21 lines
678 B
C#
21 lines
678 B
C#
using System.Runtime.InteropServices;
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namespace _2DGAMELIB
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{
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[StructLayout(LayoutKind.Sequential, Size = 1)]
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public struct Dat
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{
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public static MatrixD MatDZero = new MatrixD(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
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public static MatrixD MatDIdentity = new MatrixD(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0);
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public static Vector2D Vec2DZero = new Vector2D(0.0, 0.0);
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public static Vector2D Vec2DOne = new Vector2D(1.0, 1.0);
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public static Vector2D Vec2DUnitX = new Vector2D(1.0, 0.0);
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public static Vector2D Vec2DUnitY = new Vector2D(0.0, 1.0);
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}
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}
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