Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/尾_短.cs

335 lines
7.2 KiB
C#

using System.Collections.Generic;
using _2DGAMELIB;
namespace SlaveMatrix
{
public class _短 :
{
public ShapePart X0Y0_尾0;
public ShapePart X0Y0_尾1;
public ShapePart X0Y0_尾2;
public ShapePart X0Y0_尾3;
public ShapePart X0Y0_尾4;
public ShapePart X0Y0_尾5;
public ColorD 0CD;
public ColorD 1CD;
public ColorD 2CD;
public ColorD 3CD;
public ColorD 4CD;
public ColorD 5CD;
public ColorP X0Y0_尾0CP;
public ColorP X0Y0_尾1CP;
public ColorP X0Y0_尾2CP;
public ColorP X0Y0_尾3CP;
public ColorP X0Y0_尾4CP;
public ColorP X0Y0_尾5CP;
public ShapePart[] Pars;
private Vector2D[] mm;
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public bool 0_
{
get
{
return X0Y0_尾0.Dra;
}
set
{
X0Y0_尾0.Dra = value;
X0Y0_尾0.Hit = value;
}
}
public bool 1_
{
get
{
return X0Y0_尾1.Dra;
}
set
{
X0Y0_尾1.Dra = value;
X0Y0_尾1.Hit = value;
}
}
public bool 2_
{
get
{
return X0Y0_尾2.Dra;
}
set
{
X0Y0_尾2.Dra = value;
X0Y0_尾2.Hit = value;
}
}
public bool 3_
{
get
{
return X0Y0_尾3.Dra;
}
set
{
X0Y0_尾3.Dra = value;
X0Y0_尾3.Hit = value;
}
}
public bool 4_
{
get
{
return X0Y0_尾4.Dra;
}
set
{
X0Y0_尾4.Dra = value;
X0Y0_尾4.Hit = value;
}
}
public bool 5_
{
get
{
return X0Y0_尾5.Dra;
}
set
{
X0Y0_尾5.Dra = value;
X0Y0_尾5.Hit = value;
}
}
public override bool
{
get
{
return 0_;
}
set
{
0_ = value;
1_ = value;
2_ = value;
3_ = value;
4_ = value;
5_ = value;
}
}
public override double Intensity
{
get
{
return 0CD.;
}
set
{
0CD. = value;
1CD. = value;
2CD. = value;
3CD. = value;
4CD. = value;
5CD. = value;
}
}
public _短(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, _短D e)
{
ThisType = GetType();
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "短尾";
morphVariant.Add(new PartGroup(GlobalState.["尾"][0][15]));
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
X0Y0_尾0 = partGroup["尾0"].ToPar();
X0Y0_尾1 = partGroup["尾1"].ToPar();
X0Y0_尾2 = partGroup["尾2"].ToPar();
X0Y0_尾3 = partGroup["尾3"].ToPar();
X0Y0_尾4 = partGroup["尾4"].ToPar();
X0Y0_尾5 = partGroup["尾5"].ToPar();
Body.SetJoints();
= new JointD(Body);
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
0_ = e.0_;
1_ = e.1_;
2_ = e.2_;
3_ = e.3_;
4_ = e.4_;
5_ = e.5_;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
base. = ;
();
Pars = new ShapePart[6] { X0Y0_尾0, X0Y0_尾1, X0Y0_尾2, X0Y0_尾3, X0Y0_尾4, X0Y0_尾5 };
X0Y0_尾0CP = new ColorP(X0Y0_尾0, 0CD, DisUnit, abj: true);
X0Y0_尾1CP = new ColorP(X0Y0_尾1, 1CD, DisUnit, abj: true);
X0Y0_尾2CP = new ColorP(X0Y0_尾2, 2CD, DisUnit, abj: true);
X0Y0_尾3CP = new ColorP(X0Y0_尾3, 3CD, DisUnit, abj: true);
X0Y0_尾4CP = new ColorP(X0Y0_尾4, 4CD, DisUnit, abj: true);
X0Y0_尾5CP = new ColorP(X0Y0_尾5, 5CD, DisUnit, abj: true);
Intensity = e.;
}
public override void SetAngle0()
{
_ = ;
double maxAngle = 20.0;
X0Y0_尾0.AngleBase = maxAngle.GetRanAngle();
X0Y0_尾1.AngleBase = maxAngle.GetRanAngle();
X0Y0_尾2.AngleBase = maxAngle.GetRanAngle();
X0Y0_尾3.AngleBase = maxAngle.GetRanAngle();
X0Y0_尾4.AngleBase = maxAngle.GetRanAngle();
X0Y0_尾5.AngleBase = maxAngle.GetRanAngle();
Body.JoinPAall();
}
public override IEnumerable<ShapePart> Enum軸()
{
yield return X0Y0_尾0;
yield return X0Y0_尾1;
yield return X0Y0_尾2;
yield return X0Y0_尾3;
yield return X0Y0_尾4;
yield return X0Y0_尾5;
}
public override void ()
{
Pars.GetMiY_MaY(out mm);
X0Y0_尾0CP.Update(mm);
X0Y0_尾1CP.Update(mm);
X0Y0_尾2CP.Update(mm);
X0Y0_尾3CP.Update(mm);
X0Y0_尾4CP.Update(mm);
X0Y0_尾5CP.Update(mm);
}
private void (BodyColorSet )
{
switch ()
{
case .N0:
N0();
break;
case .T0:
T0();
break;
case .T1:
T1();
break;
default:
N0();
break;
}
}
private void N0(BodyColorSet )
{
0CD = new ColorD(ref ColorHelper.Black, ref .0O);
1CD = new ColorD(ref ColorHelper.Black, ref .0O);
2CD = new ColorD(ref ColorHelper.Black, ref .0O);
3CD = new ColorD(ref ColorHelper.Black, ref .0O);
4CD = new ColorD(ref ColorHelper.Black, ref .0O);
5CD = new ColorD(ref ColorHelper.Black, ref .0O);
}
private void T0(BodyColorSet )
{
this.T(0, "尾", ref .0O, ref .O);
}
private void T1(BodyColorSet )
{
this.T(1, "尾", ref .0O, ref .O);
}
}
}