- Add hair class KeyMap entries (基髪→BaseHair, 前髪→FrontHair, 胸毛→ChestHair)
- Implement cardinal spline → cubic Bezier SVG export for all 175 body parts
- Generate YAML sidecar files (part.yaml) per part with metadata
- Write Catalog.yaml index for runtime asset loading
- Output to SlaveMatrix/Assets/Parts/{EnglishName}/ structure
- Each part directory contains part.yaml + x{x}y{y}.svg morph variants
- 838 SVGs across 324 morph variants, 175 sidecars, 1 catalog
- Extraction tool now serves as the asset build pipeline step
48 lines
729 B
YAML
48 lines
729 B
YAML
id: 四足留具後
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original_key: 四足留具後
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resource: 半身
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morph_x: 1
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morph_y: 1
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variants:
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- x: 0
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y: 0
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file: x0y0.svg
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fields:
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- name: 革左
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- name: 革右
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- name: 丸金具1
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- name: 革
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- name: 丸金具2
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- name: 丸金具3
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- name: 丸金具4
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- name: 丸金具5
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joints:
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- position: [
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0.0077602513316739384,
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-0.006534560961206891
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]
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- position: [
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0.011108154742667742,
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0.008501135162713513
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]
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- position: [
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0.014545739131303415,
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-0.0032519956032064064
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]
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- position: [
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0.011158992400397201,
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0.012017310085419742
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]
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- position: [
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0.011196562844302895,
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0.0025096983322777638
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]
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- position: [
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0.007396567942713693,
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0.016910281288054302
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]
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- position: [
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0.014908971862084558,
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0.016910281288054302
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]
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