Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_山2.cs

523 lines
12 KiB
C#

using _2DGAMELIB;
namespace SlaveMatrix
{
public class 2_2 : 2
{
public ShapePart X0Y0_根;
public ShapePart X0Y0_凸1;
public ShapePart X0Y0_凸2;
public ShapePart X0Y0_凸3;
public ShapePart X0Y0_凸4;
public ShapePart X0Y0_凸5;
public ShapePart X0Y0_凸6;
public ShapePart X0Y0_凸7;
public ShapePart X0Y0_凸8;
public ShapePart X0Y0_凸9;
public ShapePart X0Y1_根;
public ShapePart X0Y1_折線;
public ShapePart X0Y1_凸1;
public ShapePart X0Y1_凸2;
public ShapePart X0Y1_凸3;
public ShapePart X0Y1_凸4;
public ShapePart X0Y1_凸5;
public ColorD CD;
public ColorD 1CD;
public ColorD 2CD;
public ColorD 3CD;
public ColorD 4CD;
public ColorD 5CD;
public ColorD 6CD;
public ColorD 7CD;
public ColorD 8CD;
public ColorD 9CD;
public ColorD CD;
public ColorP X0Y0_根CP;
public ColorP X0Y0_凸1CP;
public ColorP X0Y0_凸2CP;
public ColorP X0Y0_凸3CP;
public ColorP X0Y0_凸4CP;
public ColorP X0Y0_凸5CP;
public ColorP X0Y0_凸6CP;
public ColorP X0Y0_凸7CP;
public ColorP X0Y0_凸8CP;
public ColorP X0Y0_凸9CP;
public ColorP X0Y1_根CP;
public ColorP X0Y1_折線CP;
public ColorP X0Y1_凸1CP;
public ColorP X0Y1_凸2CP;
public ColorP X0Y1_凸3CP;
public ColorP X0Y1_凸4CP;
public ColorP X0Y1_凸5CP;
public override bool
{
get
{
return _;
}
set
{
_ = value;
Body.IndexY = (_ ? 1 : 0);
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public override bool
{
get
{
return _;
}
set
{
_ = value;
}
}
public bool _表示
{
get
{
return X0Y0_根.Dra;
}
set
{
X0Y0_根.Dra = value;
X0Y1_根.Dra = value;
X0Y0_根.Hit = value;
X0Y1_根.Hit = value;
}
}
public bool 1_
{
get
{
return X0Y0_凸1.Dra;
}
set
{
X0Y0_凸1.Dra = value;
X0Y1_凸1.Dra = value;
X0Y0_凸1.Hit = value;
X0Y1_凸1.Hit = value;
}
}
public bool 2_
{
get
{
return X0Y0_凸2.Dra;
}
set
{
X0Y0_凸2.Dra = value;
X0Y1_凸2.Dra = value;
X0Y0_凸2.Hit = value;
X0Y1_凸2.Hit = value;
}
}
public bool 3_
{
get
{
return X0Y0_凸3.Dra;
}
set
{
X0Y0_凸3.Dra = value;
X0Y1_凸3.Dra = value;
X0Y0_凸3.Hit = value;
X0Y1_凸3.Hit = value;
}
}
public bool 4_
{
get
{
return X0Y0_凸4.Dra;
}
set
{
X0Y0_凸4.Dra = value;
X0Y1_凸4.Dra = value;
X0Y0_凸4.Hit = value;
X0Y1_凸4.Hit = value;
}
}
public bool 5_
{
get
{
return X0Y0_凸5.Dra;
}
set
{
X0Y0_凸5.Dra = value;
X0Y1_凸5.Dra = value;
X0Y0_凸5.Hit = value;
X0Y1_凸5.Hit = value;
}
}
public bool 6_
{
get
{
return X0Y0_凸6.Dra;
}
set
{
X0Y0_凸6.Dra = value;
X0Y0_凸6.Hit = value;
}
}
public bool 7_
{
get
{
return X0Y0_凸7.Dra;
}
set
{
X0Y0_凸7.Dra = value;
X0Y0_凸7.Hit = value;
}
}
public bool 8_
{
get
{
return X0Y0_凸8.Dra;
}
set
{
X0Y0_凸8.Dra = value;
X0Y0_凸8.Hit = value;
}
}
public bool 9_
{
get
{
return X0Y0_凸9.Dra;
}
set
{
X0Y0_凸9.Dra = value;
X0Y0_凸9.Hit = value;
}
}
public bool _表示
{
get
{
return X0Y1_折線.Dra;
}
set
{
X0Y1_折線.Dra = value;
X0Y1_折線.Hit = value;
}
}
public override bool
{
get
{
return _表示;
}
set
{
_表示 = value;
1_ = value;
2_ = value;
3_ = value;
4_ = value;
5_ = value;
6_ = value;
7_ = value;
8_ = value;
9_ = value;
_表示 = value;
}
}
public override double Intensity
{
get
{
return CD.;
}
set
{
CD. = value;
1CD. = value;
2CD. = value;
3CD. = value;
4CD. = value;
5CD. = value;
6CD. = value;
7CD. = value;
8CD. = value;
9CD. = value;
CD. = value;
}
}
public 2_2(double DisUnit, , BodyColorSet , ModeEventDispatcher Med, 2_2D e)
{
ThisType = GetType();
MorphVariant morphVariant = new MorphVariant(GlobalState.["角"][1]);
Body = new VariantGrid();
Body.Tag = morphVariant.Tag;
Body.Add(morphVariant);
PartGroup partGroup = Body[0][0];
X0Y0_根 = partGroup["根"].ToPar();
X0Y0_凸1 = partGroup["凸1"].ToPar();
X0Y0_凸2 = partGroup["凸2"].ToPar();
X0Y0_凸3 = partGroup["凸3"].ToPar();
X0Y0_凸4 = partGroup["凸4"].ToPar();
X0Y0_凸5 = partGroup["凸5"].ToPar();
X0Y0_凸6 = partGroup["凸6"].ToPar();
X0Y0_凸7 = partGroup["凸7"].ToPar();
X0Y0_凸8 = partGroup["凸8"].ToPar();
X0Y0_凸9 = partGroup["凸9"].ToPar();
partGroup = Body[0][1];
X0Y1_根 = partGroup["根"].ToPar();
X0Y1_折線 = partGroup["折線"].ToPar();
X0Y1_凸1 = partGroup["凸1"].ToPar();
X0Y1_凸2 = partGroup["凸2"].ToPar();
X0Y1_凸3 = partGroup["凸3"].ToPar();
X0Y1_凸4 = partGroup["凸4"].ToPar();
X0Y1_凸5 = partGroup["凸5"].ToPar();
Body.SetJoints();
= new JointD(Body);
= e.;
X = e.X;
Y = e.Y;
C = e.C;
C = e.C;
B = e.B;
C = e.C;
B = e.B;
C = e.C;
XB = e.XB;
XC = e.XC;
YB = e.YB;
YC = e.YC;
= e.;
= e.;
Xv = e.Xv;
Yv = e.Yv;
Xi = e.Xi;
Yi = e.Yi;
= e.;
X = e.X;
Y = e.Y;
_表示 = e._表示;
1_ = e.1_;
2_ = e.2_;
3_ = e.3_;
4_ = e.4_;
5_ = e.5_;
6_ = e.6_;
7_ = e.7_;
8_ = e.8_;
9_ = e.9_;
_表示 = e._表示;
= e.;
= e.;
= e.;
if (!e.)
{
= false;
}
base. = ;
();
X0Y0_根CP = new ColorP(X0Y0_根, CD, DisUnit, abj: true);
X0Y0_凸1CP = new ColorP(X0Y0_凸1, 1CD, DisUnit, abj: true);
X0Y0_凸2CP = new ColorP(X0Y0_凸2, 2CD, DisUnit, abj: true);
X0Y0_凸3CP = new ColorP(X0Y0_凸3, 3CD, DisUnit, abj: true);
X0Y0_凸4CP = new ColorP(X0Y0_凸4, 4CD, DisUnit, abj: true);
X0Y0_凸5CP = new ColorP(X0Y0_凸5, 5CD, DisUnit, abj: true);
X0Y0_凸6CP = new ColorP(X0Y0_凸6, 6CD, DisUnit, abj: true);
X0Y0_凸7CP = new ColorP(X0Y0_凸7, 7CD, DisUnit, abj: true);
X0Y0_凸8CP = new ColorP(X0Y0_凸8, 8CD, DisUnit, abj: true);
X0Y0_凸9CP = new ColorP(X0Y0_凸9, 9CD, DisUnit, abj: true);
X0Y1_根CP = new ColorP(X0Y1_根, CD, DisUnit, abj: true);
X0Y1_折線CP = new ColorP(X0Y1_折線, CD, DisUnit, abj: true);
X0Y1_凸1CP = new ColorP(X0Y1_凸1, 1CD, DisUnit, abj: true);
X0Y1_凸2CP = new ColorP(X0Y1_凸2, 2CD, DisUnit, abj: true);
X0Y1_凸3CP = new ColorP(X0Y1_凸3, 3CD, DisUnit, abj: true);
X0Y1_凸4CP = new ColorP(X0Y1_凸4, 4CD, DisUnit, abj: true);
X0Y1_凸5CP = new ColorP(X0Y1_凸5, 5CD, DisUnit, abj: true);
Intensity = e.;
}
public override void SetAngle0()
{
double num = ( ? (-1.0) : 1.0);
X0Y0_根.AngleBase = num * -49.0000000000001;
X0Y1_根.AngleBase = num * -49.0000000000001;
Body.JoinPAall();
}
public override void ()
{
if (Body.IndexY == 0)
{
X0Y0_根CP.Update();
X0Y0_凸1CP.Update();
X0Y0_凸2CP.Update();
X0Y0_凸3CP.Update();
X0Y0_凸4CP.Update();
X0Y0_凸5CP.Update();
X0Y0_凸6CP.Update();
X0Y0_凸7CP.Update();
X0Y0_凸8CP.Update();
X0Y0_凸9CP.Update();
}
else
{
X0Y1_根CP.Update();
X0Y1_折線CP.Update();
X0Y1_凸1CP.Update();
X0Y1_凸2CP.Update();
X0Y1_凸3CP.Update();
X0Y1_凸4CP.Update();
X0Y1_凸5CP.Update();
}
}
private void (BodyColorSet )
{
switch ()
{
case .N0:
N0();
break;
case .T0:
T0();
break;
case .T1:
T1();
break;
default:
N0();
break;
}
}
private void N0(BodyColorSet )
{
CD = new ColorD(ref ColorHelper.Black, ref .0O);
1CD = new ColorD(ref ColorHelper.Black, ref .1O);
2CD = new ColorD(ref ColorHelper.Black, ref .1O);
3CD = new ColorD(ref ColorHelper.Black, ref .1O);
4CD = new ColorD(ref ColorHelper.Black, ref .1O);
5CD = new ColorD(ref ColorHelper.Black, ref .1O);
6CD = new ColorD(ref ColorHelper.Black, ref .1O);
7CD = new ColorD(ref ColorHelper.Black, ref .1O);
8CD = new ColorD(ref ColorHelper.Black, ref .1O);
9CD = new ColorD(ref ColorHelper.Black, ref .1O);
CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
}
private void T0(BodyColorSet )
{
CD = new ColorD(ref ColorHelper.Black, ref .0O);
1CD = new ColorD(ref ColorHelper.Black, ref .O);
2CD = new ColorD(ref ColorHelper.Black, ref .O);
3CD = new ColorD(ref ColorHelper.Black, ref .O);
4CD = new ColorD(ref ColorHelper.Black, ref .O);
5CD = new ColorD(ref ColorHelper.Black, ref .O);
6CD = new ColorD(ref ColorHelper.Black, ref .O);
7CD = new ColorD(ref ColorHelper.Black, ref .O);
8CD = new ColorD(ref ColorHelper.Black, ref .O);
9CD = new ColorD(ref ColorHelper.Black, ref .O);
CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
}
private void T1(BodyColorSet )
{
CD = new ColorD(ref ColorHelper.Black, ref .O);
1CD = new ColorD(ref ColorHelper.Black, ref .1O);
2CD = new ColorD(ref ColorHelper.Black, ref .1O);
3CD = new ColorD(ref ColorHelper.Black, ref .1O);
4CD = new ColorD(ref ColorHelper.Black, ref .1O);
5CD = new ColorD(ref ColorHelper.Black, ref .1O);
6CD = new ColorD(ref ColorHelper.Black, ref .1O);
7CD = new ColorD(ref ColorHelper.Black, ref .1O);
8CD = new ColorD(ref ColorHelper.Black, ref .1O);
9CD = new ColorD(ref ColorHelper.Black, ref .1O);
CD = new ColorD(ref ColorHelper.Black, ref Color2.Empty);
}
}
}