Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/背中_甲.cs

1198 lines
36 KiB
C#

using _2DGAMELIB;
namespace SlaveMatrix
{
public class _甲 :
{
public ShapePart X0Y0_左_甲羅1;
public ShapePart X0Y0_左_甲羅2;
public ShapePart X0Y0_左_鱗_鱗12;
public ShapePart X0Y0_左_鱗_鱗11;
public ShapePart X0Y0_左_鱗_鱗10;
public ShapePart X0Y0_左_鱗_鱗9;
public ShapePart X0Y0_左_鱗_鱗8;
public ShapePart X0Y0_左_鱗_鱗7;
public ShapePart X0Y0_左_鱗_鱗6;
public ShapePart X0Y0_左_鱗_鱗5;
public ShapePart X0Y0_左_鱗_鱗4;
public ShapePart X0Y0_左_鱗_鱗3;
public ShapePart X0Y0_左_鱗_鱗2;
public ShapePart X0Y0_左_鱗_鱗1;
public ShapePart X0Y0_左_側甲_側甲4;
public ShapePart X0Y0_左_側甲_側甲3;
public ShapePart X0Y0_左_側甲_側甲2;
public ShapePart X0Y0_左_側甲_側甲1;
public ShapePart X0Y0_右_甲羅1;
public ShapePart X0Y0_右_甲羅2;
public ShapePart X0Y0_右_鱗_鱗12;
public ShapePart X0Y0_右_鱗_鱗11;
public ShapePart X0Y0_右_鱗_鱗10;
public ShapePart X0Y0_右_鱗_鱗9;
public ShapePart X0Y0_右_鱗_鱗8;
public ShapePart X0Y0_右_鱗_鱗7;
public ShapePart X0Y0_右_鱗_鱗6;
public ShapePart X0Y0_右_鱗_鱗5;
public ShapePart X0Y0_右_鱗_鱗4;
public ShapePart X0Y0_右_鱗_鱗3;
public ShapePart X0Y0_右_鱗_鱗2;
public ShapePart X0Y0_右_鱗_鱗1;
public ShapePart X0Y0_右_側甲_側甲4;
public ShapePart X0Y0_右_側甲_側甲3;
public ShapePart X0Y0_右_側甲_側甲2;
public ShapePart X0Y0_右_側甲_側甲1;
public ColorD _甲羅1CD;
public ColorD _甲羅2CD;
public ColorD _鱗_鱗12CD;
public ColorD _鱗_鱗11CD;
public ColorD _鱗_鱗10CD;
public ColorD _鱗_鱗9CD;
public ColorD _鱗_鱗8CD;
public ColorD _鱗_鱗7CD;
public ColorD _鱗_鱗6CD;
public ColorD _鱗_鱗5CD;
public ColorD _鱗_鱗4CD;
public ColorD _鱗_鱗3CD;
public ColorD _鱗_鱗2CD;
public ColorD _鱗_鱗1CD;
public ColorD _側甲_側甲4CD;
public ColorD _側甲_側甲3CD;
public ColorD _側甲_側甲2CD;
public ColorD _側甲_側甲1CD;
public ColorD _甲羅1CD;
public ColorD _甲羅2CD;
public ColorD _鱗_鱗12CD;
public ColorD _鱗_鱗11CD;
public ColorD _鱗_鱗10CD;
public ColorD _鱗_鱗9CD;
public ColorD _鱗_鱗8CD;
public ColorD _鱗_鱗7CD;
public ColorD _鱗_鱗6CD;
public ColorD _鱗_鱗5CD;
public ColorD _鱗_鱗4CD;
public ColorD _鱗_鱗3CD;
public ColorD _鱗_鱗2CD;
public ColorD _鱗_鱗1CD;
public ColorD _側甲_側甲4CD;
public ColorD _側甲_側甲3CD;
public ColorD _側甲_側甲2CD;
public ColorD _側甲_側甲1CD;
public ColorP X0Y0_左_甲羅1CP;
public ColorP X0Y0_左_甲羅2CP;
public ColorP X0Y0_左_鱗_鱗12CP;
public ColorP X0Y0_左_鱗_鱗11CP;
public ColorP X0Y0_左_鱗_鱗10CP;
public ColorP X0Y0_左_鱗_鱗9CP;
public ColorP X0Y0_左_鱗_鱗8CP;
public ColorP X0Y0_左_鱗_鱗7CP;
public ColorP X0Y0_左_鱗_鱗6CP;
public ColorP X0Y0_左_鱗_鱗5CP;
public ColorP X0Y0_左_鱗_鱗4CP;
public ColorP X0Y0_左_鱗_鱗3CP;
public ColorP X0Y0_左_鱗_鱗2CP;
public ColorP X0Y0_左_鱗_鱗1CP;
public ColorP X0Y0_左_側甲_側甲4CP;
public ColorP X0Y0_左_側甲_側甲3CP;
public ColorP X0Y0_左_側甲_側甲2CP;
public ColorP X0Y0_左_側甲_側甲1CP;
public ColorP X0Y0_右_甲羅1CP;
public ColorP X0Y0_右_甲羅2CP;
public ColorP X0Y0_右_鱗_鱗12CP;
public ColorP X0Y0_右_鱗_鱗11CP;
public ColorP X0Y0_右_鱗_鱗10CP;
public ColorP X0Y0_右_鱗_鱗9CP;
public ColorP X0Y0_右_鱗_鱗8CP;
public ColorP X0Y0_右_鱗_鱗7CP;
public ColorP X0Y0_右_鱗_鱗6CP;
public ColorP X0Y0_右_鱗_鱗5CP;
public ColorP X0Y0_右_鱗_鱗4CP;
public ColorP X0Y0_右_鱗_鱗3CP;
public ColorP X0Y0_右_鱗_鱗2CP;
public ColorP X0Y0_右_鱗_鱗1CP;
public ColorP X0Y0_右_側甲_側甲4CP;
public ColorP X0Y0_右_側甲_側甲3CP;
public ColorP X0Y0_右_側甲_側甲2CP;
public ColorP X0Y0_右_側甲_側甲1CP;
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public bool _甲羅1_表示
{
get
{
return X0Y0_左_甲羅1.Dra;
}
set
{
X0Y0_左_甲羅1.Dra = value;
X0Y0_左_甲羅1.Hit = value;
}
}
public bool _甲羅2_表示
{
get
{
return X0Y0_左_甲羅2.Dra;
}
set
{
X0Y0_左_甲羅2.Dra = value;
X0Y0_左_甲羅2.Hit = value;
}
}
public bool _鱗_鱗12_表示
{
get
{
return X0Y0_左_鱗_鱗12.Dra;
}
set
{
X0Y0_左_鱗_鱗12.Dra = value;
X0Y0_左_鱗_鱗12.Hit = value;
}
}
public bool _鱗_鱗11_表示
{
get
{
return X0Y0_左_鱗_鱗11.Dra;
}
set
{
X0Y0_左_鱗_鱗11.Dra = value;
X0Y0_左_鱗_鱗11.Hit = value;
}
}
public bool _鱗_鱗10_表示
{
get
{
return X0Y0_左_鱗_鱗10.Dra;
}
set
{
X0Y0_左_鱗_鱗10.Dra = value;
X0Y0_左_鱗_鱗10.Hit = value;
}
}
public bool _鱗_鱗9_表示
{
get
{
return X0Y0_左_鱗_鱗9.Dra;
}
set
{
X0Y0_左_鱗_鱗9.Dra = value;
X0Y0_左_鱗_鱗9.Hit = value;
}
}
public bool _鱗_鱗8_表示
{
get
{
return X0Y0_左_鱗_鱗8.Dra;
}
set
{
X0Y0_左_鱗_鱗8.Dra = value;
X0Y0_左_鱗_鱗8.Hit = value;
}
}
public bool _鱗_鱗7_表示
{
get
{
return X0Y0_左_鱗_鱗7.Dra;
}
set
{
X0Y0_左_鱗_鱗7.Dra = value;
X0Y0_左_鱗_鱗7.Hit = value;
}
}
public bool _鱗_鱗6_表示
{
get
{
return X0Y0_左_鱗_鱗6.Dra;
}
set
{
X0Y0_左_鱗_鱗6.Dra = value;
X0Y0_左_鱗_鱗6.Hit = value;
}
}
public bool _鱗_鱗5_表示
{
get
{
return X0Y0_左_鱗_鱗5.Dra;
}
set
{
X0Y0_左_鱗_鱗5.Dra = value;
X0Y0_左_鱗_鱗5.Hit = value;
}
}
public bool _鱗_鱗4_表示
{
get
{
return X0Y0_左_鱗_鱗4.Dra;
}
set
{
X0Y0_左_鱗_鱗4.Dra = value;
X0Y0_左_鱗_鱗4.Hit = value;
}
}
public bool _鱗_鱗3_表示
{
get
{
return X0Y0_左_鱗_鱗3.Dra;
}
set
{
X0Y0_左_鱗_鱗3.Dra = value;
X0Y0_左_鱗_鱗3.Hit = value;
}
}
public bool _鱗_鱗2_表示
{
get
{
return X0Y0_左_鱗_鱗2.Dra;
}
set
{
X0Y0_左_鱗_鱗2.Dra = value;
X0Y0_左_鱗_鱗2.Hit = value;
}
}
public bool _鱗_鱗1_表示
{
get
{
return X0Y0_左_鱗_鱗1.Dra;
}
set
{
X0Y0_左_鱗_鱗1.Dra = value;
X0Y0_左_鱗_鱗1.Hit = value;
}
}
public bool _側甲_側甲4_表示
{
get
{
return X0Y0_左_側甲_側甲4.Dra;
}
set
{
X0Y0_左_側甲_側甲4.Dra = value;
X0Y0_左_側甲_側甲4.Hit = value;
}
}
public bool _側甲_側甲3_表示
{
get
{
return X0Y0_左_側甲_側甲3.Dra;
}
set
{
X0Y0_左_側甲_側甲3.Dra = value;
X0Y0_左_側甲_側甲3.Hit = value;
}
}
public bool _側甲_側甲2_表示
{
get
{
return X0Y0_左_側甲_側甲2.Dra;
}
set
{
X0Y0_左_側甲_側甲2.Dra = value;
X0Y0_左_側甲_側甲2.Hit = value;
}
}
public bool _側甲_側甲1_表示
{
get
{
return X0Y0_左_側甲_側甲1.Dra;
}
set
{
X0Y0_左_側甲_側甲1.Dra = value;
X0Y0_左_側甲_側甲1.Hit = value;
}
}
public bool _甲羅1_表示
{
get
{
return X0Y0_右_甲羅1.Dra;
}
set
{
X0Y0_右_甲羅1.Dra = value;
X0Y0_右_甲羅1.Hit = value;
}
}
public bool _甲羅2_表示
{
get
{
return X0Y0_右_甲羅2.Dra;
}
set
{
X0Y0_右_甲羅2.Dra = value;
X0Y0_右_甲羅2.Hit = value;
}
}
public bool _鱗_鱗12_表示
{
get
{
return X0Y0_右_鱗_鱗12.Dra;
}
set
{
X0Y0_右_鱗_鱗12.Dra = value;
X0Y0_右_鱗_鱗12.Hit = value;
}
}
public bool _鱗_鱗11_表示
{
get
{
return X0Y0_右_鱗_鱗11.Dra;
}
set
{
X0Y0_右_鱗_鱗11.Dra = value;
X0Y0_右_鱗_鱗11.Hit = value;
}
}
public bool _鱗_鱗10_表示
{
get
{
return X0Y0_右_鱗_鱗10.Dra;
}
set
{
X0Y0_右_鱗_鱗10.Dra = value;
X0Y0_右_鱗_鱗10.Hit = value;
}
}
public bool _鱗_鱗9_表示
{
get
{
return X0Y0_右_鱗_鱗9.Dra;
}
set
{
X0Y0_右_鱗_鱗9.Dra = value;
X0Y0_右_鱗_鱗9.Hit = value;
}
}
public bool _鱗_鱗8_表示
{
get
{
return X0Y0_右_鱗_鱗8.Dra;
}
set
{
X0Y0_右_鱗_鱗8.Dra = value;
X0Y0_右_鱗_鱗8.Hit = value;
}
}
public bool _鱗_鱗7_表示
{
get
{
return X0Y0_右_鱗_鱗7.Dra;
}
set
{
X0Y0_右_鱗_鱗7.Dra = value;
X0Y0_右_鱗_鱗7.Hit = value;
}
}
public bool _鱗_鱗6_表示
{
get
{
return X0Y0_右_鱗_鱗6.Dra;
}
set
{
X0Y0_右_鱗_鱗6.Dra = value;
X0Y0_右_鱗_鱗6.Hit = value;
}
}
public bool _鱗_鱗5_表示
{
get
{
return X0Y0_右_鱗_鱗5.Dra;
}
set
{
X0Y0_右_鱗_鱗5.Dra = value;
X0Y0_右_鱗_鱗5.Hit = value;
}
}
public bool _鱗_鱗4_表示
{
get
{
return X0Y0_右_鱗_鱗4.Dra;
}
set
{
X0Y0_右_鱗_鱗4.Dra = value;
X0Y0_右_鱗_鱗4.Hit = value;
}
}
public bool _鱗_鱗3_表示
{
get
{
return X0Y0_右_鱗_鱗3.Dra;
}
set
{
X0Y0_右_鱗_鱗3.Dra = value;
X0Y0_右_鱗_鱗3.Hit = value;
}
}
public bool _鱗_鱗2_表示
{
get
{
return X0Y0_右_鱗_鱗2.Dra;
}
set
{
X0Y0_右_鱗_鱗2.Dra = value;
X0Y0_右_鱗_鱗2.Hit = value;
}
}
public bool _鱗_鱗1_表示
{
get
{
return X0Y0_右_鱗_鱗1.Dra;
}
set
{
X0Y0_右_鱗_鱗1.Dra = value;
X0Y0_右_鱗_鱗1.Hit = value;
}
}
public bool _側甲_側甲4_表示
{
get
{
return X0Y0_右_側甲_側甲4.Dra;
}
set
{
X0Y0_右_側甲_側甲4.Dra = value;
X0Y0_右_側甲_側甲4.Hit = value;
}
}
public bool _側甲_側甲3_表示
{
get
{
return X0Y0_右_側甲_側甲3.Dra;
}
set
{
X0Y0_右_側甲_側甲3.Dra = value;
X0Y0_右_側甲_側甲3.Hit = value;
}
}
public bool _側甲_側甲2_表示
{
get
{
return X0Y0_右_側甲_側甲2.Dra;
}
set
{
X0Y0_右_側甲_側甲2.Dra = value;
X0Y0_右_側甲_側甲2.Hit = value;
}
}
public bool _側甲_側甲1_表示
{
get
{
return X0Y0_右_側甲_側甲1.Dra;
}
set
{
X0Y0_右_側甲_側甲1.Dra = value;
X0Y0_右_側甲_側甲1.Hit = value;
}
}
public override bool
{
get
{
return _甲羅1_表示;
}
set
{
_甲羅1_表示 = value;
_甲羅2_表示 = value;
_鱗_鱗12_表示 = value;
_鱗_鱗11_表示 = value;
_鱗_鱗10_表示 = value;
_鱗_鱗9_表示 = value;
_鱗_鱗8_表示 = value;
_鱗_鱗7_表示 = value;
_鱗_鱗6_表示 = value;
_鱗_鱗5_表示 = value;
_鱗_鱗4_表示 = value;
_鱗_鱗3_表示 = value;
_鱗_鱗2_表示 = value;
_鱗_鱗1_表示 = value;
_側甲_側甲4_表示 = value;
_側甲_側甲3_表示 = value;
_側甲_側甲2_表示 = value;
_側甲_側甲1_表示 = value;
_甲羅1_表示 = value;
_甲羅2_表示 = value;
_鱗_鱗12_表示 = value;
_鱗_鱗11_表示 = value;
_鱗_鱗10_表示 = value;
_鱗_鱗9_表示 = value;
_鱗_鱗8_表示 = value;
_鱗_鱗7_表示 = value;
_鱗_鱗6_表示 = value;
_鱗_鱗5_表示 = value;
_鱗_鱗4_表示 = value;
_鱗_鱗3_表示 = value;
_鱗_鱗2_表示 = value;
_鱗_鱗1_表示 = value;
_側甲_側甲4_表示 = value;
_側甲_側甲3_表示 = value;
_側甲_側甲2_表示 = value;
_側甲_側甲1_表示 = value;
}
}
public override double Intensity
{
get
{
return _甲羅1CD.;
}
set
{
_甲羅1CD. = value;
_甲羅2CD. = value;
_鱗_鱗12CD. = value;
_鱗_鱗11CD. = value;
_鱗_鱗10CD. = value;
_鱗_鱗9CD. = value;
_鱗_鱗8CD. = value;
_鱗_鱗7CD. = value;
_鱗_鱗6CD. = value;
_鱗_鱗5CD. = value;
_鱗_鱗4CD. = value;
_鱗_鱗3CD. = value;
_鱗_鱗2CD. = value;
_鱗_鱗1CD. = value;
_側甲_側甲4CD. = value;
_側甲_側甲3CD. = value;
_側甲_側甲2CD. = value;
_側甲_側甲1CD. = value;
_甲羅1CD. = value;
_甲羅2CD. = value;
_鱗_鱗12CD. = value;
_鱗_鱗11CD. = value;
_鱗_鱗10CD. = value;
_鱗_鱗9CD. = value;
_鱗_鱗8CD. = value;
_鱗_鱗7CD. = value;
_鱗_鱗6CD. = value;
_鱗_鱗5CD. = value;
_鱗_鱗4CD. = value;
_鱗_鱗3CD. = value;
_鱗_鱗2CD. = value;
_鱗_鱗1CD. = value;
_側甲_側甲4CD. = value;
_側甲_側甲3CD. = value;
_側甲_側甲2CD. = value;
_側甲_側甲1CD. = value;
}
}
public double
{
set
{
double num = 15.0 * value;
X0Y0_左_鱗_鱗12.AngleBase = num;
X0Y0_左_鱗_鱗11.AngleBase = num;
X0Y0_左_鱗_鱗10.AngleBase = num;
X0Y0_左_鱗_鱗9.AngleBase = num;
X0Y0_左_鱗_鱗8.AngleBase = num;
X0Y0_左_鱗_鱗7.AngleBase = num;
X0Y0_左_鱗_鱗6.AngleBase = num;
X0Y0_右_鱗_鱗12.AngleBase = 0.0 - num;
X0Y0_右_鱗_鱗11.AngleBase = 0.0 - num;
X0Y0_右_鱗_鱗10.AngleBase = 0.0 - num;
X0Y0_右_鱗_鱗9.AngleBase = 0.0 - num;
X0Y0_右_鱗_鱗8.AngleBase = 0.0 - num;
X0Y0_右_鱗_鱗7.AngleBase = 0.0 - num;
X0Y0_右_鱗_鱗6.AngleBase = 0.0 - num;
}
}
public override double
{
set
{
}
}
public override double
{
set
{
}
}
public _甲(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, _甲D e)
{
ThisType = GetType();
MorphVariant morphVariant = new MorphVariant();
morphVariant.Tag = "甲羅";
morphVariant.Add(new PartGroup(GlobalState.["背中"][0][1]));
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
PartGroup pars2 = partGroup["左"].ToPars();
X0Y0_左_甲羅1 = pars2["甲羅1"].ToPar();
X0Y0_左_甲羅2 = pars2["甲羅2"].ToPar();
PartGroup pars3 = pars2["鱗"].ToPars();
X0Y0_左_鱗_鱗12 = pars3["鱗12"].ToPar();
X0Y0_左_鱗_鱗11 = pars3["鱗11"].ToPar();
X0Y0_左_鱗_鱗10 = pars3["鱗10"].ToPar();
X0Y0_左_鱗_鱗9 = pars3["鱗9"].ToPar();
X0Y0_左_鱗_鱗8 = pars3["鱗8"].ToPar();
X0Y0_左_鱗_鱗7 = pars3["鱗7"].ToPar();
X0Y0_左_鱗_鱗6 = pars3["鱗6"].ToPar();
X0Y0_左_鱗_鱗5 = pars3["鱗5"].ToPar();
X0Y0_左_鱗_鱗4 = pars3["鱗4"].ToPar();
X0Y0_左_鱗_鱗3 = pars3["鱗3"].ToPar();
X0Y0_左_鱗_鱗2 = pars3["鱗2"].ToPar();
X0Y0_左_鱗_鱗1 = pars3["鱗1"].ToPar();
pars3 = pars2["側甲"].ToPars();
X0Y0_左_側甲_側甲4 = pars3["側甲4"].ToPar();
X0Y0_左_側甲_側甲3 = pars3["側甲3"].ToPar();
X0Y0_左_側甲_側甲2 = pars3["側甲2"].ToPar();
X0Y0_左_側甲_側甲1 = pars3["側甲1"].ToPar();
pars2 = partGroup["右"].ToPars();
X0Y0_右_甲羅1 = pars2["甲羅1"].ToPar();
X0Y0_右_甲羅2 = pars2["甲羅2"].ToPar();
pars3 = pars2["鱗"].ToPars();
X0Y0_右_鱗_鱗12 = pars3["鱗12"].ToPar();
X0Y0_右_鱗_鱗11 = pars3["鱗11"].ToPar();
X0Y0_右_鱗_鱗10 = pars3["鱗10"].ToPar();
X0Y0_右_鱗_鱗9 = pars3["鱗9"].ToPar();
X0Y0_右_鱗_鱗8 = pars3["鱗8"].ToPar();
X0Y0_右_鱗_鱗7 = pars3["鱗7"].ToPar();
X0Y0_右_鱗_鱗6 = pars3["鱗6"].ToPar();
X0Y0_右_鱗_鱗5 = pars3["鱗5"].ToPar();
X0Y0_右_鱗_鱗4 = pars3["鱗4"].ToPar();
X0Y0_右_鱗_鱗3 = pars3["鱗3"].ToPar();
X0Y0_右_鱗_鱗2 = pars3["鱗2"].ToPar();
X0Y0_右_鱗_鱗1 = pars3["鱗1"].ToPar();
pars3 = pars2["側甲"].ToPars();
X0Y0_右_側甲_側甲4 = pars3["側甲4"].ToPar();
X0Y0_右_側甲_側甲3 = pars3["側甲3"].ToPar();
X0Y0_右_側甲_側甲2 = pars3["側甲2"].ToPar();
X0Y0_右_側甲_側甲1 = pars3["側甲1"].ToPar();
Body.SetJoints();
= new JointD(Body);
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
_甲羅1_表示 = e._甲羅1_表示;
_甲羅2_表示 = e._甲羅2_表示;
_鱗_鱗12_表示 = e._鱗_鱗12_表示;
_鱗_鱗11_表示 = e._鱗_鱗11_表示;
_鱗_鱗10_表示 = e._鱗_鱗10_表示;
_鱗_鱗9_表示 = e._鱗_鱗9_表示;
_鱗_鱗8_表示 = e._鱗_鱗8_表示;
_鱗_鱗7_表示 = e._鱗_鱗7_表示;
_鱗_鱗6_表示 = e._鱗_鱗6_表示;
_鱗_鱗5_表示 = e._鱗_鱗5_表示;
_鱗_鱗4_表示 = e._鱗_鱗4_表示;
_鱗_鱗3_表示 = e._鱗_鱗3_表示;
_鱗_鱗2_表示 = e._鱗_鱗2_表示;
_鱗_鱗1_表示 = e._鱗_鱗1_表示;
_側甲_側甲4_表示 = e._側甲_側甲4_表示;
_側甲_側甲3_表示 = e._側甲_側甲3_表示;
_側甲_側甲2_表示 = e._側甲_側甲2_表示;
_側甲_側甲1_表示 = e._側甲_側甲1_表示;
_甲羅1_表示 = e._甲羅1_表示;
_甲羅2_表示 = e._甲羅2_表示;
_鱗_鱗12_表示 = e._鱗_鱗12_表示;
_鱗_鱗11_表示 = e._鱗_鱗11_表示;
_鱗_鱗10_表示 = e._鱗_鱗10_表示;
_鱗_鱗9_表示 = e._鱗_鱗9_表示;
_鱗_鱗8_表示 = e._鱗_鱗8_表示;
_鱗_鱗7_表示 = e._鱗_鱗7_表示;
_鱗_鱗6_表示 = e._鱗_鱗6_表示;
_鱗_鱗5_表示 = e._鱗_鱗5_表示;
_鱗_鱗4_表示 = e._鱗_鱗4_表示;
_鱗_鱗3_表示 = e._鱗_鱗3_表示;
_鱗_鱗2_表示 = e._鱗_鱗2_表示;
_鱗_鱗1_表示 = e._鱗_鱗1_表示;
_側甲_側甲4_表示 = e._側甲_側甲4_表示;
_側甲_側甲3_表示 = e._側甲_側甲3_表示;
_側甲_側甲2_表示 = e._側甲_側甲2_表示;
_側甲_側甲1_表示 = e._側甲_側甲1_表示;
= e.;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
base. = ;
();
X0Y0_左_甲羅1CP = new ColorP(X0Y0_左_甲羅1, _甲羅1CD, DisUnit, abj: true);
X0Y0_左_甲羅2CP = new ColorP(X0Y0_左_甲羅2, _甲羅2CD, DisUnit, abj: true);
X0Y0_左_鱗_鱗12CP = new ColorP(X0Y0_左_鱗_鱗12, _鱗_鱗12CD, DisUnit, abj: true);
X0Y0_左_鱗_鱗11CP = new ColorP(X0Y0_左_鱗_鱗11, _鱗_鱗11CD, DisUnit, abj: true);
X0Y0_左_鱗_鱗10CP = new ColorP(X0Y0_左_鱗_鱗10, _鱗_鱗10CD, DisUnit, abj: true);
X0Y0_左_鱗_鱗9CP = new ColorP(X0Y0_左_鱗_鱗9, _鱗_鱗9CD, DisUnit, abj: true);
X0Y0_左_鱗_鱗8CP = new ColorP(X0Y0_左_鱗_鱗8, _鱗_鱗8CD, DisUnit, abj: true);
X0Y0_左_鱗_鱗7CP = new ColorP(X0Y0_左_鱗_鱗7, _鱗_鱗7CD, DisUnit, abj: true);
X0Y0_左_鱗_鱗6CP = new ColorP(X0Y0_左_鱗_鱗6, _鱗_鱗6CD, DisUnit, abj: true);
X0Y0_左_鱗_鱗5CP = new ColorP(X0Y0_左_鱗_鱗5, _鱗_鱗5CD, DisUnit, abj: true);
X0Y0_左_鱗_鱗4CP = new ColorP(X0Y0_左_鱗_鱗4, _鱗_鱗4CD, DisUnit, abj: true);
X0Y0_左_鱗_鱗3CP = new ColorP(X0Y0_左_鱗_鱗3, _鱗_鱗3CD, DisUnit, abj: true);
X0Y0_左_鱗_鱗2CP = new ColorP(X0Y0_左_鱗_鱗2, _鱗_鱗2CD, DisUnit, abj: true);
X0Y0_左_鱗_鱗1CP = new ColorP(X0Y0_左_鱗_鱗1, _鱗_鱗1CD, DisUnit, abj: true);
X0Y0_左_側甲_側甲4CP = new ColorP(X0Y0_左_側甲_側甲4, _側甲_側甲4CD, DisUnit, abj: true);
X0Y0_左_側甲_側甲3CP = new ColorP(X0Y0_左_側甲_側甲3, _側甲_側甲3CD, DisUnit, abj: true);
X0Y0_左_側甲_側甲2CP = new ColorP(X0Y0_左_側甲_側甲2, _側甲_側甲2CD, DisUnit, abj: true);
X0Y0_左_側甲_側甲1CP = new ColorP(X0Y0_左_側甲_側甲1, _側甲_側甲1CD, DisUnit, abj: true);
X0Y0_右_甲羅1CP = new ColorP(X0Y0_右_甲羅1, _甲羅1CD, DisUnit, abj: true);
X0Y0_右_甲羅2CP = new ColorP(X0Y0_右_甲羅2, _甲羅2CD, DisUnit, abj: true);
X0Y0_右_鱗_鱗12CP = new ColorP(X0Y0_右_鱗_鱗12, _鱗_鱗12CD, DisUnit, abj: true);
X0Y0_右_鱗_鱗11CP = new ColorP(X0Y0_右_鱗_鱗11, _鱗_鱗11CD, DisUnit, abj: true);
X0Y0_右_鱗_鱗10CP = new ColorP(X0Y0_右_鱗_鱗10, _鱗_鱗10CD, DisUnit, abj: true);
X0Y0_右_鱗_鱗9CP = new ColorP(X0Y0_右_鱗_鱗9, _鱗_鱗9CD, DisUnit, abj: true);
X0Y0_右_鱗_鱗8CP = new ColorP(X0Y0_右_鱗_鱗8, _鱗_鱗8CD, DisUnit, abj: true);
X0Y0_右_鱗_鱗7CP = new ColorP(X0Y0_右_鱗_鱗7, _鱗_鱗7CD, DisUnit, abj: true);
X0Y0_右_鱗_鱗6CP = new ColorP(X0Y0_右_鱗_鱗6, _鱗_鱗6CD, DisUnit, abj: true);
X0Y0_右_鱗_鱗5CP = new ColorP(X0Y0_右_鱗_鱗5, _鱗_鱗5CD, DisUnit, abj: true);
X0Y0_右_鱗_鱗4CP = new ColorP(X0Y0_右_鱗_鱗4, _鱗_鱗4CD, DisUnit, abj: true);
X0Y0_右_鱗_鱗3CP = new ColorP(X0Y0_右_鱗_鱗3, _鱗_鱗3CD, DisUnit, abj: true);
X0Y0_右_鱗_鱗2CP = new ColorP(X0Y0_右_鱗_鱗2, _鱗_鱗2CD, DisUnit, abj: true);
X0Y0_右_鱗_鱗1CP = new ColorP(X0Y0_右_鱗_鱗1, _鱗_鱗1CD, DisUnit, abj: true);
X0Y0_右_側甲_側甲4CP = new ColorP(X0Y0_右_側甲_側甲4, _側甲_側甲4CD, DisUnit, abj: true);
X0Y0_右_側甲_側甲3CP = new ColorP(X0Y0_右_側甲_側甲3, _側甲_側甲3CD, DisUnit, abj: true);
X0Y0_右_側甲_側甲2CP = new ColorP(X0Y0_右_側甲_側甲2, _側甲_側甲2CD, DisUnit, abj: true);
X0Y0_右_側甲_側甲1CP = new ColorP(X0Y0_右_側甲_側甲1, _側甲_側甲1CD, DisUnit, abj: true);
Intensity = e.;
}
public override void ()
{
X0Y0_左_甲羅1CP.Update();
X0Y0_左_甲羅2CP.Update();
X0Y0_左_鱗_鱗12CP.Update();
X0Y0_左_鱗_鱗11CP.Update();
X0Y0_左_鱗_鱗10CP.Update();
X0Y0_左_鱗_鱗9CP.Update();
X0Y0_左_鱗_鱗8CP.Update();
X0Y0_左_鱗_鱗7CP.Update();
X0Y0_左_鱗_鱗6CP.Update();
X0Y0_左_鱗_鱗5CP.Update();
X0Y0_左_鱗_鱗4CP.Update();
X0Y0_左_鱗_鱗3CP.Update();
X0Y0_左_鱗_鱗2CP.Update();
X0Y0_左_鱗_鱗1CP.Update();
X0Y0_左_側甲_側甲4CP.Update();
X0Y0_左_側甲_側甲3CP.Update();
X0Y0_左_側甲_側甲2CP.Update();
X0Y0_左_側甲_側甲1CP.Update();
X0Y0_右_甲羅1CP.Update();
X0Y0_右_甲羅2CP.Update();
X0Y0_右_鱗_鱗12CP.Update();
X0Y0_右_鱗_鱗11CP.Update();
X0Y0_右_鱗_鱗10CP.Update();
X0Y0_右_鱗_鱗9CP.Update();
X0Y0_右_鱗_鱗8CP.Update();
X0Y0_右_鱗_鱗7CP.Update();
X0Y0_右_鱗_鱗6CP.Update();
X0Y0_右_鱗_鱗5CP.Update();
X0Y0_右_鱗_鱗4CP.Update();
X0Y0_右_鱗_鱗3CP.Update();
X0Y0_右_鱗_鱗2CP.Update();
X0Y0_右_鱗_鱗1CP.Update();
X0Y0_右_側甲_側甲4CP.Update();
X0Y0_右_側甲_側甲3CP.Update();
X0Y0_右_側甲_側甲2CP.Update();
X0Y0_右_側甲_側甲1CP.Update();
}
private void (BodyColorSet )
{
switch ()
{
case .N0:
N0();
break;
case .T0:
T0();
break;
case .T1:
T1();
break;
default:
N0();
break;
}
}
private void N0(BodyColorSet )
{
_甲羅1CD = new ColorD(ref ColorHelper.Black, ref .0O);
_甲羅2CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗12CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗11CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗10CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗9CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗8CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗7CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗6CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗5CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗4CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗3CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗2CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗1CD = new ColorD(ref ColorHelper.Black, ref .0O);
_側甲_側甲4CD = new ColorD(ref ColorHelper.Black, ref .1O);
_側甲_側甲3CD = new ColorD(ref ColorHelper.Black, ref .1O);
_側甲_側甲2CD = new ColorD(ref ColorHelper.Black, ref .1O);
_側甲_側甲1CD = new ColorD(ref ColorHelper.Black, ref .1O);
_甲羅1CD = new ColorD(ref ColorHelper.Black, ref .0O);
_甲羅2CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗12CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗11CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗10CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗9CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗8CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗7CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗6CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗5CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗4CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗3CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗2CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗1CD = new ColorD(ref ColorHelper.Black, ref .0O);
_側甲_側甲4CD = new ColorD(ref ColorHelper.Black, ref .1O);
_側甲_側甲3CD = new ColorD(ref ColorHelper.Black, ref .1O);
_側甲_側甲2CD = new ColorD(ref ColorHelper.Black, ref .1O);
_側甲_側甲1CD = new ColorD(ref ColorHelper.Black, ref .1O);
}
private void T0(BodyColorSet )
{
_甲羅1CD = new ColorD(ref ColorHelper.Black, ref .0O);
_甲羅2CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗12CD = new ColorD(ref ColorHelper.Black, ref .O);
_鱗_鱗11CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗10CD = new ColorD(ref ColorHelper.Black, ref .O);
_鱗_鱗9CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗8CD = new ColorD(ref ColorHelper.Black, ref .O);
_鱗_鱗7CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗6CD = new ColorD(ref ColorHelper.Black, ref .O);
_鱗_鱗5CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗4CD = new ColorD(ref ColorHelper.Black, ref .O);
_鱗_鱗3CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗2CD = new ColorD(ref ColorHelper.Black, ref .O);
_鱗_鱗1CD = new ColorD(ref ColorHelper.Black, ref .0O);
_側甲_側甲4CD = new ColorD(ref ColorHelper.Black, ref .1O);
_側甲_側甲3CD = new ColorD(ref ColorHelper.Black, ref .1O);
_側甲_側甲2CD = new ColorD(ref ColorHelper.Black, ref .1O);
_側甲_側甲1CD = new ColorD(ref ColorHelper.Black, ref .1O);
_甲羅1CD = new ColorD(ref ColorHelper.Black, ref .0O);
_甲羅2CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗12CD = new ColorD(ref ColorHelper.Black, ref .O);
_鱗_鱗11CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗10CD = new ColorD(ref ColorHelper.Black, ref .O);
_鱗_鱗9CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗8CD = new ColorD(ref ColorHelper.Black, ref .O);
_鱗_鱗7CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗6CD = new ColorD(ref ColorHelper.Black, ref .O);
_鱗_鱗5CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗4CD = new ColorD(ref ColorHelper.Black, ref .O);
_鱗_鱗3CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗2CD = new ColorD(ref ColorHelper.Black, ref .O);
_鱗_鱗1CD = new ColorD(ref ColorHelper.Black, ref .0O);
_側甲_側甲4CD = new ColorD(ref ColorHelper.Black, ref .1O);
_側甲_側甲3CD = new ColorD(ref ColorHelper.Black, ref .1O);
_側甲_側甲2CD = new ColorD(ref ColorHelper.Black, ref .1O);
_側甲_側甲1CD = new ColorD(ref ColorHelper.Black, ref .1O);
}
private void T1(BodyColorSet )
{
_甲羅1CD = new ColorD(ref ColorHelper.Black, ref .0O);
_甲羅2CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗12CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗11CD = new ColorD(ref ColorHelper.Black, ref .O);
_鱗_鱗10CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗9CD = new ColorD(ref ColorHelper.Black, ref .O);
_鱗_鱗8CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗7CD = new ColorD(ref ColorHelper.Black, ref .O);
_鱗_鱗6CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗5CD = new ColorD(ref ColorHelper.Black, ref .O);
_鱗_鱗4CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗3CD = new ColorD(ref ColorHelper.Black, ref .O);
_鱗_鱗2CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗1CD = new ColorD(ref ColorHelper.Black, ref .O);
_側甲_側甲4CD = new ColorD(ref ColorHelper.Black, ref .1O);
_側甲_側甲3CD = new ColorD(ref ColorHelper.Black, ref .1O);
_側甲_側甲2CD = new ColorD(ref ColorHelper.Black, ref .1O);
_側甲_側甲1CD = new ColorD(ref ColorHelper.Black, ref .1O);
_甲羅1CD = new ColorD(ref ColorHelper.Black, ref .0O);
_甲羅2CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗12CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗11CD = new ColorD(ref ColorHelper.Black, ref .O);
_鱗_鱗10CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗9CD = new ColorD(ref ColorHelper.Black, ref .O);
_鱗_鱗8CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗7CD = new ColorD(ref ColorHelper.Black, ref .O);
_鱗_鱗6CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗5CD = new ColorD(ref ColorHelper.Black, ref .O);
_鱗_鱗4CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗3CD = new ColorD(ref ColorHelper.Black, ref .O);
_鱗_鱗2CD = new ColorD(ref ColorHelper.Black, ref .0O);
_鱗_鱗1CD = new ColorD(ref ColorHelper.Black, ref .O);
_側甲_側甲4CD = new ColorD(ref ColorHelper.Black, ref .1O);
_側甲_側甲3CD = new ColorD(ref ColorHelper.Black, ref .1O);
_側甲_側甲2CD = new ColorD(ref ColorHelper.Black, ref .1O);
_側甲_側甲1CD = new ColorD(ref ColorHelper.Black, ref .1O);
}
}
}