Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/UpperArm_獣D.cs

45 lines
918 B
C#

using System;
using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class UpperArm_獣D : UpperArmD
{
public bool _表示;
public bool UpperArm_表示 = true;
public bool _表示;
public bool _虎1_表示;
public bool _虎2_表示;
public bool _鱗4_表示;
public bool _鱗3_表示;
public bool _鱗2_表示;
public bool _鱗1_表示;
public UpperArm_獣D()
{
ThisType = GetType();
}
public override void LowerArm接続(EleD e)
{
LowerArm_接続.Add(e);
e.Par = this;
e. = ConnectionInfo.UpperArm_獣_LowerArm_接続;
}
public override Ele GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new UpperArm_獣(DisUnit, , , Med, this);
}
}
}