430 lines
9.8 KiB
C#
430 lines
9.8 KiB
C#
using _2DGAMELIB;
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namespace SlaveMatrix
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{
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public class 角2_牛3 : 角2
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{
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public ShapePart X0Y0_根;
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public ShapePart X0Y0_凹1;
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public ShapePart X0Y0_凹2;
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public ShapePart X0Y0_凹3;
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public ShapePart X0Y0_凹4;
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public ShapePart X0Y0_凹5;
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public ShapePart X0Y0_凹6;
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public ShapePart X0Y0_凹7;
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public ShapePart X0Y1_根;
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public ShapePart X0Y1_凹1;
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public ShapePart X0Y1_凹2;
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public ShapePart X0Y1_凹3;
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public ShapePart X0Y1_凹4;
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public ColorD 根CD;
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public ColorD 凹1CD;
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public ColorD 凹2CD;
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public ColorD 凹3CD;
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public ColorD 凹4CD;
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public ColorD 凹5CD;
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public ColorD 凹6CD;
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public ColorD 凹7CD;
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public ColorP X0Y0_根CP;
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public ColorP X0Y0_凹1CP;
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public ColorP X0Y0_凹2CP;
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public ColorP X0Y0_凹3CP;
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public ColorP X0Y0_凹4CP;
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public ColorP X0Y0_凹5CP;
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public ColorP X0Y0_凹6CP;
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public ColorP X0Y0_凹7CP;
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public ColorP X0Y1_根CP;
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public ColorP X0Y1_凹1CP;
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public ColorP X0Y1_凹2CP;
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public ColorP X0Y1_凹3CP;
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public ColorP X0Y1_凹4CP;
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public override bool 欠損
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{
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get
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{
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return 欠損_;
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}
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set
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{
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欠損_ = value;
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Body.IndexY = (欠損_ ? 1 : 0);
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}
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}
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public override bool 筋肉
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{
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get
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{
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return 筋肉_;
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}
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set
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{
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筋肉_ = value;
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}
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}
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public override bool 拘束
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{
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get
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{
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return 拘束_;
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}
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set
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{
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拘束_ = value;
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}
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}
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public bool 根_表示
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{
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get
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{
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return X0Y0_根.Dra;
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}
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set
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{
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X0Y0_根.Dra = value;
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X0Y1_根.Dra = value;
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X0Y0_根.Hit = value;
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X0Y1_根.Hit = value;
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}
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}
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public bool 凹1_表示
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{
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get
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{
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return X0Y0_凹1.Dra;
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}
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set
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{
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X0Y0_凹1.Dra = value;
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X0Y1_凹1.Dra = value;
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X0Y0_凹1.Hit = value;
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X0Y1_凹1.Hit = value;
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}
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}
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public bool 凹2_表示
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{
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get
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{
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return X0Y0_凹2.Dra;
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}
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set
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{
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X0Y0_凹2.Dra = value;
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X0Y1_凹2.Dra = value;
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X0Y0_凹2.Hit = value;
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X0Y1_凹2.Hit = value;
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}
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}
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public bool 凹3_表示
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{
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get
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{
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return X0Y0_凹3.Dra;
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}
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set
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{
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X0Y0_凹3.Dra = value;
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X0Y1_凹3.Dra = value;
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X0Y0_凹3.Hit = value;
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X0Y1_凹3.Hit = value;
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}
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}
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public bool 凹4_表示
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{
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get
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{
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return X0Y0_凹4.Dra;
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}
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set
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{
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X0Y0_凹4.Dra = value;
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X0Y1_凹4.Dra = value;
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X0Y0_凹4.Hit = value;
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X0Y1_凹4.Hit = value;
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}
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}
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public bool 凹5_表示
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{
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get
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{
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return X0Y0_凹5.Dra;
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}
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set
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{
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X0Y0_凹5.Dra = value;
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X0Y0_凹5.Hit = value;
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}
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}
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public bool 凹6_表示
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{
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get
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{
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return X0Y0_凹6.Dra;
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}
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set
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{
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X0Y0_凹6.Dra = value;
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X0Y0_凹6.Hit = value;
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}
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}
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public bool 凹7_表示
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{
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get
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{
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return X0Y0_凹7.Dra;
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}
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set
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{
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X0Y0_凹7.Dra = value;
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X0Y0_凹7.Hit = value;
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}
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}
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public override bool 表示
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{
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get
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{
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return 根_表示;
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}
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set
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{
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根_表示 = value;
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凹1_表示 = value;
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凹2_表示 = value;
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凹3_表示 = value;
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凹4_表示 = value;
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凹5_表示 = value;
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凹6_表示 = value;
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凹7_表示 = value;
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}
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}
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public override double Intensity
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{
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get
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{
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return 根CD.不透明度;
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}
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set
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{
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根CD.不透明度 = value;
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凹1CD.不透明度 = value;
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凹2CD.不透明度 = value;
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凹3CD.不透明度 = value;
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凹4CD.不透明度 = value;
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凹5CD.不透明度 = value;
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凹6CD.不透明度 = value;
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凹7CD.不透明度 = value;
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}
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}
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public 角2_牛3(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, 角2_牛3D e)
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{
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ThisType = GetType();
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MorphVariant morphVariant = new MorphVariant(Sta.肢左["角"][6]);
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Body = new VariantGrid();
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Body.Tag = morphVariant.Tag;
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Body.Add(morphVariant);
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PartGroup partGroup = Body[0][0];
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X0Y0_根 = partGroup["根"].ToPar();
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X0Y0_凹1 = partGroup["凹1"].ToPar();
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X0Y0_凹2 = partGroup["凹2"].ToPar();
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X0Y0_凹3 = partGroup["凹3"].ToPar();
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X0Y0_凹4 = partGroup["凹4"].ToPar();
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X0Y0_凹5 = partGroup["凹5"].ToPar();
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X0Y0_凹6 = partGroup["凹6"].ToPar();
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X0Y0_凹7 = partGroup["凹7"].ToPar();
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partGroup = Body[0][1];
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X0Y1_根 = partGroup["根"].ToPar();
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X0Y1_凹1 = partGroup["凹1"].ToPar();
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X0Y1_凹2 = partGroup["凹2"].ToPar();
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X0Y1_凹3 = partGroup["凹3"].ToPar();
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X0Y1_凹4 = partGroup["凹4"].ToPar();
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Body.SetJoints();
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接続根 = new JointD(Body);
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右 = e.右;
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反転X = e.反転X;
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反転Y = e.反転Y;
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基準C = e.基準C;
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位置C = e.位置C;
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角度B = e.角度B;
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角度C = e.角度C;
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尺度B = e.尺度B;
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尺度C = e.尺度C;
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尺度XB = e.尺度XB;
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尺度XC = e.尺度XC;
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尺度YB = e.尺度YB;
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尺度YC = e.尺度YC;
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肥大 = e.肥大;
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身長 = e.身長;
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Xv = e.Xv;
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Yv = e.Yv;
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Xi = e.Xi;
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Yi = e.Yi;
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サイズ = e.サイズ;
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サイズX = e.サイズX;
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サイズY = e.サイズY;
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根_表示 = e.根_表示;
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凹1_表示 = e.凹1_表示;
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凹2_表示 = e.凹2_表示;
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凹3_表示 = e.凹3_表示;
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凹4_表示 = e.凹4_表示;
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凹5_表示 = e.凹5_表示;
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凹6_表示 = e.凹6_表示;
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凹7_表示 = e.凹7_表示;
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欠損 = e.欠損;
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筋肉 = e.筋肉;
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拘束 = e.拘束;
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if (!e.表示)
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{
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表示 = false;
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}
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base.配色指定 = 配色指定;
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配色(体配色);
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X0Y0_根CP = new ColorP(X0Y0_根, 根CD, DisUnit, abj: true);
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X0Y0_凹1CP = new ColorP(X0Y0_凹1, 凹1CD, DisUnit, abj: true);
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X0Y0_凹2CP = new ColorP(X0Y0_凹2, 凹2CD, DisUnit, abj: true);
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X0Y0_凹3CP = new ColorP(X0Y0_凹3, 凹3CD, DisUnit, abj: true);
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X0Y0_凹4CP = new ColorP(X0Y0_凹4, 凹4CD, DisUnit, abj: true);
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X0Y0_凹5CP = new ColorP(X0Y0_凹5, 凹5CD, DisUnit, abj: true);
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X0Y0_凹6CP = new ColorP(X0Y0_凹6, 凹6CD, DisUnit, abj: true);
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X0Y0_凹7CP = new ColorP(X0Y0_凹7, 凹7CD, DisUnit, abj: true);
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X0Y1_根CP = new ColorP(X0Y1_根, 根CD, DisUnit, abj: true);
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X0Y1_凹1CP = new ColorP(X0Y1_凹1, 凹1CD, DisUnit, abj: true);
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X0Y1_凹2CP = new ColorP(X0Y1_凹2, 凹2CD, DisUnit, abj: true);
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X0Y1_凹3CP = new ColorP(X0Y1_凹3, 凹3CD, DisUnit, abj: true);
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X0Y1_凹4CP = new ColorP(X0Y1_凹4, 凹4CD, DisUnit, abj: true);
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Intensity = e.濃度;
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}
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public override void SetAngle0()
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{
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double num = (右 ? (-1.0) : 1.0);
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X0Y0_根.AngleBase = num * -4.00000000000013;
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X0Y1_根.AngleBase = num * -4.00000000000013;
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Body.JoinPAall();
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}
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public override void 色更新()
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{
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if (Body.IndexY == 0)
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{
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X0Y0_根CP.Update();
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X0Y0_凹1CP.Update();
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X0Y0_凹2CP.Update();
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X0Y0_凹3CP.Update();
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X0Y0_凹4CP.Update();
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X0Y0_凹5CP.Update();
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X0Y0_凹6CP.Update();
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X0Y0_凹7CP.Update();
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}
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else
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{
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X0Y1_根CP.Update();
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X0Y1_凹1CP.Update();
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X0Y1_凹2CP.Update();
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X0Y1_凹3CP.Update();
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X0Y1_凹4CP.Update();
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}
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}
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private void 配色(BodyColorSet 体配色)
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{
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switch (配色指定)
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{
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case 配色指定.N0:
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配色N0(体配色);
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break;
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case 配色指定.T0:
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配色T0(体配色);
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break;
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case 配色指定.T1:
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配色T1(体配色);
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break;
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default:
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配色N0(体配色);
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break;
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}
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}
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private void 配色N0(BodyColorSet 体配色)
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{
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根CD = new ColorD(ref Col.Black, ref 体配色.角0O);
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凹1CD = new ColorD(ref Col.Black, ref 体配色.角1O);
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凹2CD = new ColorD(ref Col.Black, ref 体配色.角1O);
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凹3CD = new ColorD(ref Col.Black, ref 体配色.角1O);
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凹4CD = new ColorD(ref Col.Black, ref 体配色.角1O);
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凹5CD = new ColorD(ref Col.Black, ref 体配色.角1O);
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凹6CD = new ColorD(ref Col.Black, ref 体配色.角1O);
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凹7CD = new ColorD(ref Col.Black, ref 体配色.角1O);
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}
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private void 配色T0(BodyColorSet 体配色)
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{
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根CD = new ColorD(ref Col.Black, ref 体配色.角0O);
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凹1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
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凹2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
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凹3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
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凹4CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
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凹5CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
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凹6CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
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凹7CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
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}
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private void 配色T1(BodyColorSet 体配色)
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{
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根CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
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凹1CD = new ColorD(ref Col.Black, ref 体配色.角1O);
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凹2CD = new ColorD(ref Col.Black, ref 体配色.角1O);
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凹3CD = new ColorD(ref Col.Black, ref 体配色.角1O);
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凹4CD = new ColorD(ref Col.Black, ref 体配色.角1O);
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凹5CD = new ColorD(ref Col.Black, ref 体配色.角1O);
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凹6CD = new ColorD(ref Col.Black, ref 体配色.角1O);
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凹7CD = new ColorD(ref Col.Black, ref 体配色.角1O);
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}
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}
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}
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