60 lines
1.4 KiB
C#
60 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using _2DGAMELIB;
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namespace SlaveMatrix
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{
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[Serializable]
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public class 性器_獣D : 性器D
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{
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public bool 小陰唇_表示 = true;
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public bool 性器基_表示 = true;
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public bool 陰核_表示 = true;
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public bool 尿道_表示 = true;
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public bool 膣口_表示 = true;
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public double くぱぁ;
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public List<ElementData> 陰核_接続 = new List<ElementData>();
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public List<ElementData> 尿道_接続 = new List<ElementData>();
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public List<ElementData> 膣口_接続 = new List<ElementData>();
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public 性器_獣D()
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{
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ThisType = GetType();
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}
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public void 陰核接続(ElementData e)
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{
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陰核_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.性器_獣_陰核_接続;
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}
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public void 尿道接続(ElementData e)
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{
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尿道_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.性器_獣_尿道_接続;
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}
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public void 膣口接続(ElementData e)
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{
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膣口_接続.Add(e);
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e.Par = this;
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e.接続情報 = ConnectionInfo.性器_獣_膣口_接続;
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}
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public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet 体配色)
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{
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return new 性器_獣(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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}
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