523 lines
12 KiB
C#
523 lines
12 KiB
C#
using _2DGAMELIB;
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namespace SlaveMatrix
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{
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public class 角2_山2 : 角2
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{
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public ShapePart X0Y0_根;
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public ShapePart X0Y0_凸1;
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public ShapePart X0Y0_凸2;
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public ShapePart X0Y0_凸3;
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public ShapePart X0Y0_凸4;
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public ShapePart X0Y0_凸5;
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public ShapePart X0Y0_凸6;
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public ShapePart X0Y0_凸7;
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public ShapePart X0Y0_凸8;
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public ShapePart X0Y0_凸9;
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public ShapePart X0Y1_根;
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public ShapePart X0Y1_折線;
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public ShapePart X0Y1_凸1;
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public ShapePart X0Y1_凸2;
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public ShapePart X0Y1_凸3;
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public ShapePart X0Y1_凸4;
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public ShapePart X0Y1_凸5;
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public ColorD 根CD;
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public ColorD 凸1CD;
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public ColorD 凸2CD;
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public ColorD 凸3CD;
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public ColorD 凸4CD;
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public ColorD 凸5CD;
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public ColorD 凸6CD;
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public ColorD 凸7CD;
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public ColorD 凸8CD;
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public ColorD 凸9CD;
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public ColorD 折線CD;
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public ColorP X0Y0_根CP;
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public ColorP X0Y0_凸1CP;
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public ColorP X0Y0_凸2CP;
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public ColorP X0Y0_凸3CP;
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public ColorP X0Y0_凸4CP;
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public ColorP X0Y0_凸5CP;
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public ColorP X0Y0_凸6CP;
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public ColorP X0Y0_凸7CP;
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public ColorP X0Y0_凸8CP;
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public ColorP X0Y0_凸9CP;
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public ColorP X0Y1_根CP;
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public ColorP X0Y1_折線CP;
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public ColorP X0Y1_凸1CP;
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public ColorP X0Y1_凸2CP;
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public ColorP X0Y1_凸3CP;
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public ColorP X0Y1_凸4CP;
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public ColorP X0Y1_凸5CP;
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public override bool 欠損
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{
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get
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{
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return 欠損_;
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}
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set
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{
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欠損_ = value;
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Body.IndexY = (欠損_ ? 1 : 0);
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}
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}
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public override bool 筋肉
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{
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get
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{
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return 筋肉_;
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}
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set
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{
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筋肉_ = value;
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}
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}
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public override bool 拘束
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{
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get
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{
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return 拘束_;
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}
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set
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{
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拘束_ = value;
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}
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}
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public bool 根_表示
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{
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get
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{
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return X0Y0_根.Dra;
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}
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set
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{
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X0Y0_根.Dra = value;
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X0Y1_根.Dra = value;
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X0Y0_根.Hit = value;
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X0Y1_根.Hit = value;
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}
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}
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public bool 凸1_表示
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{
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get
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{
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return X0Y0_凸1.Dra;
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}
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set
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{
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X0Y0_凸1.Dra = value;
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X0Y1_凸1.Dra = value;
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X0Y0_凸1.Hit = value;
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X0Y1_凸1.Hit = value;
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}
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}
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public bool 凸2_表示
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{
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get
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{
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return X0Y0_凸2.Dra;
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}
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set
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{
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X0Y0_凸2.Dra = value;
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X0Y1_凸2.Dra = value;
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X0Y0_凸2.Hit = value;
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X0Y1_凸2.Hit = value;
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}
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}
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public bool 凸3_表示
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{
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get
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{
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return X0Y0_凸3.Dra;
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}
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set
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{
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X0Y0_凸3.Dra = value;
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X0Y1_凸3.Dra = value;
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X0Y0_凸3.Hit = value;
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X0Y1_凸3.Hit = value;
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}
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}
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public bool 凸4_表示
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{
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get
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{
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return X0Y0_凸4.Dra;
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}
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set
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{
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X0Y0_凸4.Dra = value;
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X0Y1_凸4.Dra = value;
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X0Y0_凸4.Hit = value;
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X0Y1_凸4.Hit = value;
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}
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}
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public bool 凸5_表示
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{
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get
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{
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return X0Y0_凸5.Dra;
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}
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set
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{
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X0Y0_凸5.Dra = value;
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X0Y1_凸5.Dra = value;
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X0Y0_凸5.Hit = value;
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X0Y1_凸5.Hit = value;
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}
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}
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public bool 凸6_表示
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{
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get
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{
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return X0Y0_凸6.Dra;
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}
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set
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{
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X0Y0_凸6.Dra = value;
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X0Y0_凸6.Hit = value;
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}
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}
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public bool 凸7_表示
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{
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get
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{
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return X0Y0_凸7.Dra;
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}
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set
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{
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X0Y0_凸7.Dra = value;
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X0Y0_凸7.Hit = value;
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}
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}
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public bool 凸8_表示
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{
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get
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{
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return X0Y0_凸8.Dra;
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}
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set
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{
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X0Y0_凸8.Dra = value;
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X0Y0_凸8.Hit = value;
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}
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}
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public bool 凸9_表示
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{
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get
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{
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return X0Y0_凸9.Dra;
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}
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set
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{
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X0Y0_凸9.Dra = value;
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X0Y0_凸9.Hit = value;
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}
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}
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public bool 折線_表示
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{
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get
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{
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return X0Y1_折線.Dra;
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}
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set
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{
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X0Y1_折線.Dra = value;
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X0Y1_折線.Hit = value;
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}
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}
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public override bool 表示
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{
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get
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{
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return 根_表示;
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}
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set
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{
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根_表示 = value;
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凸1_表示 = value;
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凸2_表示 = value;
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凸3_表示 = value;
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凸4_表示 = value;
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凸5_表示 = value;
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凸6_表示 = value;
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凸7_表示 = value;
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凸8_表示 = value;
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凸9_表示 = value;
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折線_表示 = value;
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}
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}
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public override double Intensity
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{
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get
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{
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return 根CD.不透明度;
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}
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set
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{
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根CD.不透明度 = value;
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凸1CD.不透明度 = value;
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凸2CD.不透明度 = value;
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凸3CD.不透明度 = value;
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凸4CD.不透明度 = value;
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凸5CD.不透明度 = value;
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凸6CD.不透明度 = value;
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凸7CD.不透明度 = value;
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凸8CD.不透明度 = value;
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凸9CD.不透明度 = value;
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折線CD.不透明度 = value;
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}
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}
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public 角2_山2(double DisUnit, 配色指定 配色指定, BodyColorSet 体配色, ModeEventDispatcher Med, 角2_山2D e)
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{
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ThisType = GetType();
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MorphVariant morphVariant = new MorphVariant(GlobalState.肢左["角"][1]);
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Body = new VariantGrid();
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Body.Tag = morphVariant.Tag;
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Body.Add(morphVariant);
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PartGroup partGroup = Body[0][0];
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X0Y0_根 = partGroup["根"].ToPar();
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X0Y0_凸1 = partGroup["凸1"].ToPar();
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X0Y0_凸2 = partGroup["凸2"].ToPar();
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X0Y0_凸3 = partGroup["凸3"].ToPar();
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X0Y0_凸4 = partGroup["凸4"].ToPar();
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X0Y0_凸5 = partGroup["凸5"].ToPar();
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X0Y0_凸6 = partGroup["凸6"].ToPar();
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X0Y0_凸7 = partGroup["凸7"].ToPar();
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X0Y0_凸8 = partGroup["凸8"].ToPar();
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X0Y0_凸9 = partGroup["凸9"].ToPar();
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partGroup = Body[0][1];
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X0Y1_根 = partGroup["根"].ToPar();
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X0Y1_折線 = partGroup["折線"].ToPar();
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X0Y1_凸1 = partGroup["凸1"].ToPar();
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X0Y1_凸2 = partGroup["凸2"].ToPar();
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X0Y1_凸3 = partGroup["凸3"].ToPar();
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X0Y1_凸4 = partGroup["凸4"].ToPar();
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X0Y1_凸5 = partGroup["凸5"].ToPar();
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Body.SetJoints();
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接続根 = new JointD(Body);
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右 = e.右;
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反転X = e.反転X;
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反転Y = e.反転Y;
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基準C = e.基準C;
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位置C = e.位置C;
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角度B = e.角度B;
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角度C = e.角度C;
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尺度B = e.尺度B;
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尺度C = e.尺度C;
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尺度XB = e.尺度XB;
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尺度XC = e.尺度XC;
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尺度YB = e.尺度YB;
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尺度YC = e.尺度YC;
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肥大 = e.肥大;
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身長 = e.身長;
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Xv = e.Xv;
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Yv = e.Yv;
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Xi = e.Xi;
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Yi = e.Yi;
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サイズ = e.サイズ;
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サイズX = e.サイズX;
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サイズY = e.サイズY;
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根_表示 = e.根_表示;
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凸1_表示 = e.凸1_表示;
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凸2_表示 = e.凸2_表示;
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凸3_表示 = e.凸3_表示;
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凸4_表示 = e.凸4_表示;
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凸5_表示 = e.凸5_表示;
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凸6_表示 = e.凸6_表示;
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凸7_表示 = e.凸7_表示;
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凸8_表示 = e.凸8_表示;
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凸9_表示 = e.凸9_表示;
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折線_表示 = e.折線_表示;
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欠損 = e.欠損;
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筋肉 = e.筋肉;
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拘束 = e.拘束;
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if (!e.表示)
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{
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表示 = false;
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}
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base.配色指定 = 配色指定;
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配色(体配色);
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X0Y0_根CP = new ColorP(X0Y0_根, 根CD, DisUnit, abj: true);
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X0Y0_凸1CP = new ColorP(X0Y0_凸1, 凸1CD, DisUnit, abj: true);
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X0Y0_凸2CP = new ColorP(X0Y0_凸2, 凸2CD, DisUnit, abj: true);
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X0Y0_凸3CP = new ColorP(X0Y0_凸3, 凸3CD, DisUnit, abj: true);
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X0Y0_凸4CP = new ColorP(X0Y0_凸4, 凸4CD, DisUnit, abj: true);
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X0Y0_凸5CP = new ColorP(X0Y0_凸5, 凸5CD, DisUnit, abj: true);
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X0Y0_凸6CP = new ColorP(X0Y0_凸6, 凸6CD, DisUnit, abj: true);
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X0Y0_凸7CP = new ColorP(X0Y0_凸7, 凸7CD, DisUnit, abj: true);
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X0Y0_凸8CP = new ColorP(X0Y0_凸8, 凸8CD, DisUnit, abj: true);
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X0Y0_凸9CP = new ColorP(X0Y0_凸9, 凸9CD, DisUnit, abj: true);
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X0Y1_根CP = new ColorP(X0Y1_根, 根CD, DisUnit, abj: true);
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X0Y1_折線CP = new ColorP(X0Y1_折線, 折線CD, DisUnit, abj: true);
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X0Y1_凸1CP = new ColorP(X0Y1_凸1, 凸1CD, DisUnit, abj: true);
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X0Y1_凸2CP = new ColorP(X0Y1_凸2, 凸2CD, DisUnit, abj: true);
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X0Y1_凸3CP = new ColorP(X0Y1_凸3, 凸3CD, DisUnit, abj: true);
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X0Y1_凸4CP = new ColorP(X0Y1_凸4, 凸4CD, DisUnit, abj: true);
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X0Y1_凸5CP = new ColorP(X0Y1_凸5, 凸5CD, DisUnit, abj: true);
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Intensity = e.濃度;
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}
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public override void SetAngle0()
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{
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double num = (右 ? (-1.0) : 1.0);
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X0Y0_根.AngleBase = num * -49.0000000000001;
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X0Y1_根.AngleBase = num * -49.0000000000001;
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Body.JoinPAall();
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}
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public override void 色更新()
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{
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if (Body.IndexY == 0)
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{
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X0Y0_根CP.Update();
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X0Y0_凸1CP.Update();
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X0Y0_凸2CP.Update();
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X0Y0_凸3CP.Update();
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X0Y0_凸4CP.Update();
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X0Y0_凸5CP.Update();
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X0Y0_凸6CP.Update();
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X0Y0_凸7CP.Update();
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X0Y0_凸8CP.Update();
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X0Y0_凸9CP.Update();
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}
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else
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{
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X0Y1_根CP.Update();
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X0Y1_折線CP.Update();
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X0Y1_凸1CP.Update();
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X0Y1_凸2CP.Update();
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X0Y1_凸3CP.Update();
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X0Y1_凸4CP.Update();
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X0Y1_凸5CP.Update();
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}
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}
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private void 配色(BodyColorSet 体配色)
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{
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switch (配色指定)
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{
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case 配色指定.N0:
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配色N0(体配色);
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break;
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case 配色指定.T0:
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配色T0(体配色);
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break;
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case 配色指定.T1:
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配色T1(体配色);
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break;
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default:
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配色N0(体配色);
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break;
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}
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}
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private void 配色N0(BodyColorSet 体配色)
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{
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根CD = new ColorD(ref ColorHelper.Black, ref 体配色.角0O);
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凸1CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
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凸2CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
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凸3CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
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凸4CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
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凸5CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
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凸6CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
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凸7CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
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凸8CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
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凸9CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
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折線CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
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}
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private void 配色T0(BodyColorSet 体配色)
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{
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根CD = new ColorD(ref ColorHelper.Black, ref 体配色.角0O);
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凸1CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
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凸2CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
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凸3CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
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凸4CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
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凸5CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
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凸6CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
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凸7CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
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凸8CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
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凸9CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
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折線CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
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}
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private void 配色T1(BodyColorSet 体配色)
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{
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根CD = new ColorD(ref ColorHelper.Black, ref 体配色.刺青O);
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凸1CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
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凸2CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
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凸3CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
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凸4CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
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凸5CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
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凸6CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
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凸7CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
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凸8CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
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凸9CD = new ColorD(ref ColorHelper.Black, ref 体配色.角1O);
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折線CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
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}
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}
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}
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