Files
SlaveMatrix-SDL/SlaveMatrix/SlaveMatrix/BodyPartClasses/触肢_肢蜘D.cs

48 lines
971 B
C#

using System;
using _2DGAMELIB;
namespace SlaveMatrix
{
[Serializable]
public class _肢蜘D : D
{
public bool _表示 = true;
public bool _表示 = true;
public bool _表示 = true;
public bool _表示 = true;
public bool _表示 = true;
public bool _革_表示 = true;
public bool _金具1_表示 = true;
public bool _金具2_表示 = true;
public bool _金具3_表示 = true;
public bool _金具左_表示 = true;
public bool _金具右_表示 = true;
public bool _表示 = true;
public bool = true;
public bool ;
public _肢蜘D()
{
ThisType = GetType();
}
public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet )
{
return new _肢蜘(DisUnit, , , Med, this);
}
}
}