Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/足_牛D.cs

54 lines
1.0 KiB
C#

using System;
using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class _牛D : D
{
public bool _表示 = true;
public bool _表示;
public bool _表示 = true;
public bool _蹄_表示 = true;
public bool _蹄線_表示 = true;
public bool _蹄左_表示 = true;
public bool _蹄右_表示 = true;
public bool _副蹄左_表示 = true;
public bool _副蹄右_表示 = true;
public bool _革_表示;
public bool _金具1_表示;
public bool _金具2_表示;
public bool _金具3_表示;
public bool _金具左_表示;
public bool _金具右_表示;
public bool ;
public bool ;
public _牛D()
{
ThisType = GetType();
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new _牛(DisUnit, , , Med, this);
}
}
}