263 lines
5.9 KiB
C#
263 lines
5.9 KiB
C#
using _2DGAMELIB;
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namespace SlaveMatrix
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{
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public class 葉_披 : 葉
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{
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public ShapePart X0Y0_通常_葉;
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public ShapePart X0Y0_通常_葉脈;
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public ShapePart X0Y1_欠損1_葉;
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public ShapePart X0Y1_欠損1_葉脈;
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public ShapePart X0Y2_欠損2_葉;
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public ShapePart X0Y2_欠損2_葉脈;
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public ColorD 葉CD;
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public ColorD 葉脈CD;
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public ColorP X0Y0_通常_葉CP;
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public ColorP X0Y0_通常_葉脈CP;
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public ColorP X0Y1_欠損1_葉CP;
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public ColorP X0Y1_欠損1_葉脈CP;
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public ColorP X0Y2_欠損2_葉CP;
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public ColorP X0Y2_欠損2_葉脈CP;
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public override bool 欠損
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{
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get
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{
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return 欠損_;
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}
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set
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{
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欠損_ = value;
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Body.IndexY = (欠損_ ? Rng.XS.NextM(1, 2) : 0);
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}
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}
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public override bool 筋肉
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{
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get
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{
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return 筋肉_;
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}
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set
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{
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筋肉_ = value;
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}
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}
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public override bool 拘束
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{
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get
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{
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return 拘束_;
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}
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set
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{
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拘束_ = value;
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}
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}
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public int 欠損i
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{
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get
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{
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return Body.IndexY;
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}
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set
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{
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Body.IndexY = value;
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欠損_ = Body.IndexY > 0;
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}
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}
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public bool 葉_表示
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{
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get
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{
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return X0Y0_通常_葉.Dra;
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}
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set
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{
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X0Y0_通常_葉.Dra = value;
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X0Y1_欠損1_葉.Dra = value;
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X0Y2_欠損2_葉.Dra = value;
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X0Y0_通常_葉.Hit = value;
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X0Y1_欠損1_葉.Hit = value;
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X0Y2_欠損2_葉.Hit = value;
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}
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}
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public bool 葉脈_表示
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{
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get
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{
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return X0Y0_通常_葉脈.Dra;
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}
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set
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{
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X0Y0_通常_葉脈.Dra = value;
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X0Y1_欠損1_葉脈.Dra = value;
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X0Y2_欠損2_葉脈.Dra = value;
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X0Y0_通常_葉脈.Hit = value;
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X0Y1_欠損1_葉脈.Hit = value;
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X0Y2_欠損2_葉脈.Hit = value;
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}
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}
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public override bool 表示
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{
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get
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{
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return 葉_表示;
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}
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set
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{
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葉_表示 = value;
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葉脈_表示 = value;
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}
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}
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public override double Intensity
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{
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get
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{
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return 葉CD.不透明度;
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}
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set
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{
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葉CD.不透明度 = value;
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葉脈CD.不透明度 = value;
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}
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}
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public 葉_披(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, 葉_披D e)
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{
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ThisType = GetType();
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MorphVariant morphVariant = new MorphVariant(GlobalState.肢左["葉"][0]);
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Body = new VariantGrid();
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Body.Tag = morphVariant.Tag;
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Body.Add(morphVariant);
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PartGroup partGroup = Body[0][0];
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X0Y0_通常_葉 = partGroup["葉"].ToPar();
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X0Y0_通常_葉脈 = partGroup["葉脈"].ToPar();
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partGroup = Body[0][1];
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X0Y1_欠損1_葉 = partGroup["葉"].ToPar();
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X0Y1_欠損1_葉脈 = partGroup["葉脈"].ToPar();
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partGroup = Body[0][2];
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X0Y2_欠損2_葉 = partGroup["葉"].ToPar();
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X0Y2_欠損2_葉脈 = partGroup["葉脈"].ToPar();
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Body.SetJoints();
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接続根 = new JointD(Body);
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右 = e.右;
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反転X = e.反転X;
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反転Y = e.反転Y;
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基準C = e.基準C;
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位置C = e.位置C;
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角度B = e.角度B;
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角度C = e.角度C;
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尺度B = e.尺度B;
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尺度C = e.尺度C;
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尺度XB = e.尺度XB;
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尺度XC = e.尺度XC;
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尺度YB = e.尺度YB;
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尺度YC = e.尺度YC;
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肥大 = e.肥大;
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身長 = e.身長;
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Xv = e.Xv;
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Yv = e.Yv;
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Xi = e.Xi;
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Yi = e.Yi;
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サイズ = e.サイズ;
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サイズX = e.サイズX;
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サイズY = e.サイズY;
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欠損i = e.欠損i;
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葉_表示 = e.葉_表示;
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葉脈_表示 = e.葉脈_表示;
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欠損 = e.欠損;
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筋肉 = e.筋肉;
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拘束 = e.拘束;
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if (!e.表示)
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{
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表示 = false;
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}
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base.配色指定 = 配色指定;
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配色(体配色);
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X0Y0_通常_葉CP = new ColorP(X0Y0_通常_葉, 葉CD, DisUnit, abj: true);
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X0Y0_通常_葉脈CP = new ColorP(X0Y0_通常_葉脈, 葉脈CD, DisUnit, abj: true);
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X0Y1_欠損1_葉CP = new ColorP(X0Y1_欠損1_葉, 葉CD, DisUnit, abj: true);
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X0Y1_欠損1_葉脈CP = new ColorP(X0Y1_欠損1_葉脈, 葉脈CD, DisUnit, abj: true);
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X0Y2_欠損2_葉CP = new ColorP(X0Y2_欠損2_葉, 葉CD, DisUnit, abj: true);
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X0Y2_欠損2_葉脈CP = new ColorP(X0Y2_欠損2_葉脈, 葉脈CD, DisUnit, abj: true);
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Intensity = e.濃度;
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}
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public override void 色更新()
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{
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if (Body.IndexY == 0)
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{
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X0Y0_通常_葉CP.Update();
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X0Y0_通常_葉脈CP.Update();
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}
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else if (Body.IndexY == 1)
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{
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X0Y1_欠損1_葉CP.Update();
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X0Y1_欠損1_葉脈CP.Update();
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}
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else
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{
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X0Y2_欠損2_葉CP.Update();
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X0Y2_欠損2_葉脈CP.Update();
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}
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}
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private void 配色(BodyColorSet 体配色)
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{
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switch (配色指定)
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{
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case 配色指定.N0:
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配色N0(体配色);
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break;
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case 配色指定.T1:
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配色T1(体配色);
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break;
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case 配色指定.T0:
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配色T0(体配色);
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break;
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default:
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配色N0(体配色);
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break;
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}
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}
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private void 配色N0(BodyColorSet 体配色)
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{
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葉CD = new ColorD(ref ColorHelper.Black, ref 体配色.植1O);
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葉脈CD = new ColorD(ref ColorHelper.Black, ref 体配色.植0O);
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}
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private void 配色T1(BodyColorSet 体配色)
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{
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葉CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
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葉脈CD = new ColorD(ref ColorHelper.Black, ref 体配色.植0O);
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}
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private void 配色T0(BodyColorSet 体配色)
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{
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葉CD = new ColorD(ref ColorHelper.Black, ref 体配色.植1O);
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葉脈CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
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}
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}
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}
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