307 lines
6.5 KiB
C#
307 lines
6.5 KiB
C#
using _2DGAMELIB;
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namespace SlaveMatrix
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{
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public class 羽根箒 : Ele
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{
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public ShapePart X0Y0_羽根1;
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public ShapePart X0Y0_羽根2;
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public ShapePart X0Y0_羽根3;
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public ShapePart X0Y0_羽根4;
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public ShapePart X0Y0_羽根5;
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public ShapePart X0Y0_羽根;
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public ShapePart X0Y0_柄;
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public ColorD 羽根1CD;
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public ColorD 羽根2CD;
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public ColorD 羽根3CD;
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public ColorD 羽根4CD;
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public ColorD 羽根5CD;
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public ColorD 羽根CD;
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public ColorD 柄CD;
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public ColorP X0Y0_羽根1CP;
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public ColorP X0Y0_羽根2CP;
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public ColorP X0Y0_羽根3CP;
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public ColorP X0Y0_羽根4CP;
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public ColorP X0Y0_羽根5CP;
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public ColorP X0Y0_羽根CP;
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public ColorP X0Y0_柄CP;
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public override bool 欠損
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{
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get
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{
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return 欠損_;
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}
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set
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{
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欠損_ = value;
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}
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}
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public override bool 筋肉
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{
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get
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{
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return 筋肉_;
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}
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set
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{
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筋肉_ = value;
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}
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}
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public override bool 拘束
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{
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get
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{
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return 拘束_;
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}
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set
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{
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拘束_ = value;
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}
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}
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public bool 羽根1_表示
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{
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get
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{
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return X0Y0_羽根1.Dra;
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}
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set
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{
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X0Y0_羽根1.Dra = value;
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X0Y0_羽根1.Hit = value;
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}
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}
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public bool 羽根2_表示
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{
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get
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{
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return X0Y0_羽根2.Dra;
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}
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set
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{
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X0Y0_羽根2.Dra = value;
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X0Y0_羽根2.Hit = value;
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}
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}
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public bool 羽根3_表示
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{
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get
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{
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return X0Y0_羽根3.Dra;
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}
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set
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{
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X0Y0_羽根3.Dra = value;
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X0Y0_羽根3.Hit = value;
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}
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}
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public bool 羽根4_表示
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{
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get
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{
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return X0Y0_羽根4.Dra;
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}
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set
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{
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X0Y0_羽根4.Dra = value;
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X0Y0_羽根4.Hit = value;
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}
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}
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public bool 羽根5_表示
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{
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get
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{
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return X0Y0_羽根5.Dra;
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}
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set
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{
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X0Y0_羽根5.Dra = value;
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X0Y0_羽根5.Hit = value;
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}
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}
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public bool 羽根_表示
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{
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get
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{
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return X0Y0_羽根.Dra;
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}
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set
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{
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X0Y0_羽根.Dra = value;
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X0Y0_羽根.Hit = value;
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}
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}
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public bool 柄_表示
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{
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get
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{
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return X0Y0_柄.Dra;
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}
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set
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{
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X0Y0_柄.Dra = value;
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X0Y0_柄.Hit = value;
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}
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}
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public override bool 表示
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{
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get
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{
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return 羽根1_表示;
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}
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set
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{
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羽根1_表示 = value;
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羽根2_表示 = value;
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羽根3_表示 = value;
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羽根4_表示 = value;
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羽根5_表示 = value;
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羽根_表示 = value;
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柄_表示 = value;
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}
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}
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public override double Intensity
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{
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get
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{
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return 羽根1CD.不透明度;
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}
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set
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{
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羽根1CD.不透明度 = value;
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羽根2CD.不透明度 = value;
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羽根3CD.不透明度 = value;
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羽根4CD.不透明度 = value;
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羽根5CD.不透明度 = value;
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羽根CD.不透明度 = value;
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柄CD.不透明度 = value;
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}
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}
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public 羽根箒(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, 羽根箒D e)
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{
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ThisType = GetType();
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Body = new VariantGrid(Sta.カーソル["羽根箒"]);
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PartGroup partGroup = Body[0][0];
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X0Y0_羽根1 = partGroup["羽根1"].ToPar();
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X0Y0_羽根2 = partGroup["羽根2"].ToPar();
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X0Y0_羽根3 = partGroup["羽根3"].ToPar();
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X0Y0_羽根4 = partGroup["羽根4"].ToPar();
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X0Y0_羽根5 = partGroup["羽根5"].ToPar();
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X0Y0_羽根 = partGroup["羽根"].ToPar();
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X0Y0_柄 = partGroup["柄"].ToPar();
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Body.SetJoints();
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接続根 = new JointD(Body);
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右 = e.右;
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反転X = e.反転X;
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反転Y = e.反転Y;
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基準C = e.基準C;
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位置C = e.位置C;
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角度B = e.角度B;
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角度C = e.角度C;
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尺度B = e.尺度B;
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尺度C = e.尺度C;
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尺度XB = e.尺度XB;
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尺度XC = e.尺度XC;
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尺度YB = e.尺度YB;
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尺度YC = e.尺度YC;
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肥大 = e.肥大;
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身長 = e.身長;
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Xv = e.Xv;
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Yv = e.Yv;
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Xi = e.Xi;
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Yi = e.Yi;
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サイズ = e.サイズ;
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サイズX = e.サイズX;
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サイズY = e.サイズY;
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羽根1_表示 = e.羽根1_表示;
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羽根2_表示 = e.羽根2_表示;
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羽根3_表示 = e.羽根3_表示;
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羽根4_表示 = e.羽根4_表示;
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羽根5_表示 = e.羽根5_表示;
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羽根_表示 = e.羽根_表示;
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柄_表示 = e.柄_表示;
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欠損 = e.欠損;
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筋肉 = e.筋肉;
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拘束 = e.拘束;
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if (!e.表示)
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{
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表示 = false;
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}
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base.配色指定 = 配色指定;
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配色(体配色);
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X0Y0_羽根1CP = new ColorP(X0Y0_羽根1, 羽根1CD, DisUnit, abj: true);
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X0Y0_羽根2CP = new ColorP(X0Y0_羽根2, 羽根2CD, DisUnit, abj: true);
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X0Y0_羽根3CP = new ColorP(X0Y0_羽根3, 羽根3CD, DisUnit, abj: true);
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X0Y0_羽根4CP = new ColorP(X0Y0_羽根4, 羽根4CD, DisUnit, abj: true);
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X0Y0_羽根5CP = new ColorP(X0Y0_羽根5, 羽根5CD, DisUnit, abj: true);
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X0Y0_羽根CP = new ColorP(X0Y0_羽根, 羽根CD, DisUnit, abj: true);
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X0Y0_柄CP = new ColorP(X0Y0_柄, 柄CD, DisUnit, abj: true);
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Intensity = e.濃度;
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Body.JoinPAall();
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}
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public override void 色更新()
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{
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X0Y0_羽根1CP.Update();
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X0Y0_羽根2CP.Update();
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X0Y0_羽根3CP.Update();
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X0Y0_羽根4CP.Update();
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X0Y0_羽根5CP.Update();
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X0Y0_羽根CP.Update();
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X0Y0_柄CP.Update();
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}
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private void 配色(BodyColorSet 体配色)
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{
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配色N0(体配色);
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}
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private void 配色N0(BodyColorSet 体配色)
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{
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Col.GetGrad(ref Col.White, out var ret);
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羽根1CD = new ColorD(ref Col.Black, ref ret);
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羽根2CD = new ColorD(ref Col.Black, ref ret);
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羽根3CD = new ColorD(ref Col.Black, ref ret);
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羽根4CD = new ColorD(ref Col.Black, ref ret);
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羽根5CD = new ColorD(ref Col.Black, ref ret);
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Col.GetGrad(ref Col.White, out ret);
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羽根CD = new ColorD(ref Col.Black, ref ret);
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柄CD = new ColorD();
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柄CD.線 = Col.Black;
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柄CD.色 = new Color2(ref Col.Black, ref Col.Empty);
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}
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}
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}
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