Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/瞼_中D.cs

61 lines
1.5 KiB
C#

using System;
using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class _中D : D
{
public bool _表示 = true;
public bool _表示 = true;
public bool _睫毛3_表示 = true;
public bool _睫毛4_表示 = true;
public bool _睫毛1_表示 = true;
public bool _睫毛2_表示 = true;
public double ;
public double _睫毛3_長さ;
public double _睫毛4_長さ;
public double _睫毛1_長さ;
public double _睫毛2_長さ;
public _中D()
{
ThisType = GetType();
}
public _中D SetRandom()
{
= RNG.XS.NextDouble();
X = RNG.XS.NextDouble();
Y = RNG.XS.NextDouble();
_表示 = RNG.XS.NextBool();
_睫毛3_表示 = RNG.XS.NextBool();
_睫毛4_表示 = RNG.XS.NextBool();
_睫毛1_表示 = RNG.XS.NextBool();
_睫毛2_表示 = RNG.XS.NextBool();
= RNG.XS.NextDouble();
_睫毛3_長さ = RNG.XS.NextDouble();
_睫毛4_長さ = RNG.XS.NextDouble();
_睫毛1_長さ = RNG.XS.NextDouble();
_睫毛2_長さ = RNG.XS.NextDouble();
= RNG.XS.NextDouble();
return this;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new _中(DisUnit, , , Med, this);
}
}
}