54 lines
1.0 KiB
C#
54 lines
1.0 KiB
C#
using System;
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using _2DGAMELIB;
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namespace SlaveMatrix
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{
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[Serializable]
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public class 足_牛D : 獣足D
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{
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public bool 足_表示 = true;
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public bool 筋_表示;
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public bool 指_表示 = true;
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public bool 蹄_蹄_表示 = true;
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public bool 蹄_蹄線_表示 = true;
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public bool 蹄_蹄左_表示 = true;
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public bool 蹄_蹄右_表示 = true;
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public bool 蹄_副蹄左_表示 = true;
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public bool 蹄_副蹄右_表示 = true;
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public bool 脚輪_革_表示;
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public bool 脚輪_金具1_表示;
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public bool 脚輪_金具2_表示;
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public bool 脚輪_金具3_表示;
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public bool 脚輪_金具左_表示;
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public bool 脚輪_金具右_表示;
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public bool 脚輪表示;
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public bool 鎖表示;
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public 足_牛D()
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{
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ThisType = GetType();
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}
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public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet 体配色)
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{
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return new 足_牛(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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}
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