56 lines
1.3 KiB
C#
56 lines
1.3 KiB
C#
using System;
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using _2DGAMELIB;
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namespace SlaveMatrix
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{
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[Serializable]
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public class 染み_人D : ElementData
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{
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public bool 潮1_表示 = true;
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public bool 潮2_表示 = true;
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public bool 潮3_表示 = true;
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public bool 尿1_表示 = true;
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public bool 尿2_表示 = true;
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public bool 汗_表示 = true;
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public bool 湯気_湯気左1_湯気1_表示 = true;
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public bool 湯気_湯気左1_湯気2_表示 = true;
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public bool 湯気_湯気左2_湯気1_表示 = true;
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public bool 湯気_湯気左2_湯気2_表示 = true;
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public bool 湯気_湯気左3_湯気1_表示 = true;
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public bool 湯気_湯気左3_湯気2_表示 = true;
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public bool 湯気_湯気右1_湯気1_表示 = true;
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public bool 湯気_湯気右1_湯気2_表示 = true;
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public bool 湯気_湯気右2_湯気1_表示 = true;
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public bool 湯気_湯気右2_湯気2_表示 = true;
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public bool 湯気_湯気右3_湯気1_表示 = true;
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public bool 湯気_湯気右3_湯気2_表示 = true;
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public 染み_人D()
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{
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ThisType = GetType();
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}
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public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet 体配色)
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{
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return new 染み_人(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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}
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