Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/衝撃.cs

148 lines
2.8 KiB
C#

using _2DGAMELIB;
namespace SlaveMatrix
{
public class : Element
{
public ShapePart X0Y0_衝撃;
public ColorD CD;
public ColorP X0Y0_衝撃CP;
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public bool _表示
{
get
{
return X0Y0_衝撃.Dra;
}
set
{
X0Y0_衝撃.Dra = value;
X0Y0_衝撃.Hit = value;
}
}
public override bool
{
get
{
return _表示;
}
set
{
_表示 = value;
}
}
public override double Intensity
{
get
{
return CD.;
}
set
{
CD. = value;
}
}
public (double DisUnit, , BodyColorSet , ModeEventDispatcher Med, D e)
{
ThisType = GetType();
Body = new VariantGrid(GlobalState.["衝撃"]);
PartGroup partGroup = Body[0][0];
X0Y0_衝撃 = partGroup["衝撃"].ToPar();
Body.SetJoints();
= new JointD(Body);
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
_表示 = e._表示;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
base. = ;
();
X0Y0_衝撃CP = new ColorP(X0Y0_衝撃, CD, DisUnit, abj: true);
Intensity = e.;
}
public override void ()
{
X0Y0_衝撃CP.Update();
}
private void (BodyColorSet )
{
N0();
}
private void N0(BodyColorSet )
{
CD = new ColorD();
CD. = ColorHelper.Empty;
CD. = new Color2(ref ColorHelper.White, ref ColorHelper.Empty);
}
}
}