Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/後翅_蝶.cs
2026-06-13 21:27:52 +02:00

905 lines
28 KiB
C#

using _2DGAMELIB;
namespace SlaveMatrix
{
public class _蝶 :
{
public ShapePart X0Y0_後翅_後翅;
public ShapePart X0Y0_後翅_水青_柄;
public ShapePart X0Y0_後翅_水青_紋1;
public ShapePart X0Y0_後翅_水青_紋2;
public ShapePart X0Y0_後翅_水青_紋3;
public ShapePart X0Y0_後翅_揚羽_柄1;
public ShapePart X0Y0_後翅_揚羽_柄2;
public ShapePart X0Y0_後翅_揚羽_柄3;
public ShapePart X0Y0_後翅_揚羽_柄4;
public ShapePart X0Y0_後翅_揚羽_柄5;
public ShapePart X0Y0_後翅_揚羽_柄6;
public ShapePart X0Y0_後翅_揚羽_柄7;
public ShapePart X0Y0_後翅_揚羽_柄8;
public ShapePart X0Y0_後翅_揚羽_柄9;
public ShapePart X0Y0_後翅_揚羽_柄10;
public ShapePart X0Y0_後翅_揚羽_紋1;
public ShapePart X0Y0_後翅_揚羽_紋2;
public ShapePart X0Y0_後翅_揚羽_紋3;
public ShapePart X0Y0_後翅_揚羽_紋4;
public ShapePart X0Y0_後翅_揚羽_紋5;
public ShapePart X0Y0_後翅_揚羽_紋6;
public ShapePart X0Y1_後翅_後翅;
public ShapePart X0Y1_後翅_水青_柄;
public ShapePart X0Y1_後翅_水青_紋1;
public ShapePart X0Y1_後翅_水青_紋2;
public ShapePart X0Y1_後翅_揚羽_柄1;
public ShapePart X0Y1_後翅_揚羽_柄2;
public ShapePart X0Y1_後翅_揚羽_柄3;
public ShapePart X0Y1_後翅_揚羽_柄4;
public ShapePart X0Y1_後翅_揚羽_柄5;
public ShapePart X0Y1_後翅_揚羽_柄6;
public ShapePart X0Y1_後翅_揚羽_柄7;
public ShapePart X0Y1_後翅_揚羽_柄8;
public ShapePart X0Y1_後翅_揚羽_柄9;
public ShapePart X0Y1_後翅_揚羽_柄10;
public ShapePart X0Y1_後翅_揚羽_紋1;
public ShapePart X0Y1_後翅_揚羽_紋2;
public ShapePart X0Y1_後翅_揚羽_紋3;
public ShapePart X0Y1_後翅_揚羽_紋4;
public ShapePart X0Y1_後翅_揚羽_紋5;
public ShapePart X0Y1_後翅_揚羽_紋6;
public ColorD _後翅CD;
public ColorD _水青_柄CD;
public ColorD _水青_紋1CD;
public ColorD _水青_紋2CD;
public ColorD _水青_紋3CD;
public ColorD _揚羽_柄1CD;
public ColorD _揚羽_柄2CD;
public ColorD _揚羽_柄3CD;
public ColorD _揚羽_柄4CD;
public ColorD _揚羽_柄5CD;
public ColorD _揚羽_柄6CD;
public ColorD _揚羽_柄7CD;
public ColorD _揚羽_柄8CD;
public ColorD _揚羽_柄9CD;
public ColorD _揚羽_柄10CD;
public ColorD _揚羽_紋1CD;
public ColorD _揚羽_紋2CD;
public ColorD _揚羽_紋3CD;
public ColorD _揚羽_紋4CD;
public ColorD _揚羽_紋5CD;
public ColorD _揚羽_紋6CD;
public ColorP X0Y0_後翅_後翅CP;
public ColorP X0Y0_後翅_水青_柄CP;
public ColorP X0Y0_後翅_水青_紋1CP;
public ColorP X0Y0_後翅_水青_紋2CP;
public ColorP X0Y0_後翅_水青_紋3CP;
public ColorP X0Y0_後翅_揚羽_柄1CP;
public ColorP X0Y0_後翅_揚羽_柄2CP;
public ColorP X0Y0_後翅_揚羽_柄3CP;
public ColorP X0Y0_後翅_揚羽_柄4CP;
public ColorP X0Y0_後翅_揚羽_柄5CP;
public ColorP X0Y0_後翅_揚羽_柄6CP;
public ColorP X0Y0_後翅_揚羽_柄7CP;
public ColorP X0Y0_後翅_揚羽_柄8CP;
public ColorP X0Y0_後翅_揚羽_柄9CP;
public ColorP X0Y0_後翅_揚羽_柄10CP;
public ColorP X0Y0_後翅_揚羽_紋1CP;
public ColorP X0Y0_後翅_揚羽_紋2CP;
public ColorP X0Y0_後翅_揚羽_紋3CP;
public ColorP X0Y0_後翅_揚羽_紋4CP;
public ColorP X0Y0_後翅_揚羽_紋5CP;
public ColorP X0Y0_後翅_揚羽_紋6CP;
public ColorP X0Y1_後翅_後翅CP;
public ColorP X0Y1_後翅_水青_柄CP;
public ColorP X0Y1_後翅_水青_紋1CP;
public ColorP X0Y1_後翅_水青_紋2CP;
public ColorP X0Y1_後翅_揚羽_柄1CP;
public ColorP X0Y1_後翅_揚羽_柄2CP;
public ColorP X0Y1_後翅_揚羽_柄3CP;
public ColorP X0Y1_後翅_揚羽_柄4CP;
public ColorP X0Y1_後翅_揚羽_柄5CP;
public ColorP X0Y1_後翅_揚羽_柄6CP;
public ColorP X0Y1_後翅_揚羽_柄7CP;
public ColorP X0Y1_後翅_揚羽_柄8CP;
public ColorP X0Y1_後翅_揚羽_柄9CP;
public ColorP X0Y1_後翅_揚羽_柄10CP;
public ColorP X0Y1_後翅_揚羽_紋1CP;
public ColorP X0Y1_後翅_揚羽_紋2CP;
public ColorP X0Y1_後翅_揚羽_紋3CP;
public ColorP X0Y1_後翅_揚羽_紋4CP;
public ColorP X0Y1_後翅_揚羽_紋5CP;
public ColorP X0Y1_後翅_揚羽_紋6CP;
private bool _;
public override bool
{
get
{
return _;
}
set
{
_ = value;
Body.IndexY = (_ ? 1 : 0);
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public bool _後翅_表示
{
get
{
return X0Y0_後翅_後翅.Dra;
}
set
{
X0Y0_後翅_後翅.Dra = value;
X0Y1_後翅_後翅.Dra = value;
X0Y0_後翅_後翅.Hit = value;
X0Y1_後翅_後翅.Hit = value;
}
}
public bool _水青_柄_表示
{
get
{
return X0Y0_後翅_水青_柄.Dra;
}
set
{
X0Y0_後翅_水青_柄.Dra = value;
X0Y1_後翅_水青_柄.Dra = value;
X0Y0_後翅_水青_柄.Hit = value;
X0Y1_後翅_水青_柄.Hit = value;
}
}
public bool _水青_紋1_表示
{
get
{
return X0Y0_後翅_水青_紋1.Dra;
}
set
{
X0Y0_後翅_水青_紋1.Dra = value;
X0Y1_後翅_水青_紋1.Dra = value;
X0Y0_後翅_水青_紋1.Hit = value;
X0Y1_後翅_水青_紋1.Hit = value;
}
}
public bool _水青_紋2_表示
{
get
{
return X0Y0_後翅_水青_紋2.Dra;
}
set
{
X0Y0_後翅_水青_紋2.Dra = value;
X0Y1_後翅_水青_紋2.Dra = value;
X0Y0_後翅_水青_紋2.Hit = value;
X0Y1_後翅_水青_紋2.Hit = value;
}
}
public bool _水青_紋3_表示
{
get
{
return X0Y0_後翅_水青_紋3.Dra;
}
set
{
X0Y0_後翅_水青_紋3.Dra = value;
X0Y0_後翅_水青_紋3.Hit = value;
}
}
public bool _揚羽_柄1_表示
{
get
{
return X0Y0_後翅_揚羽_柄1.Dra;
}
set
{
X0Y0_後翅_揚羽_柄1.Dra = value;
X0Y1_後翅_揚羽_柄1.Dra = value;
X0Y0_後翅_揚羽_柄1.Hit = value;
X0Y1_後翅_揚羽_柄1.Hit = value;
}
}
public bool _揚羽_柄2_表示
{
get
{
return X0Y0_後翅_揚羽_柄2.Dra;
}
set
{
X0Y0_後翅_揚羽_柄2.Dra = value;
X0Y1_後翅_揚羽_柄2.Dra = value;
X0Y0_後翅_揚羽_柄2.Hit = value;
X0Y1_後翅_揚羽_柄2.Hit = value;
}
}
public bool _揚羽_柄3_表示
{
get
{
return X0Y0_後翅_揚羽_柄3.Dra;
}
set
{
X0Y0_後翅_揚羽_柄3.Dra = value;
X0Y1_後翅_揚羽_柄3.Dra = value;
X0Y0_後翅_揚羽_柄3.Hit = value;
X0Y1_後翅_揚羽_柄3.Hit = value;
}
}
public bool _揚羽_柄4_表示
{
get
{
return X0Y0_後翅_揚羽_柄4.Dra;
}
set
{
X0Y0_後翅_揚羽_柄4.Dra = value;
X0Y1_後翅_揚羽_柄4.Dra = value;
X0Y0_後翅_揚羽_柄4.Hit = value;
X0Y1_後翅_揚羽_柄4.Hit = value;
}
}
public bool _揚羽_柄5_表示
{
get
{
return X0Y0_後翅_揚羽_柄5.Dra;
}
set
{
X0Y0_後翅_揚羽_柄5.Dra = value;
X0Y1_後翅_揚羽_柄5.Dra = value;
X0Y0_後翅_揚羽_柄5.Hit = value;
X0Y1_後翅_揚羽_柄5.Hit = value;
}
}
public bool _揚羽_柄6_表示
{
get
{
return X0Y0_後翅_揚羽_柄6.Dra;
}
set
{
X0Y0_後翅_揚羽_柄6.Dra = value;
X0Y1_後翅_揚羽_柄6.Dra = value;
X0Y0_後翅_揚羽_柄6.Hit = value;
X0Y1_後翅_揚羽_柄6.Hit = value;
}
}
public bool _揚羽_柄7_表示
{
get
{
return X0Y0_後翅_揚羽_柄7.Dra;
}
set
{
X0Y0_後翅_揚羽_柄7.Dra = value;
X0Y1_後翅_揚羽_柄7.Dra = value;
X0Y0_後翅_揚羽_柄7.Hit = value;
X0Y1_後翅_揚羽_柄7.Hit = value;
}
}
public bool _揚羽_柄8_表示
{
get
{
return X0Y0_後翅_揚羽_柄8.Dra;
}
set
{
X0Y0_後翅_揚羽_柄8.Dra = value;
X0Y1_後翅_揚羽_柄8.Dra = value;
X0Y0_後翅_揚羽_柄8.Hit = value;
X0Y1_後翅_揚羽_柄8.Hit = value;
}
}
public bool _揚羽_柄9_表示
{
get
{
return X0Y0_後翅_揚羽_柄9.Dra;
}
set
{
X0Y0_後翅_揚羽_柄9.Dra = value;
X0Y1_後翅_揚羽_柄9.Dra = value;
X0Y0_後翅_揚羽_柄9.Hit = value;
X0Y1_後翅_揚羽_柄9.Hit = value;
}
}
public bool _揚羽_柄10_表示
{
get
{
return X0Y0_後翅_揚羽_柄10.Dra;
}
set
{
X0Y0_後翅_揚羽_柄10.Dra = value;
X0Y1_後翅_揚羽_柄10.Dra = value;
X0Y0_後翅_揚羽_柄10.Hit = value;
X0Y1_後翅_揚羽_柄10.Hit = value;
}
}
public bool _揚羽_紋1_表示
{
get
{
return X0Y0_後翅_揚羽_紋1.Dra;
}
set
{
X0Y0_後翅_揚羽_紋1.Dra = value;
X0Y1_後翅_揚羽_紋1.Dra = value;
X0Y0_後翅_揚羽_紋1.Hit = value;
X0Y1_後翅_揚羽_紋1.Hit = value;
}
}
public bool _揚羽_紋2_表示
{
get
{
return X0Y0_後翅_揚羽_紋2.Dra;
}
set
{
X0Y0_後翅_揚羽_紋2.Dra = value;
X0Y1_後翅_揚羽_紋2.Dra = value;
X0Y0_後翅_揚羽_紋2.Hit = value;
X0Y1_後翅_揚羽_紋2.Hit = value;
}
}
public bool _揚羽_紋3_表示
{
get
{
return X0Y0_後翅_揚羽_紋3.Dra;
}
set
{
X0Y0_後翅_揚羽_紋3.Dra = value;
X0Y1_後翅_揚羽_紋3.Dra = value;
X0Y0_後翅_揚羽_紋3.Hit = value;
X0Y1_後翅_揚羽_紋3.Hit = value;
}
}
public bool _揚羽_紋4_表示
{
get
{
return X0Y0_後翅_揚羽_紋4.Dra;
}
set
{
X0Y0_後翅_揚羽_紋4.Dra = value;
X0Y1_後翅_揚羽_紋4.Dra = value;
X0Y0_後翅_揚羽_紋4.Hit = value;
X0Y1_後翅_揚羽_紋4.Hit = value;
}
}
public bool _揚羽_紋5_表示
{
get
{
return X0Y0_後翅_揚羽_紋5.Dra;
}
set
{
X0Y0_後翅_揚羽_紋5.Dra = value;
X0Y1_後翅_揚羽_紋5.Dra = value;
X0Y0_後翅_揚羽_紋5.Hit = value;
X0Y1_後翅_揚羽_紋5.Hit = value;
}
}
public bool _揚羽_紋6_表示
{
get
{
return X0Y0_後翅_揚羽_紋6.Dra;
}
set
{
X0Y0_後翅_揚羽_紋6.Dra = value;
X0Y1_後翅_揚羽_紋6.Dra = value;
X0Y0_後翅_揚羽_紋6.Hit = value;
X0Y1_後翅_揚羽_紋6.Hit = value;
}
}
public override bool
{
get
{
return _後翅_表示;
}
set
{
_後翅_表示 = value;
_水青_柄_表示 = value;
_水青_紋1_表示 = value;
_水青_紋2_表示 = value;
_水青_紋3_表示 = value;
_揚羽_柄1_表示 = value;
_揚羽_柄2_表示 = value;
_揚羽_柄3_表示 = value;
_揚羽_柄4_表示 = value;
_揚羽_柄5_表示 = value;
_揚羽_柄6_表示 = value;
_揚羽_柄7_表示 = value;
_揚羽_柄8_表示 = value;
_揚羽_柄9_表示 = value;
_揚羽_柄10_表示 = value;
_揚羽_紋1_表示 = value;
_揚羽_紋2_表示 = value;
_揚羽_紋3_表示 = value;
_揚羽_紋4_表示 = value;
_揚羽_紋5_表示 = value;
_揚羽_紋6_表示 = value;
}
}
public override double Intensity
{
get
{
return _後翅CD.;
}
set
{
_後翅CD. = value;
_水青_柄CD. = value;
_水青_紋1CD. = value;
_水青_紋2CD. = value;
_水青_紋3CD. = value;
_揚羽_柄1CD. = value;
_揚羽_柄2CD. = value;
_揚羽_柄3CD. = value;
_揚羽_柄4CD. = value;
_揚羽_柄5CD. = value;
_揚羽_柄6CD. = value;
_揚羽_柄7CD. = value;
_揚羽_柄8CD. = value;
_揚羽_柄9CD. = value;
_揚羽_柄10CD. = value;
_揚羽_紋1CD. = value;
_揚羽_紋2CD. = value;
_揚羽_紋3CD. = value;
_揚羽_紋4CD. = value;
_揚羽_紋5CD. = value;
_揚羽_紋6CD. = value;
}
}
public bool
{
get
{
return _;
}
set
{
_ = value;
_水青_柄_表示 = _;
_水青_紋1_表示 = _;
_水青_紋2_表示 = _;
_水青_紋3_表示 = _;
_揚羽_柄1_表示 = !_;
_揚羽_柄2_表示 = !_;
_揚羽_柄3_表示 = !_;
_揚羽_柄4_表示 = !_;
_揚羽_柄5_表示 = !_;
_揚羽_柄6_表示 = !_;
_揚羽_柄7_表示 = !_;
_揚羽_柄8_表示 = !_;
_揚羽_柄9_表示 = !_;
_揚羽_柄10_表示 = !_;
_揚羽_紋1_表示 = !_;
_揚羽_紋2_表示 = !_;
_揚羽_紋3_表示 = !_;
_揚羽_紋4_表示 = !_;
_揚羽_紋5_表示 = !_;
_揚羽_紋6_表示 = !_;
}
}
public _蝶(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, _蝶D e)
{
ThisType = GetType();
MorphVariant morphVariant = new MorphVariant(Sta.["後翅"][2]);
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0]["後翅"].ToPars();
X0Y0_後翅_後翅 = partGroup["後翅"].ToPar();
PartGroup pars2 = partGroup["水青"].ToPars();
X0Y0_後翅_水青_柄 = pars2["柄"].ToPar();
X0Y0_後翅_水青_紋1 = pars2["紋1"].ToPar();
X0Y0_後翅_水青_紋2 = pars2["紋2"].ToPar();
X0Y0_後翅_水青_紋3 = pars2["紋3"].ToPar();
pars2 = partGroup["揚羽"].ToPars();
X0Y0_後翅_揚羽_柄1 = pars2["柄1"].ToPar();
X0Y0_後翅_揚羽_柄2 = pars2["柄2"].ToPar();
X0Y0_後翅_揚羽_柄3 = pars2["柄3"].ToPar();
X0Y0_後翅_揚羽_柄4 = pars2["柄4"].ToPar();
X0Y0_後翅_揚羽_柄5 = pars2["柄5"].ToPar();
X0Y0_後翅_揚羽_柄6 = pars2["柄6"].ToPar();
X0Y0_後翅_揚羽_柄7 = pars2["柄7"].ToPar();
X0Y0_後翅_揚羽_柄8 = pars2["柄8"].ToPar();
X0Y0_後翅_揚羽_柄9 = pars2["柄9"].ToPar();
X0Y0_後翅_揚羽_柄10 = pars2["柄10"].ToPar();
X0Y0_後翅_揚羽_紋1 = pars2["紋1"].ToPar();
X0Y0_後翅_揚羽_紋2 = pars2["紋2"].ToPar();
X0Y0_後翅_揚羽_紋3 = pars2["紋3"].ToPar();
X0Y0_後翅_揚羽_紋4 = pars2["紋4"].ToPar();
X0Y0_後翅_揚羽_紋5 = pars2["紋5"].ToPar();
X0Y0_後翅_揚羽_紋6 = pars2["紋6"].ToPar();
partGroup = Body[0][1]["後翅"].ToPars();
X0Y1_後翅_後翅 = partGroup["後翅"].ToPar();
pars2 = partGroup["水青"].ToPars();
X0Y1_後翅_水青_柄 = pars2["柄"].ToPar();
X0Y1_後翅_水青_紋1 = pars2["紋1"].ToPar();
X0Y1_後翅_水青_紋2 = pars2["紋2"].ToPar();
pars2 = partGroup["揚羽"].ToPars();
X0Y1_後翅_揚羽_柄1 = pars2["柄1"].ToPar();
X0Y1_後翅_揚羽_柄2 = pars2["柄2"].ToPar();
X0Y1_後翅_揚羽_柄3 = pars2["柄3"].ToPar();
X0Y1_後翅_揚羽_柄4 = pars2["柄4"].ToPar();
X0Y1_後翅_揚羽_柄5 = pars2["柄5"].ToPar();
X0Y1_後翅_揚羽_柄6 = pars2["柄6"].ToPar();
X0Y1_後翅_揚羽_柄7 = pars2["柄7"].ToPar();
X0Y1_後翅_揚羽_柄8 = pars2["柄8"].ToPar();
X0Y1_後翅_揚羽_柄9 = pars2["柄9"].ToPar();
X0Y1_後翅_揚羽_柄10 = pars2["柄10"].ToPar();
X0Y1_後翅_揚羽_紋1 = pars2["紋1"].ToPar();
X0Y1_後翅_揚羽_紋2 = pars2["紋2"].ToPar();
X0Y1_後翅_揚羽_紋3 = pars2["紋3"].ToPar();
X0Y1_後翅_揚羽_紋4 = pars2["紋4"].ToPar();
X0Y1_後翅_揚羽_紋5 = pars2["紋5"].ToPar();
X0Y1_後翅_揚羽_紋6 = pars2["紋6"].ToPar();
Xasix = false;
Body.SetJoints();
= new JointD(Body);
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
_後翅_表示 = e._後翅_表示;
_水青_柄_表示 = e._水青_柄_表示;
_水青_紋1_表示 = e._水青_紋1_表示;
_水青_紋2_表示 = e._水青_紋2_表示;
_水青_紋3_表示 = e._水青_紋3_表示;
_揚羽_柄1_表示 = e._揚羽_柄1_表示;
_揚羽_柄2_表示 = e._揚羽_柄2_表示;
_揚羽_柄3_表示 = e._揚羽_柄3_表示;
_揚羽_柄4_表示 = e._揚羽_柄4_表示;
_揚羽_柄5_表示 = e._揚羽_柄5_表示;
_揚羽_柄6_表示 = e._揚羽_柄6_表示;
_揚羽_柄7_表示 = e._揚羽_柄7_表示;
_揚羽_柄8_表示 = e._揚羽_柄8_表示;
_揚羽_柄9_表示 = e._揚羽_柄9_表示;
_揚羽_柄10_表示 = e._揚羽_柄10_表示;
_揚羽_紋1_表示 = e._揚羽_紋1_表示;
_揚羽_紋2_表示 = e._揚羽_紋2_表示;
_揚羽_紋3_表示 = e._揚羽_紋3_表示;
_揚羽_紋4_表示 = e._揚羽_紋4_表示;
_揚羽_紋5_表示 = e._揚羽_紋5_表示;
_揚羽_紋6_表示 = e._揚羽_紋6_表示;
= e.;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
base. = ;
();
X0Y0_後翅_後翅CP = new ColorP(X0Y0_後翅_後翅, _後翅CD, DisUnit, abj: true);
X0Y0_後翅_水青_柄CP = new ColorP(X0Y0_後翅_水青_柄, _水青_柄CD, DisUnit, abj: true);
X0Y0_後翅_水青_紋1CP = new ColorP(X0Y0_後翅_水青_紋1, _水青_紋1CD, DisUnit, abj: true);
X0Y0_後翅_水青_紋2CP = new ColorP(X0Y0_後翅_水青_紋2, _水青_紋2CD, DisUnit, abj: true);
X0Y0_後翅_水青_紋3CP = new ColorP(X0Y0_後翅_水青_紋3, _水青_紋3CD, DisUnit, abj: true);
X0Y0_後翅_揚羽_柄1CP = new ColorP(X0Y0_後翅_揚羽_柄1, _揚羽_柄1CD, DisUnit, abj: true);
X0Y0_後翅_揚羽_柄2CP = new ColorP(X0Y0_後翅_揚羽_柄2, _揚羽_柄2CD, DisUnit, abj: true);
X0Y0_後翅_揚羽_柄3CP = new ColorP(X0Y0_後翅_揚羽_柄3, _揚羽_柄3CD, DisUnit, abj: true);
X0Y0_後翅_揚羽_柄4CP = new ColorP(X0Y0_後翅_揚羽_柄4, _揚羽_柄4CD, DisUnit, abj: true);
X0Y0_後翅_揚羽_柄5CP = new ColorP(X0Y0_後翅_揚羽_柄5, _揚羽_柄5CD, DisUnit, abj: true);
X0Y0_後翅_揚羽_柄6CP = new ColorP(X0Y0_後翅_揚羽_柄6, _揚羽_柄6CD, DisUnit, abj: true);
X0Y0_後翅_揚羽_柄7CP = new ColorP(X0Y0_後翅_揚羽_柄7, _揚羽_柄7CD, DisUnit, abj: true);
X0Y0_後翅_揚羽_柄8CP = new ColorP(X0Y0_後翅_揚羽_柄8, _揚羽_柄8CD, DisUnit, abj: true);
X0Y0_後翅_揚羽_柄9CP = new ColorP(X0Y0_後翅_揚羽_柄9, _揚羽_柄9CD, DisUnit, abj: true);
X0Y0_後翅_揚羽_柄10CP = new ColorP(X0Y0_後翅_揚羽_柄10, _揚羽_柄10CD, DisUnit, abj: true);
X0Y0_後翅_揚羽_紋1CP = new ColorP(X0Y0_後翅_揚羽_紋1, _揚羽_紋1CD, DisUnit, abj: true);
X0Y0_後翅_揚羽_紋2CP = new ColorP(X0Y0_後翅_揚羽_紋2, _揚羽_紋2CD, DisUnit, abj: true);
X0Y0_後翅_揚羽_紋3CP = new ColorP(X0Y0_後翅_揚羽_紋3, _揚羽_紋3CD, DisUnit, abj: true);
X0Y0_後翅_揚羽_紋4CP = new ColorP(X0Y0_後翅_揚羽_紋4, _揚羽_紋4CD, DisUnit, abj: true);
X0Y0_後翅_揚羽_紋5CP = new ColorP(X0Y0_後翅_揚羽_紋5, _揚羽_紋5CD, DisUnit, abj: true);
X0Y0_後翅_揚羽_紋6CP = new ColorP(X0Y0_後翅_揚羽_紋6, _揚羽_紋6CD, DisUnit, abj: true);
X0Y1_後翅_後翅CP = new ColorP(X0Y1_後翅_後翅, _後翅CD, DisUnit, abj: true);
X0Y1_後翅_水青_柄CP = new ColorP(X0Y1_後翅_水青_柄, _水青_柄CD, DisUnit, abj: true);
X0Y1_後翅_水青_紋1CP = new ColorP(X0Y1_後翅_水青_紋1, _水青_紋1CD, DisUnit, abj: true);
X0Y1_後翅_水青_紋2CP = new ColorP(X0Y1_後翅_水青_紋2, _水青_紋2CD, DisUnit, abj: true);
X0Y1_後翅_揚羽_柄1CP = new ColorP(X0Y1_後翅_揚羽_柄1, _揚羽_柄1CD, DisUnit, abj: true);
X0Y1_後翅_揚羽_柄2CP = new ColorP(X0Y1_後翅_揚羽_柄2, _揚羽_柄2CD, DisUnit, abj: true);
X0Y1_後翅_揚羽_柄3CP = new ColorP(X0Y1_後翅_揚羽_柄3, _揚羽_柄3CD, DisUnit, abj: true);
X0Y1_後翅_揚羽_柄4CP = new ColorP(X0Y1_後翅_揚羽_柄4, _揚羽_柄4CD, DisUnit, abj: true);
X0Y1_後翅_揚羽_柄5CP = new ColorP(X0Y1_後翅_揚羽_柄5, _揚羽_柄5CD, DisUnit, abj: true);
X0Y1_後翅_揚羽_柄6CP = new ColorP(X0Y1_後翅_揚羽_柄6, _揚羽_柄6CD, DisUnit, abj: true);
X0Y1_後翅_揚羽_柄7CP = new ColorP(X0Y1_後翅_揚羽_柄7, _揚羽_柄7CD, DisUnit, abj: true);
X0Y1_後翅_揚羽_柄8CP = new ColorP(X0Y1_後翅_揚羽_柄8, _揚羽_柄8CD, DisUnit, abj: true);
X0Y1_後翅_揚羽_柄9CP = new ColorP(X0Y1_後翅_揚羽_柄9, _揚羽_柄9CD, DisUnit, abj: true);
X0Y1_後翅_揚羽_柄10CP = new ColorP(X0Y1_後翅_揚羽_柄10, _揚羽_柄10CD, DisUnit, abj: true);
X0Y1_後翅_揚羽_紋1CP = new ColorP(X0Y1_後翅_揚羽_紋1, _揚羽_紋1CD, DisUnit, abj: true);
X0Y1_後翅_揚羽_紋2CP = new ColorP(X0Y1_後翅_揚羽_紋2, _揚羽_紋2CD, DisUnit, abj: true);
X0Y1_後翅_揚羽_紋3CP = new ColorP(X0Y1_後翅_揚羽_紋3, _揚羽_紋3CD, DisUnit, abj: true);
X0Y1_後翅_揚羽_紋4CP = new ColorP(X0Y1_後翅_揚羽_紋4, _揚羽_紋4CD, DisUnit, abj: true);
X0Y1_後翅_揚羽_紋5CP = new ColorP(X0Y1_後翅_揚羽_紋5, _揚羽_紋5CD, DisUnit, abj: true);
X0Y1_後翅_揚羽_紋6CP = new ColorP(X0Y1_後翅_揚羽_紋6, _揚羽_紋6CD, DisUnit, abj: true);
Intensity = e.;
}
public override void SetAngle0()
{
double num = ( ? (-1.0) : 1.0);
X0Y0_後翅_後翅.AngleBase = num * 5.0;
X0Y1_後翅_後翅.AngleBase = num * 5.0;
Body.JoinPAall();
}
public override void ()
{
if (Body.IndexY == 0)
{
X0Y0_後翅_後翅CP.Update();
X0Y0_後翅_水青_柄CP.Update();
X0Y0_後翅_水青_紋1CP.Update();
X0Y0_後翅_水青_紋2CP.Update();
X0Y0_後翅_水青_紋3CP.Update();
X0Y0_後翅_揚羽_柄1CP.Update();
X0Y0_後翅_揚羽_柄2CP.Update();
X0Y0_後翅_揚羽_柄3CP.Update();
X0Y0_後翅_揚羽_柄4CP.Update();
X0Y0_後翅_揚羽_柄5CP.Update();
X0Y0_後翅_揚羽_柄6CP.Update();
X0Y0_後翅_揚羽_柄7CP.Update();
X0Y0_後翅_揚羽_柄8CP.Update();
X0Y0_後翅_揚羽_柄9CP.Update();
X0Y0_後翅_揚羽_柄10CP.Update();
X0Y0_後翅_揚羽_紋1CP.Update();
X0Y0_後翅_揚羽_紋2CP.Update();
X0Y0_後翅_揚羽_紋3CP.Update();
X0Y0_後翅_揚羽_紋4CP.Update();
X0Y0_後翅_揚羽_紋5CP.Update();
X0Y0_後翅_揚羽_紋6CP.Update();
}
else
{
X0Y1_後翅_後翅CP.Update();
X0Y1_後翅_水青_柄CP.Update();
X0Y1_後翅_水青_紋1CP.Update();
X0Y1_後翅_水青_紋2CP.Update();
X0Y1_後翅_揚羽_柄1CP.Update();
X0Y1_後翅_揚羽_柄2CP.Update();
X0Y1_後翅_揚羽_柄3CP.Update();
X0Y1_後翅_揚羽_柄4CP.Update();
X0Y1_後翅_揚羽_柄5CP.Update();
X0Y1_後翅_揚羽_柄6CP.Update();
X0Y1_後翅_揚羽_柄7CP.Update();
X0Y1_後翅_揚羽_柄8CP.Update();
X0Y1_後翅_揚羽_柄9CP.Update();
X0Y1_後翅_揚羽_柄10CP.Update();
X0Y1_後翅_揚羽_紋1CP.Update();
X0Y1_後翅_揚羽_紋2CP.Update();
X0Y1_後翅_揚羽_紋3CP.Update();
X0Y1_後翅_揚羽_紋4CP.Update();
X0Y1_後翅_揚羽_紋5CP.Update();
X0Y1_後翅_揚羽_紋6CP.Update();
}
}
private void (BodyColorSet )
{
N0();
}
private void N0(BodyColorSet )
{
_後翅CD = new ColorD(ref Col.Black, ref .O);
_水青_柄CD = new ColorD(ref Col.Empty, ref .O);
_水青_紋1CD = new ColorD(ref Col.Black, ref .);
_水青_紋2CD = new ColorD(ref Col.Empty, ref .O);
_水青_紋3CD = new ColorD(ref Col.Empty, ref .O);
_揚羽_柄1CD = new ColorD(ref Col.Black, ref .O);
_揚羽_柄2CD = new ColorD(ref Col.Black, ref .O);
_揚羽_柄3CD = new ColorD(ref Col.Black, ref .O);
_揚羽_柄4CD = new ColorD(ref Col.Black, ref .O);
_揚羽_柄5CD = new ColorD(ref Col.Black, ref .O);
_揚羽_柄6CD = new ColorD(ref Col.Black, ref .O);
_揚羽_柄7CD = new ColorD(ref Col.Black, ref .O);
_揚羽_柄8CD = new ColorD(ref Col.Black, ref .O);
_揚羽_柄9CD = new ColorD(ref Col.Black, ref .O);
_揚羽_柄10CD = new ColorD(ref Col.Black, ref .O);
_揚羽_紋1CD = new ColorD(ref Col.Empty, ref .O);
_揚羽_紋2CD = new ColorD(ref Col.Empty, ref .O);
_揚羽_紋3CD = new ColorD(ref Col.Empty, ref .O);
_揚羽_紋4CD = new ColorD(ref Col.Empty, ref .O);
_揚羽_紋5CD = new ColorD(ref Col.Empty, ref .O);
_揚羽_紋6CD = new ColorD(ref Col.Empty, ref .O);
}
}
}