Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_蠍D.cs

96 lines
2.0 KiB
C#

using System;
using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class _蠍D : D
{
public bool 1__表示 = true;
public bool 1__表示 = true;
public bool 1__表示 = true;
public bool 1__表示 = true;
public bool 2__表示 = true;
public bool 2__表示 = true;
public bool 2__表示 = true;
public bool 2__表示 = true;
public bool 3__表示 = true;
public bool 3__表示 = true;
public bool 3__表示 = true;
public bool 3__表示 = true;
public bool 1__表示 = true;
public bool 1_1_ = true;
public bool 1_2_ = true;
public bool 1_3_ = true;
public bool 1__表示 = true;
public bool 1__表示 = true;
public bool 4__表示 = true;
public bool 4__表示 = true;
public bool 4__表示 = true;
public bool 4__表示 = true;
public bool 5__表示 = true;
public bool 5__表示 = true;
public bool 5__表示 = true;
public bool 5__表示 = true;
public bool _尾針_表示 = true;
public bool _線1_表示 = true;
public bool _線2_表示 = true;
public bool 2__表示 = true;
public bool 2_1_ = true;
public bool 2_2_ = true;
public bool 2_3_ = true;
public bool 2__表示 = true;
public bool 2__表示 = true;
public bool 1 = true;
public bool 2 = true;
public bool ;
public _蠍D()
{
ThisType = GetType();
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new _蠍(DisUnit, , , Med, this);
}
}
}