Files
SlaveMatrix-SDL/2DGAMELIB/_2DGAMELIB/ModeEventDispatcher.cs
2026-06-14 00:51:27 +02:00

415 lines
13 KiB
C#

using GLFW;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Runtime.InteropServices;
namespace _2DGAMELIB
{
public class ModeEventDispatcher
{
private GlImage baseControl;
public double Unit = 1762.4;
public double DisQuality = 1.0;
public double HitAccuracy = 0.5;
private double resMag = 1.0;
private int WidthM;
private int HeightM;
public bool ShowFPS;
public bool Drive = true;
public Rectangle Base = new Rectangle(4.0, 3.0, 0.4);
public Bitmap Display;
public Graphics DisplayGraphics;
public Bitmap Hit;
public Graphics HitGraphics;
public SceneFader SceneFader;
public FPS FPSF = new FPS(60.0);
private Size BaseSize = Size.Empty;
private Vector2D resVector = DataConsts.Vec2DZero;
public string UITitle;
private string mode;
public string Modeb;
private Dictionary<string, Module> Modes;
private Func<ModeEventDispatcher, Dictionary<string, Module>> GetModes;
public HashSet<Color> HitColors = new HashSet<Color>
{
Color.Transparent,
Color.Black
};
//public Control BaseControlC => baseControl;
public string Mode
{
get
{
return mode;
}
set
{
Modes[mode].Up(MouseButtons.None, DataConsts.Vec2DZero, Color.Empty);
Modes[mode].Move(MouseButtons.None, DataConsts.Vec2DZero, Color.Empty);
Modeb = mode;
mode = value;
Modes[mode].Move(MouseButtons.None, DataConsts.Vec2DZero, Color.Empty);
Modes[mode].Setting();
}
}
public Vector2D CursorPosition{
get {
return ToBasePosition(baseControl.GetCursorPoint()); //ToBasePosition(baseControl.PointToClient(System.Windows.Forms.Cursor.Position));
}
set {
baseControl.SetCursorPoint(FromBasePosition(value));
}
}
public ModeEventDispatcher()
{
}
public void FadeIn(double Rate)
{
SceneFader.TransformAlpha(DisplayGraphics, Rate);
}
public void FadeOut(double Rate)
{
SceneFader.TransD(DisplayGraphics, Rate);
}
public void InitializeModes(string Mode, Func<ModeEventDispatcher, Dictionary<string, Module>> GetModes)
{
mode = Mode;
this.GetModes = GetModes;
}
public Size Setting(GlImage BaseControl)
{
baseControl = BaseControl;
BaseSize = new Size((int)(Base.LocalWidth * Unit), (int)(Base.LocalHeight * Unit));
Display = new Bitmap(BaseSize.Width, BaseSize.Height);
DisplayGraphics = Graphics.FromImage(Display);
//GD.InterpolationMode = InterpolationMode.HighQualityBilinear;
DisplayGraphics.SmoothingMode = SmoothingMode.None;
DisplayGraphics.PixelOffsetMode = PixelOffsetMode.HighSpeed;
DisplayGraphics.InterpolationMode = InterpolationMode.NearestNeighbor;
//needed for text or smthn
DisplayGraphics.CompositingMode = CompositingMode.SourceOver;
Hit = new Bitmap((int)(BaseSize.Width * HitAccuracy), (int)(BaseSize.Height * HitAccuracy));
HitGraphics = Graphics.FromImage(Hit);
//GH.InterpolationMode = InterpolationMode.Bilinear;
HitGraphics.SmoothingMode = SmoothingMode.None;
HitGraphics.PixelOffsetMode = PixelOffsetMode.HighSpeed;
HitGraphics.InterpolationMode = InterpolationMode.NearestNeighbor;
HitGraphics.CompositingMode = CompositingMode.SourceOver;
WidthM = Hit.Width - 1;
HeightM = Hit.Height - 1;
SceneFader = new SceneFader(BaseSize.Width, BaseSize.Height);
Modes = GetModes(this);
BaseControl.Click = delegate (IntPtr window, GLFW.MouseButton button, InputState state, GLFW.ModifierKeys modifiers)
{
MouseButtons arg2 = MouseButtons.None;
switch (button)
{
case GLFW.MouseButton.Left:
arg2 = MouseButtons.Left;
break;
case GLFW.MouseButton.Middle:
arg2 = MouseButtons.Middle;
break;
case GLFW.MouseButton.Right:
arg2 = MouseButtons.Right;
break;
case GLFW.MouseButton.Button4:
arg2 = MouseButtons.Button4;
break;
case GLFW.MouseButton.Button5:
arg2 = MouseButtons.Button5;
break;
}
double x, y;
Glfw.GetCursorPosition(GlImage.PtrToWindow(window), out x, out y);
Vector2D Position5 = new Vector2D(x, y);
(state == InputState.Press ? Modes[mode].Down : Modes[mode].Up)
(arg2, ToBasePosition(Position5), GetHitColor(Position5));
};
BaseControl.Move = delegate (IntPtr window, double x, double y)
{
Vector2D Position3 = new Vector2D(x, y);
Modes[mode].Move(BaseControl.GetMouseButtons(), ToBasePosition(Position3), GetHitColor(Position3));
};
BaseControl.Leave = delegate (IntPtr window, bool entered)
{
if (!entered)
{
double x, y;
Glfw.GetCursorPosition(GlImage.PtrToWindow(window), out x, out y);
Vector2D Position2 = new Vector2D(x, y);
Modes[mode].Leave(BaseControl.GetMouseButtons(), ToBasePosition(Position2), GetHitColor(Position2));
}
};
BaseControl.Scroll = delegate (IntPtr window, double xo, double yo)
{
double x, y;
Glfw.GetCursorPosition(GlImage.PtrToWindow(window), out x, out y);
Vector2D Position = new Vector2D(x, y);
//Note: yo may be inverted
Modes[mode].Wheel(BaseControl.GetMouseButtons(), ToBasePosition(Position), (int)yo, GetHitColor(Position));
};
BaseControl.Resize = delegate (IntPtr window, int width, int height)
{
//TODO mess with viewport
if (BaseSize.Width >= BaseSize.Height)
{
double num = (double)BaseSize.Width / (double)BaseSize.Height;
if ((double)width / (double)height <= num)
{
resMag = (double)BaseSize.Width / (double)width;
resVector.X = 0.0;
resVector.Y = ((double)height - (double)BaseSize.Height / resMag) * 0.5;
}
else
{
resMag = (double)BaseSize.Height / (double)height;
resVector.X = ((double)width - (double)BaseSize.Width / resMag) * 0.5;
resVector.Y = 0.0;
}
}
else
{
double num2 = (double)BaseSize.Height / (double)BaseSize.Width;
if ((double)height / (double)width <= num2)
{
resMag = (double)BaseSize.Height / (double)height;
resVector.X = ((double)width - (double)BaseSize.Width / resMag) * 0.5;
resVector.Y = 0.0;
}
else
{
resMag = (double)BaseSize.Width / (double)width;
resVector.X = 0.0;
resVector.Y = ((double)height - (double)BaseSize.Height / resMag) * 0.5;
}
}
int fbW, fbH;
Glfw.GetFramebufferSize(GlImage.PtrToWindow(window), out fbW, out fbH);
uint vpW = (uint)(BaseSize.Width / resMag);
uint vpH = (uint)(BaseSize.Height / resMag);
int vpX = (int)(resVector.X);
int vpY = (int)(fbH - resVector.Y - vpH);
baseControl.SetViewport(vpW, vpH, vpX, vpY);
};
return BaseSize;
}
public Vector2D ToBasePosition(Vector2D Position)
{
return new Vector2D(((double)Position.X - resVector.X) / Unit * resMag, ((double)Position.Y - resVector.Y) / Unit * resMag);
}
public Vector2D FromBasePosition(Vector2D Position)
{
return new Vector2D(Position.X / resMag * Unit + resVector.X, Position.Y / resMag * Unit + resVector.Y);
}
public Color GetHitColor(Vector2D Position)
{
double num = HitAccuracy * resMag;
Point point = ((Position - resVector) * num).ToPoint();
if (point.X < 0)
{
point.X = 0;
}
if (point.Y < 0)
{
point.Y = 0;
}
if (point.X > WidthM)
{
point.X = WidthM;
}
if (point.Y > HeightM)
{
point.Y = HeightM;
}
return Hit.GetPixel(point.X, point.Y);
}
public Color GetHitColor(ref Point Position)
{
double num = HitAccuracy * resMag;
Point point = ((Position.ToVector2D() - resVector) * num).ToPoint();
if (point.X < 0)
{
point.X = 0;
}
if (point.Y < 0)
{
point.Y = 0;
}
if (point.X > WidthM)
{
point.X = WidthM;
}
if (point.Y > HeightM)
{
point.Y = HeightM;
}
return Hit.GetPixel(point.X, point.Y);
}
public void Drawing()
{
baseControl.BitmapSetting(Display);
baseControl.SetTitle(UITitle);
Modes[mode].Setting();
FrameTimeCounter FTC = new FrameTimeCounter();
RealFpsCounter RFC = new RealFpsCounter();
Action action = () =>
{
if (FPSF.Value > 1.0)
Modes[mode].Draw(FPSF);
baseControl.SetBitmap(Display);
FTC.Frame();
RFC.Frame();
if (ShowFPS)
{
baseControl.SetTitle(
UITitle +
" - FPS: " + RFC.Value.ToString("F1") +
" | Frame: " + FTC.FrameMs.ToString("F2") + " ms"
);
}
};
while (Drive)
{
FPSF.FPSFixed(action);
baseControl.PollEvents();
}
}
public void Draw(RenderArea Are)
{
//Note: this is terribly slow...
//would be better to not copy the entire frame
Are.DrawTo(DisplayGraphics, HitGraphics);
}
//TODO fix?
public void CursorHide()
{
//TODO fix?
Glfw.SetInputMode(baseControl.window, InputMode.Cursor, (int)CursorMode.Hidden);
}
public void CursorShow()
{
//TODO fix?
Glfw.SetInputMode(baseControl.window, InputMode.Cursor, (int)CursorMode.Normal);
}
//hit color stuff
public Color GetUniqueColor()
{
GeometryUtils.GetRandomColor(out var ret);
while (HitColors.Contains(ret))
{
GeometryUtils.GetRandomColor(out ret);
}
HitColors.Add(ret);
return ret;
}
public void GetUniqueColor(out Color c)
{
GeometryUtils.GetRandomColor(out c);
while (HitColors.Contains(c))
{
GeometryUtils.GetRandomColor(out c);
}
HitColors.Add(c);
}
public void SetUniqueColor(IEnumerable<ShapePart> ps)
{
foreach (ShapePart p in ps)
{
p.HitColor = GetUniqueColor();
}
}
public void RemUniqueColor(Color Color)
{
HitColors.Remove(Color);
}
public void RemUniqueColor(IEnumerable<ShapePart> ps)
{
foreach (ShapePart p in ps)
{
HitColors.Remove(p.HitColor);
}
}
//[DllImport("user32.dll")]
//private static extern bool SetProcessDPIAware();
//[DllImport("user32.dll")]
//private static extern IntPtr GetWindowDC(IntPtr hwnd);
//[DllImport("gdi32.dll")]
//private static extern int GetDeviceCaps(IntPtr hdc, int index);
//[DllImport("user32.dll")]
//private static extern int ReleaseDC(IntPtr hwnd, IntPtr hdc);
/*
public static Point GetDpi()
{
//SetProcessDPIAware();
//IntPtr windowDC = GetWindowDC(IntPtr.Zero);
//Point result = new Point(GetDeviceCaps(windowDC, 88), GetDeviceCaps(windowDC, 90));
//ReleaseDC(IntPtr.Zero, windowDC);
//return result;
}*/
static ModeEventDispatcher() {}
}
}