Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/縦目D.cs

46 lines
981 B
C#

using System;
using System.Collections.Generic;
using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class D : ElementData
{
public bool _表示 = true;
public bool _黒目_表示 = true;
public bool _瞳孔_表示 = true;
public bool _ハート_表示;
public bool _ハイライト上_表示 = true;
public bool _ハイライト下_表示;
public bool ;
public bool ;
public List<ElementData> _接続 = new List<ElementData>();
public D()
{
ThisType = GetType();
}
public void (ElementData e)
{
_接続.Add(e);
e.Par = this;
e. = ConnectionInfo._瞼_接続;
}
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new (DisUnit, , , Med, this);
}
}
}