58 lines
1.2 KiB
C#
58 lines
1.2 KiB
C#
using System;
|
|
using _2DGAMELIB;
|
|
|
|
namespace SlaveMatrix
|
|
{
|
|
[Serializable]
|
|
public class BackHair0_下1ハネD : お下げ1D
|
|
{
|
|
public bool 髪基_表示 = true;
|
|
|
|
public bool お下げ_髪節_表示 = true;
|
|
|
|
public bool お下げ_髪縛1_表示 = true;
|
|
|
|
public bool お下げ_髪縛2_表示 = true;
|
|
|
|
public bool お下げ_髪左2_表示 = true;
|
|
|
|
public bool お下げ_髪左1_表示 = true;
|
|
|
|
public bool お下げ_髪右2_表示 = true;
|
|
|
|
public bool お下げ_髪右1_表示 = true;
|
|
|
|
public bool お下げ_髪根_表示 = true;
|
|
|
|
public double 髪長0;
|
|
|
|
public double 髪長1;
|
|
|
|
public double 毛量;
|
|
|
|
public double 広がり;
|
|
|
|
public bool スライム;
|
|
|
|
public BackHair0_下1ハネD()
|
|
{
|
|
ThisType = GetType();
|
|
}
|
|
|
|
public BackHair0_下1ハネD SetRandom()
|
|
{
|
|
髪長0 = RNG.XS.NextDouble();
|
|
髪長1 = RNG.XS.NextDouble();
|
|
毛量 = RNG.XS.NextDouble();
|
|
広がり = RNG.XS.NextDouble();
|
|
右 = RNG.XS.NextBool();
|
|
return this;
|
|
}
|
|
|
|
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet 体配色)
|
|
{
|
|
return new BackHair0_下1ハネ(DisUnit, 配色指定, 体配色, Med, this);
|
|
}
|
|
}
|
|
}
|