50 lines
1013 B
C#
50 lines
1013 B
C#
using System;
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using _2DGAMELIB;
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namespace SlaveMatrix
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{
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[Serializable]
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public class 角2_巻D : 角2D
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{
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public bool 根_根_表示 = true;
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public bool 根_凸6_表示 = true;
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public bool 根_凸5_表示 = true;
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public bool 根_凸4_表示 = true;
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public bool 根_凸3_表示 = true;
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public bool 根_凸2_表示 = true;
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public bool 根_凸1_表示 = true;
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public bool 先_先_表示 = true;
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public bool 先_凸1_表示 = true;
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public bool 先_凸2_表示 = true;
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public bool 先_凸3_表示 = true;
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public bool 先_凸4_表示 = true;
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public bool 先_凸5_表示 = true;
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public bool 根_折線1_表示 = true;
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public bool 根_折線2_表示 = true;
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public 角2_巻D()
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{
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ThisType = GetType();
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}
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public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet 体配色)
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{
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return new 角2_巻(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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}
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