Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/四足胸D.cs

206 lines
4.7 KiB
C#

using System;
using System.Collections.Generic;
using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class D : D
{
public bool _表示 = true;
public bool _筋肉左_表示 = true;
public bool _筋肉右_表示 = true;
public bool _筋肉中_表示 = true;
public bool _筋肉左下_表示 = true;
public bool _筋肉左中_表示 = true;
public bool _筋肉左上_表示 = true;
public bool _筋肉右下_表示 = true;
public bool _筋肉右中_表示 = true;
public bool _筋肉右上_表示 = true;
public bool _紋左_紋1_表示;
public bool _紋左_紋2_表示;
public bool _紋左_紋3_表示;
public bool _紋左_紋4_表示;
public bool _紋右_紋1_表示;
public bool _紋右_紋2_表示;
public bool _紋右_紋3_表示;
public bool _紋右_紋4_表示;
public bool _虎左_虎1_表示;
public bool _虎左_虎2_表示;
public bool _虎右_虎1_表示;
public bool _虎右_虎2_表示;
public bool _中_鱗左_表示;
public bool _中_鱗右_表示;
public bool _中_鱗1_表示;
public bool _中_鱗2_表示;
public bool _左_鱗1_表示;
public bool _左_鱗2_表示;
public bool _左_鱗3_表示;
public bool _右_鱗1_表示;
public bool _右_鱗2_表示;
public bool _右_鱗3_表示;
public double = 1.0;
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> Torso_接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public List<EleD> _接続 = new List<EleD>();
public D()
{
ThisType = GetType();
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._脇左_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._脇右_接続;
}
public void (EleD e)
{
Torso_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._Torso_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._胸左_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._胸右_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._肌_接続;
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._翼上左_接続;
foreach (EleD item in e.EnumEleD())
{
item.B = 1.1;
}
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._翼上右_接続;
foreach (EleD item in e.EnumEleD())
{
item.B = 1.1;
}
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._翼下左_接続;
foreach (EleD item in e.EnumEleD())
{
item.B = 1.1;
}
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._翼下右_接続;
foreach (EleD item in e.EnumEleD())
{
item.B = 1.1;
}
}
public void (EleD e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._背中_接続;
foreach (EleD item in e.EnumEleD())
{
item.B = 1.1;
}
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new (DisUnit, , , Med, this);
}
}
}