Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_淫.cs
2026-06-13 21:27:52 +02:00

1020 lines
24 KiB
C#

using System.Collections.Generic;
using _2DGAMELIB;
namespace SlaveMatrix
{
public class _淫 :
{
public ShapePart X0Y0_尾0;
public ShapePart X0Y0_尾1;
public ShapePart X0Y0_尾2;
public ShapePart X0Y0_尾3;
public ShapePart X0Y0_尾4;
public ShapePart X0Y0_尾5;
public ShapePart X0Y0_尾6;
public ShapePart X0Y0_尾7;
public ShapePart X0Y0_尾8;
public ShapePart X0Y0_輪_革;
public ShapePart X0Y0_輪_金具1;
public ShapePart X0Y0_輪_金具2;
public ShapePart X0Y0_輪_金具3;
public ShapePart X0Y0_輪_金具左;
public ShapePart X0Y0_輪_金具右;
public ShapePart X0Y0_尾9;
public ShapePart X0Y0_尾10;
public ShapePart X0Y0_尾11;
public ShapePart X0Y0_尾12;
public ShapePart X0Y0_尾13;
public ShapePart X0Y0_尾14;
public ShapePart X0Y0_尾15;
public ShapePart X0Y0_尾16;
public ShapePart X0Y0_尾17;
public ShapePart X0Y0_先端_先;
public ShapePart X0Y0_先端_尾;
public ColorD 0CD;
public ColorD 1CD;
public ColorD 2CD;
public ColorD 3CD;
public ColorD 4CD;
public ColorD 5CD;
public ColorD 6CD;
public ColorD 7CD;
public ColorD 8CD;
public ColorD 9CD;
public ColorD 10CD;
public ColorD 11CD;
public ColorD 12CD;
public ColorD 13CD;
public ColorD 14CD;
public ColorD 15CD;
public ColorD 16CD;
public ColorD 17CD;
public ColorD _先CD;
public ColorD _尾CD;
public ColorD _革CD;
public ColorD _金具1CD;
public ColorD _金具2CD;
public ColorD _金具3CD;
public ColorD _金具左CD;
public ColorD _金具右CD;
public ColorP X0Y0_尾0CP;
public ColorP X0Y0_尾1CP;
public ColorP X0Y0_尾2CP;
public ColorP X0Y0_尾3CP;
public ColorP X0Y0_尾4CP;
public ColorP X0Y0_尾5CP;
public ColorP X0Y0_尾6CP;
public ColorP X0Y0_尾7CP;
public ColorP X0Y0_尾8CP;
public ColorP X0Y0_輪_革CP;
public ColorP X0Y0_輪_金具1CP;
public ColorP X0Y0_輪_金具2CP;
public ColorP X0Y0_輪_金具3CP;
public ColorP X0Y0_輪_金具左CP;
public ColorP X0Y0_輪_金具右CP;
public ColorP X0Y0_尾9CP;
public ColorP X0Y0_尾10CP;
public ColorP X0Y0_尾11CP;
public ColorP X0Y0_尾12CP;
public ColorP X0Y0_尾13CP;
public ColorP X0Y0_尾14CP;
public ColorP X0Y0_尾15CP;
public ColorP X0Y0_尾16CP;
public ColorP X0Y0_尾17CP;
public ColorP X0Y0_先端_先CP;
public ColorP X0Y0_先端_尾CP;
public 1;
public 2;
public ShapePart[] Pars;
private Vector2D[] mm;
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
= _;
}
}
public bool 0_
{
get
{
return X0Y0_尾0.Dra;
}
set
{
X0Y0_尾0.Dra = value;
X0Y0_尾0.Hit = value;
}
}
public bool 1_
{
get
{
return X0Y0_尾1.Dra;
}
set
{
X0Y0_尾1.Dra = value;
X0Y0_尾1.Hit = value;
}
}
public bool 2_
{
get
{
return X0Y0_尾2.Dra;
}
set
{
X0Y0_尾2.Dra = value;
X0Y0_尾2.Hit = value;
}
}
public bool 3_
{
get
{
return X0Y0_尾3.Dra;
}
set
{
X0Y0_尾3.Dra = value;
X0Y0_尾3.Hit = value;
}
}
public bool 4_
{
get
{
return X0Y0_尾4.Dra;
}
set
{
X0Y0_尾4.Dra = value;
X0Y0_尾4.Hit = value;
}
}
public bool 5_
{
get
{
return X0Y0_尾5.Dra;
}
set
{
X0Y0_尾5.Dra = value;
X0Y0_尾5.Hit = value;
}
}
public bool 6_
{
get
{
return X0Y0_尾6.Dra;
}
set
{
X0Y0_尾6.Dra = value;
X0Y0_尾6.Hit = value;
}
}
public bool 7_
{
get
{
return X0Y0_尾7.Dra;
}
set
{
X0Y0_尾7.Dra = value;
X0Y0_尾7.Hit = value;
}
}
public bool 8_
{
get
{
return X0Y0_尾8.Dra;
}
set
{
X0Y0_尾8.Dra = value;
X0Y0_尾8.Hit = value;
}
}
public bool _革_表示
{
get
{
return X0Y0_輪_革.Dra;
}
set
{
X0Y0_輪_革.Dra = value;
X0Y0_輪_革.Hit = value;
}
}
public bool _金具1_表示
{
get
{
return X0Y0_輪_金具1.Dra;
}
set
{
X0Y0_輪_金具1.Dra = value;
X0Y0_輪_金具1.Hit = value;
}
}
public bool _金具2_表示
{
get
{
return X0Y0_輪_金具2.Dra;
}
set
{
X0Y0_輪_金具2.Dra = value;
X0Y0_輪_金具2.Hit = value;
}
}
public bool _金具3_表示
{
get
{
return X0Y0_輪_金具3.Dra;
}
set
{
X0Y0_輪_金具3.Dra = value;
X0Y0_輪_金具3.Hit = value;
}
}
public bool _金具左_表示
{
get
{
return X0Y0_輪_金具左.Dra;
}
set
{
X0Y0_輪_金具左.Dra = value;
X0Y0_輪_金具左.Hit = value;
}
}
public bool _金具右_表示
{
get
{
return X0Y0_輪_金具右.Dra;
}
set
{
X0Y0_輪_金具右.Dra = value;
X0Y0_輪_金具右.Hit = value;
}
}
public bool 9_
{
get
{
return X0Y0_尾9.Dra;
}
set
{
X0Y0_尾9.Dra = value;
X0Y0_尾9.Hit = value;
}
}
public bool 10_
{
get
{
return X0Y0_尾10.Dra;
}
set
{
X0Y0_尾10.Dra = value;
X0Y0_尾10.Hit = value;
}
}
public bool 11_
{
get
{
return X0Y0_尾11.Dra;
}
set
{
X0Y0_尾11.Dra = value;
X0Y0_尾11.Hit = value;
}
}
public bool 12_
{
get
{
return X0Y0_尾12.Dra;
}
set
{
X0Y0_尾12.Dra = value;
X0Y0_尾12.Hit = value;
}
}
public bool 13_
{
get
{
return X0Y0_尾13.Dra;
}
set
{
X0Y0_尾13.Dra = value;
X0Y0_尾13.Hit = value;
}
}
public bool 14_
{
get
{
return X0Y0_尾14.Dra;
}
set
{
X0Y0_尾14.Dra = value;
X0Y0_尾14.Hit = value;
}
}
public bool 15_
{
get
{
return X0Y0_尾15.Dra;
}
set
{
X0Y0_尾15.Dra = value;
X0Y0_尾15.Hit = value;
}
}
public bool 16_
{
get
{
return X0Y0_尾16.Dra;
}
set
{
X0Y0_尾16.Dra = value;
X0Y0_尾16.Hit = value;
}
}
public bool 17_
{
get
{
return X0Y0_尾17.Dra;
}
set
{
X0Y0_尾17.Dra = value;
X0Y0_尾17.Hit = value;
}
}
public bool _先_表示
{
get
{
return X0Y0_先端_先.Dra;
}
set
{
X0Y0_先端_先.Dra = value;
X0Y0_先端_先.Hit = value;
}
}
public bool _尾_表示
{
get
{
return X0Y0_先端_尾.Dra;
}
set
{
X0Y0_先端_尾.Dra = value;
X0Y0_先端_尾.Hit = value;
}
}
public bool
{
get
{
return _革_表示;
}
set
{
_革_表示 = value;
_金具1_表示 = value;
_金具2_表示 = value;
_金具3_表示 = value;
_金具左_表示 = value;
_金具右_表示 = value;
}
}
public bool
{
get
{
return 1.;
}
set
{
1. = value;
2. = value;
}
}
public override bool
{
get
{
return 0_;
}
set
{
0_ = value;
1_ = value;
2_ = value;
3_ = value;
4_ = value;
5_ = value;
6_ = value;
7_ = value;
8_ = value;
_革_表示 = value;
_金具1_表示 = value;
_金具2_表示 = value;
_金具3_表示 = value;
_金具左_表示 = value;
_金具右_表示 = value;
9_ = value;
10_ = value;
11_ = value;
12_ = value;
13_ = value;
14_ = value;
15_ = value;
16_ = value;
17_ = value;
_先_表示 = value;
_尾_表示 = value;
1. = value;
2. = value;
}
}
public override double Intensity
{
get
{
return 0CD.;
}
set
{
0CD. = value;
1CD. = value;
2CD. = value;
3CD. = value;
4CD. = value;
5CD. = value;
6CD. = value;
7CD. = value;
8CD. = value;
9CD. = value;
10CD. = value;
11CD. = value;
12CD. = value;
13CD. = value;
14CD. = value;
15CD. = value;
16CD. = value;
17CD. = value;
_先CD. = value;
_尾CD. = value;
_革CD. = value;
_金具1CD. = value;
_金具2CD. = value;
_金具3CD. = value;
_金具左CD. = value;
_金具右CD. = value;
}
}
public JointS 1_ => new JointS(Body, X0Y0_輪_金具左, 0);
public JointS 2_ => new JointS(Body, X0Y0_輪_金具右, 0);
public _淫(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, _淫D e)
{
ThisType = GetType();
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "淫尾";
morphVariant.Add(new PartGroup(Sta.["尾"][0][8]));
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
X0Y0_尾0 = partGroup["尾0"].ToPar();
X0Y0_尾1 = partGroup["尾1"].ToPar();
X0Y0_尾2 = partGroup["尾2"].ToPar();
X0Y0_尾3 = partGroup["尾3"].ToPar();
X0Y0_尾4 = partGroup["尾4"].ToPar();
X0Y0_尾5 = partGroup["尾5"].ToPar();
X0Y0_尾6 = partGroup["尾6"].ToPar();
X0Y0_尾7 = partGroup["尾7"].ToPar();
X0Y0_尾8 = partGroup["尾8"].ToPar();
PartGroup pars2 = partGroup["輪"].ToPars();
X0Y0_輪_革 = pars2["革"].ToPar();
X0Y0_輪_金具1 = pars2["金具1"].ToPar();
X0Y0_輪_金具2 = pars2["金具2"].ToPar();
X0Y0_輪_金具3 = pars2["金具3"].ToPar();
X0Y0_輪_金具左 = pars2["金具左"].ToPar();
X0Y0_輪_金具右 = pars2["金具右"].ToPar();
X0Y0_尾9 = partGroup["尾9"].ToPar();
X0Y0_尾10 = partGroup["尾10"].ToPar();
X0Y0_尾11 = partGroup["尾11"].ToPar();
X0Y0_尾12 = partGroup["尾12"].ToPar();
X0Y0_尾13 = partGroup["尾13"].ToPar();
X0Y0_尾14 = partGroup["尾14"].ToPar();
X0Y0_尾15 = partGroup["尾15"].ToPar();
X0Y0_尾16 = partGroup["尾16"].ToPar();
X0Y0_尾17 = partGroup["尾17"].ToPar();
pars2 = partGroup["先端"].ToPars();
X0Y0_先端_先 = pars2["先"].ToPar();
X0Y0_先端_尾 = pars2["尾"].ToPar();
Body.SetJoints();
= new JointD(Body);
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
0_ = e.0_;
1_ = e.1_;
2_ = e.2_;
3_ = e.3_;
4_ = e.4_;
5_ = e.5_;
6_ = e.6_;
7_ = e.7_;
8_ = e.8_;
_革_表示 = e._革_表示;
_金具1_表示 = e._金具1_表示;
_金具2_表示 = e._金具2_表示;
_金具3_表示 = e._金具3_表示;
_金具左_表示 = e._金具左_表示;
_金具右_表示 = e._金具右_表示;
9_ = e.9_;
10_ = e.10_;
11_ = e.11_;
12_ = e.12_;
13_ = e.13_;
14_ = e.14_;
15_ = e.15_;
16_ = e.16_;
17_ = e.17_;
_先_表示 = e._先_表示;
_尾_表示 = e._尾_表示;
= e.;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
base. = ;
();
Pars = new ShapePart[26]
{
X0Y0_尾0, X0Y0_尾1, X0Y0_尾2, X0Y0_尾3, X0Y0_尾4, X0Y0_尾5, X0Y0_尾6, X0Y0_尾7, X0Y0_尾8, X0Y0_輪_革,
X0Y0_輪_金具1, X0Y0_輪_金具2, X0Y0_輪_金具3, X0Y0_輪_金具左, X0Y0_輪_金具右, X0Y0_尾9, X0Y0_尾10, X0Y0_尾11, X0Y0_尾12, X0Y0_尾13,
X0Y0_尾14, X0Y0_尾15, X0Y0_尾16, X0Y0_尾17, X0Y0_先端_先, X0Y0_先端_尾
};
X0Y0_尾0CP = new ColorP(X0Y0_尾0, 0CD, DisUnit, abj: true);
X0Y0_尾1CP = new ColorP(X0Y0_尾1, 1CD, DisUnit, abj: true);
X0Y0_尾2CP = new ColorP(X0Y0_尾2, 2CD, DisUnit, abj: true);
X0Y0_尾3CP = new ColorP(X0Y0_尾3, 3CD, DisUnit, abj: true);
X0Y0_尾4CP = new ColorP(X0Y0_尾4, 4CD, DisUnit, abj: true);
X0Y0_尾5CP = new ColorP(X0Y0_尾5, 5CD, DisUnit, abj: true);
X0Y0_尾6CP = new ColorP(X0Y0_尾6, 6CD, DisUnit, abj: true);
X0Y0_尾7CP = new ColorP(X0Y0_尾7, 7CD, DisUnit, abj: true);
X0Y0_尾8CP = new ColorP(X0Y0_尾8, 8CD, DisUnit, abj: true);
X0Y0_輪_革CP = new ColorP(X0Y0_輪_革, _革CD, DisUnit, abj: true);
X0Y0_輪_金具1CP = new ColorP(X0Y0_輪_金具1, _金具1CD, DisUnit, abj: true);
X0Y0_輪_金具2CP = new ColorP(X0Y0_輪_金具2, _金具2CD, DisUnit, abj: true);
X0Y0_輪_金具3CP = new ColorP(X0Y0_輪_金具3, _金具3CD, DisUnit, abj: true);
X0Y0_輪_金具左CP = new ColorP(X0Y0_輪_金具左, _金具左CD, DisUnit, abj: true);
X0Y0_輪_金具右CP = new ColorP(X0Y0_輪_金具右, _金具右CD, DisUnit, abj: true);
X0Y0_尾9CP = new ColorP(X0Y0_尾9, 9CD, DisUnit, abj: true);
X0Y0_尾10CP = new ColorP(X0Y0_尾10, 10CD, DisUnit, abj: true);
X0Y0_尾11CP = new ColorP(X0Y0_尾11, 11CD, DisUnit, abj: true);
X0Y0_尾12CP = new ColorP(X0Y0_尾12, 12CD, DisUnit, abj: true);
X0Y0_尾13CP = new ColorP(X0Y0_尾13, 13CD, DisUnit, abj: true);
X0Y0_尾14CP = new ColorP(X0Y0_尾14, 14CD, DisUnit, abj: true);
X0Y0_尾15CP = new ColorP(X0Y0_尾15, 15CD, DisUnit, abj: true);
X0Y0_尾16CP = new ColorP(X0Y0_尾16, 16CD, DisUnit, abj: true);
X0Y0_尾17CP = new ColorP(X0Y0_尾17, 17CD, DisUnit, abj: true);
X0Y0_先端_先CP = new ColorP(X0Y0_先端_先, _先CD, DisUnit, abj: true);
X0Y0_先端_尾CP = new ColorP(X0Y0_先端_尾, _尾CD, DisUnit, abj: true);
Intensity = e.;
1 = new (DisUnit, , , , Xasix);
2 = new (DisUnit, !, , , Xasix);
1.(1_);
2.(2_);
int num = ( ? (-10) : 10);
1.B -= num;
2.B += num;
= e.;
}
public override void 0(RenderArea Are)
{
Are.Draw(X0Y0_尾0);
Are.Draw(X0Y0_尾1);
Are.Draw(X0Y0_尾2);
Are.Draw(X0Y0_尾3);
Are.Draw(X0Y0_尾4);
Are.Draw(X0Y0_尾5);
Are.Draw(X0Y0_尾6);
Are.Draw(X0Y0_尾7);
Are.Draw(X0Y0_尾8);
Are.Draw(X0Y0_輪_革);
Are.Draw(X0Y0_輪_金具1);
Are.Draw(X0Y0_輪_金具2);
Are.Draw(X0Y0_輪_金具3);
Are.Draw(X0Y0_輪_金具左);
Are.Draw(X0Y0_輪_金具右);
1.0(Are);
2.0(Are);
Are.Draw(X0Y0_尾9);
Are.Draw(X0Y0_尾10);
Are.Draw(X0Y0_尾11);
Are.Draw(X0Y0_尾12);
Are.Draw(X0Y0_尾13);
Are.Draw(X0Y0_尾14);
Are.Draw(X0Y0_尾15);
Are.Draw(X0Y0_尾16);
Are.Draw(X0Y0_尾17);
Are.Draw(X0Y0_先端_先);
Are.Draw(X0Y0_先端_尾);
}
public override void Dispose()
{
base.Dispose();
1.Dispose();
2.Dispose();
}
public override void SetAngle0()
{
_ = ;
double maxAngle = 20.0;
X0Y0_尾0.AngleBase = maxAngle.GetRanAngle();
X0Y0_尾1.AngleBase = maxAngle.GetRanAngle();
X0Y0_尾2.AngleBase = maxAngle.GetRanAngle();
X0Y0_尾3.AngleBase = maxAngle.GetRanAngle();
X0Y0_尾4.AngleBase = maxAngle.GetRanAngle();
X0Y0_尾5.AngleBase = maxAngle.GetRanAngle();
X0Y0_尾6.AngleBase = maxAngle.GetRanAngle();
X0Y0_尾7.AngleBase = maxAngle.GetRanAngle();
X0Y0_尾8.AngleBase = maxAngle.GetRanAngle();
X0Y0_尾9.AngleBase = maxAngle.GetRanAngle();
X0Y0_尾10.AngleBase = maxAngle.GetRanAngle();
X0Y0_尾11.AngleBase = maxAngle.GetRanAngle();
X0Y0_尾12.AngleBase = maxAngle.GetRanAngle();
X0Y0_尾13.AngleBase = maxAngle.GetRanAngle();
X0Y0_尾14.AngleBase = maxAngle.GetRanAngle();
X0Y0_尾15.AngleBase = maxAngle.GetRanAngle();
X0Y0_尾16.AngleBase = maxAngle.GetRanAngle();
X0Y0_尾17.AngleBase = maxAngle.GetRanAngle();
X0Y0_先端_尾.AngleBase = maxAngle.GetRanAngle();
Body.JoinPAall();
}
public override bool Is革(ShapePart p)
{
if (p != X0Y0_輪_革 && p != X0Y0_輪_金具1 && p != X0Y0_輪_金具2 && p != X0Y0_輪_金具3 && p != X0Y0_輪_金具左)
{
return p == X0Y0_輪_金具右;
}
return true;
}
public override IEnumerable<ShapePart> Enum軸()
{
yield return X0Y0_尾0;
yield return X0Y0_尾1;
yield return X0Y0_尾2;
yield return X0Y0_尾3;
yield return X0Y0_尾4;
yield return X0Y0_尾5;
yield return X0Y0_尾6;
yield return X0Y0_尾7;
yield return X0Y0_尾8;
yield return X0Y0_尾9;
yield return X0Y0_尾10;
yield return X0Y0_尾11;
yield return X0Y0_尾12;
yield return X0Y0_尾13;
yield return X0Y0_尾14;
yield return X0Y0_尾15;
yield return X0Y0_尾16;
yield return X0Y0_尾17;
yield return X0Y0_先端_尾;
}
public override void ()
{
Pars.GetMiY_MaY(out mm);
X0Y0_尾0CP.Update(mm);
X0Y0_尾1CP.Update(mm);
X0Y0_尾2CP.Update(mm);
X0Y0_尾3CP.Update(mm);
X0Y0_尾4CP.Update(mm);
X0Y0_尾5CP.Update(mm);
X0Y0_尾6CP.Update(mm);
X0Y0_尾7CP.Update(mm);
X0Y0_尾8CP.Update(mm);
X0Y0_輪_革CP.Update();
X0Y0_輪_金具1CP.Update();
X0Y0_輪_金具2CP.Update();
X0Y0_輪_金具3CP.Update();
X0Y0_輪_金具左CP.Update();
X0Y0_輪_金具右CP.Update();
X0Y0_尾9CP.Update(mm);
X0Y0_尾10CP.Update(mm);
X0Y0_尾11CP.Update(mm);
X0Y0_尾12CP.Update(mm);
X0Y0_尾13CP.Update(mm);
X0Y0_尾14CP.Update(mm);
X0Y0_尾15CP.Update(mm);
X0Y0_尾16CP.Update(mm);
X0Y0_尾17CP.Update(mm);
X0Y0_先端_先CP.Update(mm);
X0Y0_先端_尾CP.Update(mm);
1.PA();
2.PA();
1.();
2.();
}
private void (BodyColorSet )
{
switch ()
{
case .N0:
N0();
break;
case .T0:
T0();
break;
case .T1:
T1();
break;
default:
N0();
break;
}
}
private void N0(BodyColorSet )
{
0CD = new ColorD(ref Col.Black, ref .0O);
1CD = new ColorD(ref Col.Black, ref .0O);
2CD = new ColorD(ref Col.Black, ref .0O);
3CD = new ColorD(ref Col.Black, ref .0O);
4CD = new ColorD(ref Col.Black, ref .0O);
5CD = new ColorD(ref Col.Black, ref .0O);
6CD = new ColorD(ref Col.Black, ref .0O);
7CD = new ColorD(ref Col.Black, ref .0O);
8CD = new ColorD(ref Col.Black, ref .0O);
9CD = new ColorD(ref Col.Black, ref .0O);
10CD = new ColorD(ref Col.Black, ref .0O);
11CD = new ColorD(ref Col.Black, ref .0O);
12CD = new ColorD(ref Col.Black, ref .0O);
13CD = new ColorD(ref Col.Black, ref .0O);
14CD = new ColorD(ref Col.Black, ref .0O);
15CD = new ColorD(ref Col.Black, ref .0O);
16CD = new ColorD(ref Col.Black, ref .0O);
17CD = new ColorD(ref Col.Black, ref .0O);
_先CD = new ColorD(ref Col.Black, ref .0O);
_尾CD = new ColorD(ref Col.Black, ref .0O);
_革CD = new ColorD();
_金具1CD = new ColorD();
_金具2CD = new ColorD();
_金具3CD = new ColorD();
_金具左CD = new ColorD();
_金具右CD = new ColorD();
}
private void T0(BodyColorSet )
{
this.T(0, "尾", ref .0O, ref .O);
_先CD = new ColorD(ref Col.Black, ref .O);
_革CD = new ColorD();
_金具1CD = new ColorD();
_金具2CD = new ColorD();
_金具3CD = new ColorD();
_金具左CD = new ColorD();
_金具右CD = new ColorD();
}
private void T1(BodyColorSet )
{
this.T(1, "尾", ref .0O, ref .O);
_先CD = new ColorD(ref Col.Black, ref .0O);
_革CD = new ColorD();
_金具1CD = new ColorD();
_金具2CD = new ColorD();
_金具3CD = new ColorD();
_金具左CD = new ColorD();
_金具右CD = new ColorD();
}
public void ( )
{
_革CD. = .;
_金具1CD. = .;
_金具2CD. = _金具1CD.;
_金具3CD. = _金具1CD.;
_金具左CD. = _金具1CD.;
_金具右CD. = _金具1CD.;
}
public void ( )
{
1.();
2.();
}
}
}