Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/羽根箒.cs
2026-06-13 21:27:52 +02:00

307 lines
6.5 KiB
C#

using _2DGAMELIB;
namespace SlaveMatrix
{
public class : Ele
{
public ShapePart X0Y0_羽根1;
public ShapePart X0Y0_羽根2;
public ShapePart X0Y0_羽根3;
public ShapePart X0Y0_羽根4;
public ShapePart X0Y0_羽根5;
public ShapePart X0Y0_羽根;
public ShapePart X0Y0_柄;
public ColorD 1CD;
public ColorD 2CD;
public ColorD 3CD;
public ColorD 4CD;
public ColorD 5CD;
public ColorD CD;
public ColorD CD;
public ColorP X0Y0_羽根1CP;
public ColorP X0Y0_羽根2CP;
public ColorP X0Y0_羽根3CP;
public ColorP X0Y0_羽根4CP;
public ColorP X0Y0_羽根5CP;
public ColorP X0Y0_羽根CP;
public ColorP X0Y0_柄CP;
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public bool 1_
{
get
{
return X0Y0_羽根1.Dra;
}
set
{
X0Y0_羽根1.Dra = value;
X0Y0_羽根1.Hit = value;
}
}
public bool 2_
{
get
{
return X0Y0_羽根2.Dra;
}
set
{
X0Y0_羽根2.Dra = value;
X0Y0_羽根2.Hit = value;
}
}
public bool 3_
{
get
{
return X0Y0_羽根3.Dra;
}
set
{
X0Y0_羽根3.Dra = value;
X0Y0_羽根3.Hit = value;
}
}
public bool 4_
{
get
{
return X0Y0_羽根4.Dra;
}
set
{
X0Y0_羽根4.Dra = value;
X0Y0_羽根4.Hit = value;
}
}
public bool 5_
{
get
{
return X0Y0_羽根5.Dra;
}
set
{
X0Y0_羽根5.Dra = value;
X0Y0_羽根5.Hit = value;
}
}
public bool _表示
{
get
{
return X0Y0_羽根.Dra;
}
set
{
X0Y0_羽根.Dra = value;
X0Y0_羽根.Hit = value;
}
}
public bool _表示
{
get
{
return X0Y0_柄.Dra;
}
set
{
X0Y0_柄.Dra = value;
X0Y0_柄.Hit = value;
}
}
public override bool
{
get
{
return 1_;
}
set
{
1_ = value;
2_ = value;
3_ = value;
4_ = value;
5_ = value;
_表示 = value;
_表示 = value;
}
}
public override double Intensity
{
get
{
return 1CD.;
}
set
{
1CD. = value;
2CD. = value;
3CD. = value;
4CD. = value;
5CD. = value;
CD. = value;
CD. = value;
}
}
public (double DisUnit, , BodyColorSet , ModeEventDispatcher Med, D e)
{
ThisType = GetType();
Body = new VariantGrid(Sta.["羽根箒"]);
PartGroup partGroup = Body[0][0];
X0Y0_羽根1 = partGroup["羽根1"].ToPar();
X0Y0_羽根2 = partGroup["羽根2"].ToPar();
X0Y0_羽根3 = partGroup["羽根3"].ToPar();
X0Y0_羽根4 = partGroup["羽根4"].ToPar();
X0Y0_羽根5 = partGroup["羽根5"].ToPar();
X0Y0_羽根 = partGroup["羽根"].ToPar();
X0Y0_柄 = partGroup["柄"].ToPar();
Body.SetJoints();
= new JointD(Body);
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
1_ = e.1_;
2_ = e.2_;
3_ = e.3_;
4_ = e.4_;
5_ = e.5_;
_表示 = e._表示;
_表示 = e._表示;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
base. = ;
();
X0Y0_羽根1CP = new ColorP(X0Y0_羽根1, 1CD, DisUnit, abj: true);
X0Y0_羽根2CP = new ColorP(X0Y0_羽根2, 2CD, DisUnit, abj: true);
X0Y0_羽根3CP = new ColorP(X0Y0_羽根3, 3CD, DisUnit, abj: true);
X0Y0_羽根4CP = new ColorP(X0Y0_羽根4, 4CD, DisUnit, abj: true);
X0Y0_羽根5CP = new ColorP(X0Y0_羽根5, 5CD, DisUnit, abj: true);
X0Y0_羽根CP = new ColorP(X0Y0_羽根, CD, DisUnit, abj: true);
X0Y0_柄CP = new ColorP(X0Y0_柄, CD, DisUnit, abj: true);
Intensity = e.;
Body.JoinPAall();
}
public override void ()
{
X0Y0_羽根1CP.Update();
X0Y0_羽根2CP.Update();
X0Y0_羽根3CP.Update();
X0Y0_羽根4CP.Update();
X0Y0_羽根5CP.Update();
X0Y0_羽根CP.Update();
X0Y0_柄CP.Update();
}
private void (BodyColorSet )
{
N0();
}
private void N0(BodyColorSet )
{
Col.GetGrad(ref Col.White, out var ret);
1CD = new ColorD(ref Col.Black, ref ret);
2CD = new ColorD(ref Col.Black, ref ret);
3CD = new ColorD(ref Col.Black, ref ret);
4CD = new ColorD(ref Col.Black, ref ret);
5CD = new ColorD(ref Col.Black, ref ret);
Col.GetGrad(ref Col.White, out ret);
CD = new ColorD(ref Col.Black, ref ret);
CD = new ColorD();
CD. = Col.Black;
CD. = new Color2(ref Col.Black, ref Col.Empty);
}
}
}