Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/肛門_人.cs

216 lines
4.6 KiB
C#

using System.Linq;
using _2DGAMELIB;
namespace SlaveMatrix
{
public class _人 :
{
public ShapePart X0Y0_肛門3;
public ShapePart X0Y0_肛門2;
public ShapePart X0Y0_肛門1;
public ColorD 3CD;
public ColorD 2CD;
public ColorD 1CD;
public ColorP X0Y0_肛門3CP;
public ColorP X0Y0_肛門2CP;
public ColorP X0Y0_肛門1CP;
public Element[] _接続;
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public bool 3_
{
get
{
return X0Y0_肛門3.Dra;
}
set
{
X0Y0_肛門3.Dra = value;
X0Y0_肛門3.Hit = value;
}
}
public bool 2_
{
get
{
return X0Y0_肛門2.Dra;
}
set
{
X0Y0_肛門2.Dra = value;
X0Y0_肛門2.Hit = value;
}
}
public bool 1_
{
get
{
return X0Y0_肛門1.Dra;
}
set
{
X0Y0_肛門1.Dra = value;
X0Y0_肛門1.Hit = value;
}
}
public override bool
{
get
{
return 3_;
}
set
{
3_ = value;
2_ = value;
1_ = value;
}
}
public override double Intensity
{
get
{
return 3CD.;
}
set
{
3CD. = value;
2CD. = value;
1CD. = value;
}
}
public JointS _接続点 => new JointS(Body, X0Y0_肛門2, 0);
public _人(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, _人D e)
{
_人 _人2 = this;
ThisType = GetType();
Body = new VariantGrid(GlobalState.["肛門"]);
PartGroup partGroup = Body[0][0];
X0Y0_肛門3 = partGroup["肛門3"].ToPar();
X0Y0_肛門2 = partGroup["肛門2"].ToPar();
X0Y0_肛門1 = partGroup["肛門1"].ToPar();
Body.SetJoints();
= new JointD(Body);
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
3_ = e.3_;
2_ = e.2_;
1_ = e.1_;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
if (e._接続.Count > 0)
{
Element f;
_接続 = e._接続.Select(delegate(ElementData g)
{
f = g.GetEle(DisUnit, Med, );
f.Par = _人2;
f.ConnectionType = ConnectionInfo._人_肛門精液_接続;
f.(_人2._接続点);
return f;
}).ToArray();
}
base. = ;
();
X0Y0_肛門3CP = new ColorP(X0Y0_肛門3, 3CD, DisUnit, abj: true);
X0Y0_肛門2CP = new ColorP(X0Y0_肛門2, 2CD, DisUnit, abj: true);
X0Y0_肛門1CP = new ColorP(X0Y0_肛門1, 1CD, DisUnit, abj: true);
Intensity = e.;
}
public override void ()
{
X0Y0_肛門3CP.Update();
X0Y0_肛門2CP.Update();
X0Y0_肛門1CP.Update();
}
private void (BodyColorSet )
{
N0();
}
private void N0(BodyColorSet )
{
3CD = new ColorD(ref ColorHelper.Empty, ref .);
2CD = new ColorD(ref ., ref .);
1CD = new ColorD(ref ., ref .);
}
}
}