Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/耳_人.cs

210 lines
4.3 KiB
C#

using _2DGAMELIB;
namespace SlaveMatrix
{
public class _人 :
{
public ShapePart X0Y0_耳;
public ShapePart X0Y0_耳線;
public ShapePart X1Y0_耳;
public ShapePart X1Y0_耳線;
public ColorD CD;
public ColorD CD;
public ColorP X0Y0_耳CP;
public ColorP X0Y0_耳線CP;
public ColorP X1Y0_耳CP;
public ColorP X1Y0_耳線CP;
public override bool
{
get
{
return _;
}
set
{
_ = value;
Body.IndexX = (_ ? 1 : 0);
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public bool _表示
{
get
{
return X0Y0_耳.Dra;
}
set
{
X0Y0_耳.Dra = value;
X1Y0_耳.Dra = value;
X0Y0_耳.Hit = value;
X1Y0_耳.Hit = value;
}
}
public bool _表示
{
get
{
return X0Y0_耳線.Dra;
}
set
{
X0Y0_耳線.Dra = value;
X1Y0_耳線.Dra = value;
X0Y0_耳線.Hit = value;
X1Y0_耳線.Hit = value;
}
}
public override bool
{
get
{
return _表示;
}
set
{
_表示 = value;
_表示 = value;
}
}
public override double Intensity
{
get
{
return CD.;
}
set
{
CD. = value;
CD. = value;
}
}
public _人(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, _人D e)
{
ThisType = GetType();
Body = new VariantGrid();
Body.Tag = "通";
Body.Add(new MorphVariant(GlobalState.["耳"][0]));
Body.Add(new MorphVariant(GlobalState.["耳"][1]));
PartGroup partGroup = Body[0][0];
X0Y0_耳 = partGroup["耳"].ToPar();
X0Y0_耳線 = partGroup["耳線"].ToPar();
partGroup = Body[1][0];
X1Y0_耳 = partGroup["耳"].ToPar();
X1Y0_耳線 = partGroup["耳線"].ToPar();
Xasix = false;
Body.SetJoints();
= new JointD(Body);
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
_表示 = e._表示;
_表示 = e._表示;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
base. = ;
();
X0Y0_耳CP = new ColorP(X0Y0_耳, CD, DisUnit, abj: true);
X0Y0_耳線CP = new ColorP(X0Y0_耳線, CD, DisUnit, abj: true);
X1Y0_耳CP = new ColorP(X1Y0_耳, CD, DisUnit, abj: true);
X1Y0_耳線CP = new ColorP(X1Y0_耳線, CD, DisUnit, abj: true);
Intensity = e.;
}
public override void SetAngle0()
{
double num = ( ? (-1.0) : 1.0);
X0Y0_耳.AngleBase = num * -18.0;
X1Y0_耳.AngleBase = num * -18.0;
Body.JoinPAall();
}
public override void ()
{
if (Body.IndexX == 0)
{
X0Y0_耳CP.Update();
X0Y0_耳線CP.Update();
}
else
{
X1Y0_耳CP.Update();
X1Y0_耳線CP.Update();
}
}
private void (BodyColorSet )
{
N0();
}
private void N0(BodyColorSet )
{
CD = new ColorD(ref ColorHelper.Black, ref .O);
CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
}
}
}