Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_龍D.cs

132 lines
2.6 KiB
C#

using System;
using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class _龍D : D
{
public bool 40_ = true;
public bool 39_ = true;
public bool 38_ = true;
public bool 37_ = true;
public bool 36_ = true;
public bool 35_ = true;
public bool 34_ = true;
public bool 33_ = true;
public bool 32_ = true;
public bool 31_ = true;
public bool 30_ = true;
public bool 29_ = true;
public bool 28_ = true;
public bool 27_ = true;
public bool 26_ = true;
public bool 25_ = true;
public bool 24_ = true;
public bool 23_ = true;
public bool 22_ = true;
public bool 21_ = true;
public bool 20_ = true;
public bool 19_ = true;
public bool 18_ = true;
public bool 17_ = true;
public bool 16_ = true;
public bool 15_ = true;
public bool 2__表示 = true;
public bool 2_1_ = true;
public bool 2_2_ = true;
public bool 2_3_ = true;
public bool 2__表示 = true;
public bool 2__表示 = true;
public bool 14_ = true;
public bool 13_ = true;
public bool 12_ = true;
public bool 11_ = true;
public bool 10_ = true;
public bool 9_ = true;
public bool 8_ = true;
public bool 7_ = true;
public bool 6_ = true;
public bool 5_ = true;
public bool 4_ = true;
public bool 1__表示 = true;
public bool 1_1_ = true;
public bool 1_2_ = true;
public bool 1_3_ = true;
public bool 1__表示 = true;
public bool 1__表示 = true;
public bool 3_ = true;
public bool 2_ = true;
public bool 1_ = true;
public bool 0_ = true;
public bool 1 = true;
public bool 2 = true;
public bool ;
public _龍D()
{
ThisType = GetType();
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new _龍(DisUnit, , , Med, this);
}
}
}