782 lines
20 KiB
C#
782 lines
20 KiB
C#
using _2DGAMELIB;
|
|
|
|
namespace SlaveMatrix
|
|
{
|
|
public class 玉口枷 : Ele
|
|
{
|
|
public ShapePart X0Y0_金具左上;
|
|
|
|
public ShapePart X0Y0_金具左下;
|
|
|
|
public ShapePart X0Y0_革左;
|
|
|
|
public ShapePart X0Y0_金具右上;
|
|
|
|
public ShapePart X0Y0_金具右下;
|
|
|
|
public ShapePart X0Y0_革右;
|
|
|
|
public ShapePart X0Y0_革;
|
|
|
|
public ShapePart X0Y0_玉;
|
|
|
|
public ShapePart X0Y0_穴中上;
|
|
|
|
public ShapePart X0Y0_穴右;
|
|
|
|
public ShapePart X0Y0_穴中下;
|
|
|
|
public ShapePart X0Y0_穴左;
|
|
|
|
public ShapePart X0Y0_穴上右上;
|
|
|
|
public ShapePart X0Y0_穴上右下;
|
|
|
|
public ShapePart X0Y0_穴下右上;
|
|
|
|
public ShapePart X0Y0_穴下右下;
|
|
|
|
public ShapePart X0Y0_穴下左下;
|
|
|
|
public ShapePart X0Y0_穴下左上;
|
|
|
|
public ShapePart X0Y0_穴上左下;
|
|
|
|
public ShapePart X0Y0_穴上左上;
|
|
|
|
public ShapePart X0Y0_丸金具左内;
|
|
|
|
public ShapePart X0Y0_丸金具右内;
|
|
|
|
public ShapePart X0Y0_丸金具左外;
|
|
|
|
public ShapePart X0Y0_丸金具右外;
|
|
|
|
public ColorD 金具左上CD;
|
|
|
|
public ColorD 金具左下CD;
|
|
|
|
public ColorD 革左CD;
|
|
|
|
public ColorD 金具右上CD;
|
|
|
|
public ColorD 金具右下CD;
|
|
|
|
public ColorD 革右CD;
|
|
|
|
public ColorD 革CD;
|
|
|
|
public ColorD 玉CD;
|
|
|
|
public ColorD 穴中上CD;
|
|
|
|
public ColorD 穴右CD;
|
|
|
|
public ColorD 穴中下CD;
|
|
|
|
public ColorD 穴左CD;
|
|
|
|
public ColorD 穴上右上CD;
|
|
|
|
public ColorD 穴上右下CD;
|
|
|
|
public ColorD 穴下右上CD;
|
|
|
|
public ColorD 穴下右下CD;
|
|
|
|
public ColorD 穴下左下CD;
|
|
|
|
public ColorD 穴下左上CD;
|
|
|
|
public ColorD 穴上左下CD;
|
|
|
|
public ColorD 穴上左上CD;
|
|
|
|
public ColorD 丸金具左内CD;
|
|
|
|
public ColorD 丸金具右内CD;
|
|
|
|
public ColorD 丸金具左外CD;
|
|
|
|
public ColorD 丸金具右外CD;
|
|
|
|
public ColorP X0Y0_金具左上CP;
|
|
|
|
public ColorP X0Y0_金具左下CP;
|
|
|
|
public ColorP X0Y0_革左CP;
|
|
|
|
public ColorP X0Y0_金具右上CP;
|
|
|
|
public ColorP X0Y0_金具右下CP;
|
|
|
|
public ColorP X0Y0_革右CP;
|
|
|
|
public ColorP X0Y0_革CP;
|
|
|
|
public ColorP X0Y0_玉CP;
|
|
|
|
public ColorP X0Y0_穴中上CP;
|
|
|
|
public ColorP X0Y0_穴右CP;
|
|
|
|
public ColorP X0Y0_穴中下CP;
|
|
|
|
public ColorP X0Y0_穴左CP;
|
|
|
|
public ColorP X0Y0_穴上右上CP;
|
|
|
|
public ColorP X0Y0_穴上右下CP;
|
|
|
|
public ColorP X0Y0_穴下右上CP;
|
|
|
|
public ColorP X0Y0_穴下右下CP;
|
|
|
|
public ColorP X0Y0_穴下左下CP;
|
|
|
|
public ColorP X0Y0_穴下左上CP;
|
|
|
|
public ColorP X0Y0_穴上左下CP;
|
|
|
|
public ColorP X0Y0_穴上左上CP;
|
|
|
|
public ColorP X0Y0_丸金具左内CP;
|
|
|
|
public ColorP X0Y0_丸金具右内CP;
|
|
|
|
public ColorP X0Y0_丸金具左外CP;
|
|
|
|
public ColorP X0Y0_丸金具右外CP;
|
|
|
|
public override bool 欠損
|
|
{
|
|
get
|
|
{
|
|
return 欠損_;
|
|
}
|
|
set
|
|
{
|
|
欠損_ = value;
|
|
}
|
|
}
|
|
|
|
public override bool 筋肉
|
|
{
|
|
get
|
|
{
|
|
return 筋肉_;
|
|
}
|
|
set
|
|
{
|
|
筋肉_ = value;
|
|
}
|
|
}
|
|
|
|
public override bool 拘束
|
|
{
|
|
get
|
|
{
|
|
return 拘束_;
|
|
}
|
|
set
|
|
{
|
|
拘束_ = value;
|
|
}
|
|
}
|
|
|
|
public bool 金具左上_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_金具左上.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_金具左上.Dra = value;
|
|
X0Y0_金具左上.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 金具左下_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_金具左下.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_金具左下.Dra = value;
|
|
X0Y0_金具左下.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 革左_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_革左.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_革左.Dra = value;
|
|
X0Y0_革左.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 金具右上_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_金具右上.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_金具右上.Dra = value;
|
|
X0Y0_金具右上.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 金具右下_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_金具右下.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_金具右下.Dra = value;
|
|
X0Y0_金具右下.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 革右_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_革右.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_革右.Dra = value;
|
|
X0Y0_革右.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 革_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_革.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_革.Dra = value;
|
|
X0Y0_革.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 玉_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_玉.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_玉.Dra = value;
|
|
X0Y0_玉.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 穴中上_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_穴中上.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_穴中上.Dra = value;
|
|
X0Y0_穴中上.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 穴右_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_穴右.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_穴右.Dra = value;
|
|
X0Y0_穴右.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 穴中下_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_穴中下.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_穴中下.Dra = value;
|
|
X0Y0_穴中下.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 穴左_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_穴左.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_穴左.Dra = value;
|
|
X0Y0_穴左.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 穴上右上_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_穴上右上.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_穴上右上.Dra = value;
|
|
X0Y0_穴上右上.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 穴上右下_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_穴上右下.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_穴上右下.Dra = value;
|
|
X0Y0_穴上右下.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 穴下右上_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_穴下右上.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_穴下右上.Dra = value;
|
|
X0Y0_穴下右上.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 穴下右下_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_穴下右下.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_穴下右下.Dra = value;
|
|
X0Y0_穴下右下.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 穴下左下_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_穴下左下.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_穴下左下.Dra = value;
|
|
X0Y0_穴下左下.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 穴下左上_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_穴下左上.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_穴下左上.Dra = value;
|
|
X0Y0_穴下左上.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 穴上左下_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_穴上左下.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_穴上左下.Dra = value;
|
|
X0Y0_穴上左下.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 穴上左上_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_穴上左上.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_穴上左上.Dra = value;
|
|
X0Y0_穴上左上.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 丸金具左内_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_丸金具左内.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_丸金具左内.Dra = value;
|
|
X0Y0_丸金具左内.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 丸金具右内2_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_丸金具右内.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_丸金具右内.Dra = value;
|
|
X0Y0_丸金具右内.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 丸金具左外_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_丸金具左外.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_丸金具左外.Dra = value;
|
|
X0Y0_丸金具左外.Hit = value;
|
|
}
|
|
}
|
|
|
|
public bool 丸金具右外_表示
|
|
{
|
|
get
|
|
{
|
|
return X0Y0_丸金具右外.Dra;
|
|
}
|
|
set
|
|
{
|
|
X0Y0_丸金具右外.Dra = value;
|
|
X0Y0_丸金具右外.Hit = value;
|
|
}
|
|
}
|
|
|
|
public override bool 表示
|
|
{
|
|
get
|
|
{
|
|
return 金具左上_表示;
|
|
}
|
|
set
|
|
{
|
|
金具左上_表示 = value;
|
|
金具左下_表示 = value;
|
|
革左_表示 = value;
|
|
金具右上_表示 = value;
|
|
金具右下_表示 = value;
|
|
革右_表示 = value;
|
|
革_表示 = value;
|
|
玉_表示 = value;
|
|
穴中上_表示 = value;
|
|
穴右_表示 = value;
|
|
穴中下_表示 = value;
|
|
穴左_表示 = value;
|
|
穴上右上_表示 = value;
|
|
穴上右下_表示 = value;
|
|
穴下右上_表示 = value;
|
|
穴下右下_表示 = value;
|
|
穴下左下_表示 = value;
|
|
穴下左上_表示 = value;
|
|
穴上左下_表示 = value;
|
|
穴上左上_表示 = value;
|
|
丸金具左内_表示 = value;
|
|
丸金具右内2_表示 = value;
|
|
丸金具左外_表示 = value;
|
|
丸金具右外_表示 = value;
|
|
}
|
|
}
|
|
|
|
public override double Intensity
|
|
{
|
|
get
|
|
{
|
|
return 金具左上CD.不透明度;
|
|
}
|
|
set
|
|
{
|
|
金具左上CD.不透明度 = value;
|
|
金具左下CD.不透明度 = value;
|
|
革左CD.不透明度 = value;
|
|
金具右上CD.不透明度 = value;
|
|
金具右下CD.不透明度 = value;
|
|
革右CD.不透明度 = value;
|
|
革CD.不透明度 = value;
|
|
玉CD.不透明度 = value;
|
|
穴中上CD.不透明度 = value;
|
|
穴右CD.不透明度 = value;
|
|
穴中下CD.不透明度 = value;
|
|
穴左CD.不透明度 = value;
|
|
穴上右上CD.不透明度 = value;
|
|
穴上右下CD.不透明度 = value;
|
|
穴下右上CD.不透明度 = value;
|
|
穴下右下CD.不透明度 = value;
|
|
穴下左下CD.不透明度 = value;
|
|
穴下左上CD.不透明度 = value;
|
|
穴上左下CD.不透明度 = value;
|
|
穴上左上CD.不透明度 = value;
|
|
丸金具左内CD.不透明度 = value;
|
|
丸金具右内CD.不透明度 = value;
|
|
丸金具左外CD.不透明度 = value;
|
|
丸金具右外CD.不透明度 = value;
|
|
}
|
|
}
|
|
|
|
public 玉口枷(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, 玉口枷D e)
|
|
{
|
|
ThisType = GetType();
|
|
Body = new VariantGrid(Sta.胴体["玉口枷"]);
|
|
PartGroup partGroup = Body[0][0];
|
|
X0Y0_金具左上 = partGroup["金具左上"].ToPar();
|
|
X0Y0_金具左下 = partGroup["金具左下"].ToPar();
|
|
X0Y0_革左 = partGroup["革左"].ToPar();
|
|
X0Y0_金具右上 = partGroup["金具右上"].ToPar();
|
|
X0Y0_金具右下 = partGroup["金具右下"].ToPar();
|
|
X0Y0_革右 = partGroup["革右"].ToPar();
|
|
X0Y0_革 = partGroup["革"].ToPar();
|
|
X0Y0_玉 = partGroup["玉"].ToPar();
|
|
X0Y0_穴中上 = partGroup["穴中上"].ToPar();
|
|
X0Y0_穴右 = partGroup["穴右"].ToPar();
|
|
X0Y0_穴中下 = partGroup["穴中下"].ToPar();
|
|
X0Y0_穴左 = partGroup["穴左"].ToPar();
|
|
X0Y0_穴上右上 = partGroup["穴上右上"].ToPar();
|
|
X0Y0_穴上右下 = partGroup["穴上右下"].ToPar();
|
|
X0Y0_穴下右上 = partGroup["穴下右上"].ToPar();
|
|
X0Y0_穴下右下 = partGroup["穴下右下"].ToPar();
|
|
X0Y0_穴下左下 = partGroup["穴下左下"].ToPar();
|
|
X0Y0_穴下左上 = partGroup["穴下左上"].ToPar();
|
|
X0Y0_穴上左下 = partGroup["穴上左下"].ToPar();
|
|
X0Y0_穴上左上 = partGroup["穴上左上"].ToPar();
|
|
X0Y0_丸金具左内 = partGroup["丸金具左内"].ToPar();
|
|
X0Y0_丸金具右内 = partGroup["丸金具右内"].ToPar();
|
|
X0Y0_丸金具左外 = partGroup["丸金具左外"].ToPar();
|
|
X0Y0_丸金具右外 = partGroup["丸金具右外"].ToPar();
|
|
Body.SetJoints();
|
|
接続根 = new JointD(Body);
|
|
右 = e.右;
|
|
反転X = e.反転X;
|
|
反転Y = e.反転Y;
|
|
基準C = e.基準C;
|
|
位置C = e.位置C;
|
|
角度B = e.角度B;
|
|
角度C = e.角度C;
|
|
尺度B = e.尺度B;
|
|
尺度C = e.尺度C;
|
|
尺度XB = e.尺度XB;
|
|
尺度XC = e.尺度XC;
|
|
尺度YB = e.尺度YB;
|
|
尺度YC = e.尺度YC;
|
|
肥大 = e.肥大;
|
|
身長 = e.身長;
|
|
Xv = e.Xv;
|
|
Yv = e.Yv;
|
|
Xi = e.Xi;
|
|
Yi = e.Yi;
|
|
サイズ = e.サイズ;
|
|
サイズX = e.サイズX;
|
|
サイズY = e.サイズY;
|
|
金具左上_表示 = e.金具左上_表示;
|
|
金具左下_表示 = e.金具左下_表示;
|
|
革左_表示 = e.革左_表示;
|
|
金具右上_表示 = e.金具右上_表示;
|
|
金具右下_表示 = e.金具右下_表示;
|
|
革右_表示 = e.革右_表示;
|
|
革_表示 = e.革_表示;
|
|
玉_表示 = e.玉_表示;
|
|
穴中上_表示 = e.穴中上_表示;
|
|
穴右_表示 = e.穴右_表示;
|
|
穴中下_表示 = e.穴中下_表示;
|
|
穴左_表示 = e.穴左_表示;
|
|
穴上右上_表示 = e.穴上右上_表示;
|
|
穴上右下_表示 = e.穴上右下_表示;
|
|
穴下右上_表示 = e.穴下右上_表示;
|
|
穴下右下_表示 = e.穴下右下_表示;
|
|
穴下左下_表示 = e.穴下左下_表示;
|
|
穴下左上_表示 = e.穴下左上_表示;
|
|
穴上左下_表示 = e.穴上左下_表示;
|
|
穴上左上_表示 = e.穴上左上_表示;
|
|
丸金具左内_表示 = e.丸金具左内_表示;
|
|
丸金具右内2_表示 = e.丸金具右内2_表示;
|
|
丸金具左外_表示 = e.丸金具左外_表示;
|
|
丸金具右外_表示 = e.丸金具右外_表示;
|
|
欠損 = e.欠損;
|
|
筋肉 = e.筋肉;
|
|
拘束 = e.拘束;
|
|
if (!e.表示)
|
|
{
|
|
表示 = false;
|
|
}
|
|
base.配色指定 = 配色指定;
|
|
配色(体配色);
|
|
X0Y0_金具左上CP = new ColorP(X0Y0_金具左上, 金具左上CD, DisUnit, abj: true);
|
|
X0Y0_金具左下CP = new ColorP(X0Y0_金具左下, 金具左下CD, DisUnit, abj: true);
|
|
X0Y0_革左CP = new ColorP(X0Y0_革左, 革左CD, DisUnit, abj: true);
|
|
X0Y0_金具右上CP = new ColorP(X0Y0_金具右上, 金具右上CD, DisUnit, abj: true);
|
|
X0Y0_金具右下CP = new ColorP(X0Y0_金具右下, 金具右下CD, DisUnit, abj: true);
|
|
X0Y0_革右CP = new ColorP(X0Y0_革右, 革右CD, DisUnit, abj: true);
|
|
X0Y0_革CP = new ColorP(X0Y0_革, 革CD, DisUnit, abj: true);
|
|
X0Y0_玉CP = new ColorP(X0Y0_玉, 玉CD, DisUnit, abj: true);
|
|
X0Y0_穴中上CP = new ColorP(X0Y0_穴中上, 穴中上CD, DisUnit, abj: true);
|
|
X0Y0_穴右CP = new ColorP(X0Y0_穴右, 穴右CD, DisUnit, abj: true);
|
|
X0Y0_穴中下CP = new ColorP(X0Y0_穴中下, 穴中下CD, DisUnit, abj: true);
|
|
X0Y0_穴左CP = new ColorP(X0Y0_穴左, 穴左CD, DisUnit, abj: true);
|
|
X0Y0_穴上右上CP = new ColorP(X0Y0_穴上右上, 穴上右上CD, DisUnit, abj: true);
|
|
X0Y0_穴上右下CP = new ColorP(X0Y0_穴上右下, 穴上右下CD, DisUnit, abj: true);
|
|
X0Y0_穴下右上CP = new ColorP(X0Y0_穴下右上, 穴下右上CD, DisUnit, abj: true);
|
|
X0Y0_穴下右下CP = new ColorP(X0Y0_穴下右下, 穴下右下CD, DisUnit, abj: true);
|
|
X0Y0_穴下左下CP = new ColorP(X0Y0_穴下左下, 穴下左下CD, DisUnit, abj: true);
|
|
X0Y0_穴下左上CP = new ColorP(X0Y0_穴下左上, 穴下左上CD, DisUnit, abj: true);
|
|
X0Y0_穴上左下CP = new ColorP(X0Y0_穴上左下, 穴上左下CD, DisUnit, abj: true);
|
|
X0Y0_穴上左上CP = new ColorP(X0Y0_穴上左上, 穴上左上CD, DisUnit, abj: true);
|
|
X0Y0_丸金具左内CP = new ColorP(X0Y0_丸金具左内, 丸金具左内CD, DisUnit, abj: true);
|
|
X0Y0_丸金具右内CP = new ColorP(X0Y0_丸金具右内, 丸金具右内CD, DisUnit, abj: true);
|
|
X0Y0_丸金具左外CP = new ColorP(X0Y0_丸金具左外, 丸金具左外CD, DisUnit, abj: true);
|
|
X0Y0_丸金具右外CP = new ColorP(X0Y0_丸金具右外, 丸金具右外CD, DisUnit, abj: true);
|
|
Intensity = e.濃度;
|
|
}
|
|
|
|
public override bool Is革(ShapePart p)
|
|
{
|
|
if (p != X0Y0_金具左上 && p != X0Y0_金具左下 && p != X0Y0_革左 && p != X0Y0_金具右上 && p != X0Y0_金具右下 && p != X0Y0_革右 && p != X0Y0_革 && p != X0Y0_玉 && p != X0Y0_穴中上 && p != X0Y0_穴右 && p != X0Y0_穴中下 && p != X0Y0_穴左 && p != X0Y0_穴上右上 && p != X0Y0_穴上右下 && p != X0Y0_穴下右上 && p != X0Y0_穴下右下 && p != X0Y0_穴下左下 && p != X0Y0_穴下左上 && p != X0Y0_穴上左下 && p != X0Y0_穴上左上 && p != X0Y0_丸金具左内 && p != X0Y0_丸金具右内 && p != X0Y0_丸金具左外)
|
|
{
|
|
return p == X0Y0_丸金具右外;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public override void 色更新()
|
|
{
|
|
X0Y0_金具左上CP.Update();
|
|
X0Y0_金具左下CP.Update();
|
|
X0Y0_革左CP.Update();
|
|
X0Y0_金具右上CP.Update();
|
|
X0Y0_金具右下CP.Update();
|
|
X0Y0_革右CP.Update();
|
|
X0Y0_革CP.Update();
|
|
X0Y0_玉CP.Update();
|
|
X0Y0_穴中上CP.Update();
|
|
X0Y0_穴右CP.Update();
|
|
X0Y0_穴中下CP.Update();
|
|
X0Y0_穴左CP.Update();
|
|
X0Y0_穴上右上CP.Update();
|
|
X0Y0_穴上右下CP.Update();
|
|
X0Y0_穴下右上CP.Update();
|
|
X0Y0_穴下右下CP.Update();
|
|
X0Y0_穴下左下CP.Update();
|
|
X0Y0_穴下左上CP.Update();
|
|
X0Y0_穴上左下CP.Update();
|
|
X0Y0_穴上左上CP.Update();
|
|
X0Y0_丸金具左内CP.Update();
|
|
X0Y0_丸金具右内CP.Update();
|
|
X0Y0_丸金具左外CP.Update();
|
|
X0Y0_丸金具右外CP.Update();
|
|
}
|
|
|
|
private void 配色(BodyColorSet 体配色)
|
|
{
|
|
配色N0(体配色);
|
|
}
|
|
|
|
private void 配色N0(BodyColorSet 体配色)
|
|
{
|
|
金具左上CD = new ColorD();
|
|
金具左下CD = new ColorD();
|
|
革左CD = new ColorD();
|
|
金具右上CD = new ColorD();
|
|
金具右下CD = new ColorD();
|
|
革右CD = new ColorD();
|
|
革CD = new ColorD();
|
|
玉CD = new ColorD();
|
|
穴中上CD = new ColorD();
|
|
穴右CD = new ColorD();
|
|
穴中下CD = new ColorD();
|
|
穴左CD = new ColorD();
|
|
穴上右上CD = new ColorD();
|
|
穴上右下CD = new ColorD();
|
|
穴下右上CD = new ColorD();
|
|
穴下右下CD = new ColorD();
|
|
穴下左下CD = new ColorD();
|
|
穴下左上CD = new ColorD();
|
|
穴上左下CD = new ColorD();
|
|
穴上左上CD = new ColorD();
|
|
丸金具左内CD = new ColorD();
|
|
丸金具右内CD = new ColorD();
|
|
丸金具左外CD = new ColorD();
|
|
丸金具右外CD = new ColorD();
|
|
}
|
|
|
|
public void 配色(玉口枷色 配色)
|
|
{
|
|
金具左上CD.色 = 配色.金具色;
|
|
金具左下CD.色 = 金具左上CD.色;
|
|
革左CD.色 = 配色.革部色;
|
|
金具右上CD.色 = 金具左上CD.色;
|
|
金具右下CD.色 = 金具左上CD.色;
|
|
革右CD.色 = 革左CD.色;
|
|
革CD.色 = 革左CD.色;
|
|
玉CD.色 = 配色.玉部色;
|
|
玉CD.色.GetRep(out var ret);
|
|
穴中上CD.色 = ret;
|
|
穴右CD.色 = 穴中上CD.色;
|
|
穴中下CD.色 = 穴中上CD.色;
|
|
穴左CD.色 = 穴中上CD.色;
|
|
穴上右上CD.色 = 穴中上CD.色;
|
|
穴上右下CD.色 = 穴中上CD.色;
|
|
穴下右上CD.色 = 穴中上CD.色;
|
|
穴下右下CD.色 = 穴中上CD.色;
|
|
穴下左下CD.色 = 穴中上CD.色;
|
|
穴下左上CD.色 = 穴中上CD.色;
|
|
穴上左下CD.色 = 穴中上CD.色;
|
|
穴上左上CD.色 = 穴中上CD.色;
|
|
丸金具左内CD.色 = 金具左上CD.色;
|
|
丸金具右内CD.色 = 金具左上CD.色;
|
|
丸金具左外CD.色 = 金具左上CD.色;
|
|
丸金具右外CD.色 = 金具左上CD.色;
|
|
}
|
|
}
|
|
}
|