Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/後翅_草D.cs

110 lines
2.8 KiB
C#

using System;
using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class _草D : D
{
public bool _後翅1_後翅_表示 = true;
public bool _後翅1_翅脈1_表示 = true;
public bool _後翅1_翅脈2_表示 = true;
public bool _後翅1_翅脈3_表示 = true;
public bool _後翅2_後翅_表示 = true;
public bool _後翅2_翅脈1_表示 = true;
public bool _後翅2_翅脈2_表示 = true;
public bool _後翅2_翅脈3_表示 = true;
public bool _後翅3_後翅_表示 = true;
public bool _後翅3_翅脈1_表示 = true;
public bool _後翅3_翅脈2_表示 = true;
public bool _後翅3_翅脈3_表示 = true;
public bool _後翅4_後翅_表示 = true;
public bool _後翅4_翅脈1_表示 = true;
public bool _後翅4_翅脈2_表示 = true;
public bool _後翅4_翅脈3_表示 = true;
public bool _後翅5_後翅_表示 = true;
public bool _後翅5_翅脈1_表示 = true;
public bool _後翅5_翅脈2_表示 = true;
public bool _後翅5_翅脈3_表示 = true;
public bool _後翅6_後翅_表示 = true;
public bool _後翅6_翅脈1_表示 = true;
public bool _後翅6_翅脈2_表示 = true;
public bool _後翅6_翅脈3_表示 = true;
public bool _後翅7_後翅_表示 = true;
public bool _後翅7_翅脈1_表示 = true;
public bool _後翅7_翅脈2_表示 = true;
public bool _後翅7_翅脈3_表示 = true;
public bool _後翅8_後翅_表示 = true;
public bool _後翅8_翅脈1_表示 = true;
public bool _後翅8_翅脈2_表示 = true;
public bool _後翅8_翅脈3_表示 = true;
public bool _後翅9_後翅_表示 = true;
public bool _後翅9_翅脈1_表示 = true;
public bool _後翅9_翅脈2_表示 = true;
public bool _後翅9_翅脈3_表示 = true;
public bool _後翅10_後翅_表示 = true;
public bool _後翅10_翅脈1_表示 = true;
public bool _後翅10_翅脈2_表示 = true;
public bool _後翅10_翅脈3_表示 = true;
public bool _後翅11_後翅_表示 = true;
public bool _後翅11_翅脈1_表示 = true;
public bool _後翅11_翅脈2_表示 = true;
public bool _後翅11_翅脈3_表示 = true;
public double ;
public _草D()
{
ThisType = GetType();
}
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new _草(DisUnit, , , Med, this);
}
}
}