Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/多足_蛸D.cs

75 lines
1.9 KiB
C#

using System;
using System.Collections.Generic;
using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class _蛸D : D
{
public bool Torso_表示 = true;
public List<ElementData> _接続 = new List<ElementData>();
public List<ElementData> _接続 = new List<ElementData>();
public List<ElementData> _接続 = new List<ElementData>();
public List<ElementData> _接続 = new List<ElementData>();
public _蛸D()
{
ThisType = GetType();
}
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._蛸_軟体外左_接続;
foreach (ElementData item in e.EnumEleD())
{
item.B = 1.0;
}
}
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._蛸_軟体外右_接続;
foreach (ElementData item in e.EnumEleD())
{
item.B = 1.0;
}
}
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._蛸_軟体内左_接続;
foreach (ElementData item in e.EnumEleD())
{
item.B = 1.0;
}
}
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._蛸_軟体内右_接続;
foreach (ElementData item in e.EnumEleD())
{
item.B = 1.0;
}
}
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new _蛸(DisUnit, , , Med, this);
}
}
}