public bool 3_ = true;
public bool _編節1_髪節_表示 = true;
public bool _編節1_髪編目_表示 = true;
public bool _編節2_髪節_表示 = true;
public bool _編節2_髪編目_表示 = true;
public bool _編節3_髪節_表示 = true;
public bool _編節3_髪編目_表示 = true;
public bool _表示 = true;
public bool 4_ = true;
public bool 5_ = true;
public bool _表示 = true;
public bool 1_ = true;
public bool 2_ = true;
public bool 1_ = true;
public bool 2_ = true;
public bool 3_ = true;
public bool _編節1_髪節_表示 = true;
public bool _編節1_髪編目_表示 = true;
public bool _編節2_髪節_表示 = true;
public bool _編節2_髪編目_表示 = true;
public bool _編節3_髪節_表示 = true;
public bool _編節3_髪編目_表示 = true;
public bool _表示 = true;
public bool 4_ = true;
public bool 5_ = true;
public bool _表示 = true;
public bool _表示 = true;
public bool 1_ = true;
public bool 2_ = true;
public bool = true;
public bool = true;
public bool = true;
public double = 1.0;
public double ;
public _パッツンD()
{
ThisType = GetType();
}
public _パッツンD SetRandom()
{
_表示 = RNG.XS.NextBool();
_表示 = _表示;
= RNG.XS.NextBool();
= ;
1_ = RNG.XS.NextBool();
1_ = 1_;
2_ = RNG.XS.NextBool();
2_ = 2_;
= RNG.XS.NextDouble();
= RNG.XS.NextBool();
return this;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new _パッツン(DisUnit, , , Med, this);
}
}
}