Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/下着トップ_チューブD.cs

70 lines
1.3 KiB
C#

using System;
using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class _チューブD : D
{
public bool _布左_布_表示;
public bool _布左_皺_皺1_表示;
public bool _布左_皺_皺2_表示;
public bool _布左_縁_縁1_表示;
public bool _布左_縁_縁2_表示;
public bool _布右_布_表示;
public bool _布右_皺_皺1_表示;
public bool _布右_皺_皺2_表示;
public bool _布右_縁_縁1_表示;
public bool _布右_縁_縁2_表示;
public bool _布_表示;
public bool _皺1_表示;
public bool _皺2_表示;
public bool _縁1_表示;
public bool _縁2_表示;
public bool ;
public bool 1;
public bool 2;
public bool 3;
public bool 4;
public bool 1;
public bool 2;
public bool 3;
public bool 4;
public double ;
public _チューブD()
{
ThisType = GetType();
}
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new _チューブ(DisUnit, , , Med, this);
}
}
}