Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/手_獣D.cs

48 lines
965 B
C#

using System;
using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class _獣D : D
{
public bool _表示 = true;
public bool _指_表示 = true;
public bool _爪_表示 = true;
public bool _指_表示 = true;
public bool _爪_表示 = true;
public bool _指_表示 = true;
public bool _爪_表示 = true;
public bool _指_表示 = true;
public bool _爪_表示 = true;
public bool _指_表示 = true;
public bool _爪_表示 = true;
public bool _鱗3_表示;
public bool _鱗2_表示;
public bool _鱗1_表示;
public _獣D()
{
ThisType = GetType();
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new _獣(DisUnit, , , Med, this);
}
}
}