42 lines
797 B
C#
42 lines
797 B
C#
using System;
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using _2DGAMELIB;
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namespace SlaveMatrix
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{
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[Serializable]
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public class 角2_山2D : 角2D
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{
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public bool 根_表示 = true;
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public bool 凸1_表示 = true;
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public bool 凸2_表示 = true;
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public bool 凸3_表示 = true;
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public bool 凸4_表示 = true;
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public bool 凸5_表示 = true;
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public bool 凸6_表示 = true;
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public bool 凸7_表示 = true;
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public bool 凸8_表示 = true;
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public bool 凸9_表示 = true;
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public bool 折線_表示 = true;
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public 角2_山2D()
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{
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ThisType = GetType();
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}
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public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet 体配色)
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{
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return new 角2_山2(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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}
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