Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/鎖.cs
2026-06-13 21:27:52 +02:00

181 lines
3.3 KiB
C#

using _2DGAMELIB;
namespace SlaveMatrix
{
public class : Ele
{
public ShapePart X0Y0_鎖2;
public ShapePart X0Y0_鎖1;
public ColorD 2CD;
public ColorD 1CD;
public ColorP X0Y0_鎖2CP;
public ColorP X0Y0_鎖1CP;
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public bool 2_
{
get
{
return X0Y0_鎖2.Dra;
}
set
{
X0Y0_鎖2.Dra = value;
X0Y0_鎖2.Hit = value;
}
}
public bool 1_
{
get
{
return X0Y0_鎖1.Dra;
}
set
{
X0Y0_鎖1.Dra = value;
X0Y0_鎖1.Hit = value;
}
}
public override bool
{
get
{
return 2_;
}
set
{
2_ = value;
1_ = value;
}
}
public override double Intensity
{
get
{
return 2CD.;
}
set
{
2CD. = value;
1CD. = value;
}
}
public (double DisUnit, , BodyColorSet , ModeEventDispatcher Med, D e)
{
ThisType = GetType();
Body = new VariantGrid(Sta.["鎖"]);
PartGroup partGroup = Body[0][0];
X0Y0_鎖2 = partGroup["鎖2"].ToPar();
X0Y0_鎖1 = partGroup["鎖1"].ToPar();
Body.SetJoints();
= new JointD(Body);
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
2_ = e.2_;
1_ = e.1_;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
base. = ;
();
X0Y0_鎖2CP = new ColorP(X0Y0_鎖2, 2CD, DisUnit, abj: true);
X0Y0_鎖1CP = new ColorP(X0Y0_鎖1, 1CD, DisUnit, abj: true);
Intensity = e.;
}
public override bool Is鉄(ShapePart p)
{
if (p != X0Y0_鎖2)
{
return p == X0Y0_鎖1;
}
return true;
}
public override void ()
{
X0Y0_鎖2CP.Update();
X0Y0_鎖1CP.Update();
}
private void (BodyColorSet )
{
N0();
}
private void N0(BodyColorSet )
{
2CD = new ColorD();
1CD = new ColorD();
}
}
}