48 lines
971 B
C#
48 lines
971 B
C#
using System;
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using _2DGAMELIB;
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namespace SlaveMatrix
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{
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[Serializable]
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public class 触肢_肢蜘D : 触肢D
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{
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public bool 基節_表示 = true;
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public bool 転節_表示 = true;
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public bool 腿節_表示 = true;
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public bool 膝節_表示 = true;
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public bool 脛節_表示 = true;
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public bool 輪_革_表示 = true;
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public bool 輪_金具1_表示 = true;
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public bool 輪_金具2_表示 = true;
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public bool 輪_金具3_表示 = true;
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public bool 輪_金具左_表示 = true;
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public bool 輪_金具右_表示 = true;
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public bool 蹠節_表示 = true;
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public bool 輪表示 = true;
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public bool 鎖表示;
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public 触肢_肢蜘D()
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{
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ThisType = GetType();
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}
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public override Element GetEle(double DisUnit, ModeEventDispatcher Med, BodyColorSet 体配色)
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{
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return new 触肢_肢蜘(DisUnit, 配色指定, 体配色, Med, this);
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}
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}
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}
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