213 lines
4.3 KiB
C#
213 lines
4.3 KiB
C#
using _2DGAMELIB;
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namespace SlaveMatrix
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{
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public class 鼻水 : Ele
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{
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public ShapePart X0Y0_鼻水;
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public ShapePart X0Y1_鼻水;
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public ShapePart X0Y2_鼻水;
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public ShapePart X0Y3_鼻水;
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public ShapePart X0Y4_鼻水;
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public ColorD 鼻水CD;
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public ColorP X0Y0_鼻水CP;
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public ColorP X0Y1_鼻水CP;
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public ColorP X0Y2_鼻水CP;
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public ColorP X0Y3_鼻水CP;
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public ColorP X0Y4_鼻水CP;
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public override bool 欠損
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{
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get
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{
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return 欠損_;
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}
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set
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{
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欠損_ = value;
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}
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}
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public override bool 筋肉
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{
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get
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{
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return 筋肉_;
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}
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set
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{
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筋肉_ = value;
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}
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}
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public override bool 拘束
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{
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get
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{
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return 拘束_;
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}
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set
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{
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拘束_ = value;
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}
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}
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public bool 鼻水_表示
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{
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get
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{
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return X0Y0_鼻水.Dra;
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}
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set
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{
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X0Y0_鼻水.Dra = value;
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X0Y1_鼻水.Dra = value;
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X0Y2_鼻水.Dra = value;
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X0Y3_鼻水.Dra = value;
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X0Y4_鼻水.Dra = value;
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X0Y0_鼻水.Hit = value;
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X0Y1_鼻水.Hit = value;
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X0Y2_鼻水.Hit = value;
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X0Y3_鼻水.Hit = value;
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X0Y4_鼻水.Hit = value;
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}
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}
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public override bool 表示
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{
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get
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{
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return 鼻水_表示;
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}
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set
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{
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鼻水_表示 = value;
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}
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}
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public override double Intensity
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{
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get
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{
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return 鼻水CD.不透明度;
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}
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set
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{
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鼻水CD.不透明度 = value;
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}
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}
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public override double 肥大
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{
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set
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{
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}
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}
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public override double 身長
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{
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set
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{
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}
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}
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public 鼻水(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, 鼻水D e)
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{
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ThisType = GetType();
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Body = new VariantGrid(Sta.胴体["鼻水左"]);
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PartGroup partGroup = Body[0][0];
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X0Y0_鼻水 = partGroup["鼻水"].ToPar();
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partGroup = Body[0][1];
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X0Y1_鼻水 = partGroup["鼻水"].ToPar();
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partGroup = Body[0][2];
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X0Y2_鼻水 = partGroup["鼻水"].ToPar();
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partGroup = Body[0][3];
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X0Y3_鼻水 = partGroup["鼻水"].ToPar();
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partGroup = Body[0][4];
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X0Y4_鼻水 = partGroup["鼻水"].ToPar();
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Body.SetJoints();
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接続根 = new JointD(Body);
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右 = e.右;
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反転X = e.反転X;
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反転Y = e.反転Y;
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基準C = e.基準C;
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位置C = e.位置C;
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角度B = e.角度B;
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角度C = e.角度C;
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尺度B = e.尺度B;
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尺度C = e.尺度C;
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尺度XB = e.尺度XB;
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尺度XC = e.尺度XC;
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尺度YB = e.尺度YB;
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尺度YC = e.尺度YC;
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肥大 = e.肥大;
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身長 = e.身長;
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Xv = e.Xv;
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Yv = e.Yv;
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Xi = e.Xi;
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Yi = e.Yi;
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サイズ = e.サイズ;
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サイズX = e.サイズX;
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サイズY = e.サイズY;
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鼻水_表示 = e.鼻水_表示;
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欠損 = e.欠損;
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筋肉 = e.筋肉;
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拘束 = e.拘束;
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if (!e.表示)
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{
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表示 = false;
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}
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base.配色指定 = 配色指定;
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配色(体配色);
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X0Y0_鼻水CP = new ColorP(X0Y0_鼻水, 鼻水CD, DisUnit, abj: false);
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X0Y1_鼻水CP = new ColorP(X0Y1_鼻水, 鼻水CD, DisUnit, abj: false);
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X0Y2_鼻水CP = new ColorP(X0Y2_鼻水, 鼻水CD, DisUnit, abj: false);
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X0Y3_鼻水CP = new ColorP(X0Y3_鼻水, 鼻水CD, DisUnit, abj: false);
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X0Y4_鼻水CP = new ColorP(X0Y4_鼻水, 鼻水CD, DisUnit, abj: false);
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Intensity = e.濃度;
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}
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public override void 色更新()
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{
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switch (Body.IndexY)
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{
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case 0:
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X0Y0_鼻水CP.Update();
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break;
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case 1:
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X0Y1_鼻水CP.Update();
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break;
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case 2:
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X0Y2_鼻水CP.Update();
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break;
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case 3:
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X0Y3_鼻水CP.Update();
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break;
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default:
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X0Y4_鼻水CP.Update();
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break;
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}
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}
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private void 配色(BodyColorSet 体配色)
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{
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配色N0(体配色);
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}
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private void 配色N0(BodyColorSet 体配色)
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{
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鼻水CD = new ColorD(ref 体配色.体液線, ref Color2.Empty);
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}
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}
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}
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