Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/角2_巻D.cs

50 lines
1013 B
C#

using System;
using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class 2_D : 2D
{
public bool _根_表示 = true;
public bool _凸6_表示 = true;
public bool _凸5_表示 = true;
public bool _凸4_表示 = true;
public bool _凸3_表示 = true;
public bool _凸2_表示 = true;
public bool _凸1_表示 = true;
public bool _先_表示 = true;
public bool _凸1_表示 = true;
public bool _凸2_表示 = true;
public bool _凸3_表示 = true;
public bool _凸4_表示 = true;
public bool _凸5_表示 = true;
public bool _折線1_表示 = true;
public bool _折線2_表示 = true;
public 2_D()
{
ThisType = GetType();
}
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new 2_(DisUnit, , , Med, this);
}
}
}