Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/鼻水.cs
2026-06-13 21:27:52 +02:00

213 lines
4.3 KiB
C#

using _2DGAMELIB;
namespace SlaveMatrix
{
public class : Ele
{
public ShapePart X0Y0_鼻水;
public ShapePart X0Y1_鼻水;
public ShapePart X0Y2_鼻水;
public ShapePart X0Y3_鼻水;
public ShapePart X0Y4_鼻水;
public ColorD CD;
public ColorP X0Y0_鼻水CP;
public ColorP X0Y1_鼻水CP;
public ColorP X0Y2_鼻水CP;
public ColorP X0Y3_鼻水CP;
public ColorP X0Y4_鼻水CP;
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public bool _表示
{
get
{
return X0Y0_鼻水.Dra;
}
set
{
X0Y0_鼻水.Dra = value;
X0Y1_鼻水.Dra = value;
X0Y2_鼻水.Dra = value;
X0Y3_鼻水.Dra = value;
X0Y4_鼻水.Dra = value;
X0Y0_鼻水.Hit = value;
X0Y1_鼻水.Hit = value;
X0Y2_鼻水.Hit = value;
X0Y3_鼻水.Hit = value;
X0Y4_鼻水.Hit = value;
}
}
public override bool
{
get
{
return _表示;
}
set
{
_表示 = value;
}
}
public override double Intensity
{
get
{
return CD.;
}
set
{
CD. = value;
}
}
public override double
{
set
{
}
}
public override double
{
set
{
}
}
public (double DisUnit, , BodyColorSet , ModeEventDispatcher Med, D e)
{
ThisType = GetType();
Body = new VariantGrid(Sta.["鼻水左"]);
PartGroup partGroup = Body[0][0];
X0Y0_鼻水 = partGroup["鼻水"].ToPar();
partGroup = Body[0][1];
X0Y1_鼻水 = partGroup["鼻水"].ToPar();
partGroup = Body[0][2];
X0Y2_鼻水 = partGroup["鼻水"].ToPar();
partGroup = Body[0][3];
X0Y3_鼻水 = partGroup["鼻水"].ToPar();
partGroup = Body[0][4];
X0Y4_鼻水 = partGroup["鼻水"].ToPar();
Body.SetJoints();
= new JointD(Body);
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
_表示 = e._表示;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
base. = ;
();
X0Y0_鼻水CP = new ColorP(X0Y0_鼻水, CD, DisUnit, abj: false);
X0Y1_鼻水CP = new ColorP(X0Y1_鼻水, CD, DisUnit, abj: false);
X0Y2_鼻水CP = new ColorP(X0Y2_鼻水, CD, DisUnit, abj: false);
X0Y3_鼻水CP = new ColorP(X0Y3_鼻水, CD, DisUnit, abj: false);
X0Y4_鼻水CP = new ColorP(X0Y4_鼻水, CD, DisUnit, abj: false);
Intensity = e.;
}
public override void ()
{
switch (Body.IndexY)
{
case 0:
X0Y0_鼻水CP.Update();
break;
case 1:
X0Y1_鼻水CP.Update();
break;
case 2:
X0Y2_鼻水CP.Update();
break;
case 3:
X0Y3_鼻水CP.Update();
break;
default:
X0Y4_鼻水CP.Update();
break;
}
}
private void (BodyColorSet )
{
N0();
}
private void N0(BodyColorSet )
{
CD = new ColorD(ref ., ref Color2.Empty);
}
}
}