63 lines
1.2 KiB
C#
63 lines
1.2 KiB
C#
using System;
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using _2DGAMELIB;
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namespace SlaveMatrix
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{
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[Serializable]
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public class LowerArm_獣D : 獣LowerArmD
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{
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public bool LowerArm_表示 = true;
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public bool 筋肉_筋肉下_表示;
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public bool 筋肉_筋肉上_表示;
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public bool 竜性_鱗1_表示;
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public bool 竜性_鱗2_表示;
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public bool 竜性_鱗3_表示;
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public bool 竜性_鱗4_表示;
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public bool 竜性_鱗5_表示;
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public bool 竜性_鱗6_表示;
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public bool 竜性_鱗7_表示;
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public bool 腕輪_革_表示;
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public bool 腕輪_金具1_表示;
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public bool 腕輪_金具2_表示;
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public bool 腕輪_金具3_表示;
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public bool 腕輪_金具左_表示;
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public bool 腕輪_金具右_表示;
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public bool 腕輪表示;
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public bool 鎖表示;
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public LowerArm_獣D()
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{
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ThisType = GetType();
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}
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public override void 手接続(EleD e)
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{
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手_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.LowerArm_獣_手_接続;
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}
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public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet 体配色)
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{
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return new LowerArm_獣(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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}
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