601 lines
16 KiB
C#
601 lines
16 KiB
C#
using System.Linq;
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using _2DGAMELIB;
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namespace SlaveMatrix
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{
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public class UpperArm_鳥 : 翼UpperArm
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{
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public ShapePart X0Y0_風切羽_羽3;
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public ShapePart X0Y0_風切羽_羽2;
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public ShapePart X0Y0_風切羽_羽1;
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public ShapePart X0Y0_羽毛;
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public ShapePart X0Y0_鳥翼UpperArm;
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public ShapePart X0Y0_小雨覆;
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public ShapePart X0Y0_竜性_鱗1;
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public ShapePart X0Y0_竜性_鱗2;
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public ShapePart X0Y0_竜性_鱗3;
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public ShapePart X0Y0_竜性_鱗4;
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public ColorD 風切羽_羽3CD;
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public ColorD 風切羽_羽2CD;
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public ColorD 風切羽_羽1CD;
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public ColorD 羽毛CD;
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public ColorD 鳥翼UpperArmCD;
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public ColorD 小雨覆CD;
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public ColorD 竜性_鱗1CD;
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public ColorD 竜性_鱗2CD;
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public ColorD 竜性_鱗3CD;
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public ColorD 竜性_鱗4CD;
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public ColorP X0Y0_風切羽_羽3CP;
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public ColorP X0Y0_風切羽_羽2CP;
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public ColorP X0Y0_風切羽_羽1CP;
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public ColorP X0Y0_羽毛CP;
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public ColorP X0Y0_鳥翼UpperArmCP;
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public ColorP X0Y0_小雨覆CP;
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public ColorP X0Y0_竜性_鱗1CP;
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public ColorP X0Y0_竜性_鱗2CP;
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public ColorP X0Y0_竜性_鱗3CP;
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public ColorP X0Y0_竜性_鱗4CP;
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public スタンプK キスマーク;
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public スタンプW 鞭痕;
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public override bool 欠損
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{
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get
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{
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return 欠損_;
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}
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set
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{
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欠損_ = value;
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}
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}
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public override bool 筋肉
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{
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get
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{
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return 筋肉_;
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}
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set
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{
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筋肉_ = value;
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}
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}
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public override bool 拘束
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{
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get
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{
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return 拘束_;
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}
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set
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{
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拘束_ = value;
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}
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}
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public bool 風切羽_羽3_表示
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{
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get
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{
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return X0Y0_風切羽_羽3.Dra;
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}
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set
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{
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X0Y0_風切羽_羽3.Dra = value;
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X0Y0_風切羽_羽3.Hit = value;
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}
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}
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public bool 風切羽_羽2_表示
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{
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get
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{
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return X0Y0_風切羽_羽2.Dra;
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}
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set
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{
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X0Y0_風切羽_羽2.Dra = value;
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X0Y0_風切羽_羽2.Hit = value;
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}
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}
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public bool 風切羽_羽1_表示
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{
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get
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{
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return X0Y0_風切羽_羽1.Dra;
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}
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set
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{
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X0Y0_風切羽_羽1.Dra = value;
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X0Y0_風切羽_羽1.Hit = value;
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}
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}
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public bool 羽毛_表示
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{
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get
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{
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return X0Y0_羽毛.Dra;
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}
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set
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{
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X0Y0_羽毛.Dra = value;
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X0Y0_羽毛.Hit = value;
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}
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}
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public bool 鳥翼UpperArm_表示
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{
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get
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{
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return X0Y0_鳥翼UpperArm.Dra;
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}
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set
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{
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X0Y0_鳥翼UpperArm.Dra = value;
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X0Y0_鳥翼UpperArm.Hit = value;
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}
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}
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public bool 小雨覆_表示
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{
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get
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{
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return X0Y0_小雨覆.Dra;
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}
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set
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{
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X0Y0_小雨覆.Dra = value;
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X0Y0_小雨覆.Hit = value;
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}
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}
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public bool 竜性_鱗1_表示
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{
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get
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{
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return X0Y0_竜性_鱗1.Dra;
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}
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set
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{
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X0Y0_竜性_鱗1.Dra = value;
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X0Y0_竜性_鱗1.Hit = value;
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}
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}
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public bool 竜性_鱗2_表示
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{
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get
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{
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return X0Y0_竜性_鱗2.Dra;
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}
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set
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{
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X0Y0_竜性_鱗2.Dra = value;
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X0Y0_竜性_鱗2.Hit = value;
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}
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}
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public bool 竜性_鱗3_表示
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{
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get
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{
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return X0Y0_竜性_鱗3.Dra;
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}
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set
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{
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X0Y0_竜性_鱗3.Dra = value;
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X0Y0_竜性_鱗3.Hit = value;
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}
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}
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public bool 竜性_鱗4_表示
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{
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get
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{
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return X0Y0_竜性_鱗4.Dra;
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}
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set
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{
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X0Y0_竜性_鱗4.Dra = value;
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X0Y0_竜性_鱗4.Hit = value;
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}
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}
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public override bool 表示
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{
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get
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{
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return 風切羽_羽3_表示;
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}
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set
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{
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風切羽_羽3_表示 = value;
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風切羽_羽2_表示 = value;
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風切羽_羽1_表示 = value;
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羽毛_表示 = value;
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鳥翼UpperArm_表示 = value;
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小雨覆_表示 = value;
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竜性_鱗1_表示 = value;
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竜性_鱗2_表示 = value;
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竜性_鱗3_表示 = value;
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竜性_鱗4_表示 = value;
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}
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}
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public override double Intensity
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{
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get
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{
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return 風切羽_羽3CD.不透明度;
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}
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set
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{
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風切羽_羽3CD.不透明度 = value;
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風切羽_羽2CD.不透明度 = value;
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風切羽_羽1CD.不透明度 = value;
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羽毛CD.不透明度 = value;
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鳥翼UpperArmCD.不透明度 = value;
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小雨覆CD.不透明度 = value;
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竜性_鱗1CD.不透明度 = value;
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竜性_鱗2CD.不透明度 = value;
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竜性_鱗3CD.不透明度 = value;
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竜性_鱗4CD.不透明度 = value;
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}
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}
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public override double 展開
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{
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set
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{
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double num = value.Inverse();
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double num2 = (右 ? (-1.0) : 1.0);
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X0Y0_鳥翼UpperArm.AngleCont = num2 * -60.0 * num;
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X0Y0_羽毛.AngleCont = num2 * 100.0 * num;
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X0Y0_風切羽_羽1.AngleCont = num2 * 75.0 * num;
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X0Y0_風切羽_羽2.AngleCont = num2 * 75.0 * num;
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X0Y0_風切羽_羽3.AngleCont = num2 * 75.0 * num;
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}
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}
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public double シャープ
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{
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set
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{
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double num = 0.05;
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X0Y0_風切羽_羽3.SizeYBase *= 1.0 - num * value;
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X0Y0_風切羽_羽2.SizeYBase *= 1.0 - num * value;
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X0Y0_風切羽_羽1.SizeYBase *= 1.0 - num * value;
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}
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}
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public bool UpperArm_外線
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{
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get
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{
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return X0Y0_鳥翼UpperArm.OP[右 ? 3 : 0].Outline;
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}
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set
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{
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X0Y0_鳥翼UpperArm.OP[右 ? 3 : 0].Outline = value;
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X0Y0_鳥翼UpperArm.OP[(!右) ? 1 : 2].Outline = value;
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}
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}
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public bool 小雨覆_外線
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{
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get
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{
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return X0Y0_小雨覆.OP[右 ? 2 : 3].Outline;
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}
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set
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{
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X0Y0_小雨覆.OP[右 ? 2 : 3].Outline = value;
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X0Y0_小雨覆.OP[右 ? 1 : 4].Outline = value;
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X0Y0_小雨覆.OP[(!右) ? 5 : 0].Outline = value;
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}
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}
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public bool 羽毛_外線
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{
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get
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{
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return X0Y0_羽毛.OP[右 ? 4 : 0].Outline;
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}
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set
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{
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X0Y0_羽毛.OP[右 ? 4 : 0].Outline = value;
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X0Y0_羽毛.OP[(!右) ? 1 : 3].Outline = value;
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X0Y0_羽毛.OP[右 ? 2 : 2].Outline = value;
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X0Y0_羽毛.OP[右 ? 1 : 3].Outline = value;
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X0Y0_羽毛.OP[(!右) ? 4 : 0].Outline = value;
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}
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}
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public bool 風切羽_羽1_外線
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{
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get
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{
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return X0Y0_風切羽_羽1.OP[(!右) ? 1 : 3].Outline;
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}
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set
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{
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X0Y0_風切羽_羽1.OP[(!右) ? 1 : 3].Outline = value;
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X0Y0_風切羽_羽1.OP[右 ? 1 : 3].Outline = value;
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X0Y0_風切羽_羽1.OP[(!右) ? 4 : 0].Outline = value;
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}
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}
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public bool 風切羽_羽2_外線
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{
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get
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{
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return X0Y0_風切羽_羽2.OP[(!右) ? 1 : 3].Outline;
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}
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set
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{
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X0Y0_風切羽_羽2.OP[(!右) ? 1 : 3].Outline = value;
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X0Y0_風切羽_羽2.OP[右 ? 1 : 3].Outline = value;
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X0Y0_風切羽_羽2.OP[(!右) ? 4 : 0].Outline = value;
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}
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}
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public bool 風切羽_羽3_外線
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{
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get
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{
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return X0Y0_風切羽_羽3.OP[右 ? 1 : 3].Outline;
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}
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set
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{
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X0Y0_風切羽_羽3.OP[右 ? 1 : 3].Outline = value;
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X0Y0_風切羽_羽3.OP[(!右) ? 4 : 0].Outline = value;
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}
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}
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public bool 肘部_外線
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{
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get
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{
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return X0Y0_鳥翼UpperArm.OP[(!右) ? 1 : 2].Outline;
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}
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set
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{
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X0Y0_鳥翼UpperArm.OP[(!右) ? 1 : 2].Outline = value;
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}
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}
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public JointS LowerArm_接続点 => new JointS(Body, X0Y0_鳥翼UpperArm, 0);
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public UpperArm_鳥(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, UpperArm_鳥D e)
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{
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UpperArm_鳥 UpperArm_鳥2 = this;
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ThisType = GetType();
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Body = new VariantGrid(Sta.腕左["鳥翼UpperArm"]);
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PartGroup partGroup = Body[0][0];
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PartGroup pars2 = partGroup["風切羽"].ToPars();
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X0Y0_風切羽_羽3 = pars2["羽3"].ToPar();
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X0Y0_風切羽_羽2 = pars2["羽2"].ToPar();
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X0Y0_風切羽_羽1 = pars2["羽1"].ToPar();
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X0Y0_羽毛 = partGroup["羽毛"].ToPar();
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X0Y0_鳥翼UpperArm = partGroup["鳥翼上腕"].ToPar();
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X0Y0_小雨覆 = partGroup["小雨覆"].ToPar();
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pars2 = partGroup["鱗"].ToPars();
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X0Y0_竜性_鱗1 = pars2["鱗1"].ToPar();
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X0Y0_竜性_鱗2 = pars2["鱗2"].ToPar();
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X0Y0_竜性_鱗3 = pars2["鱗3"].ToPar();
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X0Y0_竜性_鱗4 = pars2["鱗4"].ToPar();
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Xasix = false;
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Body.SetJoints();
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接続根 = new JointD(Body);
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右 = e.右;
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反転X = e.反転X;
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反転Y = e.反転Y;
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基準C = e.基準C;
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位置C = e.位置C;
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角度B = e.角度B;
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角度C = e.角度C;
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尺度B = e.尺度B;
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尺度C = e.尺度C;
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尺度XB = e.尺度XB;
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尺度XC = e.尺度XC;
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尺度YB = e.尺度YB;
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尺度YC = e.尺度YC;
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肥大 = e.肥大;
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身長 = e.身長;
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Xv = e.Xv;
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Yv = e.Yv;
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Xi = e.Xi;
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Yi = e.Yi;
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サイズ = e.サイズ;
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サイズX = e.サイズX;
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サイズY = e.サイズY;
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風切羽_羽3_表示 = e.風切羽_羽3_表示;
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風切羽_羽2_表示 = e.風切羽_羽2_表示;
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風切羽_羽1_表示 = e.風切羽_羽1_表示;
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羽毛_表示 = e.羽毛_表示;
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鳥翼UpperArm_表示 = e.鳥翼UpperArm_表示;
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小雨覆_表示 = e.小雨覆_表示;
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竜性_鱗1_表示 = e.竜性_鱗1_表示;
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竜性_鱗2_表示 = e.竜性_鱗2_表示;
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竜性_鱗3_表示 = e.竜性_鱗3_表示;
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竜性_鱗4_表示 = e.竜性_鱗4_表示;
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展開 = e.展開;
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シャープ = e.シャープ;
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UpperArm_外線 = e.UpperArm_外線;
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小雨覆_外線 = e.小雨覆_外線;
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羽毛_外線 = e.羽毛_外線;
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風切羽_羽1_外線 = e.風切羽_羽1_外線;
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風切羽_羽2_外線 = e.風切羽_羽2_外線;
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風切羽_羽3_外線 = e.風切羽_羽3_外線;
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欠損 = e.欠損;
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筋肉 = e.筋肉;
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拘束 = e.拘束;
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if (!e.表示)
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{
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表示 = false;
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}
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if (e.LowerArm_接続.Count > 0)
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{
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Ele f;
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LowerArm_接続 = e.LowerArm_接続.Select(delegate(EleD g)
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{
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f = g.GetEle(DisUnit, Med, 体配色);
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f.Par = UpperArm_鳥2;
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f.ConnectionType = ConnectionInfo.UpperArm_鳥_LowerArm_接続;
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f.接続(UpperArm_鳥2.LowerArm_接続点);
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return f;
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}).ToArray();
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}
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base.配色指定 = 配色指定;
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配色(体配色);
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X0Y0_風切羽_羽3CP = new ColorP(X0Y0_風切羽_羽3, 風切羽_羽3CD, DisUnit, abj: true);
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X0Y0_風切羽_羽2CP = new ColorP(X0Y0_風切羽_羽2, 風切羽_羽2CD, DisUnit, abj: true);
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X0Y0_風切羽_羽1CP = new ColorP(X0Y0_風切羽_羽1, 風切羽_羽1CD, DisUnit, abj: true);
|
|
X0Y0_羽毛CP = new ColorP(X0Y0_羽毛, 羽毛CD, DisUnit, abj: true);
|
|
X0Y0_鳥翼UpperArmCP = new ColorP(X0Y0_鳥翼UpperArm, 鳥翼UpperArmCD, DisUnit, abj: true);
|
|
X0Y0_小雨覆CP = new ColorP(X0Y0_小雨覆, 小雨覆CD, DisUnit, abj: true);
|
|
X0Y0_竜性_鱗1CP = new ColorP(X0Y0_竜性_鱗1, 竜性_鱗1CD, DisUnit, abj: true);
|
|
X0Y0_竜性_鱗2CP = new ColorP(X0Y0_竜性_鱗2, 竜性_鱗2CD, DisUnit, abj: true);
|
|
X0Y0_竜性_鱗3CP = new ColorP(X0Y0_竜性_鱗3, 竜性_鱗3CD, DisUnit, abj: true);
|
|
X0Y0_竜性_鱗4CP = new ColorP(X0Y0_竜性_鱗4, 竜性_鱗4CD, DisUnit, abj: true);
|
|
Intensity = e.濃度;
|
|
}
|
|
|
|
public override void SetAngle0()
|
|
{
|
|
double num = (右 ? (-1.0) : 1.0);
|
|
X0Y0_鳥翼UpperArm.AngleBase = num * 0.0;
|
|
X0Y0_羽毛.AngleBase = num * -122.9677794835592;
|
|
X0Y0_風切羽_羽1.AngleBase = num * -100.129973503791;
|
|
X0Y0_風切羽_羽2.AngleBase = num * -102.129973503791;
|
|
X0Y0_風切羽_羽3.AngleBase = num * -103.129973503791;
|
|
Body.JoinPAall();
|
|
}
|
|
|
|
public override void 描画0(RenderArea Are)
|
|
{
|
|
Are.Draw(X0Y0_風切羽_羽3);
|
|
Are.Draw(X0Y0_風切羽_羽2);
|
|
Are.Draw(X0Y0_風切羽_羽1);
|
|
Are.Draw(X0Y0_羽毛);
|
|
Are.Draw(X0Y0_鳥翼UpperArm);
|
|
Are.Draw(X0Y0_小雨覆);
|
|
キスマーク.Draw(Are);
|
|
鞭痕.Draw(Are);
|
|
Are.Draw(X0Y0_竜性_鱗1);
|
|
Are.Draw(X0Y0_竜性_鱗2);
|
|
Are.Draw(X0Y0_竜性_鱗3);
|
|
Are.Draw(X0Y0_竜性_鱗4);
|
|
}
|
|
|
|
public override void 色更新()
|
|
{
|
|
X0Y0_風切羽_羽3CP.Update();
|
|
X0Y0_風切羽_羽2CP.Update();
|
|
X0Y0_風切羽_羽1CP.Update();
|
|
X0Y0_羽毛CP.Update();
|
|
X0Y0_鳥翼UpperArmCP.Update();
|
|
X0Y0_小雨覆CP.Update();
|
|
X0Y0_竜性_鱗1CP.Update();
|
|
X0Y0_竜性_鱗2CP.Update();
|
|
X0Y0_竜性_鱗3CP.Update();
|
|
X0Y0_竜性_鱗4CP.Update();
|
|
}
|
|
|
|
private void 配色(BodyColorSet 体配色)
|
|
{
|
|
switch (配色指定)
|
|
{
|
|
case 配色指定.N0:
|
|
配色N0(体配色);
|
|
break;
|
|
case 配色指定.T0:
|
|
配色T0(体配色);
|
|
break;
|
|
case 配色指定.T1:
|
|
配色T1(体配色);
|
|
break;
|
|
default:
|
|
配色N0(体配色);
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void 配色N0(BodyColorSet 体配色)
|
|
{
|
|
風切羽_羽3CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
|
風切羽_羽2CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
|
風切羽_羽1CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
|
羽毛CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
|
鳥翼UpperArmCD = new ColorD(ref Col.Black, ref 体配色.人肌O);
|
|
小雨覆CD = new ColorD(ref Col.Black, ref 体配色.羽0O);
|
|
竜性_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
竜性_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
竜性_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
竜性_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
}
|
|
|
|
private void 配色T0(BodyColorSet 体配色)
|
|
{
|
|
風切羽_羽3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
風切羽_羽2CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
|
風切羽_羽1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
羽毛CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
|
鳥翼UpperArmCD = new ColorD(ref Col.Black, ref 体配色.人肌O);
|
|
小雨覆CD = new ColorD(ref Col.Black, ref 体配色.羽0O);
|
|
竜性_鱗1CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
竜性_鱗2CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
竜性_鱗3CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
竜性_鱗4CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
}
|
|
|
|
private void 配色T1(BodyColorSet 体配色)
|
|
{
|
|
風切羽_羽3CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
|
風切羽_羽2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
風切羽_羽1CD = new ColorD(ref Col.Black, ref 体配色.羽1O);
|
|
羽毛CD = new ColorD(ref Col.Black, ref 体配色.毛1O);
|
|
鳥翼UpperArmCD = new ColorD(ref Col.Black, ref 体配色.人肌O);
|
|
小雨覆CD = new ColorD(ref Col.Black, ref 体配色.羽0O);
|
|
竜性_鱗1CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
竜性_鱗2CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
竜性_鱗3CD = new ColorD(ref Col.Black, ref 体配色.鱗0O);
|
|
竜性_鱗4CD = new ColorD(ref Col.Black, ref 体配色.刺青O);
|
|
}
|
|
}
|
|
}
|