88 lines
2.1 KiB
C#
88 lines
2.1 KiB
C#
using System;
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using _2DGAMELIB;
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namespace SlaveMatrix
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{
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[Serializable]
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public class 顔面_虫D : 顔面D
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{
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public bool 面基_表示 = true;
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public bool 複眼左_複眼1_表示 = true;
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public bool 複眼左_複眼2_表示 = true;
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public bool 複眼左_ハイライト_表示 = true;
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public bool 複眼右_複眼1_表示 = true;
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public bool 複眼右_複眼2_表示 = true;
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public bool 複眼右_ハイライト_表示 = true;
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public bool 面下_面_表示 = true;
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public bool 面下_器官左上_表示 = true;
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public bool 面下_器官左下_表示 = true;
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public bool 面下_器官右上_表示 = true;
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public bool 面下_器官右下_表示 = true;
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public bool 面上_表示 = true;
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public bool 付根左_付根1_表示 = true;
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public bool 付根左_付根2_表示 = true;
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public bool 付根右_付根1_表示 = true;
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public bool 付根右_付根2_表示 = true;
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public bool 単眼_眼中_基_表示 = true;
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public bool 単眼_眼中_眼_表示 = true;
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public bool 単眼_眼中_ハイライト_表示 = true;
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public bool 単眼_眼左_基_表示 = true;
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public bool 単眼_眼左_眼_表示 = true;
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public bool 単眼_眼左_ハイライト_表示 = true;
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public bool 単眼_眼右_基_表示 = true;
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public bool 単眼_眼右_眼_表示 = true;
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public bool 単眼_眼右_ハイライト_表示 = true;
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public double 展開1;
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public 顔面_虫D()
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{
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ThisType = GetType();
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}
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public override void 触覚左接続(EleD e)
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{
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触覚左_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.顔面_虫_触覚左_接続;
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}
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public override void 触覚右接続(EleD e)
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{
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触覚右_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.顔面_虫_触覚右_接続;
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}
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public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet 体配色)
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{
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return new 顔面_虫(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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}
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